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Shadows of Hatred v2.3.0 (Patch 1.30)

This bundle is marked as high quality. It exceeds standards and is highly desirable.

Don't have patch 1.30? Go here.


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Maiev and her watchers arrived in the ruins of the orcish homeworld, Draenor. They soon discovered that Illidan had come alone, thus the recapture proved to be fairly easy. Then the naga had arrived on Outland, and they had brought new allies: the same blood elves that Maiev had helped before. Maiev and her soldiers fought the naga and their traitorous elven friends, but the new army outnumbered hers, and eventually she was defeated. The naga and blood elves recaptured Illidan and freed him. Upon the warden's final moments, Illidan decided to imprison her instead.Soon after that, Maiev would be contacted by Akama, unsatisfied by not being given the Black Temple as promised and the wary Maiev agreed to enter a partnership and vowed to see Illidan dead.


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-Story based on WoW: The Burning Crusade along with some alterations and original elements.

-Select your own difficulty:
Easy - Enemy has weaker units, slow attack time, small attack groups.
Normal - Enemy has mix of strong and weak units, average attack time, mid-size attack groups.
Hard - Enemy has stronger units, faster attack time, large attack groups.

-New custom units, models, skins, spells, items & music.
-Updated Night Elf techtree and new playable races.
-Hidden special items on selected maps.



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Maiev Shadowsong - Leader of the Watchers. She treated the Watchers as her family and she grew bitter after the death of her comrades. And when their own government would not at least avenge their deaths, then by Elune, Maiev would see it done herself.

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Akama - Elder sage of the Ashtongue tribe. Akama allied himself with Illidan and aided in the overthrow of Magtheridon, only to later find that Illidan was no better than the pit lord. He remained a loyal servant of Illidan but away from his prying eyes, Akama sought to end Illidan's reign.

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Illidan Stormrage - He along with his servants managed to overthrow the tyrannical ruler of Outland, the pit lord Magtheridon, and claim the demon's stronghold and army for himself. After that he was nearly killed in attempting to destroy the Lich King. Having survived, Illidan retreated once more to Outland to muster his forces and prepare for his new plans.

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Anyndra - A night elven member of the Watchers and Maiev's second-in-command. Anyndra succeeded Naisha in the role of Maiev's lieutenant. She accompanied her to Outland to hunt Illidan.

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Marcus Auralion - He is the a High General of the Sha'tar and commander of the draenei army that initiated the battle between the draenei of Shattrath and Illidan's army.

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Lady Sereia - An exarch of the Sha'tar. She led a group of draenei in Zangarmarsh and tasked to keep the sinister activities operated by the Naga in check.

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Kael'thas Sunstrider - Leader of the Blood Elves. Prince of Quel'Thalas, the last of the Sunstrider dynasty. In order to sate the magical addiction of his people he allied to Illidan. He only wants the best for his people.

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Lady Vashj - Leader of Illidan's naga. Her loyalty to Illidan is undeniable. Fiercely loyal to her master, she take his commands without questions nor delay.

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High Priestess Ishanah - She is the leader of the Aldor faction, an ancient order of draenei priests once run by Velen, and are currently led by herself. They are servants of the naaru in Shattrath City known as the Sha'tar.

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Voren'thal the Seer - He led a faction of blood elves that broke away from Prince Kael'thas Sunstrider and offered to assist the naaru. The naaru accepted the defectors, who became known as the Scryers.





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Youtube Playthrough by @Jayborino
Youtube playthrough by RavenPlay on Hard difficulty

CREDITS



Models

Icons

Skins

Music & Others

Sinister X
Ujimasa Hojo
General Frank
Hawkwing
levingeorge1617
Sellenisko
Edge45
AndrewOverload519
AnemicRoyalty
varsaigen
PROXY
JesusHipster
Mecheon
Red XIII
Tarrasque
sPy
Weep
Infrisios
WILL THE ALMIGHTY
Champara Bros
gookywooky
PeeKay
Daelin
NightSkyAurora
assasin_lord
Epimetheus
Revilo
13lack Death
Blood Raven
UgoUgo
Misha
SuperJakiro
Reflex
GhostThruster
dickxunder
Sin'dorei300
Tenebis
Mc !
izaiphovias
Cavman
INF3RNO
Retera
Mister_Haudrauf
Kam
Tranquil
Direfury
azruk
Himperion
Wraithling
Explobomb
FerSZ
alfredx_sotn
Amigurumi
Power
Hyunrai
RavenBlackbird
Mythic
JetFangInferno
MN Lahmar
The_Spellweaver
Marcelo Hossomi
Lichkings slave
Klayton
Rubellu Sidus
Kuhneghetz
Necrokenis
Thrikodius
Argus
Amigurumi
Novart
epsilon
Red
RightField
Michael Peppers
frostwhisper
Blizzard Entertainment


Ujimasa Hojo
Sinister X
Merry
JediJoe84
67chrome
~Nightmare
Edge45
AndrewOverload519
Marshmalo
General Frank
Blaze Kraze
Heinvers
Dreadwing
Ardenian
Tarrasque
PeeKay
BlackDoom
Static
D.ee
Darkfang
Redeemer59
CreatorD3292
CRAZYRUSSIAN
Hellx-Magnus
b17rider
Palaslayer
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4eNightmare
Apheraz Lucent
lelyahra
Lelling
Anachron
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Marcos DAB
Tiodor
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nightelfbuilder
Novart
MadMax
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BETABABY
The Panda
OgeRfaCes
-Berz-
Mr.Goblin
Zephyrius2412
Blizzard Entertainment


67chrome
FrIkY
Apheraz Lucent
Darkholme
THE_END
Ganondorf
Situ
~Void~
~Nightmare
Darkfang
PrinceYaser


Music:
Two Steps from Hell
Blizzard Entertainment

Trigger:
Paladon

Map Template:
Filmting
Maxwell

Campaign Preview and Loading Screens:
Blizzard Entertainment


Special Thanks to:

~Nightmare
Heinvers
Chaosy
APproject
Shar Dundred
Forsaken
Tomoraider
Turnro
Zenonoth


If you saw your resources and yet I forgot to add you at the credits list.
Please tell me immediately and I will add your name ASAP.


Known Issues

- In Chapter 7, An aesthetic issue of Blood Elf buildings due to using the same texture as the doodads.
- In Chapter 9, the pit lord and his minions can see you even when you are invisible, it's best to keep away from them.
- Equipping an orb along with the Sea Essence will not trigger its chain lightning.




