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Runes Of Healing

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Level 3
Joined
Nov 26, 2004
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23
I have 2 questions about these objects when created by a trigger...

Item - Create Rune of Healing at (Position of (Triggering unit))

First, when using a different model for one, such as a unit like a footman, how would I make it appear as though that unit were stunned (does not do its random standing animations, and has the cool spiral thingy on its head)?

Secondly, I would like to know how to make it act like a summoned unit (has the expiration timer on it).



EDIT: Nvm about the second part, I managed that, but still have no idea how to make it appear as a stunned unit.
 
Level 9
Joined
Jun 28, 2005
Messages
633
ok well for the stun thing do it via trigger (speciel effects) read more about it at www.thehelper.net using the attachment point overhead (i think its defutly anyway) and for the part about it not moving im not quite sure what trigger it is but reduce the movement speed on the unit to 0 use the trigger wait (how long you want it before it can move) then set its movement speed back to defult
 
Level 3
Joined
Nov 26, 2004
Messages
23
How would I manage to do either of those? Since it is still considered an item, does it even have a movement speed, or even a head to create an effect over?
 
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