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Saxon Wars v1.5d

Submitted by Ecrolls
This bundle is marked as approved. It works and satisfies the submission rules.
Saxon Wars
By Ecrolls

Info:

Background

Lately i have been cultivating an interest in old english history, culture and language, so the epic poem Beowulf caught my attention and i decided to make a map loosely based on the tribes of that era. Seaxnas and Eotenas (Saxons and Jutes) were not in what was to become Sweden but because they are very significant to english saxon history, and are also mentioned in Beowulf, i added their names to the map.
This map is themed around the time of Beowulf, during the politically fragmented situation in the Scandinavian Countries during the dark ages. The map features 6 tribes battling for dominance over the realm.
These tribes include the Seaxnas, the Eotenas, the Geatas, the Hetwaras, the Wulfingas and finally, the Helmingas.

Objectives

The primary objective of the player is to obliterate all hostile tribes in the area, through whatever means possible. The player can hire additional troops at his Main Hall and can earn gold by killing enemy units. The amount of gold earnt by killing a unit depends on how much that trooper is worth. For example, if a Garmann unit dies, the killer will gain 10 gold, while if a more expensive and elite soldier such as the Genéat will give 30 gold when he dies.

Gameplay Mechanics

This map has 8 units, each with very specific strengths and weaknesses.
For example, the Garmann is stout and can hold a line for a while, but are slow and not all that damaging to other units, while the Æcsmann is a fast and strong shock trooper, but is also lacking in armour and as such is a lot more susceptible to damage than a Garmann. Dræfendas have the ability to shoot their arrows over long distances, though they are very weak and cannot stand for any period of time against melee units, and if they are attacked by an Æcsmann or Genéat then they may aswell kill themselves.

This is set in the Saxon period, and as such has troops and descriptions inside it pertaining to the period; it is consistent with the time period and also has names in a period language aswell: Old English. Horses were a commodity during the saxon period, and as such horse units cannot be spammed at all. Bowmen, however, were incredibly common during this time and as such you will be able to hire healthy amounts of them for your host.

Final Tips

This map attempts to imitate the slaughter and carnage of a real battle; as such, all players start with the same units, which means that a player must play intelligently instead of getting his own troops slaughtered at the very beginning. This means that the player must indeed think, and not just spam units. He must think which units to compose his defence, which to compose his attack, and how to destroy the target without being intercepted and slaughtered by another opponent. He must also think about where he must go and when he must retreat and how all that will be done in the first place. Mindless spamming and throwing troops into the slaughter is not how this map is played; Indeed, i have seen weaker and smaller generals tactically maneuver into chokepoints, which the bloated ego of opponent took on and got themselves mashed by a force of just a few garmenn and dræfendas holding the gap. The weregild from this victory levelled the playing field of the defender far above his opponent, who he then slew.

Screenshots:

These are screenshots from an early playable version.

V1.2 Screenshots


Image Description:
The Geatish army prepares for battle.

[​IMG]

Image Description:
The Geats calmly liquidate the Frisians.

[​IMG]

Image Description:
The Frisian skirmishing party lies in defeat.

[​IMG]


These are images from the current version.

V1.4 Screenshots

Image Description:
The Western Alliance Shield Wall stands tall after a futile assault by the Triumvirate, while men rush back to their positions to face the hated enemy. A butcher's mix of both sides lie infront of the wall of the living.

[​IMG]

Image Description:
A measly surviving group of Triumvirate soldiers vainly hold the bridge with a loosening grip, after a large assault by the Western Alliance.

[​IMG]

Image Description:
As the Triumvirate's Reserve force rushes to the fore, the Western Alliance retreats, and after some heavy fighting occurs, the Western Alliance finally shoves through and crushes the Triumvirate's army under it's heel. The Western Alliance, after some skirmishing with Triumvirate militia, destroys the camps of all Triumvirate members.

[​IMG]


This version contains:

  • 8 different soldier types.
  • Room for 6 players.
  • Periodic troop and tribal names in old english.
  • Accurate and to-the-point unit descriptions.
  • Massive battles, to small squad-size skirmishes.
  • Dreary, tense, and dark playing atmosphere.
  • Custom ambient music.
  • Tactics.
  • Balanced units.
  • Fierce combat.

This map was made entirely by me, Ecrolls. I must give my thanks to those folk who's models i used for this map, and great thanks to all my lovely testers on the european server.
If you want to contact me, i am Sifter on the european server and regularly go on during GMT time. Of course you could always just send me a private message here which i would prefer :p.


  • Changelog
    1.4b
  • Terrain modified for more balance.

    1.4e
  • Terrain modified, more base chokepoints, Dræfendas have their range increased

    1.5a
  • Added Healer unit, and tweaked various other units.
  • Slots will now be checked at map initialisation, and empty slot units will be removed.

    1.5c
  • Disband ability added when next to Hall.
  • Disbanded units cannot be exploited as they head to Disbandment point. Don't block them.

    1.5d
  • Tweaked Disbanded units. They are now deleted as soon as they are disbanded rather than the weird movement crap of before.
  • Music system has been tweaked so that the music isnt simply a straight up loop. Also, the music is a new track now with moar epic. This has near doubled file size but i think it is worth it.

Keywords:
Footies, Footmen, Saxons, Vikings, Beowulf, Old, english, anglo, saxon, warrior, wars, Strategy
Contents

Saxon Wars v1.5d (Map)

Reviews
Moderator
17:11, 28th Sep 2010 Cweener: Approved Post.
  1. 1nic12

    1nic12

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    it was nice 4.5/5 and let me get it straight your not danish
     
  2. Ecrolls

    Ecrolls

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    Why do i keep being asked whether i am danish or not? Argghh really, almost none of the words in this map are danish so why would i be?
     
