- Joined
- Jun 17, 2010
- Messages
- 2,275
Ah yeah can someone link me to a tutorial that shows how to setup simple save load for name + total xp, or show me yourself lol. Sorry for being lazy
I used this: http://www.itjungle.com/fhg/fhg042705-story01.htmlHow would i go about setting up a save load specific to my map? I can't envision a way to do it, its always bothered me.
i believe i can use the algorithm jon posted to create a simple load code. I don't need a complex save/load system, it will just be for bragging rights, no ingame advantages.
Then make BigInt and BitInt for GUI, lol.
The tutorial covers the math -> https://github.com/nestharus/JASS/b... Saving and Loading Tutorial (1).w3m?raw=true
all you need is a library that can do that math for you on huge numbers
someone was going to try to do it, but it just isn't really feasible. They gave up.
If you want to find out why megamax's is so bad etc, then go through that tutorial =). Otherwise you can only take my word for it.
you'll be fine with it, it's semi secure for holding things like credits. To make it player dependent, just make a separate segment for it..i believe i can use the algorithm jon posted to create a simple load code. I don't need a complex save/load system, it will just be for bragging rights, no ingame advantages.