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Saviors of Lordaeron BETA v0.7
Submitted by Ilexa
SAVIORS OF LORDAERON
REINFORCMENTS AT THE GATE
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The King is dead and the dreaded fallen prince has begun his dark conquest. The realms call out for aid and it falls to you to help fight back this encroaching darkness.
Gather your party and make way to the nearest town. Aid what remains of the Silver Hand and cleanse the fallen city of Stratholme, a new power rises from the ruins of the capital, care that you are not engulfed by it.
Heya Lovely people! I know I've been gone a while, caught up with things IRL but do not fear for the update is here! 0.7 while not providing content in the traditional sense (New Areas, New Bosses) Does provide a strong framework for the map to build forward, plus it kinda introduces 3 NEW HEROES with fun and interesting mechanics, one of them (Warlock) is the jewel I will wear on my crown for now. 0.7 brings with it a revamp to the Beach and a small extra area beyond the Abomination boss fight. It also provides many quality of life fixes and new mechanics. Did someone say difficulty voting??? (I really need someone to help me with the vote system) The old difficulty should be balanced between Easy and Medium, so don't go too crazy. In the future I will provide some Mythic/Heroic only mechanics for the bosses, but for now this is a good starting point. The 0.7 update also introduces scaling to many of the Heroes; no longer will your heals be ineffective as the game goes on! That's all I can remember from the top of my head but there's plenty more hidden away so please try it out and let me know what you think!
Saviors of Lordaeron is my first serious mapping project in Warcraft 3, it was made with the intention of being a quick paced action oriented semi-linear RPG that is set in the Warcraft 3 universe and just before Arthas' invasion of Silvermoon. This map is not meant to be canon at all, it just consists of my imagination having fun with the story elements. Aside from that, the map is built in the same vein as "The big fellowship" where items are rare and enemies are tough. The map was made post-Reforged and thus was designed with that in mind. Some of the perks of this map are;
- Uses Default Assets
- Fun and challenging bosses
- Fast paced, not requiring hours upon hours to progress
- Replayability (trying different build/paths/heroes)
- Nine!! (so far) Unique and fun heroes that have multiple ways of being played
- The remainder of Strathholme
- Possible remake of the starting forest
- The ruins of Dalaran and a new hub
- New heroes with new ways to play
As I said earlier in this post, I am still fairly new to this and could really use pointers and feedback whether good or bad, most of the trigger work might be messy since I tried to do it using the least amount of guides I could (tho some systems seemed a bit too impossible for me) and I'm not that great at terraining/detailing. The map has had some balance troubles and I've been struggling to find the sweet spot between too hard and super easy. Please test out the map with some friends or randoms and let me know what you think.
*Update* I decided to release the map as most of the game is very playable and can last a good amount of time, I'm growing more and more busy so I'm not sure when I'll be able to update it next. Considering all that I've decided to post it here and have people play it while I slowly pick away at version 0.7 which has many good things planned!
*Update 2* With Version 0.7 out of the way and 3 new heroes, there are bound to be bugs and issues plaguing the map, expect the next couple of weeks to consist of revisions to 0.7. Meanwhile I will keep concepting and working on content to include in 0.8! Again please leave any feed back (Good or bad) and I hope you enjoy my work.
Again, any feedback is greatly encouraged and thanks for reading up to this point.
Map made by Ilexa (the discord in the loading screen is mine)