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Shadows of Hatred v2.3.0 (Patch 1.30)

This bundle is marked as high quality. It exceeds standards and is highly desirable.

Don't have patch 1.30? Go here.


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Maiev and her watchers arrived in the ruins of the orcish homeworld, Draenor. They soon discovered that Illidan had come alone, thus the recapture proved to be fairly easy. Then the naga had arrived on Outland, and they had brought new allies: the same blood elves that Maiev had helped before. Maiev and her soldiers fought the naga and their traitorous elven friends, but the new army outnumbered hers, and eventually she was defeated. The naga and blood elves recaptured Illidan and freed him. Upon the warden's final moments, Illidan decided to imprison her instead.Soon after that, Maiev would be contacted by Akama, unsatisfied by not being given the Black Temple as promised and the wary Maiev agreed to enter a partnership and vowed to see Illidan dead.


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-Story based on WoW: The Burning Crusade along with some alterations and original elements.

-Select your own difficulty:
Easy - Enemy has weaker units, slow attack time, small attack groups.
Normal - Enemy has mix of strong and weak units, average attack time, mid-size attack groups.
Hard - Enemy has stronger units, faster attack time, large attack groups.

-New custom units, models, skins, spells, items & music.
-Updated Night Elf techtree and new playable races.
-Hidden special items on selected maps.



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Maiev Shadowsong - Leader of the Watchers. She treated the Watchers as her family and she grew bitter after the death of her comrades. And when their own government would not at least avenge their deaths, then by Elune, Maiev would see it done herself.

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Akama - Elder sage of the Ashtongue tribe. Akama allied himself with Illidan and aided in the overthrow of Magtheridon, only to later find that Illidan was no better than the pit lord. He remained a loyal servant of Illidan but away from his prying eyes, Akama sought to end Illidan's reign.

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Illidan Stormrage - He along with his servants managed to overthrow the tyrannical ruler of Outland, the pit lord Magtheridon, and claim the demon's stronghold and army for himself. After that he was nearly killed in attempting to destroy the Lich King. Having survived, Illidan retreated once more to Outland to muster his forces and prepare for his new plans.

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Anyndra - A night elven member of the Watchers and Maiev's second-in-command. Anyndra succeeded Naisha in the role of Maiev's lieutenant. She accompanied her to Outland to hunt Illidan.

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Marcus Auralion - He is the a High General of the Sha'tar and commander of the draenei army that initiated the battle between the draenei of Shattrath and Illidan's army.

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Lady Sereia - An exarch of the Sha'tar. She led a group of draenei in Zangarmarsh and tasked to keep the sinister activities operated by the Naga in check.

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Kael'thas Sunstrider - Leader of the Blood Elves. Prince of Quel'Thalas, the last of the Sunstrider dynasty. In order to sate the magical addiction of his people he allied to Illidan. He only wants the best for his people.

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Lady Vashj - Leader of Illidan's naga. Her loyalty to Illidan is undeniable. Fiercely loyal to her master, she take his commands without questions nor delay.

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High Priestess Ishanah - She is the leader of the Aldor faction, an ancient order of draenei priests once run by Velen, and are currently led by herself. They are servants of the naaru in Shattrath City known as the Sha'tar.

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Voren'thal the Seer - He led a faction of blood elves that broke away from Prince Kael'thas Sunstrider and offered to assist the naaru. The naaru accepted the defectors, who became known as the Scryers.





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Youtube Playthrough by @Jayborino
Youtube playthrough by RavenPlay on Hard difficulty

CREDITS



Models

Icons

Skins

Music & Others

Sinister X
Ujimasa Hojo
General Frank
Hawkwing
levingeorge1617
Sellenisko
Edge45
AndrewOverload519
AnemicRoyalty
varsaigen
PROXY
JesusHipster
Mecheon
Red XIII
Tarrasque
sPy
Weep
Infrisios
WILL THE ALMIGHTY
Champara Bros
gookywooky
PeeKay
Daelin
NightSkyAurora
assasin_lord
Epimetheus
Revilo
13lack Death
Blood Raven
UgoUgo
Misha
SuperJakiro
Reflex
GhostThruster
dickxunder
Sin'dorei300
Tenebis
Mc !
izaiphovias
Cavman
INF3RNO
Retera
Mister_Haudrauf
Kam
Tranquil
Direfury
azruk
Himperion
Wraithling
Explobomb
FerSZ
alfredx_sotn
Amigurumi
Power
Hyunrai
RavenBlackbird
Mythic
JetFangInferno
MN Lahmar
The_Spellweaver
Marcelo Hossomi
Lichkings slave
Klayton
Rubellu Sidus
Kuhneghetz
Necrokenis
Thrikodius
Argus
Amigurumi
Novart
epsilon
Red
RightField
Michael Peppers
frostwhisper
Blizzard Entertainment