Change Log


- Released

- Fixed the Vengeance Aura tool tip
- Remove curse and poison buffs on the prologue.
- Akama's line fix from "fret" to "fare".
- Chapter One's intro cinematic can now be skipped from the beginning.
- Maiev and her watcher's cages, once their levers are activated it will now open instead of being destroyed.
- Changed Maiev's dialogue after the intro cinematic of Chapter One.
- Removed the prison bars that get in the way of the camera.
- Warlock and Grunt is now visible during the Interlude.
- Warlord's Avatar changed.
- The succubi will no longer join to attack Maiev's base.
- Fixed the floating pig farm.
- AI difficulty reduced from all chapters.
- Dungeon Keepers will now teleport if you answer the riddles correctly.
-The Revenant will no longer join the fight when fighting the first Dungeon Keeper.
- When not killed Anna Kondra will no longer say her lines during the ending cinematic.
- Tiras'alan no longer gains level in chapter Five while captive.
- Far Seer, Anchorite and Shaman's tool tip fixed.
- Hippogryph Roost tool tip fixed.
- Changed Vefar's location, nearer to the Orb's location.
- Changed Maiev's Avatar sound set.
- Fixed Voren'thal's name during the cinematic.
- Changed Warlock Boss' name from "Kazzakk" to "Kaz'kruul".
- Illidan can no longer be killed in Chapter Seven.
- Removed Maiev's Avatar food cost.
- Added a trigger that will make the Key holders back to their original position when no enemies inbound.
- Fixed Akama's line in Chapter's Eight ending cinematic.
- Creeps from north will no longer try to join during battling Teron.
- Added an alternate ending in Chapter Six if you managed to destroy their bases before the time.
- Removed day/night cycle in Chapter Eight.
- Maiev's model and icon changed back to original.
- Chapter Eight renamed from "The Betrayer's End" to "Wrath of the Betrayer".

- Grammar and dialogues slightly improved.
- Neutral Creeps no longer sleep.
- Changed Far Seer's Healing Wave ability.
- Changed Warlock's Dark Affliction ability.
- Fel Beast's Mana Burn ability removed. Also decreased damage and hit points.
- Timer is now paused during the Firelord's intro.
- Maiev's Vengeful Attack changed.
- Spammed text on Optional Quests fixed.
- Maiev's units will now be aquired/available differently.
- Cinematic Skip Triggers fixed.
- Kael's forces should now attack in Chapter 6.
- Night/day cycle is now off in cave themed chapters.
- In Chapter 3, starting gold mine's gold reduced.
- Fel Orc Heroes now have Chaos damage type.
- Kobolds remove from Outland.
- Akama's Life Stealth re-scaled from 20/40/60% to 15/30/45%.
- Salamander's armor upgrade removed.
- Salamander's attack missile should now show.
- Changed Maiev's icon and model.
- Minor changes all over the campaign.

- Dark Incantation now target enemy units.
- Dreadwing food cost increased from 2 to 4.
- Changed Hippogryph Roost hotkey from R (the same with Ancient of War) to Y.
- Descriptions in Quest boxes fixed.
- Re-scaled Judgement Strike's damage from 75/150/225 to 60/120/180 damage.
- Increased Judgement Strike's cooldown from 8 sec. to 10 sec.
- Orb of fire and Town scroll of portal are no longer available in Chapter Three.
- Faerie Dragon's health and damage reduced.
- Akama no longer picks up items in Chapter Three.
- Minor changes and various fixes all over the campaign.
- Changed the loading screens, used the default ones.
- Some changes in Chapter Three.
- Reduced the resources available in Chapter Eight.
- Removed Optional Quests in the Epilogue.
- Minor changes all over the campaign.
- Priestesses are no longer invulnerable in Chapter One.
- Alchemist's Quest bug fixed.
- Chapter 4 Optional quest bug fixed.
- Quest marks in the epilogue removed.
- Some small changes and fixes.

- Chapters in the Main menu is now fixed.
- Kamar'gor is now seen escaping in the ending cinematic in Chapter 1.
- Chapter 2 & 3 small terrain changes.
- Some minor changes from chapters 1, 2 & 3.
- The random Hippogryph Rider that joins in the prologue is now removed.
- Sea Essence's cooldown is now visible.
- The interlude after Chapter 3 is now accessible.
- Rage of Hatred duration decreased from 15 sec. to 10 sec.
- Akama's attributes re-scaled.
- Elemental Rage mana cost increased from 40 to 50 mana.
- Removed Fel Orc Kodos from the campaign.
- Replaced the Fel Orc Kodos with Fel Orc Necrolyte.
- Increased the Countdown Timer in Chapter 4.1 from 10 min. to 12 min.
- Lightened the fog in Chapter 4.2 a bit.
- Removed 2 enemy heroes in Chapter 4.2.
- Changed Anna Kondra's forces color from purple to teal in Chapter 4.2.
- Removed 2 enemy heroes in Chapter 5.
- Fixed the Optional Quests in Chapter 3 & 5.
- Added a new Optional Quest in Chapter 5.
- Added a new upgrade for some units of the Watchers, the Vitality Boost.
- Lady Sereia's voice is now fixed.
- Fixed the upgrade tool tips for the Far Seer, Warlock, Watchers and Warden.
- Made the enemy buildings in the last quest invulnerable in Chapter 5.
- Reduce the difficulty on all maps.
- Minor fixes and changes all over the campaign.

Storyline Changes:
- Storyline changed but flows similarly to the original, made it more canon in a way.
- Added new and replaced old characters such as Anyndra, replaced General Tiras'alan with Marcus Auralion, Vagath and others.
- Expanded the role of the Scryers and Aldors, thus giving more roles to Voren'thal and Ishanah.
- Changed most of the original dialogues, revamped interludes and other minor changes.

Map Changes:
Prologue: Now have a completely new cinematic.
Chapter 1:
- Kamar'gor is now replaced with Vagath.
- Added demon units.
- Changed the gameplay for a bit.
Chapter 2:
- Changed the aesthetic of the map, now resembles Shadowmoon Valley.
- Removed the fel orc bases and added an Illidari base and Blood elf base.
- Other minor changes.
Chapter 3:
- Map revamped, made roads wider, more enemy bases, etc.
- Gameplay changed a bit.
- Added an extension map.
Chapter 4:
- Map changed completely.
- Added new enemies and quests.
Chapter 5:
- Map and gameplay changed completely.
Chapter 6:
- New chapter.
Chapter 7: (the old chapter 6)
- Map changed completely.
Chapter 8:
- New Chapter.
Chapter 9:
- Map and gameplay changed.
Chapter 10:
- Map changed.
- Improved boss fights.
- Added more bosses.
Finale:
- Replaced the epilogue, no longer playable.

Hero Changes:
- Akama is now an intelligence hero and have new spells that resembles his default one.
- Maiev's model is reverted back to its original with default spells (fan of knives!).
- Maiev have Blink Strike ability instead of Blink.
- Maiev's Vengeance ability now summoned 2 spirits per corpse but still has a limit of 6 spirits.
- Lady Sereia's spells changed.
- Added Anyndra and made Voren'thal and Ishanah as playable heroes.

