[Campaign] SevenBlood's Campaigns and Projects

Level 11
Joined
Jun 15, 2019
Messages
61
Hello to any who make it here and want to read about a few ideas I've been having for my REVAMP campaign series and other ideas I've had floating around for a while. This thread is mostly to give you some insight into what I'm planning and for me to get ideas into something more physical, although I'd love any suggestions you'd care to leave below :peasant-cheers-back:

In arbitrary order of the playable campaigns and then some random ideas for other projects:

Main Campaigns:

Prologue Campaign

The Prologue campaign, Exodus of the Horde, is a piece of Warcraft 3 lore and gameplay piece that got pushed to the side and then brought back with Reforged (Check out InsaneMonster's ReReforged version if you haven't!) and I want to eventually add it into the REVAMP lineup. See more under Invasion Of Kalimdor.

Scourge of Lordaeron
Scourge of Lordaeron I would try and put the emphasis on it being an ALLIANCE campaign versus a human one. This means that similarly to Invasion of Kalimdor, you get access to units from all Alliance races and regions. Melee units like the Human Footman, Dwarf Warrior, or Elven Swordsman. This campaign would likely have the raised dead mechanics from Path of the Damned included since the undead are the main antagonists.

Path of the Damned
While I have released Path of the Damned and I'm pretty happy with it overall, there are some bugs and other features that I want to improve upon. Path of the Damned REVAMP 2.0 will feature new and improved mechanics I've been working on for Legacy of the Damned, new items, and other smaller changes to polish the experience.

Invasion of Kalimdor
The first campaign I fully realized and I still enjoy but it very much served as a prototype for Path of the Damned. I plan to remake this Revamp and bring it in line with the others as well as adding the 5 prologue maps into the campaign. This will also mean removing the camp missions and moving the entire troop choice systems into the maps themselves. While I really like the camp mechanic, it can get old really fast and caused a few yanky situations where it can be much easier to make your choice at the start of the map.


Eternity's End
My original plan for Eternity's End was to have a world map where you can move your heroes around to do missions in specific areas but since then I've started liking the idea less and less. My current plan is to completely change the Night Elf techtree and create a Sentinel and Druid race, otherwise, no major ideas are planned for Eternity's End just yet.


Terror of the Tides
Where my REVAMP ideas started and then moved onto Invasion of Kalimdor. I'm a big fan of the Watcher techtree I made but there aren't any other changes I can think of yet to give it more unique gameplay.


Curse of the Blood Elves
My current main REVAMP project featuring custom Blood Elf and Naga races. I had a lot of fun creating a Mana Addiction mechanic for the Blood Elf race to make them feel more unique to play and also a bit more complex compared to the strange hybrid race we got originally. The Naga also follow a similar style where water is both their greatest strength and worst weakness. All naga units are amphibious but their buildings require water to be built, forcing you to be more judicial in how you use this precious resource. On every map where both factions are present, you will be given the choice of playing as one while an AI ally controls the other. I'm hoping this will encourage more replayability and help the idea of a sort of hybrid campaign (It also includes Broken Draenei!)


Legacy of the Damned
Legacy of the Damned resembles its predecessor in that Raising Dead is the main mechanic but with a few twists on the idea. As this campaign is already split between Arthas and Sylvanas I decided to increase the burgeoning Forsaken techtree and give different manners in interacting with corpses and dead units. Rather than Raise them, rob their graves for more resources, or Feast on them to gain permanent hitpoints. On Arthas' side of things, use a now weakened Scourge in Northrend but receive the aid of Undead Nerubians and the newly risen San'layn as allies.