Ujimasa Hojo
Sinister X
Merry
JediJoe84
67chrome
~Nightmare
Edge45
AndrewOverload519
Marshmalo
General Frank
Blaze Kraze
Heinvers
Dreadwing
Ardenian
Tarrasque
PeeKay
BlackDoom
Static
D.ee
Darkfang
Redeemer59
CreatorD3292
CRAZYRUSSIAN
Hellx-Magnus
b17rider
Palaslayer
morbent
4eNightmare
Apheraz Lucent
lelyahra
Lelling
Anachron
Sin'dorei300
Marcos DAB
Tiodor
GhostThruster
darkdeathknight
nightelfbuilder
Novart
MadMax
Murlocologist
BETABABY
The Panda
OgeRfaCes
-Berz-
Mr.Goblin
Zephyrius2412
Blizzard Entertainment


67chrome
FrIkY
Apheraz Lucent
Darkholme
THE_END
Ganondorf
Situ
~Void~
~Nightmare
Darkfang
PrinceYaser


Music:
Two Steps from Hell
Blizzard Entertainment

Trigger:
Paladon

Map Template:
Filmting
Maxwell

Campaign Preview and Loading Screens:
Blizzard Entertainment


Special Thanks to:

~Nightmare
Heinvers
Chaosy
APproject
Shar Dundred
Forsaken
Tomoraider
Turnro
Zenonoth


If you saw your resources and yet I forgot to add you at the credits list.
Please tell me immediately and I will add your name ASAP.


Known Issues

- In Chapter 7, An aesthetic issue of Blood Elf buildings due to using the same texture as the doodads.
- In Chapter 9, the pit lord and his minions can see you even when you are invisible, it's best to keep away from them.
- Equipping an orb along with the Sea Essence will not trigger its chain lightning.




Change Log


- Released

- Fixed the Vengeance Aura tool tip
- Remove curse and poison buffs on the prologue.
- Akama's line fix from "fret" to "fare".
- Chapter One's intro cinematic can now be skipped from the beginning.
- Maiev and her watcher's cages, once their levers are activated it will now open instead of being destroyed.
- Changed Maiev's dialogue after the intro cinematic of Chapter One.
- Removed the prison bars that get in the way of the camera.
- Warlock and Grunt is now visible during the Interlude.
- Warlord's Avatar changed.
- The succubi will no longer join to attack Maiev's base.
- Fixed the floating pig farm.
- AI difficulty reduced from all chapters.
- Dungeon Keepers will now teleport if you answer the riddles correctly.
-The Revenant will no longer join the fight when fighting the first Dungeon Keeper.
- When not killed Anna Kondra will no longer say her lines during the ending cinematic.
- Tiras'alan no longer gains level in chapter Five while captive.
- Far Seer, Anchorite and Shaman's tool tip fixed.
- Hippogryph Roost tool tip fixed.
- Changed Vefar's location, nearer to the Orb's location.
- Changed Maiev's Avatar sound set.
- Fixed Voren'thal's name during the cinematic.
- Changed Warlock Boss' name from "Kazzakk" to "Kaz'kruul".
- Illidan can no longer be killed in Chapter Seven.
- Removed Maiev's Avatar food cost.
- Added a trigger that will make the Key holders back to their original position when no enemies inbound.
- Fixed Akama's line in Chapter's Eight ending cinematic.
- Creeps from north will no longer try to join during battling Teron.
- Added an alternate ending in Chapter Six if you managed to destroy their bases before the time.
- Removed day/night cycle in Chapter Eight.
- Maiev's model and icon changed back to original.
- Chapter Eight renamed from "The Betrayer's End" to "Wrath of the Betrayer".

- Grammar and dialogues slightly improved.
- Neutral Creeps no longer sleep.
- Changed Far Seer's Healing Wave ability.
- Changed Warlock's Dark Affliction ability.
- Fel Beast's Mana Burn ability removed. Also decreased damage and hit points.
- Timer is now paused during the Firelord's intro.
- Maiev's Vengeful Attack changed.
- Spammed text on Optional Quests fixed.
- Maiev's units will now be aquired/available differently.
- Cinematic Skip Triggers fixed.
- Kael's forces should now attack in Chapter 6.
- Night/day cycle is now off in cave themed chapters.
- In Chapter 3, starting gold mine's gold reduced.
- Fel Orc Heroes now have Chaos damage type.
- Kobolds remove from Outland.
- Akama's Life Stealth re-scaled from 20/40/60% to 15/30/45%.
- Salamander's armor upgrade removed.
- Salamander's attack missile should now show.
- Changed Maiev's icon and model.
- Minor changes all over the campaign.