Tech-tree Changes:

Night Elf Watchers:
- Archers now have Tripleshot instead of Flaming Arrows.
- Battle Maiden's model changed.
- Removed Dread Raven.
- Watchers now have Berserk and Resistant Skin upgrade. Having Taunt and War Stomp as normal spells.
- Warden is renamed to Mystic. Now have the new ability Shadow Bind instead of Illusion (which was kinda useless).
- Priestess' model changed to Night Elf Runner.
- Lunar Shield now also restores health and mana instead of just armor.

Broken Draenei:
- Stalker renamed into Primalist.
- Disruptor is now changed to Harpooner with a new ability.
- Darkslayer renamed into Battlelord.
- Far Seer renamed into Spiritbinder, along with its spells. Now, have Spirit Cleanse, Spirit Mend & Wind Rush Totem.
- Warlock renamed into Channeler and now have Shadow Bolt, Weaken Soul & Summon Shadowfiend.
- Removed Avian Warriors and now replaced by Spore Bats with new abilities.
- Salamanders now have new ability, Static Charge. Removed Demolish.

Draenei:
- Now playable.
- Removed Faerie Dragons and Shaman.
- Added new buildings, changed some building models.
- Added new units such as Skyguard, Soulpriest, Elekk and Nether Ray.
- Other minor changes.

Blood Elf:
- Now playable.
- Archers now have Flaming Arrows.
- Blood Knight now have new set of abilities.
- Arcane Guardian have new set of abilities.
- Changed the Blood Knight's model.
- Replaced the Sorceress' Invisibility spell to Arcane Explosion.
- Other minor addition and changes.

Other Changes:
- Added difficulty selection on each map.
- Added a bunch of music themes.
- Other minor changes all over the campaign.

- Fixed Anyndra's Q spell.
- Fixed Save/Load issue in Chapter 3 and the Bonus Map, where loading can give you another set of heroes.
- The Way gate to Kael in Chapter 8 should now work.
- Fixed the tooltip of Healing Surge. Should now provide that it also restores mana.
- Fixed the Tooltip of Blink Strike. Should now give the correct info.
- The ending cutscene should now work in Chapter 5 after completing the objectives.
- In Chapter 3, fixed the possibility of the 2nd cut scene to not fire at all.
- Fixed the game cache in Chapter 1 not properly working when the ending scene is skipped.
- Skyguard's ability fixed.
- Defeat conditions in Chapter 4 fixed.
- Skipping the Cabal cutscene near the end will now turn on the next trigger.
- Optional quest in Chapter 9 should now be completed properly.
- Other minor fixes and changes.

- Fixed Anyndra's Q spell so that it won't cause instant kill.
- Fixed Akama's Healing Surge. Now, no longer dispels on attack.
- Penance no longer heals enemy mechanical unit.
- Nether Rays now benefit from attack and defense upgrades.
- Made small adjustments in the fight with Kael.
- Reduced the chances of Sereia selling her items in Chapter 9.
- Separated the main quest in Chapter 5. Now, having two main quests instead of one.
- Fixed the Draenei and Broken building's button position.
- Other minor fixes.

- Added custom loading screens in all maps.
- Added a new 2D campaign screen.
- Added a new scene in the 2nd Interlude.
- Added few plot points explaination in the loading screens of some maps, to explain better what is going on.
- Changed some dialogues of Kael in the 1st Interlude.
- Changed the base ability of Anyndra's Q to avoid one-shotting its target when used along with Maiev's E.
- Fixed the bug where the instance with Vashj is inaccessible in Chapter 5.
- Fixed the icon of Static Charge to a passive one.
- Fixed the issue of Static Charge not having techtree requirement.
- Fixed War Drums ability not active in Chapter 10.
- Other minor fixes and changes.

- Increased the spawn time of units in the battle against Vashj and Kael.
- Fixed the bug in Chapter 7, where Illidan's draw soul fully restores his health.
- Fixed the requirement in the optional quest in Chapter 2 "Against the Illdari" which does not marked as completed when it should.
- Lost One tribes in Chapter 5 will now try to ally with naga.
- Added a bit more gold coins and reduced the bundle of lumber obtainable in Chapter 10.
- The cutscene with Vashj in Chapter 6 is now skippable.
- Fixed the buff of Haywire.
- In Chapter 8, the Yellow AI should now work fine in Hard difficulty.
- Minor additions and fixes.
(10/4/2020)
- Added WoW voices in the fight with the Illidari Council.

- Removed corpses in the ending cinematic in Chapter 10.
- Fixed some triggers in Chapter 5.
- Decreased a bit the difficulty of Kael's fight. Spawned units now have increased intervals.
- Remove the mana of Salamanders.
- Arcane Guardian's Haywire now decreases movement of speed instead of increasing it.
- Increased the damage of A'tamal cannon a bit.
- Akama's Healing Rain no longer gives immunity for the first 5 seconds after casting.
- Minor fixes.

- Removed the mana of Guardian and Skyguard.
- Reduced the food cost of Skyguard from 5 to 4.
- Fixed the AI of Chapter 2.
- Fixed the bug in Chapter 9 where Varendis is revealed before freeing and killing Azaloth.
- Added an enemy hero in Chapter 9.
- Increase the mana cost of Arrow Volley from 75 to 85 mana.
- Nerfed the purple AI in Chapter 3.
- Fixed the cooldown of Blink Strike, now should properly have 10/7/4 sec. cooldown instead of 10/10/1 sec.
- Reduced the damage of Blink strike from 60/120/180 to 30/60/90 and reduced the mana cost from 50 mana to 50/30/10 mana.
- Reduced the duration of Lunar Shield from 25 sec. to 15 sec. and increased its cooldown from 15 sec. to 25 sec.
- Buffed the Raise Dead ability of Fel Orc Necrolyte.
- Increase the damage of Arcane Explosion from 125 damage to 150 damage.
- Units affected by Moonlight Shadow no longer auto-attack enemy units when idle.
- Minor item drop changes.
- Minor additions and other changes all over the campaign.

- New 3D campaign screen.
- Increase the range of Skyguard from 350 to 450, similar to the standard rangari.
- Splitting Mirage Illusion now deals 25% damage instead of 50% and takes 150% more damage.
- Removed Mana Burn from Marsh Walkers.
- Other minor fixes and changes.

- Fixed the Magtheridon bug in Chapter 3.
- Minor model changes.

