- Joined
- Apr 21, 2006
- Messages
- 21
I was fooling around with some spell ideas today and decided to make Shadow Strike into a friendly buff.
I figured you take the damaging values and make them negative thus creating a healing effect. Well theres a problem. The Initial Damage does HEAL the target but the decaying values do not.
My example:
Unit has 3,075 out of 6,150 life
Initial Damage does -1,000
Decaying Damage does -500
Initial cast brings the unit to 4,075 HP
Decay bring it to 3,245
Then to 2,415
Then to 1,585
Then to 755
Then Death
The unit has 0% reduction. Gameplay constants are set 1:1 for everything.
Can anyone tell me why the decay is killing the unit in awkward values when the Initial NEGATIVE value heals?
I figured you take the damaging values and make them negative thus creating a healing effect. Well theres a problem. The Initial Damage does HEAL the target but the decaying values do not.
My example:
Unit has 3,075 out of 6,150 life
Initial Damage does -1,000
Decaying Damage does -500
Initial cast brings the unit to 4,075 HP
Decay bring it to 3,245
Then to 2,415
Then to 1,585
Then to 755
Then Death
The unit has 0% reduction. Gameplay constants are set 1:1 for everything.
Can anyone tell me why the decay is killing the unit in awkward values when the Initial NEGATIVE value heals?