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Screenshots

Discussion in 'Darkwind RPG - A Heros Tale' started by Thyrael, Jul 4, 2009.

  1. Thyrael

    Thyrael

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    I loaded the blacksmith in a model testmap to get an impression how it looks ingame. The smithing hammer is an attachment.

    [​IMG]
     
  2. Thyrael

    Thyrael

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    Example of a Warrior-NPC-Model you will find in Darkwind RPG.

    [​IMG]
     
  3. Nebuli

    Nebuli

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    Looks good, but the skin is too clean and consistent for a medieval warrior. Maybe add a bit of variance in the shade of whatever color you're using.
     
  4. Vercas

    Vercas

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    Needs more dirt... :S
     
  5. Thyrael

    Thyrael

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    Eastern

    You remember our warrior NPC? He realized that he doens't like zombies at all... So what to do... with a twohanded axe and some spare time?

    [​IMG]

    Happy Eastern!
     
  6. Deolrin

    Deolrin

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    Looks amazing. Nicely done. ^^
     
  7. Grievous1

    Grievous1

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    Looks fantastic dude. :D
     
  8. Thyrael

    Thyrael

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    Folks, stay tuned. Something biiig is coming. It still takes some time, but this is not dead... oh nohohoo... not dead... maybe undead... who knows...
     
  9. Deolrin

    Deolrin

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    *tightens seat belt in anticipation*
     
  10. Nebuli

    Nebuli

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    Hmm... I'm intrigued. How soon may we expect this?
     
  11. Thyrael

    Thyrael

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    To say it with Bliizard words ... soon™
     
  12. Adiktuz

    Adiktuz

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    isn't it soonish™?
     
  13. Thyrael

    Thyrael

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    Some new stuff

    Im recreating the item system. All items will be based on different itemtypes. Each itemtype holds the information about the basestats of an item like armor or min/max dmg. Further items can have several affixes that grants bonusses to attributes and skills. Each item will have an itemlevel. The itemlevel effects the affixes and basestats of an item.

    Example of an item of itemlevel 1:

    [​IMG]

    Same itemtype with itemlevel 13:

    [​IMG]


    Stronger enemies with higher level have a higher chance to drop items with a high itemlevel.
     
  14. Luorax

    Luorax

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    So it'll work like in Diablo 2, right?

    Looks cool BTW, though I'd have liked to see the whole screenshots, they might contain some other important/exciting things :)
     
  15. Thyrael

    Thyrael

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    Yeah, someway like Diablo 2. Items won't be random like in Diablo 3. By that I'll avoid such special affix combinations like +STR+INT. Further it will be much easier to create late game items by simply rising the maximum itemlevel.
     
  16. Luorax

    Luorax

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    "Items won't be random like in Diablo 3" - what do you mean by this? No kind of randomness will be involved at all?

    It's cool when items are generated randomly, and you know, by using strings and a string parser, you can always type in which bonuses may an item grant.
     
  17. Thyrael

    Thyrael

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    In diablo 3 items are dynamic generated with random affixes. In Darkwind the affixes will be preset in the itemtype itself. Each mob will have drop lists depending on its level. In those lists the different itemtypes are stored.
     
  18. sonofjay

    sonofjay

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    At last, some updates,
     
  19. Luorax

    Luorax

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    So we'll still have random items, but not 100% random ones. That's perfectly understandable in my opinion.
     
  20. Thyrael

    Thyrael

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    Yeah. the radomness comes from the different loottables that hold the items a monster can drop. The items themself are predefiend in their itemtypes. Only the sctrength of bonnuses und basevalues like armor/damage are effected by the itemlevel.