- Chapter 6 and Chapter 8 map mechanics concerning boss battles, now shares the same with Chapter 3: Magtheridon's Lair. Includes respawnable battle units and limited revivals for heroes.
- The number of revivals vary with difficulty, Easy with 5 revivals, Normal with 4 revivals and Hard with 3 revivals.
- Changes made to Lady Vashj, Kael, Mother Shahrahz and other bosses battle.
- Minor changes and additions all throughout the campaign.




If you have anything to say, feel free to post!
Contents

Shadows of Hatred v1.4 (Campaign)

Shadows of Hatred v2.3.0 (Campaign)

Level 15
Joined
Sep 24, 2009
Messages
1,523
Have you ever played WC3 campaigns? In the first mission maximum level you can get is lvl 2, and even that level, you get somewhere on the end. Here, I got level 3 after 3 minutes of gameplay, and I was through 1/3 of the map. Maybe I would get even more, if I haven't stopped playing it.

And about that "complainoholic" bulls*it, I just want to see this campaign succeed. I wish more people were like me. If I was mapmaker I would hate "Wow, it is awesome 5/5" comments. It bring nothing constructive to discussion and I even consider it as a spam...
 
Level 2
Joined
Oct 26, 2013
Messages
32
Have you ever played WC3 campaigns? In the first mission maximum level you can get is lvl 2, and even that level, you get somewhere on the end. Here, I got level 3 after 3 minutes of gameplay, and I was through 1/3 of the map. Maybe I would get even more, if I haven't stopped playing it.

And about that "complainoholic" bulls*it, I just want to see this campaign succeed. I wish more people were like me. If I was mapmaker I would hate "Wow, it is awesome 5/5" comments. It bring nothing constructive to discussion and I even consider it as a spam...

i like this campaign,of course,it Has Its little mistakes but to be the first version is very good in my opinion

edit:question,in this story,I mean in the that this campaign is based("the black temple"),not appear the druids or the giants of mountains?,i have this doubt o_O
 
Last edited:

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,862
@MogulKahn: There is a difference between wanting something to suceed and wanting something in a very special style.

Look, we all know that you have a very classic idea what a campaign should be like - and there is nothing wrong about that - but this is not your campaign, it's Sclammerz'.
It's HIS decision how to design the missions, the gameplay, the units, the spells, everything. His decision alone.

Look, I want to believe that you're meaning it all a good way and are just having problems with articulating your thoughts as suggestions instead of sounding offensive and demanding.
You really have to work on that, else your suggestions will always be looked at as trolling or simply insulting ranting.
I think neither you nor others want that. ;)


Also, your question regarding if I had "ever played WC3 campaigns" is kinda ridiculous, you should actually know better than saying such things...
 
Last edited:
Level 2
Joined
Oct 26, 2013
Messages
32
@MogulKahn: There is a difference between wanting something to suceed and wanting something in a very special style.

Look, we all know that you have a very classic idea what a campaign should be like - and there is nothing wrong about that - but this is not your campaign, it's Sclammerz'.
It's HIS decision how to design the missions, the gameplay, the units, the spells, everything. His decision alone.

Look, I want to believe that you're meaning it all a good way and are just having problems with articulating your thoughts as suggestions instead of sounding offensive and demanding.
You really have to work on that, else your suggestions will always be looked at as trolling or simply insulting ranting.


I'll ignore this as if I hadn't read that. ;)


Also, your question regarding if I had "ever played WC3 campaigns" is kinda ridiculous, you should actually know better than saying such things...

emm sorry for intruding,I think the problem is that since tomoraider campaigns,there has been no other campaign related with the lore after of frozen throne,maybe is because many want a warcraft 4 ( blizzard comes saying he would one do but always leaves us nothing :mad:),that is why this campaign has many expectations,as I said I really liked and that is only the first version :)
 
Level 15
Joined
Sep 24, 2009
Messages
1,523
Well, I have been following this campaign since beginning, and I know he wants to make this campaign as much WC3-like as he can. That is why I am "ranting" here..

And also, I have to say, but I never understood that demanding thing. So I am demanding if I am saying what should be fixed to make this map more enjoyable? You can consider me as a beta tester, finding mistakes and sharing them with creator so he can fix them. I can't see anything offending in my posts about this campaign, only good intentions. As I said in one of my posts here. First tomorider campaign was awful, and you can't deny it. And now? Masterpiece. How? Well, patch after patch campaign was better and better. It is really hard, if not impossible to make perfect campaign from first try. You need to get there. And I am trying to help him to get there faster.

And I know that you made few campaigns, but your campaigns had no connection with WC3, so that is why I never said anything about it or criticize it..
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
Wow. Just missed those comments, I wonder Hive didn't alerted me that someone posted some comments. Anyway about that "Hero level up faster" I can try to fix it but I don't really see the problem. You wouldn't get higher than that since it's the max level for that chapter.
 
Level 1
Joined
Apr 25, 2016
Messages
3
I'm at mission 4 part 2 and I'm really liking it so far!

As of now I have only two things I find a bit... unsettling:
1) The enemy heroes level up fighting me. This is generally not supposed to happen in campaign maps, is nothing game-breaking, but it feels odd at times, to see some Brutish orc passing from level 6 to 7 :)
2) During the timed cave mission with Maiev, when the firelord appears, the scene with Mannoroth evil laugh is well done, but it takes away a VERY good chunk of seconds, and if you are a bit late for dungeon crawling you risk ending up dead because of it. Maybe it would be better to stop the clock like during the riddles?
 
Level 2
Joined
Oct 11, 2015
Messages
3
Very nice campaign, good to see you complete it and keep fixing the bugs.

I like the story and the gameplay so far, but just one thing I feel a little odd...Maiev's second spell just keep spawning spirits but I don't think they are always needed... Would you consider fixing this spell or just replace it with another spell like Blink in your next update? Now this Maiev is just too... violent because most spells are damage boost :) Blink should be Warden's typical spell.
 
Level 9
Joined
Mar 16, 2008
Messages
316
Well, I have been following this campaign since beginning, and I know he wants to make this campaign as much WC3-like as he can. That is why I am "ranting" here..

And also, I have to say, but I never understood that demanding thing. So I am demanding if I am saying what should be fixed to make this map more enjoyable? You can consider me as a beta tester, finding mistakes and sharing them with creator so he can fix them. I can't see anything offending in my posts about this campaign, only good intentions. As I said in one of my posts here. First tomorider campaign was awful, and you can't deny it. And now? Masterpiece. How? Well, patch after patch campaign was better and better. It is really hard, if not impossible to make perfect campaign from first try. You need to get there. And I am trying to help him to get there faster.

And I know that you made few campaigns, but your campaigns had no connection with WC3, so that is why I never said anything about it or criticize it..

