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Sc Mtg

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Thank you very much Purple. And yup, don't worry I know. It surprised the hell out of me when I first found out several months ago, but realized it was kinda meh. It was meant to be pretty much a complete copy of SC MTG Magus, which obviously doesn't work on wc3 in terms of balance. The map I had been making, deals with the same general gameplay as only a basis, but has a whole new theme of variety and concepts in general implemented into the gameplay. Will explain more if more people can relate.
 
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Thank you very much Purple. And yup, don't worry I know. It surprised the hell out of me when I first found out several months ago, but realized it was kinda meh. It was meant to be pretty much a complete copy of SC MTG Magus, which obviously doesn't work on wc3 in terms of balance. The map I had been making, deals with the same general gameplay as only a basis, but has a whole new theme of variety and concepts in general implemented into the gameplay. Will explain more if more people can relate.

I would Comment but Never Played it,
could you describe it a bit?

I can't really relate, but I want to :'/
 
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Lol ok. Ok, it's called WoM (War of Magic), basically going to be the ultimate balance/strategy map. SC MTG is 1v1v1v1v1, odd, this will be 1v1v1v1v1v1, so it's more even with a possible chance of modes such as 2v2v2 and 3v3. Basically, each race has a mage of some sort (with it's own spells) which can cast spells and summon units (mage --> circle of powers containing the respective spell/summon). If your mage dies, you lose, so the objective is obviously to devise ways to kill the opponents mage which are placed in their fairly large maneuverable bases. There's all types of spells, ranging from killing the center units (each base is placed around the center in a circular manner), stealing t1/t2 units (spawns you can sort of compare to LOTR maps like RW, as you spawn T1 in the beginning, then when your mana (which is the basis of pretty much anything you can do) reaches a certain amount you spawn t2, then t3, then t4; mana is obtained from unit kills and also your Mana Forge which I will talk about more next), healing your mage, unit buffs, summoning types of units, fortifying your base with types of defense and protection, etc. All races start with a Mana Forge, which is just another target you have to strategically aim, as it gives the player 20 mana per second. There's types of neutral abilities all races get, like mana draw/absorb which kills your t1 units for mana when reaching a certain quantity, an ability that kills all enemy units in your base, etc. And mercenaries, which all can obtain as well. Another thing everyone can summon, are artifacts. Basically if a player summons an artifact building it creates some sort of powerful effect on the game. The building is put right outside the player's base so it is made a target. The only way to cease the effect is to obviously kill it. Some include, of course the one Kittens brought up and I addressed, another Mana Battery type thing which gives you mana over time, one that constantly sends all units to center, one that generates multiple types of a unit, one that kills units one by one in the center, takes over units one by one in your base, keeps mana to 100%, raises armor, gives bloodlust, gives life leech, etc. Hope that a good basis rundown, I've been bored quite a bit so I've been working on it.
 
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Lol ok. Ok, it's called WoM (War of Magic), basically going to be the ultimate balance/strategy map. SC MTG is 1v1v1v1v1, odd, this will be 1v1v1v1v1v1, so it's more even with a possible chance of modes such as 2v2v2 and 3v3. Basically, each race has a mage of some sort (with it's own spells) which can cast spells and summon units (mage --> circle of powers containing the respective spell/summon). If your mage dies, you lose, so the objective is obviously to devise ways to kill the opponents mage which are placed in their fairly large maneuverable bases. There's all types of spells, ranging from killing the center units (each base is placed around the center in a circular manner), stealing t1/t2 units (spawns you can sort of compare to LOTR maps like RW, as you spawn T1 in the beginning, then when your mana (which is the basis of pretty much anything you can do) reaches a certain amount you spawn t2, then t3, then t4; mana is obtained from unit kills and also your Mana Forge which I will talk about more next), healing your mage, unit buffs, summoning types of units, fortifying your base with types of defense and protection, etc. All races start with a Mana Forge, which is just another target you have to strategically aim, as it gives the player 20 mana per second. There's types of neutral abilities all races get, like mana draw/absorb which kills your t1 units for mana when reaching a certain quantity, an ability that kills all enemy units in your base, etc. And mercenaries, which all can obtain as well. Another thing everyone can summon, are artifacts. Basically if a player summons an artifact building it creates some sort of powerful effect on the game. The building is put right outside the player's base so it is made a target. The only way to cease the effect is to obviously kill it. Some include, of course the one Kittens brought up and I addressed, another Mana Battery type thing which gives you mana over time, one that constantly sends all units to center, one that generates multiple types of a unit, one that kills units one by one in the center, takes over units one by one in your base, keeps mana to 100%, raises armor, gives bloodlust, gives life leech, etc. Hope that a good basis rundown, I've been bored quite a bit so I've been working on it.

OH! Magic The Gathering!!!
I love that game... the card game I mean...

Sounds good in terms of the way its made
-Mana Forge = Card Draw,
--With the mana you gain you can do different spells....

I dig it....
Do you have any thoughts on how your going to work the spells? are you going to use old game spoells? Are you going to copy card game spells? or what?
 
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Pretty much, ideas, or if anyone had even played SC MTG to start.. apparently not as of yet.

I haven't....
But I do know something about MtG...
True Believer, Serrah Avatar and pestilence and 50, 50 coin tosses...

Always fun....

In anycase, I think a huge part of Magic the Gathering was Card Speed and Spell invulnerability.
You may not care that much about it but, You might get some inspiration from certain cards.

True Believer is an Awesome one... 2 white and leaves the player invulnerable to spells. only attacks can get through. So long as you keep true believer safe some how, your good to go in terms of massing creatures and destroying mana...

thats not nearly as good as some other decks but... its just another interesting combonation...

Just putting that out there...
 
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