The Founding of Durotar
As much as I respect the RPG gameplay of the bonus campaign, Frozen Throne lacked a proper orc macro campaign and I want to give my own take on that but with a splash of Rexxar flavor. The premise of this REVAMP would be turning the original quests into more RTS-focused maps on their own. Start off wandering the wastes as Rexxar, escort Kodos alongside Nazgrel, lead an expedition into Thunder Ridge alongside Drek'thar and take the fight to Admiral Proudmoore with your own army. The mechanic I'm most looking forward to will be a sort of party-building system. Hunt and tame beasts throughout the Barrens and add them to Rexxar's party, choosing which to upgrade and take on your missions. (Misha is pretty much the Pikachu of the party)


REVAMP Side Stories:
Revamp Side Stories is an idea I had when thinking of what Muradin was up to in Northrend before Arthas found him. These side stories will either be single missions or short bonus campaigns telling extra stories about characters, locations, and events connected to the main campaigns but never fully explored, such as...


The Settling of Theramore
Muradin's Expedition and Baelgun's Survivors
The Beginning of the Plague
Kael'thas' return to Quel'thalas
The Blackrock Rituals
Arthas' Journey to Kalimdor
Garithos' marshaling of the Lordaeron Survivors
The War of the Spider


...and others!

I like the idea of side stories because it gives me something to work on when I get burned out on a single campaign or idea and can always come back to to work on it a little.

I'd love any feedback and ideas you would like to give as these ideas are very much just a basic rundown of what I've thought of so far

Thanks for reading :peasant-cheers-back:
 
Level 5
Joined
Mar 17, 2021
Messages
57
Hello to any who make it here and want to read about a few ideas I've been having for my REVAMP campaign series and other ideas I've had floating around for a while. This thread is mostly to give you some insight into what I'm planning and for me to get ideas into something more physical, although I'd love any suggestions you'd care to leave below :peasant-cheers-back:

In arbitrary order of the playable campaigns and then some random ideas for other projects:

Main Campaigns:

Prologue Campaign

The Prologue campaign, Exodus of the Horde, is a piece of Warcraft 3 lore and gameplay piece that got pushed to the side and then brought back with Reforged (Check out InsaneMonster's ReReforged version if you haven't!) and I want to eventually add it into the REVAMP lineup. See more under Invasion Of Kalimdor.

Scourge of Lordaeron
Scourge of Lordaeron I would try and put the emphasis on it being an ALLIANCE campaign versus a human one. This means that similarly to Invasion of Kalimdor, you get access to units from all Alliance races and regions. Melee units like the Human Footman, Dwarf Warrior, or Elven Swordsman. This campaign would likely have the raised dead mechanics from Path of the Damned included since the undead are the main antagonists.

Path of the Damned
While I have released Path of the Damned and I'm pretty happy with it overall, there are some bugs and other features that I want to improve upon. Path of the Damned REVAMP 2.0 will feature new and improved mechanics I've been working on for Legacy of the Damned, new items, and other smaller changes to polish the experience.

Invasion of Kalimdor
The first campaign I fully realized and I still enjoy but it very much served as a prototype for Path of the Damned. I plan to remake this Revamp and bring it in line with the others as well as adding the 5 prologue maps into the campaign. This will also mean removing the camp missions and moving the entire troop choice systems into the maps themselves. While I really like the camp mechanic, it can get old really fast and caused a few yanky situations where it can be much easier to make your choice at the start of the map.


Eternity's End
My original plan for Eternity's End was to have a world map where you can move your heroes around to do missions in specific areas but since then I've started liking the idea less and less. My current plan is to completely change the Night Elf techtree and create a Sentinel and Druid race, otherwise, no major ideas are planned for Eternity's End just yet.


Terror of the Tides
Where my REVAMP ideas started and then moved onto Invasion of Kalimdor. I'm a big fan of the Watcher techtree I made but there aren't any other changes I can think of yet to give it more unique gameplay.


Curse of the Blood Elves
My current main REVAMP project featuring custom Blood Elf and Naga races. I had a lot of fun creating a Mana Addiction mechanic for the Blood Elf race to make them feel more unique to play and also a bit more complex compared to the strange hybrid race we got originally. The Naga also follow a similar style where water is both their greatest strength and worst weakness. All naga units are amphibious but their buildings require water to be built, forcing you to be more judicial in how you use this precious resource. On every map where both factions are present, you will be given the choice of playing as one while an AI ally controls the other. I'm hoping this will encourage more replayability and help the idea of a sort of hybrid campaign (It also includes Broken Draenei!)