Giving suggestions is great, Mogul, but I have to admit that I cringed at nearly every one of your comments on this thread. You're not suggesting, you're coming off as demanding. It's not a matter of saying what you think would make the campaign better, it's HOW you say it. You have to be more... "diplomatic" about how you go about these sorts of comments. Saying "This is awful and you NEED to make so and so changes" is just rude and trolly. It's just considered better etiquette to word them a little more politely like "I personally think this would be better if you did so and so." You need to go in with the understanding that this is the creative work of someone's hard labor and extensive amount of time. Judging my your earlier comment saying "If I were a map maker," I assume that means you are, indeed, NOT a map maker, yes?

With that in mind, do you think you can begin to understand the sheer amount of effort that goes into building these sorts of campaigns over so much time? Years, in the case of people like Tomoraider? Imagine for just a moment that you put years of effort into something like... I don't know. An art project, for example. You made a great big sculpture the way you liked it and decided to put it on display. Sure, you would like people to give their suggestions on what you think could be better, but don't you think someone coming up and saying 'Ugh, this part of the sculpture is just awful. You need to go back and redo what probably took you months of work because -I- don't like it and -i- apparently speak for everyone who sees your sculpture, even though many people are arguing that it's good the way it is.' Because that's honestly how you come off, sometimes, and I like to think that's not your intention. Constructive criticism is written in a way that it doesn't offend or discourage, and is usually offered as an opinion rather than fact. Just because you think it needs to be closer to the classical structure of WarIII campaigns doesn't necessarily mean everyone else does. Not every campaign needs to be done in that style, or Tomoraider's style for that matter! (And I am a HUGE fan of Tomoraider's works, btw) Can you at least kind of see what we're trying to tell you here?



All that aside, I haven't tried the campaign out quite yet, but I will do so fairly soon and offer my own opinions on it (hopefully) pretty soon. ^^ Looks pretty fun, just from the previews and comments!
 
Level 1
Joined
Apr 25, 2016
Messages
3
The clock is stopped when during riddles, I think.
That's what I said :)


Also, I've seen a couple of mispellings on Akama's Ashtongue tribe: sometimes (especially in the first 3 missions) they are spelled as AshtoUnge, even on the players screen. And map 6 introduction has a "just" that should not be there.

I'm cheating a bit to reach the end of the game without too much effort, but I need to ask: isn't the map 4, part 2 a bit too difficult, with 4 heroes constantly attacking you? I'm sure I wouldn't have been able to do it, without cheats, but maybe I'm just bad :p:D

Oh, and when we are defending of Shattrath city the enemies attack in a strange way: Naga were constantly attacking my Draenei allies, while Illidan attacked Maiev, but Kael blood elves attacked my elven allies only three times in all 30 minutes of play, and always without Kael.

I have to admit that I'm missing Maiev's blink spell, but understand that adding it back could lead to strange things in some maps, where it may be not supposed to be present, and her actual powers are very good. I still like it!:psmile:
 
Level 27
Joined
Jun 20, 2013
Messages
752
Well, did my first play. I didn't fought all secrets and maybe loss some items that could balance the game in my favor.

Hero missions, not much to say Maiev and Akama stuns help greatly to turn the fights in your favor. Lightning Diamond is a big plus because the high Hp pool of Orcs and Naga units. Timing stuns make the survival of the normal units a lot easier.

Siege missions, i'm not the fastest man in micro, so for me is a grinder until i can amass a critical number of Priestess and Huntress to soak damage 6 + 6 , and a dozen of Archers to do support damage. Using Moonshield and Roar are the turning points.

For the other two new units i didn't use the Warden and Battle Maiden much, only the ones at the start of the missions. Their seal of Shadows and the Starbolt are their main plus, so for someone with better micro those units might be a blessing, but at least for me their utility get lost in the shuffle.

The Dreadwing as a heavy flyer isn't that impressive, can't explain well why, migh be that taking my time in combat to use the Acid Bomb isn't that important compared to activate Acid Rage, and move when Hp is going low.

The battle with Illidan. I understand the WoW experience feeling going in that battle, but it was nearly imposible to me to keep the army alive enough to make a difference, Seal of Shadow helped with Illidan and the Firelords, but the numbers from the portals killed my army and my Heros. In the end they weren't nothing so the money in that map was only for Hero ress, don't known if that is ideal for the last fight.


It was a fun experience and not much rage inducing bugs, that is always a plus. Great job for that.
 
Level 12
Joined
Feb 5, 2008
Messages
228
I'm just now starting the campaign (third try at the first mission because I'm too lazy to actually pay attention to what I'm doing), and so far I'm liking the design of it. Hopefully I will have the time and patience to get farther in the next week or so and have some more meaningful commentary for you. However, I wanted to go ahead and point out a glitch I noticed. When I tried to skip the opening cinematic in Mission 1, the cinematic dialogue and camera triggers kept firing even after cinematic mode itself turned off, so I couldn't really do anything and had to wait for the cinematic dialogue and stuff to finish before I could proceed. It personally doesn't bother me that much, but I can imagine it might frustrate some players, and since it's a pretty simple glitch to fix, I thought I'd point it out. There's a tutorial on the site somewhere that explains how to do it more precisely than I could, and I will go look for it in a few minutes so I can post a link, but basically it's just spamming If/Then/Else actions that check if someone's skipped the cinematic (which you should just be able to use a boolean for) and, if so, skip the remaining actions of the trigger.

Here's the tutorial link, if you need it. It's certainly helped me. http://www.hiveworkshop.com/threads/making-cinematics-skippable.190432/
 
Level 1
Joined
Jun 27, 2016
Messages
1
I got to say chapter 4 the maiev part was really hard, i had to use cheats to beat the final boss, also, chapter 5 is also quite hard, as there r 5 bases attacking u almost constantly, and you have a timed mission to save the general which makes it even harder, could you pls either decrease the frequency of waves, or remove the timing part, cause its not ez in 15 min to fend off like 5 attack waves and build a high population army, especially after you just destroyed 1 base.
 
