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(screenshots) would this lag? when must a map be considered overdoodaded?

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Level 9
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Jan 14, 2008
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for some fucked up reason, my terrain editor fails to place water correctly when using this tileset, so i was forced to make a mass waterfall river, wich looks a whole lot better anyways, but is usually only used for campaigns because of the shitload of doodads visually interfering.

so would this map lag when being played with 10 players over internet?
can one consider it overdoodaded?
 
Level 36
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That map won't lag from the doodads yet. You are using many stationary doodads, so I'm sure you'd be fine to carry on with that sexy amount of detail you've been adding.

Also, it would probably be desirable to vary the terrain a bit, you know? Relying on doodads can have some undesirable effects. Try playing around with the terrain editor for cliffs and such cause that way you needn't worry about there being too much (terrain alterations tend to never lag in themselves).
 
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