- Joined
- Nov 5, 2006
- Messages
- 32
Hey um... I have a few questions...
The orientation of my map is a Laser Tag map.
1. How do I make a unit avoid height adjustment with terrain?
Just like in Elimination Tournament, the projectile's height doesn't change with the height of the terrain (unless it's going down), but if it does, it moves smoothly. I want to know how to implement this.
2. How do I detect the difference between hills and cliffs?
I want to be able to make people shoot up hills, down cliffs, but not up cliffs.
___
That's all for now... if you are answering any of the questions in JASS, it's best that you explain every single chunk, because I have this thing where I find simple things quiet hard...
The orientation of my map is a Laser Tag map.
1. How do I make a unit avoid height adjustment with terrain?
Just like in Elimination Tournament, the projectile's height doesn't change with the height of the terrain (unless it's going down), but if it does, it moves smoothly. I want to know how to implement this.
2. How do I detect the difference between hills and cliffs?
I want to be able to make people shoot up hills, down cliffs, but not up cliffs.
___
That's all for now... if you are answering any of the questions in JASS, it's best that you explain every single chunk, because I have this thing where I find simple things quiet hard...