- Dark Incantation now target enemy units.
- Dreadwing food cost increased from 2 to 4.
- Changed Hippogryph Roost hotkey from R (the same with Ancient of War) to Y.
- Descriptions in Quest boxes fixed.
- Re-scaled Judgement Strike's damage from 75/150/225 to 60/120/180 damage.
- Increased Judgement Strike's cooldown from 8 sec. to 10 sec.
- Orb of fire and Town scroll of portal are no longer available in Chapter Three.
- Faerie Dragon's health and damage reduced.
- Akama no longer picks up items in Chapter Three.
- Minor changes and various fixes all over the campaign.
- Changed the loading screens, used the default ones.
- Some changes in Chapter Three.
- Reduced the resources available in Chapter Eight.
- Removed Optional Quests in the Epilogue.
- Minor changes all over the campaign.
- Priestesses are no longer invulnerable in Chapter One.
- Alchemist's Quest bug fixed.
- Chapter 4 Optional quest bug fixed.
- Quest marks in the epilogue removed.
- Some small changes and fixes.

- Chapters in the Main menu is now fixed.
- Kamar'gor is now seen escaping in the ending cinematic in Chapter 1.
- Chapter 2 & 3 small terrain changes.
- Some minor changes from chapters 1, 2 & 3.
- The random Hippogryph Rider that joins in the prologue is now removed.
- Sea Essence's cooldown is now visible.
- The interlude after Chapter 3 is now accessible.
- Rage of Hatred duration decreased from 15 sec. to 10 sec.
- Akama's attributes re-scaled.
- Elemental Rage mana cost increased from 40 to 50 mana.
- Removed Fel Orc Kodos from the campaign.
- Replaced the Fel Orc Kodos with Fel Orc Necrolyte.
- Increased the Countdown Timer in Chapter 4.1 from 10 min. to 12 min.
- Lightened the fog in Chapter 4.2 a bit.
- Removed 2 enemy heroes in Chapter 4.2.
- Changed Anna Kondra's forces color from purple to teal in Chapter 4.2.
- Removed 2 enemy heroes in Chapter 5.
- Fixed the Optional Quests in Chapter 3 & 5.
- Added a new Optional Quest in Chapter 5.
- Added a new upgrade for some units of the Watchers, the Vitality Boost.
- Lady Sereia's voice is now fixed.
- Fixed the upgrade tool tips for the Far Seer, Warlock, Watchers and Warden.
- Made the enemy buildings in the last quest invulnerable in Chapter 5.
- Reduce the difficulty on all maps.
- Minor fixes and changes all over the campaign.

Storyline Changes:
- Storyline changed but flows similarly to the original, made it more canon in a way.
- Added new and replaced old characters such as Anyndra, replaced General Tiras'alan with Marcus Auralion, Vagath and others.
- Expanded the role of the Scryers and Aldors, thus giving more roles to Voren'thal and Ishanah.
- Changed most of the original dialogues, revamped interludes and other minor changes.

Map Changes:
Prologue: Now have a completely new cinematic.
Chapter 1:
- Kamar'gor is now replaced with Vagath.
- Added demon units.
- Changed the gameplay for a bit.
Chapter 2:
- Changed the aesthetic of the map, now resembles Shadowmoon Valley.
- Removed the fel orc bases and added an Illidari base and Blood elf base.
- Other minor changes.
Chapter 3:
- Map revamped, made roads wider, more enemy bases, etc.
- Gameplay changed a bit.
- Added an extension map.
Chapter 4:
- Map changed completely.
- Added new enemies and quests.
Chapter 5:
- Map and gameplay changed completely.
Chapter 6:
- New chapter.
Chapter 7: (the old chapter 6)
- Map changed completely.
Chapter 8:
- New Chapter.
Chapter 9:
- Map and gameplay changed.
Chapter 10:
- Map changed.
- Improved boss fights.
- Added more bosses.
Finale:
- Replaced the epilogue, no longer playable.

Hero Changes:
- Akama is now an intelligence hero and have new spells that resembles his default one.
- Maiev's model is reverted back to its original with default spells (fan of knives!).
- Maiev have Blink Strike ability instead of Blink.
- Maiev's Vengeance ability now summoned 2 spirits per corpse but still has a limit of 6 spirits.
- Lady Sereia's spells changed.
- Added Anyndra and made Voren'thal and Ishanah as playable heroes.

