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Season Change Help...

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Sep 19, 2006
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Sorry for the lack of explanation in the title...

OK I am looking for a way to change a tileset compleatly without making an environment change tile trigger.... I know it is imposible through GUI without making a large amount of triggers...
 
Sorry for the lack of explanation in the title...

OK I am looking for a way to change a tileset compleatly without making an environment change tile trigger.... I know it is imposible through GUI without making a large amount of triggers...

I would create a weather effect and every X seconds of game time create a tile at a random point in the playable map area. Don't forget to set it to a variable and remove it afterwards. I think it would be something like this:
Code:
Test Trigger
    Events
        Time - Every 30.00 seconds of game time
    Conditions
    Actions
        Set TempPoint = (Random point in (Playable map area))
        Environment - Change terrain type at TempPoint to Lordaeron Winter - Grassy Snow using variation -1 in an area of size 1 and shape Square
        Custom script: call RemoveLocation( udg_TempPoint )
You can fill in the blanks as you want to whatever you prefer. I think you can also increase the size through the variation size and shape to cover all of the map. I hope this helps!
[Note: This trigger should be initially off, start when the season starts, and end when the season ends or whenever you prefer, (If you are using seasons)]
 
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