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Round Table of Arkain

Discussion in 'The Legends of Arkain Series' started by Shar Dundred, Aug 11, 2014.

  1. Azalen999

    Azalen999

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    What exactly does that mean, defensive, offensive tower spam? No vagueness pls.

    Something else, is it possible to reroute the demon waves onto the other enemys bases by chopping the trees with catapults?? Chapter 4 Orc book.

    K nvm i passed it recently, only barely made it.
     
    Last edited: May 8, 2019
  2. Shar Dundred

    Shar Dundred

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    @Azalen999 Please do not double-post, use the edit button instead.
    Regarding your question, please read this post by @Kasrkin:
    Alternatively, read this post by @badest:
     
  3. Hardric62

    Hardric62

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    A question occured to me... While I know that eventual Third Books aren't coming in Warcraft 3 campaign format, but that spin-offs campaigns might be considered, I'm curious: From a gameplay perspective, what form would have taken the Human units of the Dominion if such thing had occured? Something striclty similar to Royal/Imperial units and spellcasters, or something with its own spin to it, like some of the Order of the Flame units? Opinion here people?
     
  4. Championfighter25

    Championfighter25

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    Judging from what was said in the ''Espionage'' short story, the humans under the Dominion's control are way too few. This leads me to believe that we will never seem them as their own real faction.
    Hypothetically, if they were made into one, I could see their faction as a combination between the gnolls and a few casters of the Dominion like Warlocks, Necrolytes, Shamans, etc.
     
  5. Shar Dundred

    Shar Dundred

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    The Dominion has not slaughtered as many Humans as you may think. ;)
     
  6. Hardric62

    Hardric62

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    That was pretty much my feelings after SOB's epilogue where Shieldbearers have happened (pretty much the canon one if the Timeline's mention of them is to be trusted), and the way the Salrian population is presented in general in said Epilogue, and one of the reasons which got me to ask that question. That and the fact there are enough trusted Humans in Salria to make a spy organisation out of them. It does make me wonder what other positions within the Dominion they could manage to reach.
     
  7. Azalen999

    Azalen999

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    Any tactic for finishing "The Southern Realm"second orc book.
     
  8. Paul Emirique Ibanez

    Paul Emirique Ibanez

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    slr, of course its defensive

    the dominion has a complete set of buffs for armor, attack rate, speed and attack increase.
     
    Last edited by a moderator: May 10, 2019
  9. Gauda

    Gauda

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    Interesting units: Shieldbearers (if you have unlocked them), headhunters, medecine men and some shamans.
    An quite op strategy in this map (if not changed) is to destroy enemy bases but let the castle survive. Then you can surround the castles with watchtowers and a small group of units (2 or 3) to prevent them from recovering. (Not too close to the castle because it shouldn't be destroyed during that process.

    When one base is taken out the others are also quite easy. Oh and you should start fast with that: I propose to start with the very eastern base of the Salrians
     
  10. Hardric62

    Hardric62

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    What I did in Normal was using a mix of Shieldbearers (6 are more than enough) with Warmechs, Headhunters, Witch Doctors and Shamans. I personnally had a frontline of 6 Shieldbearers and 6 Warmechs, with 3 Witch Doctors, 2 Shamans and 5 Headhunters. I really recommend the Mechas despite the Mechanical 'kink' making healing them harder and costlier, they've got more HP, Armor and damages than the HHs, and a very superior attack rate unless you take the risk of Berserking. Don't hesitate to pepper the field of battle with Healing Wards, and your forces just won't die, especially with Hero spells thrown around. Seriously, while some of the support units died during the battle, I only had one Shieldbearer die on the entire map, and that was against the Golden Guard base. I also recommend setting up heavy defensive positions on the wat to your econd gold mine, once the Hall there is built, the AI will only attack in that direction, so you can go more lightly with the western flank.

    Ideally, keep indeed the enemy Castels alive to delay the Golden Guard's activation, but even if one of these Castles is accidentally destroyed while you try to keep its Peasnats under control, your defense should buy you the time to move your forces to crush the two initial big waves each time while you finish up the two other Human factions. I then set up defenses on the way to the northern base to block future attacks (they'll only go west if you have a Great Hall in Blue's ex-base), recruited Demolishers and the likes to round up my forces to 100, then attacked... Okay, I might have kitted out part of the pre-placed garrisons in the defenses I set up to wipe them out to make my initial assault easier, but once inside, they were done, and reinforcing my limited losses while I was crushing their base was pretty easy. I then went on to go the quest with the Dwarves once all their production was dead.