Tech-tree Changes:

Night Elf Watchers:
- Archers now have Tripleshot instead of Flaming Arrows.
- Battle Maiden's model changed.
- Removed Dread Raven.
- Watchers now have Berserk and Resistant Skin upgrade. Having Taunt and War Stomp as normal spells.
- Warden is renamed to Mystic. Now have the new ability Shadow Bind instead of Illusion (which was kinda useless).
- Priestess' model changed to Night Elf Runner.
- Lunar Shield now also restores health and mana instead of just armor.

Broken Draenei:
- Stalker renamed into Primalist.
- Disruptor is now changed to Harpooner with a new ability.
- Darkslayer renamed into Battlelord.
- Far Seer renamed into Spiritbinder, along with its spells. Now, have Spirit Cleanse, Spirit Mend & Wind Rush Totem.
- Warlock renamed into Channeler and now have Shadow Bolt, Weaken Soul & Summon Shadowfiend.
- Removed Avian Warriors and now replaced by Spore Bats with new abilities.
- Salamanders now have new ability, Static Charge. Removed Demolish.

Draenei:
- Now playable.
- Removed Faerie Dragons and Shaman.
- Added new buildings, changed some building models.
- Added new units such as Skyguard, Soulpriest, Elekk and Nether Ray.
- Other minor changes.

Blood Elf:
- Now playable.
- Archers now have Flaming Arrows.
- Blood Knight now have new set of abilities.
- Arcane Guardian have new set of abilities.
- Changed the Blood Knight's model.
- Replaced the Sorceress' Invisibility spell to Arcane Explosion.
- Other minor addition and changes.

Other Changes:
- Added difficulty selection on each map.
- Added a bunch of music themes.
- Other minor changes all over the campaign.

- Fixed Anyndra's Q spell.
- Fixed Save/Load issue in Chapter 3 and the Bonus Map, where loading can give you another set of heroes.
- The Way gate to Kael in Chapter 8 should now work.
- Fixed the tooltip of Healing Surge. Should now provide that it also restores mana.
- Fixed the Tooltip of Blink Strike. Should now give the correct info.
- The ending cutscene should now work in Chapter 5 after completing the objectives.
- In Chapter 3, fixed the possibility of the 2nd cut scene to not fire at all.
- Fixed the game cache in Chapter 1 not properly working when the ending scene is skipped.
- Skyguard's ability fixed.
- Defeat conditions in Chapter 4 fixed.
- Skipping the Cabal cutscene near the end will now turn on the next trigger.
- Optional quest in Chapter 9 should now be completed properly.
- Other minor fixes and changes.

- Fixed Anyndra's Q spell so that it won't cause instant kill.
- Fixed Akama's Healing Surge. Now, no longer dispels on attack.
- Penance no longer heals enemy mechanical unit.
- Nether Rays now benefit from attack and defense upgrades.
- Made small adjustments in the fight with Kael.
- Reduced the chances of Sereia selling her items in Chapter 9.
- Separated the main quest in Chapter 5. Now, having two main quests instead of one.
- Fixed the Draenei and Broken building's button position.
- Other minor fixes.

- Added custom loading screens in all maps.
- Added a new 2D campaign screen.
- Added a new scene in the 2nd Interlude.
- Added few plot points explaination in the loading screens of some maps, to explain better what is going on.
- Changed some dialogues of Kael in the 1st Interlude.
- Changed the base ability of Anyndra's Q to avoid one-shotting its target when used along with Maiev's E.
- Fixed the bug where the instance with Vashj is inaccessible in Chapter 5.
- Fixed the icon of Static Charge to a passive one.
- Fixed the issue of Static Charge not having techtree requirement.
- Fixed War Drums ability not active in Chapter 10.
- Other minor fixes and changes.

- Increased the spawn time of units in the battle against Vashj and Kael.
- Fixed the bug in Chapter 7, where Illidan's draw soul fully restores his health.
- Fixed the requirement in the optional quest in Chapter 2 "Against the Illdari" which does not marked as completed when it should.
- Lost One tribes in Chapter 5 will now try to ally with naga.
- Added a bit more gold coins and reduced the bundle of lumber obtainable in Chapter 10.
- The cutscene with Vashj in Chapter 6 is now skippable.
- Fixed the buff of Haywire.
- In Chapter 8, the Yellow AI should now work fine in Hard difficulty.
- Minor additions and fixes.
(10/4/2020)
- Added WoW voices in the fight with the Illidari Council.

- Removed corpses in the ending cinematic in Chapter 10.
- Fixed some triggers in Chapter 5.
- Decreased a bit the difficulty of Kael's fight. Spawned units now have increased intervals.
- Remove the mana of Salamanders.
- Arcane Guardian's Haywire now decreases movement of speed instead of increasing it.
- Increased the damage of A'tamal cannon a bit.
- Akama's Healing Rain no longer gives immunity for the first 5 seconds after casting.
- Minor fixes.