Level 5
Joined
Dec 17, 2014
Messages
42
Finished entire campaign few days ago. And I have to admit that I really enjoyed it. You could make 1 map when you could control Shatar (I mean with gold mine etc just becuase i really like them XD). But in my opinion whole game difficulty was preety good. It's somethimes hard but never too hard at least for me. Made it all without cheats. Once again I thank you for that campiagn and I'm hoping you will create more :)
 
Level 12
Joined
Feb 5, 2008
Messages
228
Okay, so I took a peek at your skipping cinematic system, and the reason I had the problem I did was because it only checked conditions after the actual wait functions. There are several times where you use transmissions as waits instead, and you don't check the conditions between them.
  • IntroCine
    • Events
      • Map initialization
    • Conditions
    • Actions
      • blah blah blah... skipping down a little...
      • If (IntroSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (IntroSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • ---Here the check is performed correctly: directly after a wait.---
      • Camera - Apply Camera 005 <gen> for Player 2 (Blue) over 0.00 seconds
      • Unit - Make Stalker 0029 <gen> face Akama 0097 <gen> over 0.00 seconds
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Camera - Apply Camera 004 <gen> for Player 2 (Blue) over 20.00 seconds
      • Cinematic - Send transmission to (All players) from Stalker 0029 <gen> named Broken Draenei: Play No sound and display Akama, I bring grav.... Modify duration: Set to 5.00 seconds and Wait
      • ---But you also need one here.---
      • Cinematic - Send transmission to (All players) from Akama 0097 <gen> named Akama: Play No sound and display Speak.. Modify duration: Set to 2.00 seconds and Wait
      • ---And here.---
      • Cinematic - Send transmission to (All players) from Stalker 0029 <gen> named Broken Draenei: Play No sound and display The Sha'tar already.... Modify duration: Set to 7.00 seconds and Wait
      • ---And here.---
      • Cinematic - Send transmission to (All players) from Akama 0097 <gen> named Akama: Play No sound and display I doubt they can ha.... Modify duration: Set to 8.00 seconds and Wait
      • ---etc.---
      • Unit - Order Akama 0097 <gen> to Move To (Center of Region 001 <gen>)
      • Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 0.00 seconds
      • Wait 2.00 seconds
      • If (IntroSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Camera - Apply Camera 006 <gen> for Player 2 (Blue) over 20.00 seconds
... so if I try to skip the cinematic sometime during that section of dialogue, the next few lines of dialogue plus the Camera007 pan will still fire.
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
Okay, so I took a peek at your skipping cinematic system, and the reason I had the problem I did was because it only checked conditions after the actual wait functions. There are several times where you use transmissions as waits instead, and you don't check the conditions between them.
  • IntroCine
    • Events
      • Map initialization
    • Conditions
    • Actions
      • blah blah blah... skipping down a little...
      • If (IntroSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (IntroSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • ---Here the check is performed correctly: directly after a wait.---
      • Camera - Apply Camera 005 <gen> for Player 2 (Blue) over 0.00 seconds
      • Unit - Make Stalker 0029 <gen> face Akama 0097 <gen> over 0.00 seconds
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Camera - Apply Camera 004 <gen> for Player 2 (Blue) over 20.00 seconds
      • Cinematic - Send transmission to (All players) from Stalker 0029 <gen> named Broken Draenei: Play No sound and display Akama, I bring grav.... Modify duration: Set to 5.00 seconds and Wait
      • ---But you also need one here.---
      • Cinematic - Send transmission to (All players) from Akama 0097 <gen> named Akama: Play No sound and display Speak.. Modify duration: Set to 2.00 seconds and Wait
      • ---And here.---
      • Cinematic - Send transmission to (All players) from Stalker 0029 <gen> named Broken Draenei: Play No sound and display The Sha'tar already.... Modify duration: Set to 7.00 seconds and Wait
      • ---And here.---
      • Cinematic - Send transmission to (All players) from Akama 0097 <gen> named Akama: Play No sound and display I doubt they can ha.... Modify duration: Set to 8.00 seconds and Wait
      • ---etc.---
      • Unit - Order Akama 0097 <gen> to Move To (Center of Region 001 <gen>)
      • Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 0.00 seconds
      • Wait 2.00 seconds
      • If (IntroSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Camera - Apply Camera 006 <gen> for Player 2 (Blue) over 20.00 seconds
... so if I try to skip the cinematic sometime during that section of dialogue, the next few lines of dialogue plus the Camera007 pan will still fire.

I'll see to it.
 
Level 12
Joined
Feb 5, 2008
Messages
228
Glad I could be of help! Again, I really like the part of the campaign I've played so far, and I look forward to seeing where it goes!

EDIT: You also should increase the wait in your skip trigger before IntroSkip becomes false again. Otherwise the intro trigger might not check to see if the boolean is true until it's become false again, if that makes sense, which means that none of the actions will skip. I think that's part of the problem I'm experiencing as well as the issue I pointed out earlier.
 
Last edited:
Level 15
Joined
Sep 24, 2009
Messages
1,523
I actually played this campaign until the end, and I must say, DAMN man, you outdid yourself! Great job, really, really great job! I actually enjoyed it more than tomorider's campaigns and that is saying a lot about this campaign. Truly a masterpiece. I still stand by some of my claims, but overall, I was really impressed. To keep it short, I must mention two problems I had with this campaign. First, and a really big one was terrain. While terrain as terrain was great, paths were just too tight, and a lot of times, it caused really big frustrations. Second was frequency of the attack in some campaigns. They are just too frequent.

And, in the end I have to ask, are you planing on making any more masterpieces like this one? AND WHY ON EARTH IS THIS MAP STILL NOT APPROVED!?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It would have been far more interesting to play as both/all sides in order to get a glimpse of what everyone does, why and to be able to experience that.

prologue:
-did you have to chip the night elf banner and place it like that? The loading screen looks so pixelful
-why change most of the original models that are awesome anyways, I don't know
-why did she say again when referring to Illidan's capture?
-I don't think I understood it right... So Maiev was left there on the ground for months/years while Illidan went to Northrend? Then she was found alive!? I can't see any sense in this
-it's also kind of lame to overthrow Illidan's reign with Maiev (that's only a night elf) when the whole armada of Draenei is the actual if not logical sollution

chap1:
-why didn't the other Draenei come too? To make it look less like an escape?
-hmm... Maiev has other abilities; wait Akama is not even invisible anymore; Ahhh, F it; the thing is, life steal doesn't feel right on these heroes and not on both either
-the Spirit of Vengeance now is vulnerable
-it seems Illidan locked some other nelfs for 10k years. But, Akama only came with Maiev. I know, gameplay...
-oh yeah and... weird, Draenei Warlocks, also in allegiance with Maiev
-cages, well those huge prisons don't exactly match as cages
-come on, a gate locked and the player has to find a lever that's behind a vulnerable door just right near the locked door... not fun
-it's easy to drag few units from Jubei's party to kill them until only him and some other few remain
-golems on Draenor? I mean they don't look like they were made by human or high elf mages
-I don't know if it's a good idea to have a unit named Warden and Maiev also be a Warden
-Kobolds! On Draenor!
-"my Watchers are all free!" but not also alive :D
-the Fel Orc heroes have hero type attack not chaos
-how can there be day in a dungeon? Shadowmeld/Hide does not work then
-units selected during the last scene

chap2:
-didn't the nelfs and Draenei just kill Kamar'gor in the previous level!?
-Vengeful Attack works without being activated; try another way for this spell like Parasite from the Siren or is it like that? Hmm, would replacing it with the Dark Arrow or Incinerate work? You could add some triggers like when a unit dies-> create unit for owner etc. If not possible, then just make it take mana whenever a spirit spawns using triggers; the interesting thing is that it works perfectly in Metamorphosis/Vengeance
-how do you free the prisoners from the cages? Didn't destroy the whole of the green base yet
-the brown AI does not actually play if the green base is not all destroyed yet :D; I always loved these kind of work arounds
-even the main base can be easily destroyed because the AI is not functioning unless the green base is razed :D; the level can be finished with the starting units :D
-try not to make the player have to destroy all buildings in a base but the ones that matter: say all producing facilities and workers/builders
-was it necessary to have the red orc leader go to the zenith after dying?

