Ok so after I realized buildings aren't able to get rotated, and that if I try to make it unit and than rotate it, it just starts to dance when I am testing it's position and I can never determine did I rotated it well.
I am trying to make Gate rotate Vertical instead of default Horizontal, so I was thinking is there a trigger to make like "Unit of type Gate is selected to be built - rotate triggering unit horizontal" or something like that.
Or if you have any idea how to stop model from dancing and rotating by his will when I am testing his rotation angles please say to me....would be of great help.
I am trying to make Gate rotate Vertical instead of default Horizontal, so I was thinking is there a trigger to make like "Unit of type Gate is selected to be built - rotate triggering unit horizontal" or something like that.
Or if you have any idea how to stop model from dancing and rotating by his will when I am testing his rotation angles please say to me....would be of great help.