Legacy of the Damned
Legacy of the Damned resembles its predecessor in that Raising Dead is the main mechanic but with a few twists on the idea. As this campaign is already split between Arthas and Sylvanas I decided to increase the burgeoning Forsaken techtree and give different manners in interacting with corpses and dead units. Rather than Raise them, rob their graves for more resources, or Feast on them to gain permanent hitpoints. On Arthas' side of things, use a now weakened Scourge in Northrend but receive the aid of Undead Nerubians and the newly risen San'layn as allies.


The Founding of Durotar
As much as I respect the RPG gameplay of the bonus campaign, Frozen Throne lacked a proper orc macro campaign and I want to give my own take on that but with a splash of Rexxar flavor. The premise of this REVAMP would be turning the original quests into more RTS-focused maps on their own. Start off wandering the wastes as Rexxar, escort Kodos alongside Nazgrel, lead an expedition into Thunder Ridge alongside Drek'thar and take the fight to Admiral Proudmoore with your own army. The mechanic I'm most looking forward to will be a sort of party-building system. Hunt and tame beasts throughout the Barrens and add them to Rexxar's party, choosing which to upgrade and take on your missions. (Misha is pretty much the Pikachu of the party)


REVAMP Side Stories:
Revamp Side Stories is an idea I had when thinking of what Muradin was up to in Northrend before Arthas found him. These side stories will either be single missions or short bonus campaigns telling extra stories about characters, locations, and events connected to the main campaigns but never fully explored, such as...


The Settling of Theramore
Muradin's Expedition and Baelgun's Survivors
The Beginning of the Plague
Kael'thas' return to Quel'thalas
The Blackrock Rituals
Arthas' Journey to Kalimdor
Garithos' marshaling of the Lordaeron Survivors
The War of the Spider


...and others!

I like the idea of side stories because it gives me something to work on when I get burned out on a single campaign or idea and can always come back to to work on it a little.

I'd love any feedback and ideas you would like to give as these ideas are very much just a basic rundown of what I've thought of so far

Thanks for reading :peasant-cheers-back:
Sevenblood, are you going to make a themed story about Old God?
 
Level 4
Joined
Sep 7, 2013
Messages
115
Hey Sevenblood big fan of your work, i've played a bit of your Invasion of Kalimdor and Path of the Damned Revamp campaigns. I've seen the previews on your Youtube channel but it's hard to give feedback on most of your ideas since it is in an early stage.

One thing I would like to comment on is your Invasion of Kalimdor Revamp which I have played. Any thoughts on separating Thrall and Grom Hellscream into their own factions that do share similar mechanics but are different, (Warsong clan and their exclusive units vs Thrall's Horde), similar to your Naga and Blood Elf ideas?

Ideally, add some missions of Grom post Fel Corruption beyond what we got in the original campaign. I just think it would be a pretty neat idea especially since players don't get to play as the Fel Orcs for that long in the original campaign. Probably a storyline where Grom is doing Mannoroth's bidding and we learn more about his transition into becoming Mannoroth's slave.

It doesn't even have to be it's own section of Invasion of Kalimdor, it could be it's own side story.

Just wanted to throw the idea out there, overall I am a big fan of your work and I look forward to seeing your future campaigns and the future edition of Invasion of Kalimdor Revamp.
 
Level 10
Joined
Jul 19, 2011
Messages
573
I'm currently playing Path of the Damned and I'm loving the swarmy feel you gave the undead, I can't wait for the rest of the campaigns and all the exciting new stuff!
 

