- Joined
- Jul 1, 2008
- Messages
- 46
Say I had something like this. That looped once or twice giving the appearance of firing off multiple arrows...
The problem is no arrows fly from the unit. Is there an easy way to create the arrows? I need something that would work for any type of ranged attack.
I don't want to use the attack target command because it interferes with some other things I have going on, but I'm thinking I might have to. Perhaps with a dummy unit? That would double the amount of ranged units I have though, would it not? Since I would have to make a dummy version of each.
JASS:
call PauseUnit( attacker, true )
call SetUnitTimeScale( guy, 1.5)
call SetUnitAnimation( guy, "attack" )
call PauseUnit( attacker, false )
The problem is no arrows fly from the unit. Is there an easy way to create the arrows? I need something that would work for any type of ranged attack.
I don't want to use the attack target command because it interferes with some other things I have going on, but I'm thinking I might have to. Perhaps with a dummy unit? That would double the amount of ranged units I have though, would it not? Since I would have to make a dummy version of each.