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Seamines!!!

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Level 3
Joined
Nov 3, 2006
Messages
23
Hi Dudes, i got a problem. I tried to make Seamines based on Goblin-Landmines. They shall explode when a ship/amphibic unit comes in range. It works good on amphebic units, but if the unit has the movement type "swimming" like the ships have, the seamine didnt exdplode. the seamine it logical only placeable on water. Any Target Change didnt show any results. please help.
 
Level 14
Joined
Nov 4, 2006
Messages
1,241
  • trigger1
  • Events
    • Unit - a Unit enters playable map area
  • Conditions
    • triggering Unit is a goblin landmine
  • Actions
    • add to trigger2 the Event (A Unit comes within 400 of triggering Unit)
  • trigger2
  • Events
  • Conditions
  • Actions
    • kill triggering unit
    • cause triggering Unit to damage area around it
this adds every mine to the second trigger and causes it to explode
 
Level 3
Joined
Feb 15, 2008
Messages
25
I was having the same problem on one of my maps, but this is what I came up with.

1) Create a unit that you want your mine to look like, make movement type to float and speed high enough that it can actually hit something if it moves close enough.

2) Make acquisition range and sight distance (day/night) the distance you want for it to explode.

3) Give the unit the ability Kaboom. Also make Kaboom in the default active ability. If you make new one, you can make them the damage you want and the effect.

Now whenever you create the mine, it will have kaboom on autocast, and it will quickly move toward and explode on a unit and all units around it for the desired damage.
 
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