Since no one was doing it I will say a few things... (idk how much I can correct for you but I will be honest)
-All the change I see is that you make change of middle camp creep to even worse (divine shield) but better of item drop which make sense since its the middle camp.
-One mistake here on the shop in the middle camp, you change from troll to bandit, there is one rule for shop that the creep should be sleep during night(unless you know what you are doing). The shadowmeld make them awake when you get near them.
-that granite golem mines to tavern I don't under stand why put tavern on the cliff, I see no point doing that here.
-The route that doesn't exist before make it better to travel around, but still too narrow widen it a bit more.
-I also see you change the middle ring player expo creep. Which sound great for a team game, but still terrible.
Now let talk about existing point of this map.
-absurd creep and terrible creep route due to everything skip from lv6 camp tp lv16 and keep gone up vertical. ++no good spot for AoW in this map (it is between it isn't worth, too far away or being too hard.)
-too many c4 drop for my taste. Some camp also didn't have a good item drop (too low)
-narrow path everywhere for a big team fight, narrow... too narrow! (But I myself also keep make a narrow map
)
-Fountain everywhere, My taste felt bitter.
-expo near the middle triangle aggro, this should be fixed by the update you did. (the mine aggro in the middle shouldn't happen imo) There are many way to fix this by trying moving creep behind the expo(if the middle didn't wake up also I didn't test if undead expo there will that lv7 creep wake up or not) or just put more tree down and make it even more narrow
-also critter, don't forget to put them on or near expo
++Anyway I suggest to better make a new map while bring these old map idea. Trust me making a new one is easier than fixing old map.
(PS. I did write this in the discord by also write it here.)
-All the change I see is that you make change of middle camp creep to even worse (divine shield) but better of item drop which make sense since its the middle camp.
-One mistake here on the shop in the middle camp, you change from troll to bandit, there is one rule for shop that the creep should be sleep during night(unless you know what you are doing). The shadowmeld make them awake when you get near them.
-that granite golem mines to tavern I don't under stand why put tavern on the cliff, I see no point doing that here.
-The route that doesn't exist before make it better to travel around, but still too narrow widen it a bit more.
-I also see you change the middle ring player expo creep. Which sound great for a team game, but still terrible.
Now let talk about existing point of this map.
-absurd creep and terrible creep route due to everything skip from lv6 camp tp lv16 and keep gone up vertical. ++no good spot for AoW in this map (it is between it isn't worth, too far away or being too hard.)
-too many c4 drop for my taste. Some camp also didn't have a good item drop (too low)
-narrow path everywhere for a big team fight, narrow... too narrow! (But I myself also keep make a narrow map
-Fountain everywhere, My taste felt bitter.
-expo near the middle triangle aggro, this should be fixed by the update you did. (the mine aggro in the middle shouldn't happen imo) There are many way to fix this by trying moving creep behind the expo(if the middle didn't wake up also I didn't test if undead expo there will that lv7 creep wake up or not) or just put more tree down and make it even more narrow
-also critter, don't forget to put them on or near expo
++Anyway I suggest to better make a new map while bring these old map idea. Trust me making a new one is easier than fixing old map.
(PS. I did write this in the discord by also write it here.)