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SC2 War3HD Demon Hunter

Sc2 Demon Hunter Extracted and ported from Sc2 Warcraft Assets, hope you enjoy it, I made it a long ago but I never Uploaded to hive

Starcraft 2 Demon hunter from hd assets, fully re-ripped, fixed some details, bones, glow, etc. Portrait is also reworked too I tried to imitate the original position and stuff. I did my best I guess anyway If you find some things that can be improved comment or send me a pm, enjoy!

pd: I also worked in a "classic" looking model, hope u enjoy it too
texture path is: Textures\War3HD_HeroDemonHunter.blp

Credits to blizzard and thanks to taylormouse for the plugins

Edit 3/13/2022: Re-ripped
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Contents

SC2 Demon Hunter (Model)

Classic alike (Model)

Reviews
FeelsGoodMan
Must meet these requirements: Must have optimized animations for Warcraft III. All animations must have the same start/end keyframes and must have names that can be utilized by Warcraft III (not counting custom scripts that can set animation by...
FeelsGoodMan
Changes made, set to approved!
Must meet these requirements:
  • Must have optimized animations for Warcraft III. All animations must have the same start/end keyframes and must have names that can be utilized by Warcraft III (not counting custom scripts that can set animation by index). If you want to submit a model that retains all of its default WoW animations you are encouraged to upload it separately, and link it in the description. - The fabric wrist flaps are twitching and flickering. I know it's supposed to look like they're blowing in the wind, but now they look glitchy. He is also floating in the air, please correct the Z placement.
  • Must have death, decay/dissipate, stand, stand ready, walk and attack animations as a bare minimum. Exceptions can be made where it's natural to make an exception (for example a stationary attack unit without a walk animation is fine).
  • Must have a working portrait. - Would be nice with a team colored background.
  • Must have attachment points.
  • Must have death sounds.
  • Must have footsteps/footprints if applicable.
  • Extents must be properly calculated.
  • Normals should be recalculated to remove any dark/black areas. This can be done easily with RMS (Retera Model Studio Reforged Hack).
  • Must be properly scaled (WoW models are often way too small) so attachments and projectiles are also properly scaled.
  • All materials must have the correct filtering mode.
  • If the model has a dissipate animation it must have a dissipate sound in the dissipate animation.

These are optional things the resource submitter should think about that will improve the ported model (for animated models).
  • Particle emitters on models that originally have particles in WoW SCII is a big plus.
  • Make a portrait animation instead of a separate _Portrait model.
  • In case the model uses fabric headgear (such as various bandanas etc) try to attach the bottom part of the bandana mesh to the chest bone so the cloth doesn't clip through the chest, but rather stick to the chest while the upper part follows the heads' animations.
  • The models should be optimized using Mdlvis with everything checked except for "Increase compressibility (MDX Only)" as that function is faulty.
  • Textures should be renamed with a prefix to make imports easier, and to be more structured. For example a human male warrior body texture could be; HMW_Body.blp.
  • All textures can be saved with 75% compressibility to further reduce file size.
  • Footstep sounds are a big plus, especially with big models that would obviously make sound when moving around.
  • Splats in death animations is recommended.

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Please revise the things marked in red. The optional changes are not requirements, but would be a nice addition.

Set to awaiting update.
 
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