- Removed the mana of Guardian and Skyguard.
- Reduced the food cost of Skyguard from 5 to 4.
- Fixed the AI of Chapter 2.
- Fixed the bug in Chapter 9 where Varendis is revealed before freeing and killing Azaloth.
- Added an enemy hero in Chapter 9.
- Increase the mana cost of Arrow Volley from 75 to 85 mana.
- Nerfed the purple AI in Chapter 3.
- Fixed the cooldown of Blink Strike, now should properly have 10/7/4 sec. cooldown instead of 10/10/1 sec.
- Reduced the damage of Blink strike from 60/120/180 to 30/60/90 and reduced the mana cost from 50 mana to 50/30/10 mana.
- Reduced the duration of Lunar Shield from 25 sec. to 15 sec. and increased its cooldown from 15 sec. to 25 sec.
- Buffed the Raise Dead ability of Fel Orc Necrolyte.
- Increase the damage of Arcane Explosion from 125 damage to 150 damage.
- Units affected by Moonlight Shadow no longer auto-attack enemy units when idle.
- Minor item drop changes.
- Minor additions and other changes all over the campaign.

- New 3D campaign screen.
- Increase the range of Skyguard from 350 to 450, similar to the standard rangari.
- Splitting Mirage Illusion now deals 25% damage instead of 50% and takes 150% more damage.
- Removed Mana Burn from Marsh Walkers.
- Other minor fixes and changes.

- Fixed the Magtheridon bug in Chapter 3.
- Minor model changes.

- Chapter 6 and Chapter 8 map mechanics concerning boss battles, now shares the same with Chapter 3: Magtheridon's Lair. Includes respawnable battle units and limited revivals for heroes.
- The number of revivals vary with difficulty, Easy with 5 revivals, Normal with 4 revivals and Hard with 3 revivals.
- Changes made to Lady Vashj, Kael, Mother Shahrahz and other bosses battle.
- Minor changes and additions all throughout the campaign.




If you have anything to say, feel free to post!
Contents

Shadows of Hatred v1.4 (Campaign)

Shadows of Hatred v2.3.0 (Campaign)

Level 16
Joined
Jul 31, 2019
Messages
183
Currently at the last chapter, but got really furious at this: Lady Sereia just sold three decent items on chapter 9! And the last mission got difficult than bargained (one of them was vashj's fangs *internally screaming*). Akama, on the other hand, behaved like a good man (empty slot really helped but not on our draenei lady). I hope you will fix this issue and perfect this already a masterpiece. :thumbs_up:
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
Blink strike costs 50 mana on level 2 even though it says it should cost 10

View attachment 361786
View attachment 361787

As I said, the tooltip is misleading.

why not nerf damage to 40/80/120 to make up for the 10 manacost? the utility is still the purpose of blink and the damage is merely an afterthought

Good idea. I might consider this.

Currently at the last chapter, but got really furious at this: Lady Sereia just sold three decent items on chapter 9! And the last mission got difficult than bargained (one of them was vashj's fangs *internally screaming*). Akama, on the other hand, behaved like a good man (empty slot really helped but not on our draenei lady). I hope you will fix this issue and perfect this already a masterpiece. :thumbs_up:

Thank you. I do hope you completed the last chapter without any breaking issues and yes, I'll try to keep that lady in check next update (which might be tomorrow or the next).
 
Level 3
Joined
Aug 5, 2014
Messages
13
- LOL, that was not suppose to happen. I'll fix this. Btw, the demon hunter quest is only accessible once the pitlord is killed (which should not be by you). I'll check it again.
- AI do that sometimes even when they should not, so I tend to keep their shops away from AI heroes as much as possible. I'll go check this.

Anyway, how's the last chapter? Anything wrong?

I finished the last chapter, didn't get any game breaking bugs, i have no idea about other smaller bugs because i didn't payed much attention. Also i like the draenei/blood elf reinforcements in the boss fight, without them i would have lost on first try.
About the demon hunter quest, yes it did became available after he killed the pit lord in the cut scene, but it's not marked as complete after killing him.
 
Level 6
Joined
Jul 10, 2016
Messages
167
Im playing and for some reason the Magtheridon's Lair is already finished, and when i tried to enter the Lair, Its stuck in black or something.


upload_2020-8-14_11-34-50.png



upload_2020-8-14_11-35-13.png


EDIT: I also brought the potion to the alchemist, but nothing is happening

upload_2020-8-14_11-39-2.png
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
I finished the last chapter, didn't get any game breaking bugs, i have no idea about other smaller bugs because i didn't payed much attention. Also i like the draenei/blood elf reinforcements in the boss fight, without them i would have lost on first try.
About the demon hunter quest, yes it did became available after he killed the pit lord in the cut scene, but it's not marked as complete after killing him.