interlude:
-Illidan's discussion with Kael'thas makes the latter naive
-I'dan's been turned into a mad tyrant also didn't look very bright when didn't give any hint that the obvious has happened: Maiev was released in the process of the rebellion

chap3:
-why are there Faerie Dragons in Draenor serving Draenei? Why aren't these Draenei also Broken by the way?
-Akama takes items from the ground; I don't know about the enemy heroes though
-don't know if it was intended but the Sha'tar attacked the green orc base with aerial units
-the Alchemist might spam the optional quest if that scroll is rabidly pressed; might want to turn off the trigger sooner
-Akama "stole" a Tome of Agility...
-there's too much gold in the starting nelf mine
-Akama doesn't know how to use Zeppelins; instead he and his group just hug trees
-Fel Boars as enemy (Illidan's Forces) in Kargath's base!? Don't tell me they have Mechanical Critters...
-really have to do something about destroying all buildings in an enemy base for the LOLs; it's a time eater
-anyways, the concept of the level is quite lovely

interlude:
-it seems Illidan's blindness struck his eyes green out of the blindfold
-what's wrong with Kael's face? It looks like somebody sutured emerald patches on his eyes
-and I thought they would go for the citadel to make some sort of 50-50: I get your city, you get mine
-why was Maiev the one to suggest the cave? Did she know Draenor that well staying three years in the same place?
-I doubt Kael heard what they spoke from that distance; he has magical hearing aid, right?

chap4a:
-hmm, Kael has mind/illusion magic capabilities and is a geomancer too
-really!? Riddles in a level like this? Maiev would've chopped the demon with no hesitation
-while fighting the belfs after the first barrier, some neutral hostile ghosts come and only attack and possess Maiev's forces
-Vengeful Attacks works on spell immune creatures too!?
-some neutral hostile units (undead and elemental; funny) are sleeping
-what are nelfs doing in various places of the map?-gameplay
-Maiev gains no experience on neutral hostile in this level
-pausing all units during a riddle with enemy units near Maiev's
-in the scene where the Firelord appears, units are selected and the timer does not pause; the scene cannot be skipped
-there are simply not enough units to defeat the Firelord and its minions; if it didn't have the Fireball/stun the life steal ability would be useful

chap4b:
-the ramp where the Siren and the Summoner come has a glitch
-in this cavern the day-night cycle is enabled
-funny how Maiev & co. could be able to destroy some rock chunks and Akama and his fellowship can't
-lame linearity; a sudden earthquake to unblock the path that was hinted it was blocked
-Kobolds man... lame, not only that they are in Draenor but that they are an optional quest
-this level's lighting is eye bleeding after a while
-some custom icons for the other upgrades won't hurt. You could edit their colour too
-I suggest Boulder Towers should only attack land units and Elder Sages to require at least 3 food since their Healing Wave is much more than useful; also put the Healing Wave for the master training (to be the third spell)
-Salamanders don't have a projectile; the only effect that is seen is the lightning on the target
-what's the use of upgrading the armour for Salamanders if the other upgrade gives them 3 armour and the armour upgrade does nothing?
-the Kobolds were not even bothering the Draenei! They didn't even send any forces... and that ink joke...
-by now Illidan has not only reached the citadel; this level is long; their forces unwavering
-there's no need for a useless scene for an optional quest especially where a "character" has two cartoony lines to say
-well, Anna Kondra is so tough that if she had come with all the other assualt team, the player would have surely lost
-Kondra was just moved back to her place at some point when her life dropped below 50%; she was dragged out but the triggers teleported her
-the AI does not attack player expansions
-Vashj's buildings have the same colour as the allied Sha'tar!?
-units selected and unpaused in the end scene
-anyhow, the best level until now

interlude:
-did they actually believe/trust the belf on a whim!?

chap5:
-the chapter's name is a spoiler
-again, the optional quest click will spam the quest text
-the problem with the AI is that at some point, even if it has the resources, it won't train troops because it has to train workers before
-Anchorites also have Healing Wave!?
-I was in a middle of a fight when my ally finished the quest with the flying creeps; all my units were teleported to the base...
-why keep the Draenei general as a prisoner? I don't think Illidan was going for that kind of strategy. The orcs surely don't
-a Laborer was out of the Haven it was building; he was invulnerable; it's because the above cinematic scene started while it was still building
-too bad the retard ally finished the first main quest. It would have been interesting to destroy all bases before that :D
-OK, I assume the ladybirds took the general by air or something otherwise... But wait! No... the yellow base suddenly disappeared...
-bah, the optional quest, no time for that
-it's kind of lame since the enemy bases can be destroyed and then all of a sudden just the heroes and a group of soldiers survive for a portal to open
-the opening of the portal should have been shown in the cinematic mode, not have all units paused while that happened
-so then, only the three of them got away? They sacrificed two armies for one Draenei!?
-the level was quite insane at first

chap6:
-you realize the Fel Orcs are far more powerful than any of the attacking groups?
-the funny part is I managed to finish the first main quest without my base, hiding in that of my allies at some point
-I don't remember Kael attacking once, his troops only; after the first quest completes, the belves don't send troops at all
-Sereia and the light weilder Draenei hero are purple like the ally
-shouldn't a Dreadwing take 3 food? They're kind of strong; they even have medium armour; that's good against piercing; they're not really expensive either
-should Judgement Strike work on air units too?
-please, you have to do something about having to destroy even the useless buildings like farms in order to win

interlude:
-if Velen knows everything then what's the point of everything? It's not like you can do something about it, is it?
-I'm not sure why Voren'thal actually needed to go to his people now when he should've waited to finish Illidan's reign first; hopefully he went to gather more troops

chap7:

-what, she had indigestion that she couldn't come to this very important act?
-Moon Sight is basically Faerie Fire...
-this map could use better terrain. It doesn't feel realistic, too flat and too symmetrical
-they're kind of defenseless against aerial attacks... One Generator is too easy
-block pathing to aerial units to Illidan; it looks weird that he is invulnerable
-why don't Peons use the Burrows? I've not really seen them do it in any of the maps
-the belves don't upgrade to tier 3
-was it really necessary to use two slots of the inventory to carry the keys? It's not like the player needs them for a puzzle or anything; I lost two items because of that...