    If anything, I consider that with the effective debuts of the Dominion army, and the access to healers other than a fountain and more heroes and spellcasters, this mission is actually way easier than Mission 4, 6, or even 3 (I freaking hate it when the Royal Army base of the South reroutes its attacks against Purple and kill him if I try to build too much defenses).
     
  11. badest

    badest

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    hit the blue townhall at instant with 4 heros,
    obtain 2 gold mine
    block the road with with towes
    rush 1 home instantly
    and defense one wave
    attack remaining two kingdom base with 100 food army
    use the blue base at bottom,tower spam
    lure golden guard to die 3-4 times
    final attack

    and remember the optional quest of robbing two dwarves town hall
    so that ch8 you have 4000 gold at hand for 3 basess
     
  12. Kasrkin

    Kasrkin

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    I pretty much stopped using towers so much for this book cause everything does a lot of damage. The most I've ever built would've been on the Red Day protecting one of my town halls from flier attacks.
     
  13. badest

    badest

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    your design on orcs unit is good ,many tank melee unit,
    but unfortunately the enemy is red fist and golden guard which is stronger than orcs warror(elites,merciless,conqueror knight),
    so the main disadvantages is without useful dps range unit and air force before ch9 for 8 food red dragon.
    (big airballon is the dumpest unit,the war mech cant attack the ground unit in air form,bird is too costy for 4 units and weak armor)
    and many spell casters,but without brilliant aura,no way to support so big mana consumption(ch13 can get a Archmage ring but too late)
     
  14. Gauda

    Gauda

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    What i like about the units is that there are many but unfortunately many are quite useless if it is a mission with a base since they are too weak or need too much food (i also wrote a bit about that in my feedbackk-post about the book)

    units how they are listed in my editor (only if buildable)
    Axethrower: ok but i prefer others
    Bloodhound: why should i use them?
    Elder: too much micromanagement
    Gladiator: seems too expensive and has nothing special
    Harpy: quite ok
    Huntress: i see no reason against an ai but to have fun
    Impaler: my favorite ranged ground unit (they are fast at the frontline)
    Magi: quite ok
    Marauder: i prefer impalers
    Maulers: i prefer shield-bearers
    Mystic: too much micromanagement
    Outrunner: no right to exist
    Overlord: good as buffer but keep him back
    Red Dragon: nothing special
    Big Red Dragon: op
    Sapper: i did not used or tested them
    Shieldbearer: best ground unit
    Shredder: i prefer workers without food costs
    Spiritcaller: not useful in my opinion
    Golem: they exist
    Tracker: ok if you have no other ranged units
    War Zeppelin: in some missions they are awesome but dragons replace them
    Windwitch: usually you have better units

    Assassin: gnolls are useless
    Batrider: ok to fill a flyer troop
    Brawler: no right to exist
    Grunt: no right to exist
    Heahunter: in my ranking after the impaler
    Necrolyte: in the first levels awesome (skeletons and counters paladins), later not
    Raider: they exist
    Shaman: good but pay attention to artillery
    Demolisher: is focused too hard
    Warden: maybe ok for the buff
    Warlock: too much micro management and there are better casters
    Warlord: ok to fill your army
    Warmech: not affected by healing wards and focused early
    Witch Doctor: best sorcerer (place one or two wards and move them back)
    Kodo Beast: i missed them in later levels because of their aura

    The problem with sorcerers is that they are focused by siege units when they see them. And then the siege units only focus on killing your sorcerers by ignoring EVERYTHING else witch makes many of them quite useless. You have to make them buff your units and then retreat at all costs. This is also the reason why i really like the witch doctors and often had no shamans or wardens.
    The problem with towers: they are often focused but they grant you also a good support. I always tried to have some towers. They are quite usefull (or necessary) in e.g. "A dish servers cold" or the moghtar level
     
  15. Azalen999

    Azalen999

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    Tactic for finishing the 8th chapter, second orc book?
     
  16. badest

    badest

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  17. lekxman22

    lekxman22

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    Shar any intresting stories in future????
     
  18. Shar Dundred

    Shar Dundred

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    I am currently too occupied with working on the factions & updating the undead heroes to
    write stories apart from the ones I am writing for the items added by the Undying Craft mechanic.
     
  19. badest

    badest

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    who did pass the hard mode ch4 without healthy fountain,ch6 choice with rath,ch14 without ally?
     
  20. Paul Emirique Ibanez

    Paul Emirique Ibanez

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    I haven't encountered the secret chapter. Do I need to change something in the choices or finish some side quests?