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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sands of Time [v1.9]

Submitted by Maxwell
This bundle is marked as approved. It works and satisfies the submission rules.
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The war entered into Sanctuary of the Bronze Dragons,
aspects and keepers of the time. The thirst for power
over the past and the future has caused a violation of
peace of the Temple, once hidden from the eyes of mortals.
Fortunately for Bronze Dragons, ordinary mortals can't be too
long inside the Sanctuary. Time for them go too fast...


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Mortals cannot stay in the Bronze Sanctuary
for a long time. After the start of the battle,
each player receives a timer in 5 minutes,
after expiring of which they will die.



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When a player kills enemy creatures, he rolls back
his timer for a few seconds ago, turning off the time
of death. Also, every 4 minutes on special points of
the map spawns Runes of Time, which roll back
the player's timer for 2 minutes ago.


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In the center of the map stays the ancient guard
of the Sanctuary - the Timeless One. Defeat him
to gain additional experience and send him to
crush the enemy's base. While the Timeless One
is under control, he stops the timer of he's master.





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2 Expansion mines
• 2 Shops
• 2 Goblin Labs
• 2 Mana Founts
• 2 Tavern
• 2 Mercenary Camp
• 6 Green creep camps
• 12 Green orange camps
• 4 Green red camps


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Version 1.0

Added:
• Upload on Hiveworkshop
Version 1.1

Changed:
• Timer reduced to 5 minutes.
• Increased Basilisk's "Sleep" ability cooldown from 6 seconds to 20 seconds.
• Increased Timeless One's (Controled) "Shockwave" ability cooldown from 6 seconds to 15 seconds.
• Increased Timeless One's (Controled) "Cataclysm" ability cooldown from 15 seconds to 25 seconds.
Version 1.2

Added:
• If you play with computer you will be able to choose timer amount - 5 Minutes, 7.5 Minutes
or 10 Minutes.
Fixed:
• Timeless One (Contlroled) behaviour.
Version 1.3

Changed:
• Opponent timer hidden.
Fixed:
• Now game start correctly.
• Added some drop to units.
Version 1.4

Changed:
• Bronze Guardians HP increased to 1150.
• Sand Elementals HP reduced to 475.
Fixed:
• Blue Player now gets bonuses from Rune of Time.
Version 1.5

Changed:
• Read reaply to deepstrasz's review.
Version 1.6

Changed:
• Reworked fog.
Fixed:
• Music bug.
• Map description.
DRAGON ROAR UPDATE
Version 1.7

Added:
• Voice acting by @Elf_Lord for Nozdormu!
Changes:
• Revised phrases for Nozdormu
Version 1.8

Changes:
• Some music and voice acting changes.
Version 1.9

Changes:
• Bonus time from Runes reduces from 120 sec. to 60 sec.
Fixed:
• Centaur Outruner model bug.





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Z.Ky and he's Bloodwater Oasis!
I'm very grateful to Pinachet for Bronze Dragon model, skrab for
Scavenger Dragon, General Frank for Azure Dragon Judicator model,
eubz for Bronze Dragon Slave model, Sellenisko for Bronze Dragon Spawn model,

takakenji for Blue Dragonspawn General model, Kuhneghetz for Yellow Weredragon model,
minimage for Sand Elemental model, JetFangInferno for Naga Birth,
Crushing Wave Damage,
UDeathSmall and Charm Target models, Kirym for runicobject model, and Dimbasik for stones models!

• I'm very grateful to Elf_Lord for really good voice acting!
• All images and pictures in description drawn by Blizzard Entertainment!

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If you have interesting ideas, found any bug or
just want to support my projects - please contact me.
Previews
Contents

Sands of Time [v1.9] (Map)

Reviews
deepstrasz
Set to Approved. Changes made.
  1. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    Set to Approved.

    Changes made.
     
  2. Redhawk

    Redhawk

    Joined:
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    This is actually quite nice,the terrain is quite nice in my opinion,the music fits really well for a desert map even tho Nozdormu is annoying to kill sometimes.
     