Shar Dundred

Hosted Project: LoA
Level 53
Joined
May 6, 2009
Messages
5,057
Level 6
Joined
Aug 1, 2019
Messages
202
That'd require the author to start from scratch, so I would assume not.
at least he should make a vote to see if the people want him to continue his campaigns on reforged or change to 1.31 and i don t mean he have to remake his path of the damned and the invasion of kalimdor i say if can continue the remaining of the series on 1.31 will be better and the number of players will increase
 
Level 11
Joined
Jun 15, 2019
Messages
61
at least he should make a vote to see if the people want him to continue his campaigns on reforged or change to 1.31 and i don t mean he have to remake his path of the damned and the invasion of kalimdor i say if can continue the remaining of the series on 1.31 will be better and the number of players will increase
At the end of the day the maps I make are mostly for my own enjoyment and I prefer using version 1.32. If I was to make something like a Patreon I would consider downgrading to a version that's more accessible but right now I'm working with the version I prefer.
 
Level 11
Joined
Jun 15, 2019
Messages
61
Screenshots of progress made for Curse of the Blood Elves, about 50% done with the campaign as a whole:
5.PNG
4.PNG
3.PNG
2.PNG
1.PNG
 
Level 10
Joined
Jul 31, 2019
Messages
121
Hey, Sevenblood. Your maps are amazing and it was awesome watching the gameplay of PofD (as a huge fan of Undead, it is such a special privilege xD). There are some suggestions regarding LofD: Lorewise, since we focus majorly on the undead of Northrend; there could be a special mission regarding the defense of Lich King against Illidari by undead nerubians since Anub'arak mentioned leaving his best warriors behind to defend Ner'zhul while entering the gates of Azjol'nerub. So, this mission could have Nerubian Vizier hero (preferably someone like Krik'thir the Gatewatcher) and, maybe, Nerubian Queen hero as a special flavor aside from crypt lord heroes. Since San'layn are gonna rise (I imagine, after destroying blood elf outpost and finished meeting Kael'thas, he would say "Arise, in the name of Lich King." and we would get first major undead blood elves.), there could be undead naga since tons of them were killed in the Northrend. It would be a good easter egg if there could be Undead Sea Witch hero (Medusa from Allstars: it was said she was naga princess killed and risen by lich king). So, basically, everyone could be killed and risen as undead xD. Also, maybe Illidari should have some Demons and Fel Orcs also invading Northrend since attacking only with blood elves and naga would be somewhat undiverse from a lore perspective. So far, these are my thoughts, and wish you the best of luck, Sevenblood.
 
Level 9
Joined
May 4, 2021
Messages
35
I love what you do, but many say it is imbalanced.
But I think this is a campaign, not a multiplayer, and all the mechanics there are more than permissible. You have a non-standard look at the Scourge units and this is cool. This brings surprises)
By the way, if anything, then I don't mind helping you with unit models, if necessary)
 
Level 5
Joined
Oct 23, 2016
Messages
56
I would say my thoughts for the Alliance Campaign it might be fun to add in one or two missions where you play as Jaina and the dalaran mage faction evacuating civilians, since she in og Warcraft 3 only gets 2 playable missions across both games not including her brief playability in founding of Durotar.
 
Level 11
Joined
Jun 15, 2019
Messages
61
I would say my thoughts for the Alliance Campaign it might be fun to add in one or two missions where you play as Jaina and the dalaran mage faction evacuating civilians, since she in og Warcraft 3 only gets 2 playable missions across both games not including her brief playability in founding of Durotar.
Jaina will actually be getting her own Theramore campaign eventually which will be sort of a replacement for the Frozen Throne human camapign and the early missions will be all about her saving people and going over to Kalimdor.
 
I would say my thoughts for the Alliance Campaign it might be fun to add in one or two missions where you play as Jaina and the dalaran mage faction evacuating civilians, since she in og Warcraft 3 only gets 2 playable missions across both games not including her brief playability in founding of Durotar.
I hope the color faction is blue because of the default Human player color for this race.
 
Level 4
Joined
Sep 7, 2013
Messages
115
Jaina will actually be getting her own Theramore campaign eventually which will be sort of a replacement for the Frozen Throne human camapign and the early missions will be all about her saving people and going over to Kalimdor.

