This map is an official entry of the following contest/s:
Team Contest - HIVE Member (Started Nov 6., 2017)
The Overmind is a wily creature of vast intellect. With his stingy poison clouds and almost ferrofluid flesh surrounding him, he is a duplicitous foe to contend with. Each strike of venom restores his energies, allowing him to cast in succession. Pray that you do not run into him, lest his wrath befall upon you (and during midnight, maybe his appetite).
Completely rewritten each spell.
No longer supports patches 1.30 and below.
Each spell now has its' configurable parameters separated from the core library.
No longer requires DamagePackage and DamageModify.
No longer uses SelectionCircle, TextTag, AllocationAndLinks.
Removed damage on transitioning from visible to invisible and vice versa.
No longer spawns a cloud where the spell was cast.
Sub-spell now incorporates both the reworked effects and the previous effect.
Sub-spell spawning spiders will no longer check for pathing.
Removed bonus health gain when casting sub-spell. It will not be added in future versions due to laziness.
SelectionCircle info removed.
Parasite effect removed.
Slightly improved terrain near the middle.
Modified certain animation keyframes.
Omnilights are now removed.
Stingers now visible upon death animation.
Added a description field.
Now unleashes the might of Darkfang through two new spells.
First spell made more readable.
Second spell's sub-spell reworked.
This instruction guide assumes that you already know how to import the models, textures and icons.
Copy the main triggers found in the Essential Libraries.
Copy the Overmind trigger.
Paste them in your map.
Remember to recreate the necessary raw-codes and models, textures, and icons.
There seems to be a bug with Overmind. After the illusion died, my Hero never returned and remained hidden.
Not sure if this is a spell pack or a single ability with sub-mechanics.
The submission description is lacking...