That's good to hear. Yes, after I've checked there was no completion trigger, lolz.

View attachment 361800 View attachment 361801
Will this be fix too? (I been scrolling the whole map for 2-3 minutes still not fixed. Or something to do the 1.31 patch? Im using 1.31.

I do not know about that, sorry.

Guys can someone help me how can i pass chapter four i killed cultist leader but still it writen find akama where is akama

He should be there in the ending cinematic.

Im playing and for some reason the Magtheridon's Lair is already finished, and when i tried to enter the Lair, Its stuck in black or something.


View attachment 361827


View attachment 361828

EDIT: I also brought the potion to the alchemist, but nothing is happening

View attachment 361829

What version of warcraft are you playing it with?
 
Level 10
Joined
Feb 21, 2015
Messages
363
Please, can anyone tell me how to rate this campaign???
Just go to the top right corner of the page, inside the campaign details, and click on the stars. There are 5 stars, so if the campaign is perfect to you, it is 5/5 and son and so forth. Look below to see more where it is.
 

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Level 23
Joined
Apr 12, 2014
Messages
1,846
Level 13
Joined
Feb 3, 2019
Messages
802
Anyndra's Q still locks up the game on 1.31.1
It's obviously the bug from 1.31.1 I guess the only solution there is to either install 1.30.4 or wait for Reforged to implement Custom Campaigns, which might happen in a few years judging by the pace they're updating it, and see will it work.

@Sclammerz if Reforged, or patch 1.32.something rather starts supporting Custom Campaigns, in a forseeable future, do you plan to update this Campaign to the current patch(I mean current in that future :eekani:)?
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
The campaign crashes with patch 1.31, what should I do?

Get a 1.30 copy? That's the only solution, I suppose.

Anyndra's Q still locks up the game on 1.31.1

Damn. The patch may have something to do with it. I do not know anymore.

It's obviously the bug from 1.31.1 I guess the only solution there is to either install 1.30.4 or wait for Reforged to implement Custom Campaigns, which might happen in a few years judging by the pace they're updating it, and see will it work.

@Sclammerz if Reforged, or patch 1.32.something rather starts supporting Custom Campaigns, in a forseeable future, do you plan to update this Campaign to the current patch(I mean current in that future :eekani:)?

That is to be determined. I haven't decided yet, we'll see when that time comes.
 
Level 9
Joined
Mar 29, 2015
Messages
470
@Sclammerz seriea's E ability says hotkey is W. It still works with E, it just says its W. Also I dont think the sea essence item works. It says it has a 25% chance to cast chain lightening but I've never seen it actually happen. I'm only starting chapter 8, so I mightve just gotten really unlucky. Also, rays of light have different damage from the tooltip in the learn menu and the command card.
 
Level 2
Joined
Apr 12, 2020
Messages
19
I just played the old version 4 months ago it was good, but this version is even better also new skins and hero, I haven't finished the game but here is my opinion:
- thank you for using warcraft 3 maiev model its so much better than the prevoius one
-also thank you for using her old skills, blink spell can damage nearby enemy units is so good.
- better spells for the priestess and warden the previous one were useless
- archer double shot arrow skill is ok (though I prefer them to have searing arrows but makes sense since they are more into nature than arcane magic.)
- I prefer the old battle maiden skin but this new one is unique so its ok.
- the new dranei skin is also good.
Bugs:
- Maievs blink ability remains unchange while leveling it until level 3.
- pls change the screen logo because the logo is for the human.
- my biggest problem, the game keeps crashing at chapter 3 when the enemy hero is attacking my base thats why can't finish the game can you fix that.

Thanks for updating the game
 
Level 3
Joined
Dec 25, 2019
Messages
33
Hi @Sclammerz , I have a problem ..
In Chapter 3 the Main Quest " Troubled Allies " It seems uncompleted even after destroying the Yellow base (Kagrath's base). also I slayed Magtheridon and waited like 5 minutes but nothing happened though. I'm using Patch 1.30.4.11274

Btw, Akama's Feral Spirit has a different status in chapter 2 as it has 250hp(lv1),350hp(lv2), 500hp(lv3) in the first chapter. This made me a little confused.
And in addition, Akama's Healing Surge spell doesn't work in battle so I must cast it away making the spell not much useful in my opinion.
 
Level 9
Joined
Mar 29, 2015
Messages
470
The Kael boss fight in chapter 8 should probably be toned down. You lose all your units to one or 2 spells in the advisors fight, and don't have anything to fight Kael and his reinforcements with. At least remove the all heroes must survive requirement
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
@Sclammerz seriea's E ability says hotkey is W. It still works with E, it just says its W. Also I dont think the sea essence item works. It says it has a 25% chance to cast chain lightening but I've never seen it actually happen. I'm only starting chapter 8, so I mightve just gotten really unlucky. Also, rays of light have different damage from the tooltip in the learn menu and the command card.