A cool idea but I was wondering, wouldn't there be more story potential to have the Theramore campaign take place right after the Founding of Durotar Campaign. Show the aftermath of Daelin's death, and Jaina trying to rebuild Theramore and help Kul Tiras recover from the damage caused by Daelin.

Maybe even have a storyline inspired by Battle for Azeroth where there's political strife between Jaina's Alliance, and thee Kul Tiras faction being lead by Katherine Proudmoore and Priscilla Ashvane respectively.
 
Level 9
Joined
Apr 20, 2014
Messages
372
That's was really cool to play!

Only a very few issues.
Spearthrower doesn't have portrait. You could use Footman Portrait I think.
Challenge Quest description says "Scourge Points"
War Mill upgrades still mentions classic units.
I killed cultist with Thrall only (so ranged) and they spoke only when I looted them.
 
Level 2
Joined
Dec 17, 2014
Messages
19
Hi there!

I love the ideas of all those revamps, and I'll be more than happy to play it! It's amazing that people come up with these ideas :D. I'm all on board ^^.
Quick question tho. Do you make buildings and some units bigger than in normal Warcraft on purpose? or for example the Gold Mine? Cuz that feature somethimes is annoying so If it intended I wont say another word ^^.

Anyways, Keep up the work and hope to try it out^^.
Elune Blesses your hands!
 

Kasrkin

Hosted Project: LoA
Level 15
Joined
Apr 6, 2014
Messages
708
Well you've convinced me to try out 1.32 and I've got it working, I can already see Shar staring at me in disbelief. That's probably eight versions of wc3 I have now.

The frostwolf unit seems a tad redundant with the Far Seer's ability to summon a permanent ghost wolf and I imagine a good card to keep in your hand for when you want to break the pop limit.

As Tuwnew said, the spearthrower's portrait decides to take a walk off the camera every other click.

Ok I wasn't expecting an old Salomar but I smiled anyhow.
 

Attachments

  • Un.png
    Un.png
    3.5 MB · Views: 152
  • Deux.png
    Deux.png
    3.6 MB · Views: 152
  • Trois.png
    Trois.png
    3.1 MB · Views: 151
Level 6
Joined
Aug 1, 2019
Messages
202
Well you've convinced me to try out 1.32 and I've got it working, I can already see Shar staring at me in disbelief. That's probably eight versions of wc3 I have now.

The frostwolf unit seems a tad redundant with the Far Seer's ability to summon a permanent ghost wolf and I imagine a good card to keep in your hand for when you want to break the pop limit.

As Tuwnew said, the spearthrower's portrait decides to take a walk off the camera every other click.

Ok I wasn't expecting an old Salomar but I smiled anyhow.
how did you get 1.32 version
 
Level 5
Joined
Nov 12, 2018
Messages
29
Seven, I've yet to check out your campaigns but so far all of this looks amazing. I do quite additionally like the way you make the campaigns, switching around on which to work instead of focusing on one only and potentially getting burned out. Great work as always!
 
WIP version of this Kul Tiras base from the Prologue
View attachment 386972View attachment 386973
Humans really are fast builders. They already got the place locked down and stone walled. In the story did the humans arrive at the island long enough to stone wall an outpost before thrall came? Also are there wood wall models out at hive? Anyway the contrast between the base and yours is amazing!
 
Level 11
Joined
Jun 15, 2019
Messages
61
Humans really are fast builders. They already got the place locked down and stone walled. In the story did the humans arrive at the island long enough to stone wall an outpost before thrall came? Also are there wood wall models out at hive? Anyway the contrast between the base and yours is amazing!
Sen'jin does say that the humans built an outpost on the island "some time ago" so I'm going in the direction of a more permanent settlement built at least a couple of months back.
 
Level 1
Joined
Sep 8, 2021
Messages
5
Humans really are fast builders. They already got the place locked down and stone walled. In the story did the humans arrive at the island long enough to stone wall an outpost before thrall came? Also are there wood wall models out at hive? Anyway the contrast between the base and yours is amazing!

