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Satyr Headhunter

Submitted by -Grendel
This bundle is marked as approved. It works and satisfies the submission rules.
i just noticed the obvious lack of Satyr models here. Reason: No love for our poor 'ol hoofed friends.

this'll be the last model for the week.

Keywords:
Satyr, hooves, horns, skull, demon?
Contents

Satyr Headhunter (Model)

Satyr Headhunter (Model)

Reviews
Moderator
14:19, 9th Oct 2011 DonDustin: I do have to agree with the rest: the concept and the texture choice are excellent, but the animations really look awful cause of the proportions of the mesh. So there are 2 possible ways to fix it: either change the...
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  1. 14:19, 9th Oct 2011
    DonDustin: I do have to agree with the rest: the concept and the texture choice are excellent, but the animations really look awful cause of the proportions of the mesh.
    So there are 2 possible ways to fix it: either change the proportions to the draenei model ones or change the animations set.

    DonDustin: Changes have been made. Really nice model with a creative texture use.
     
  2. Dionesiist

    Dionesiist

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    the animations [or the proportions, or both] are a bit silly. otherwise, it's a fine model.
     
  3. RakEnRoL

    RakEnRoL

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    Wow! Cool Model :D
     
  4. PoopBrainEK

    PoopBrainEK

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    its hands look a little odd imo
     
  5. JesusHipster

    JesusHipster

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    You failed this model. Nice texture using idea, but awfull animations and... look at his hands and weapon-_-
     
  6. -Grendel

    -Grendel

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    i seriously don't find anything wrong with the Draenei animation set and the weapon.
     
  7. Alagremm

    Alagremm

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    Amazing use of the Wendigo's texture! =D
    Perhaps you could teach Ampharos a lesson at model making then? Clearly, only someone of your vast talents can show that failure how to make a good model.
     
  8. Dionesiist

    Dionesiist

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    Well I think for the most part the draenei animations are just really static in the chest. And, taking into account your model's proportions, the walk, for example, is quite ridiculous, what with his short legs and abnormally long torso and arms.
     
  9. JollyD

    JollyD

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    superb, epic!!! 5!!
     
  10. Ilike

    Ilike

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    And teach me some of your skills please.
    Nah, im just kidding :p

    On Topic: Awesome model and cool use of the wendigo texture.
     
  11. JokeMaster

    JokeMaster

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    Too long hands as for me but nice anyway.
     
  12. Ceaps

    Ceaps

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    lol.
    This is so very well made model.
     
  13. Misha

    Misha

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    well.. i agree that you stretched him out a bit too much, well, it looks more satyr-ish, sure, but it really looks odd when moving.. perhaps you should shorten his arms and hands, but leaving the weapon part to stick out. kinda would maybe give him more grip or so to actually grip that claw with a hand too.

    other thing is that you do need to bulk him up to better suit akama anims
     
  14. judash137

    judash137

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    Finally this day has come for every one who just transfer animation.
    I wonder what 'll you do if you try to make a model that cant fit to tranfer animation from any warcraft III unit?
    BTw you still a creative one, and remind me of my youth.
     
  15. JesusHipster

    JesusHipster

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    Challenge accepted lol.

    Animations are ok, but you failed while you were working with bones. Seriosly this model is worst of yours only becouse of animations.
     
  16. Alagremm

    Alagremm

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    Well okay, Im gonna watch this. Do not disappoint me.
     
  17. Warimathas

    Warimathas

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    This is epic! Now if I only I could figure out where to use it... good job though.
     
  18. Goldendemon

    Goldendemon

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    Maaan your models are awesome :)
     
  19. Misha

    Misha

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    I still don't see you trying to explain how to fix that.. :/
     
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