I'll keep this in mind.

I just played the old version 4 months ago it was good, but this version is even better also new skins and hero, I haven't finished the game but here is my opinion:
- thank you for using warcraft 3 maiev model its so much better than the prevoius one
-also thank you for using her old skills, blink spell can damage nearby enemy units is so good.
- better spells for the priestess and warden the previous one were useless
- archer double shot arrow skill is ok (though I prefer them to have searing arrows but makes sense since they are more into nature than arcane magic.)
- I prefer the old battle maiden skin but this new one is unique so its ok.
- the new dranei skin is also good.
Bugs:
- Maievs blink ability remains unchange while leveling it until level 3.
- pls change the screen logo because the logo is for the human.
- my biggest problem, the game keeps crashing at chapter 3 when the enemy hero is attacking my base thats why can't finish the game can you fix that.

Thanks for updating the game

Thank you, glad you like it.

Hi @Sclammerz , I have a problem ..
In Chapter 3 the Main Quest " Troubled Allies " It seems uncompleted even after destroying the Yellow base (Kagrath's base). also I slayed Magtheridon and waited like 5 minutes but nothing happened though. I'm using Patch 1.30.4.11274

Btw, Akama's Feral Spirit has a different status in chapter 2 as it has 250hp(lv1),350hp(lv2), 500hp(lv3) in the first chapter. This made me a little confused.
And in addition, Akama's Healing Surge spell doesn't work in battle so I must cast it away making the spell not much useful in my opinion.

Strange. Make sure to complete the Magtheridon quest before destroying kar'gath.

Zangarmarsh chapter got me easy-baited.

I should have destroyed the pumps and the enemy Lost Ones base before taking the two allies

Also there's no victory fire up

That's weird. Even after destroying the steam pumps and the bases?

The Kael boss fight in chapter 8 should probably be toned down. You lose all your units to one or 2 spells in the advisors fight, and don't have anything to fight Kael and his reinforcements with. At least remove the all heroes must survive requirement

How can I make the players lose then? :p

In Chapter 10, I'm going through the level with my heroes, and once I got to Shahraz and was fighting her she charmed Anyndra.

That's suppose to happen temporarily.
 
Level 3
Joined
Dec 25, 2019
Messages
33
Strange. Make sure to complete the Magtheridon quest before destroying kar'gath.
As I said before, the mission wasn't completed even after completing all quest's conditions. Maybe something wrong in my game data that causes those issues but, what i'm certain with now is that there is no victory trigger in chapter 3. I played that chapter like 4 times and nothing changed.
 
Level 27
Joined
Jun 20, 2013
Messages
752
Playing 1.31 first mission, not problems until now.

But the intro have some some weird time outs when the screen transitions to black, and when Maiev and Illidan are captured.

For example Illidan stops mid metamorphosis when the lightning is still active, so the whole dialogue happens when the electricity isn't moving in front of Illidan.

Maiev being captured happens in some mid movement frame for her, and her leg gave the impression she is doing a jump.

In one of the longer fade to black, after Maiev is captured and moved to the jailcell with Kael'thas, the duration is so large that my monitor just went into sleep mode.
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
As I said before, the mission wasn't completed even after completing all quest's conditions. Maybe something wrong in my game data that causes those issues but, what i'm certain with now is that there is no victory trigger in chapter 3. I played that chapter like 4 times and nothing changed.

That's really weird. I am certain there is a victory trigger and on top of that some people managed to complete this. I am not sure about your situation.

Playing 1.31 first mission, not problems until now.

But the intro have some some weird time outs when the screen transitions to black, and when Maiev and Illidan are captured.

For example Illidan stops mid metamorphosis when the lightning is still active, so the whole dialogue happens when the electricity isn't moving in front of Illidan.

Maiev being captured happens in some mid movement frame for her, and her leg gave the impression she is doing a jump.

In one of the longer fade to black, after Maiev is captured and moved to the jailcell with Kael'thas, the duration is so large that my monitor just went into sleep mode.

Perhaps, patch issues?
 
