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[Role Playing Game] Shadow Over Blackwood

Discussion in 'Map Development' started by MoCo, Jan 3, 2015.

  1. MoCo

    MoCo

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    I do not find as much time to work on it as i would like, but the map still has seen some fair progress in the last time. I'm also planning to release a little video teaser soon.
     
  2. apcrabnightlive

    apcrabnightlive

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    I'll wait for its release. A teaser that would be great :)
     
  3. MoCo

    MoCo

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    I'm currently working on an alchemy-crafting system. Vampires will be able to collect various ingredients. With the ingredients, they can go find a cauldron and mix up different magical potions there.
     
  4. apcrabnightlive

    apcrabnightlive

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    How's the map? Didn't hear much progress. I'm waiting. :)
     
  5. MoCo

    MoCo

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    Hey, though I do not post much updates here, I can say that the project is making very good progress. Most of the basic systems are working well already, but there is still a ton of work to do, like completing the terrain, balancing, adding more spells, items, intro, etc.
     
  6. apcrabnightlive

    apcrabnightlive

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    Well I could say good luck with your project. :thumbs_up:
     
  7. [E]clipse

    [E]clipse

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    Looks very good !! Keep it up. I really like the Idea of vampires and hunters esp. the village. :D
     
  8. MogulKahn

    MogulKahn

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    Uuu, something like Nosgoth.
     
  9. MoCo

    MoCo

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    Update
    Just wanted to let you know that I've kept on updating this project. Expect some news soon.
     
    Last edited: Mar 25, 2016
  10. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Thread reopened and renamed on request.
     
  11. [E]clipse

    [E]clipse

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    ^ my eyezzzzz !
     
  12. MoCo

    MoCo

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    Hey, this thread is now open and active again! :)

    I've updated the initial thread description and I must say that I could use some help regarding the design of the maps endgame. I hope that you can help me here with some nice ideas on gameplay and mechanics. I will also upload a prototype of the map soon so that you can get a better idea of the actual gameplay for yourself.
     
  13. sluk

    sluk

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    omg this where i have being waiting for!!!!!
    what fog did you use?
     
    Last edited: Sep 21, 2016
  14. MoCo

    MoCo

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    I guess now it's more than a year since I've last worked on this map, mostly due to other priorities. However, I think I will continue to work on this sometime soon.
     
  15. sluk

    sluk

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    Great to hear!
     
  16. apcrabnightlive

    apcrabnightlive

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    I'm still waiting for this hahaha
     
  17. cleavinghammer

    cleavinghammer

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    Endgame idea: It turns out there's already a powerful vampire overlord sleeping underneath the village, sensing neither team is currently a threat to him. When one team wins (and the vampire lord senses that there are no more vampires/that the PC vampires are now a threat), he awakes. The losing team are under his thrall, possibly with better spells, and once the boss is dead the PCs are free to attack each other to determine who keeps the loot/stays vampire overlord of the village (and wins the game). If the winning team is defeated the losing team can then rebel against the boss (due to his concentration breaking), then turn on each other.

    Vampire thralls: Vampires can mentally dominate a villager (for transport in rat form, fetch quests, spying, etc.). The hunters have to figure out which villagers are enthralled by their behavior (What's that guard doing collecting blood at the slaughterhouse? Why is that noblewoman collecting herbs at night?) and decide whether to kill them (the feedback hurts the vampire, but also hurts their standing with the villagers) or follow them to the vampire. Thralls have a "return to NPC schedule" ability in case the vampire spots the hunters and doesn't want his hiding place found.