  3. Cweener

    Cweener

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    Map Overview
    • Triggers are leaky and inefficient.
    • Terrain is fairly decent or even good.
    • Gameplay is alright
    • River looks bad
    • Imports are decent looking

    Approved.
     
  4. Ecrolls

    Ecrolls

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    Tell me which triggers leak so i can sort them out please?
     
  5. JokeMaster

    JokeMaster

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    No scrrenshots in the screenshot section...
     
  6. Ecrolls

    Ecrolls

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    I can see those screenshots. Go to my album page and you can look there if you want, until i figure out why noone else can see it :(
    I am about to upload a new version with updated terrain soon so.. here it is.
     
  7. JokeMaster

    JokeMaster

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    I would love to go to the album but i can't see any on your profile :vw_sad:
     
  8. Ecrolls

    Ecrolls

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    I have just changed it to public so it ought to be sorted now :D
     
  9. Chizume

    Chizume

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    Hey! I just came up with a unique feature for your map. You don't have to like it, but it would definitely add to the the realistic aspect of the map.

    I saw there were a lot of bodies laying around. It may look a little messy, but that's war. The idea is instead of having the bounty for a kill as it is now. There should instead be a "pillage" or "loot" ability which all units have. Then those who stand victorious after a reckless battle can loot the corpses for either specific items, or more simply your currency: gold. This way each encounter would have to be planned more carefully since you couldn't loot while your enemies are still lurking around can you?

    At least let me know your opinion on the matter.

    Yours,
    Chizume
     
  10. JokeMaster

    JokeMaster

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    Now i do see the screens and i must say...I like it very much! You don't make so super, duper terrain but what you do with blizzard terrain is great(wonderfull would be a bit too much) you have a big + by me and + rep! :D
     
  11. CyberDuelX16

    CyberDuelX16

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    Kinda feels like Total War on a much less epic, smaller, Wc3 scale...I LOVE IT =)
     
  12. jsheph03

    jsheph03

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    This looks like a fun map to play. I'll be looking for a game today =P
     
  13. Ecrolls

    Ecrolls

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    This would be interesting, but to me it seems too complicated. One of the things i wanted to make with this map is the combat feeling, rather than something over-complicated. Also, i am no jass-coder, or expert triggerer, so i have no desire or ability to do it. Even if i did have the ability i wouldn't manage to complete it since it seems too unnecessary for the time i need to do it. I am not willing to put much time into something that means little and isnt beneficial to me. However, thanks for being kind and contributing :D

    Haha, i have the entire M2TW soundtrack on my hard drive. Only reason i didnt add a track from that is that the files are too large :p. Thank you :)
     
  14. CyberDuelX16

    CyberDuelX16

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    xD, not at all =)
     
  15. Cweener

    Cweener

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    Sorry, forgot to reply to your request.


    EDIT:
    Inefficient Triggers
    • Those 7 triggers to tally kills on the leaderboard. Can be one trigger.
    • Those 9 bounty triggers can all be one.
    • Those P1-6 triggers can all be one.
    • All the tips triggers, again, can be one.
    • Melee init and & music can be one.
    Those are just common knowledge.

    Leaky Triggers
    • KillTable technically can be destroyed after running. Yes, that, by definition, is a leak.
    • Melee initialization has point leaks.
    • All of the bounty triggers have player and unit leaks.
     
  16. CyberDuelX16

    CyberDuelX16

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    Gratz on the promotion, CWeener =)
     
  17. SasuhKun

    SasuhKun

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    Hey Ecrolls.

    I gave a little look on your map, and it is good by now. Although aside from Chizune's suggestions, I have some few more to add:

    - Your terrain is nice right now, but perhaps it could be better. Perhaps adding more variety (although that MAY interfere in balance, depending on how'd you think) or just more space, really, aside from each tribe having a path leading to the others.

    - Already said, but emphasazing it. Adding more units, and maybe one special unit for each nation. Perhaps even one corresponding to its starting point, if you follow the above tip.

    - If space is a problem to get good soundtrack for your map, then that time is over. Well, according to this guy at least. Didn't test myself, but, oh well, may actually work.

    Well, hopefully I helped you. Keep doing the good work!
     
  18. Ecrolls

    Ecrolls

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    Thank you :D, i think the single music track is good enough for the job though. Special units is something i have been thinking about and might add sometime, i'm mostly just tweaking these days since i don't feel much interest or inspiration right now :(
     
  19. Brambleclaw

    Brambleclaw

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    Its a one line trigger -.-
    base the abillity off of the Necromancer Summon Skeleton, Then set summons = 0 units so nothing get s summoned.
    Trigger would be
    Unit cast spell
    Spell = To Loot
    give player X gold
    not that hard im sure you would have time to implement it. :p U dont even need to check or get rid of corpses as the ablility uses up corpses and can only cast On corpses :p.
    Also you can smallen The Soundtrack File size by changing format (at sacrafice for quallity) Or you can just cut it so only a x amount of it plays like the Chorus maybe/ or the main theme.


    Very fun game although it keeps getting into stand stills. In a FFA If you try to attack another person the 3rd person on that side just sandwiches you and storms through both his opponents. I think this map is better suited for 3v3 scenarios.
    Also you shoudl add a domination mode so when People die they come back with a base and 20 gold and be The killers Slaves Might make it more fun on the Ffa side instead of getting owned 2 mins in
     
  20. Ecrolls

    Ecrolls

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    I know what i'm doing you childish idiot, stop harassing me