SC2 War3HD Priestess of the Moon

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Starcraft 2 priestess of the moon from Hd assets pack ripped, I tried like all the models from the pack to fix her at 99.99% I think its decent I was testing and it seems to be ok!, I ripped the owl scout and made some personal "improvements" to the priestess, check it!, if you find something out of place or something that can be improved just leave a comment here or send me a PM!

Texture path is : textures\

Model by blizzard thanks taylormouse for plugins! hope u enjoy!
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SC2 War3HD Priestess of the Moon (Model)

war3hd owlscout (Model)

Level 2
Joined
Jul 27, 2015
Messages
5
Hiya, I just grabbed this model and got it set up when I noticed an issue with the running animation. Here's a video with the default War3 PotM for comparison. It looks like her run animation has fewer frames than it should (if that makes sense). Interestingly, it doesn't show up as an issue in the 3d model viewer--seems to only be in-game.
 

Attachments

  • PotM Run Issue.mp4
    64.6 MB
Level 16
Joined
Dec 17, 2009
Messages
153
Hiya, I just grabbed this model and got it set up when I noticed an issue with the running animation. Here's a video with the default War3 PotM for comparison. It looks like her run animation has fewer frames than it should (if that makes sense). Interestingly, it doesn't show up as an issue in the 3d model viewer--seems to only be in-game.
I think the problem is the opposite, SC2 model has more frames than Warcraft can Handle, I mean Warcraft can handle it, but the play process is different for Starcraft anims, a lot smoother
 
Level 2
Joined
Jul 27, 2015
Messages
5
I think the problem is the opposite, SC2 model has more frames than Warcraft can Handle, I mean Warcraft can handle it, but the play process is different for Starcraft anims, a lot smoother
Got'cha, that makes sense. You probably understand it better than I do :xxd: I'm guessing that means there's not much that can be done about it?
 
Level 2
Joined
Jul 27, 2015
Messages
5
Re-import classic anims is a possibility, but I don't know how to do it sorry hehe
I was able to transfer the classic walk animation with Retera's model studio, but that brought a new set of problems lol. The bones likely don't line up between the two models, so now there are issues with clipping and other weirdness. I'll see if I can make it look decent, but that's probably beyond my ability since I've never animated anything before :gg:
 

Attachments

  • Animation Clipping 01.png
    Animation Clipping 01.png
    719 KB · Views: 10
  • Animation Clipping 02.png
    Animation Clipping 02.png
    749.8 KB · Views: 10
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