Its that multi-build those peasants got.
 
Level 1
Joined
Sep 1, 2021
Messages
1
I loved both of the revamps. I saw that you were struggling with the Night Elf factions. I agree with the two you are going for, but an idea for another one is to have a Demon Hunter faction. It would come in after Illdain is released. But have it where these elves will do anything to win. Use magic and other things that the Night Elves have forbidden. It's just an idea and if you don't use the idea. It's fine and I hope to see the other campaigns soon.
 
Level 11
Joined
Jun 15, 2019
Messages
61
The 5 Revamp maps for Exodus of the Horde are now available for a final round of bug testing before I fully release them, any help with trying them out/feedback is greatly appreciated!
The maps do currently not contain Achievements as I haven't been able to think of enough meaningful ones for these missions.
:peasant-cheers-back:
 

Attachments

  • ExodusOfTheHordeRevampBetaTest.zip
    52 MB · Views: 77

Kasrkin

Hosted Project: LoA
Level 15
Joined
Apr 6, 2014
Messages
708
Seem to have a bit of a pathing issue right around this area for both the player and AI

Option to build a tauren totem even though no fortresses and no best grandpa Cairne.

Items have to be in Thrall's inventory, no quick ghost walk option for Samuro

And I think the completion of the side quest at least as late as I did it, allowed Thrall to go to level 5. He was able to gain experience again after the quest was completed.

If I have the time I'll finish up tomorrow and tell you if I see anything else.
 

Attachments

  • 1.png
    1.png
    2.7 MB · Views: 68
  • 2.png
    2.png
    3 MB · Views: 63
  • 3.png
    3.png
    2.7 MB · Views: 64
  • 4.png
    4.png
    3.7 MB · Views: 68

Kasrkin

Hosted Project: LoA
Level 15
Joined
Apr 6, 2014
Messages
708
Ok I'm back again.


The Human Prisoner had Thrall's talking portrait.

The bridge seems to have a section that units refuse to move over.

This cutscene playing before the player even frees the last group of prisoners is a tad odd, considering how far away you are from the ritual taking place.

I don't think there are enough weapon items on the map for all of the prisoners unless I missed some.

Unit should be invulnerable I think along with the rest behind the barrier. Got pulled when attacking the other shadowcasters.

Don't think that was a quest for the player and I saved everyone anyhow.

Should be Vol'jin I think

Comes by herself at first and ends up wasting all her consumables when I barely even hurt her at first.

Can't even get into the base even with everything on fire.


Possibly increase the timer on higher difficulties, as it is they're not going to get into your base.
 

Attachments

  • 1.png
    1.png
    3.2 MB · Views: 71
  • 2.png
    2.png
    2.9 MB · Views: 72
  • 3.png
    3.png
    2.8 MB · Views: 69
  • 4.png
    4.png
    3.3 MB · Views: 69
  • 5.png
    5.png
    2.9 MB · Views: 58
  • 6.png
    6.png
    3.2 MB · Views: 58
  • 7.png
    7.png
    3.5 MB · Views: 60
  • 8.png
    8.png
    2.6 MB · Views: 57
  • 9.png
    9.png
    3.1 MB · Views: 56
  • 10.png
    10.png
    3.8 MB · Views: 61
  • 11.png
    11.png
    3.3 MB · Views: 70
Level 2
Joined
Oct 2, 2021
Messages
7
Hey Sevenblood! Been watching your progress with the revamped campaigns and I love the work you're putting in them and how well they are turning out to be. I have a suggestion for the Scourge of Lordaeron campaign's Northrend missions. I thought maybe the ice trolls of the Drakkari tribe could have more of a role to play even if it's not exactly the main focus. Reason is because the final mission is said to take place close to Drak'tharon Keep, an ice troll city. Think you could do something with it? If not, that's fine. Keep up the great work.
 
Top