chap8:
-did you edit the gamma or something? It's rather darker than usual
-Vashj again!?
-no traps/ambushes? :(
-Sin'dorei reigns supreme but they were cowering in the citadel and moreover they were under the control or rule of a lord
-Gorefiend!? What in blazez is he doing here?
-Kael failed, he said in the previous level, but here he is again, and confident too!
-trying to skip the scene where Kael is leads to fade to black and that's it
-oh, where did Sereia get the panther from?
-you could reduce the training time; it's not like it affects the difficulty of the level in any way
-nothing... it's not like the nelves banished her and even so, she could find peace with the belves or draenei.. if she doesn't want to become a nun of Elune, then at least of the Light

epilogue:
-"Illidan is out there, somewhere" :D
-the flatness of this map is stifling
-oh, come on... Mary J.?
-where are Maiev's items?
-this level it total filler; killing wild animals for drugs; make it a cinematic scene
-instawhosyourdaddy; it's why I don't like WoW's gameplay that much; doing chores like these. I do them in real life; it's enough
-maybe she just teleported somewhere very far from Kalimdor like in the Icecrown Citadel

4.25/5.
Mostly gameplay is recommended.

Some bugs:
SoH1.jpg
SoH2.jpg
SoH3.jpg
 
Last edited:
Level 2
Joined
Oct 26, 2013
Messages
32
I like the new version of the campaign,although I would have liked that other things have changed(
begin of the cinematics)
but okay :)

4.5 / 5
 
Level 1
Joined
Feb 24, 2016
Messages
7
I Just end the camping.Well that its some small problens with the cinematics when you use ESC to skip.Take me some time however to get used to Maiev spells, very diferent for WC3, but still good, one thing however that you should add its Maiev blink teleport as extra to me, I mean, that skill its ofen used WC3 and save her many times, its strange to me this is just gone, that to me is so... wrong.

Akama its just so OP to me on this camping, If dont stop him to attack some unit he just dont die! huahauhau and even if he die, he still come back, to me the most poweful hero on this camping for sure.

Old draenei with some far see to use healing wave + tanks(I dont know the name of the unit now, but the most tank unit draenei) = GG . Very powerful and make to me prety esay this combenetion.

Its a shame to me the was no misson you play as Shat'thar draenei, I mean you can use some units but the was no misson you make base with they.I miss that on the camping.I recomend make one of misson you have to control 2 armys at the same time, it might be good ideia and give more challange(since its hard for play to play with 2 race at the same time).

About the story, the some points I rly dint get.For example Maiev is defeat in the beging of the camping but dint die, and FOR DAYS she remain there.Okay I know she is crazy to kill Illidan so okay she still remain a live because of her hate, but what about her sisters?I mean they just suvive and get imprisson?Their base was attack and they were imprision?And how new forces appear with new units affter the night elf was free?Its not like they are going to have more forces on the outland.I think the rest was okay to me.

But the camping was prety good! 4/5
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
I Just end the camping.Well that its some small problens with the cinematics when you use ESC to skip.Take me some time however to get used to Maiev spells, very diferent for WC3, but still good, one thing however that you should add its Maiev blink teleport as extra to me, I mean, that skill its ofen used WC3 and save her many times, its strange to me this is just gone, that to me is so... wrong.

Akama its just so OP to me on this camping, If dont stop him to attack some unit he just dont die! huahauhau and even if he die, he still come back, to me the most poweful hero on this camping for sure.

Old draenei with some far see to use healing wave + tanks(I dont know the name of the unit now, but the most tank unit draenei) = GG . Very powerful and make to me prety esay this combenetion.

Its a shame to me the was no misson you play as Shat'thar draenei, I mean you can use some units but the was no misson you make base with they.I miss that on the camping.I recomend make one of misson you have to control 2 armys at the same time, it might be good ideia and give more challange(since its hard for play to play with 2 race at the same time).

About the story, the some points I rly dint get.For example Maiev is defeat in the beging of the camping but dint die, and FOR DAYS she remain there.Okay I know she is crazy to kill Illidan so okay she still remain a live because of her hate, but what about her sisters?I mean they just suvive and get imprisson?Their base was attack and they were imprision?And how new forces appear with new units affter the night elf was free?Its not like they are going to have more forces on the outland.I think the rest was okay to me.

But the camping was prety good! 4/5

I'm gonna do something with those imbalances. About the story yeah, it somehow doesn't make sense and should've done better elaboration. Anyway Maiev and her watchers are BARELY alive, means almost dying in that point. And just imagine Akama came and use his Far Seer to do Healing Waves. lol. About the new forces appearing in the game for no reason. Well, it's neat to have archers, huntresses only to accompany Maiev until she battle Illidan that would be great, right? It's mostly gameplay purposes. Thank you.
 
Level 1
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Feb 24, 2016
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7
Well after days alive on the groud(or moths since this is after Illidan deafeat by Arthas)?You could say they attack their base(with Miev never reach) and imprision the rest, will be better in my opinion and make more sense for gameplay purposes.But I would menetion this chapter 1 ou prologe, make more realistic.

About the new unit, okay I get you need to put new units, but you could make some kind of intro in the stroy somehow, maybe some they create aftter I dont know how this new creature works to be honest.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Well after days alive on the groud(or moths since this is after Illidan deafeat by Arthas)?You could say they attack their base(with Miev never reach) and imprision the rest, will be better in my opinion and make more sense for gameplay purposes.But I would menetion this chapter 1 ou prologe, make more realistic.

About the new unit, okay I get you need to put new units, but you could make some kind of intro in the stroy somehow, maybe some they create aftter I dont know how this new creature works to be honest.
Or, Maiev was left there to die instead and she lived healed by Draenei or Orc shamans the next few hours. Some orcs or draenei would betray her and give her to Illidan. Or, better yet, make Maiev be imprisoned from the start without her having been damaged so badly or make Illidan have her be healed in her prison just to make sure she'll stay and suffer there.
The rest of the nelves died. Then, Velen, The Naaru or somebody brought some (because fitting a whole army through there would be quite silly) nelves through a portal after Maiev begged Furion or had some old friends to help the Watchers. In the end, the story so would say, that only Maiev is to remain from all the nelves that came to aid her or maybe some other few. It's not hard to think a little about how things would make sense. Sure, this is a sketch, not deep thought.
 
Level 1
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Jul 13, 2016
Messages
4
I cant play it. there are some problems. when I download the map and move it to the compaigns folder It becomes a " another maps of Warcraft" and show nothing Is there any solutions to the problem?
 
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