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If you guys make a defend map. do you guy make variables for every single abilities? like Skill HEAVY SLAP = HeavySlapCaster,HeavySlapTarget or it just Caster, Target,... ?
The correct programming approach is to use locals with names appropiate to their function. As JASS is useless junk though...
I recall that it was discovered that globals were faster than locals. This means that in theory it would be best if a precompiler were to automaticly replace local variables with "shared" or "static" globals where appropiate.
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