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Sanctuary of Champion v0.99

Submitted by Raging Ent
This bundle is marked as approved. It works and satisfies the submission rules.
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Version 0.99
Champions
Added a new Champion (Gravity Seer)

Added a new Champion (The Torrent)

Ancient Guardian
- Strength gain from 3 to 2.5
- Intelligence gain from 1 to 1.5
- Taunt replaced by Forest Sentry
Forest Sentry

Trun creates a Sentry tree that lasts for 10 seconds.
When a enemy unit passes it, it will turn into a Treant and attack the enemy unit for 5 seconds.
This Treant deals 25/50/75 normal damage.

Cooldown: 25
Manacost: 125

- Thorned Protection can now be cast on allies
- Thorned Protection armor from 4/8/12 to 4/6/8
- Thorned Protection damage from 90/180/270 to 80/160/240
- Nature's Blessing remade
Nature's Blessing

Trun's aura regenerates nearby allied units.
Replenishes 10/15/20 hitpoints and mana every 3 seconds to allied units in a 450 AOE.


Blood Priest
- Renew replaced by Blood Spike
Blood Spike

Tak'dul uses 10% of his hitpoints to heal a target allied unit for 100% of the hitpoints lost.
Enemy units close to the healed unit take 75/100/125% of the hitpoints used as damage.

Cooldown: 8
Manacost: 0


Dragon Whelp
- Agility base from 25 to 30
- Intelligence base from 25 to 20
- Blaze replaced by Breath of Flame
Breath of Flame

Pyre breathes a wave of fire, dealing 60/120/180 damage in a cone

Cooldown: 8
Manacost: 140

- Eternal Burning replaced by Dragon Spit
Dragon Spit

Pyre spits at a target enemy unit, slowing it's movement speed by 50% for 3/4/5 seconds.

Cooldown: 12
Manacost: 140

- Frightful Pressence replaced by Eternal Flame
Eternal Flame

Grants Pyre a 15/20/25% chance to reset his cooldowns upon casting Breath of Flame
Does not reset the cooldown of Magic Flames


Moon Maiden
- Prayer armor decrease from 25 to 10
- Prayer magic resistance decrease from 25% to 15%

Paladin
- Exorcism replaced by Guidance
Guidance

Blesses allied units in a target area, causing them to deal 40/80/120 bonus magic damage on their next attack.

Cooldown: 15
Manacost: 100


- Battle Shout replaced by Retribution
Retribution

Marks a target enemy Champion for 10 seconds. After 10 seconds, the Mark deals 1.5x the damage the marked Champion dealt back to it.

Cooldown: 100
Manacost: 180


Bugs
- Armored Fur tooltip now says the armor bonus is lost upon death.
- Fixed map description saying SoC was turn-based, not round-based.

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This map is Protected

Keywords:
Arena, Sanctuary, Fusion, Champions, Hero, Rounds
Contents

Sanctuary of Champion v0.99 (Map)

Reviews
Moderator
19:54, 7th Sep 2011 Vengeancekael: Status: Approved Update: Re-moderating with reviews: Orcnet's review: Sanctuary of Champions (v0.97b) Rating System: Rating[c]Number[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A...
  1. Raging Ent

    Raging Ent

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    I have to say 'thank you' for reviewing my project, it's hard to get anything started these days, but your comment lifted my spirit!

    Okay on to the actual review:
    1) The Altar's hp has been a discussion subject for some time and it will be adjusted properly before version 1.00 comes out, right now I'm just adding Champions and Items and making sure everything is bug free.

    2) Your tooltip error was noted and I will take care of it!

    3) Balancing champions at this stage is hard because, like you said, players are new. They see Troll Priest's shield and don't quite get what it does yet, actual gameplay and balance will form when more people play it on a regular base, any major imbalances are removed as soon as I find them though

    4) Players of the team that has a leaver will get "200+(Champion Level x 25)" gold to compensate, other than that they are doomed. Not a big fan of DotA's switch function since it usually ruins the game more than balances it. Just make sure you have no leavers!

    5) I am going to make a video and screenshots once I do hit version 1.00, I don't like advertising with media that can still be changed before version 1.00.
    For instance, I can make a video where a Champions uses War Stomp, then decide to replace War Stomp with Thunder Clap before version 1.00, causing the video to give a wrong impression

    Thanks for reviewing my project, and I surely hope you will keep on playing and enjoying it!
     
  2. Vengeancekael

    Vengeancekael

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    Review:

    Gameplay:

    The 4 game modes are really neat, nothing original, but what you've done with this map is combine 4 different game types into one, making it really fun and not repetitive.
    There are also 2 settings, casual and competitive allowing for more options.
    There's a nice variety of heroes, however their spells aren't really custom and not that flashy or anything, the Lightning Warlock only has one custom spell and purge has never been a cool and really good feeling spell.
    Originality-wise it really isn't anything special, but the map can still be fun.
    The different item shops are also a neat idea, you're not giving the player too many items to buy right at the start, so anyone knows what to buy at the start.

    Terrain:

    It looks like an arena, like it should, although the outside area is kinda random, maybe put a city around it with people watching you.
    You can't really judge the terrain well, but it does the job and is polished.

    Other:

    Would be nice if the hotkeys were bound to QWER.

    Overall:

    A really well executed arena map, very polished and a lot of fun to play, but originality-wise and terrain-wise not so special.

    Rating: 3/5
     
  3. Rufus

    Rufus

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    Wow this was one of the best ideas i have seen! Downloading it right now!
     
  4. Raging Ent

    Raging Ent

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    Just a question, is anyone waiting for a next release at all?
     
  5. Raging Ent

    Raging Ent

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    Gold, gold, gold!
    With some testing, and a huge break behind us, we concluded that gaining money in Sanctuary of Champions isn't the easiest of tasks, so we thought up some changes that will be added in our, delayed, version 1.00!

    Last Man Standing
    Dying is never a good feeling, being the last one on your team is even worse. Last Man Standing is a status gained by
    the last alive player on your team, and it makes all the kills you make worth 200% of the initial worth, and upon
    being killed your death will only be worth 50%. We hope that this new system will create a scene where the last player
    alive will struggle 'till death.

    Changes to First Blood!
    With the new Last Man Standing system, we decided to change the First Blood gold bonus from a solid amount to 150%
    of what the hero would be worth initially. This will lower the amount on the first rounds, but with the new system
    First Blood! will be possible every round.

    Furthermore, if you want to keep in touch with our development, we created a twitter account just for you! Find us at www.twitter.com/SoCDevTeam

    I hope you guys are as excited about the upcoming features as we are!
     
  6. Alain.Mark

    Alain.Mark

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    I really enjoy simple and fun maps like this. I like the terrain it's simple but aesthetically ok, unlike maps that boasts terrain so much, that terrain is the only important thing in it (therefore it becomes an overkill XD). This 5/5 for an epic simplicity, and oh i also like the hero synergy. :3

    edit: the terrain needs to be altered a little for additional juking chances
     
    Last edited: Apr 1, 2012