Level 5
Joined
May 10, 2018
Messages
40
this is a great campaign I like the model and storyline you make
here is the problem that I found:
in chapter 10 where I fought only with my 3 heroes surprisingly when I used Anyndra Q spell after Maiev E spell the enemy heroes will get instant death. I think this quite irritating because I don't get the challenge anymore. also, Sereia has the full set item I set on her but upon entering Chapter 10 they went missing i must say it is quite some good item I lost and I must say I put really a great deal of effort in those items because fighting vashj is not that easy.

last is can you make the kael boss fight easier which like add more troops to help in the fight? because I fell like it is nearly impossible to win when I already lost some unit fighting the warlock and the construction.

thank for making this campaign i enjoy it a lot
 
Level 21
Joined
Dec 20, 2015
Messages
329
I'm interested in picking this up soon, though I'm seeing a lot of mixed messages lately in this thread. I'm on 1.31 and I don't want to have to get yet another version to play this on 1.30 to be honest. I'm curious though if there are actual issues related to 1.31 as I've typically had no issues playing things on 1.31 made on earlier versions of the game. Aside from that though, are there more hotfixes planned in the pipe?

Just a request for other commenters: put your game patch version on your comment.
 
Level 9
Joined
Mar 29, 2015
Messages
470
I'm interested in picking this up soon, though I'm seeing a lot of mixed messages lately in this thread. I'm on 1.31 and I don't want to have to get yet another version to play this on 1.30 to be honest. I'm curious though if there are actual issues related to 1.31 as I've typically had no issues playing things on 1.31 made on earlier versions of the game. Aside from that though, are there more hotfixes planned in the pipe?

Just a request for other commenters: put your game patch version on your comment.

I played the latest version, 2.0.1, on 1.31.1, and the only patch related issue I found is that anyndra's Q still did not work, even though the change log had said it was it was fixed. I assuming it was a patch issue at least. I found a few other very small things, but I dont think they were patch related, so you should be able to play this with relatively no problems except for the ability issue
 
Level 21
Joined
Dec 20, 2015
Messages
329
I played the latest version, 2.0.1, on 1.31.1, and the only patch related issue I found is that anyndra's Q still did not work, even though the change log had said it was it was fixed. I assuming it was a patch issue at least. I found a few other very small things, but I dont think they were patch related, so you should be able to play this with relatively no problems except for the ability issue

Awesome, thank you!
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
this is a great campaign I like the model and storyline you make
here is the problem that I found:
in chapter 10 where I fought only with my 3 heroes surprisingly when I used Anyndra Q spell after Maiev E spell the enemy heroes will get instant death. I think this quite irritating because I don't get the challenge anymore. also, Sereia has the full set item I set on her but upon entering Chapter 10 they went missing i must say it is quite some good item I lost and I must say I put really a great deal of effort in those items because fighting vashj is not that easy.

last is can you make the kael boss fight easier which like add more troops to help in the fight? because I fell like it is nearly impossible to win when I already lost some unit fighting the warlock and the construction.

thank for making this campaign i enjoy it a lot

About Anyndra's Q spell, I think I've finally found the problem. I have set the Casting time to 0 which deal infinite damage to the target thus having an instant kill. I'll fix this.
Did Sereia perhaps sold the items during the last chapter?
I plan on toning that fight a bit. Thank you.

chapter trhee sub map did not starts ...

Did you try to restart the game?

I'm interested in picking this up soon, though I'm seeing a lot of mixed messages lately in this thread. I'm on 1.31 and I don't want to have to get yet another version to play this on 1.30 to be honest. I'm curious though if there are actual issues related to 1.31 as I've typically had no issues playing things on 1.31 made on earlier versions of the game. Aside from that though, are there more hotfixes planned in the pipe?

Just a request for other commenters: put your game patch version on your comment.

Yes, I'm quite anxious about this too since it have different experiences on different people. Perhaps I can go for another hot fix soon.

I played the latest version, 2.0.1, on 1.31.1, and the only patch related issue I found is that anyndra's Q still did not work, even though the change log had said it was it was fixed. I assuming it was a patch issue at least. I found a few other very small things, but I dont think they were patch related, so you should be able to play this with relatively no problems except for the ability issue

Perhaps, I can fix this now for REAL.
 
Last edited:
Level 8
Joined
Apr 14, 2011
Messages
463
I've played in 1.30.4: Sometimes the music on some boss fights(Vashj, the one at Chapter 4, and the one withing the submap of Ch3) lasted 1 second, and the issues about Kael's fight being so strong lol. Also, does the enemy have invisibility detectors?Cuz when I needed to use Anyndra's spell to get through some parts it seemed like they could see me even when my units were buffed.
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
I've played in 1.30.4: Sometimes the music on some boss fights(Vashj, the one at Chapter 4, and the one withing the submap of Ch3) lasted 1 second, and the issues about Kael's fight being so strong lol. Also, does the enemy have invisibility detectors?Cuz when I needed to use Anyndra's spell to get through some parts it seemed like they could see me even when my units were buffed.

Well, the blood elves have magic sentries on their tower so that's one, other than that I think not.
 
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