  3. Maxwell

    Maxwell

    Icon Reviewer

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    Thank you a lot for such feedback.
    He is a Boss, maybe it's Ok for him to be a little bit overpowered? Please tell me what you think about that.
     
  4. Redhawk

    Redhawk

    Joined:
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    It's okay for him to be a little overpowered since he's a boss and I like that you did put him in there as he fits just perfectly but the only thing is that the player who defeats him gets him on his side,so if the enemy gets him and still has a good enough army to beat you then with his help their chances will be raised. (NOTE : If my english is bad and hard to understand,then sorry.)
     
  5. Maxwell

    Maxwell

    Icon Reviewer

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    I tried to make the boss capture hard enough that after the battle the player suffered sufficient losses, and couldn't rush the enemy.
    In theory, after capture, the player simply wins time for himself, as the timer freezes, and he has time to rebuild the army while the enemy defends his base.

    Oh man, you didn't notice that mine is also just awful, so don't worry :D
     
  6. Redhawk

    Redhawk

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    Yes,I figured that was your idea in the first place of making the capture idea but I'm just saying if there's just such a smart guy to come up with a strategy of not having high losses when fighting Nozdormu. If someone like that exists lol.
     
  7. Maxwell

    Maxwell

    Icon Reviewer

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    Maybe you just must be very carefull and attentive to grab the boss first :)
     
  8. Thing_I

    Thing_I

    Joined:
    Jan 8, 2010
    Messages:
    158
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    A little off topic, but have you tried to get this map in a video on Youtube? I'd love to see it in action, but I am utterly terrible at playing melee. Maybe someone like Wtii, if you like him. Or maybe just upload it yourself? :D
     
  9. Maxwell

    Maxwell

    Icon Reviewer

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    Link to conversation with Wtii.
    I want to, but:
    1.
    My English is too disgusting, so I can't voice the video.
    2. I haven't screen capture programs.
     
  10. BloodFuryLegion

    BloodFuryLegion

    Joined:
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    Loved it! Delicate, detailed, simple, refined map. A lot of replay value. 10/10
     
  11. Maxwell

    Maxwell

    Icon Reviewer

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    Thank you very much, I'm really pleased to hear it :)
    If you like it, maybe you should check my Hour of Twilingth, I think you will like it also.
     
  12. Excalibrs

    Excalibrs

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    It looks like a great map.
     
  13. Zephyrius2412

    Zephyrius2412

    Joined:
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    Cool altered melee, because original melee of Blizzard are wearisome.
     
  14. twojstaryjakcie

    twojstaryjakcie

    Joined:
    Feb 4, 2017
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    The game is very enjoyable to play, the aesthetics of the map are amazing and very climatic. New unit models made the map even more immersive with their interesting design and abilities. The idea of a timer is also a nice touch, though I feel like it doesn't matter too much unless you pick the 5 minute option. Maybe the time reward for killing creeps could be reduced a bit?

    As for Nozdormu, he actually feels a bit underpowered for a boss. I suppose there could be a difficulty setting created so that with greater difficulty Nozdormu deals more damage and uses more powerful skills (other than Shockwave, which feels like kind of a bummer, since all the other creeps use very nicely animated abilities and the most important unit in the game only has Shockwave?).

    There's a minor issue with the creep camp I noticed - Centaur Outrunner uses a different model which doesn't remind me of a Centaur at all. The model is very pretty, it's just the name you'd probably have to fix (Sand Kin, Time Dweller or something, I don't know).

    The visual part of the map is just perfect. The audio also puts you in the right mood, making the map very enjoyable to play and the sand blowing effect is amazing, I'll have to take a look at the map in World Editor to see how you did something so nice.

    The last suggestion may be to change one of the fountains to regenerate health. It's not like it's necessary, but I feel like it would make the game much more dynamic if the players didn't have to come back to their back so often.

    Summing up, very beautiful map with visible effort put into it. Plays nice, feels very immersive (apart from the Centaur), but I feel like the map could use some additional difficulty setting.