Hello All,
Personal Info:
-Me and a friend are interested map makers and would like to have help in its production.
-We first began mapping about a year and a half ago when trying to make a map similar to WotJ(War of the Jewels) and decided recently to abandon it for this new map.
-My friend personally has little skill in map making but is learning at a steady pace.
-I have spent considerably more time on Map Editor and Hive and is much more familiar with it.
-We are both 16-years-old and go to school, and We live in the western side of the U.S. in the states of Washington and Arizona.
-We generally work on the map in the time frame of 3:30pm to 10:00pm Mnt. Time (I personally can stay up longer on schooldays).
-We work through xfire so if you could download the program it would defiantly help. We would prefer people who have interests in a fantasy/medieval setting.
-Also, a need for a decent/good trigger editor(s) would be of significant use, along with a knowledgeable terrainer(s), and even a modder or two.
-Mainly experienced map makers would be preferred to increase map productivity.
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Map Storyline and Background:
-Basically the story is a small town of ancient heroes in a small, peaceful corner of the world feels a strange essence growing in their world. The usual calamites and strange occurrences in the wilderness as well, such as the peaceful elk suddenly becoming rabid, and attack passerby travelers. Also, shifts in the elements and weather in areas.
-So the Ancient heroes a select few of young warriors of sorts to travel about these places where the unnatural happenings are.
-These warriors each have their own special talents that some share with others, these talents are divided into classes, such as Samurai, Knight, Berserker, Crusader, ect (other class variety will be made once the map is underway).
-The game does have some realism, only 2 hand, 1 helm, 1 chest plate, 1 leggings, and 1 artifact(such as materias and items of elemental significance.
-The classes will be either bought, earn through training(random drops) and/or Boss slaying.
-The same of course goes with weapons of sorts.
-The map will have sever areas in which the players can go for individual training at start, but once they reach a later area, where final bosses are they must either be at highest level w/a powerful class, or in a group of decently leveled/powerful classes
Personal Info:
-Me and a friend are interested map makers and would like to have help in its production.
-We first began mapping about a year and a half ago when trying to make a map similar to WotJ(War of the Jewels) and decided recently to abandon it for this new map.
-My friend personally has little skill in map making but is learning at a steady pace.
-I have spent considerably more time on Map Editor and Hive and is much more familiar with it.
-We are both 16-years-old and go to school, and We live in the western side of the U.S. in the states of Washington and Arizona.
-We generally work on the map in the time frame of 3:30pm to 10:00pm Mnt. Time (I personally can stay up longer on schooldays).
-We work through xfire so if you could download the program it would defiantly help. We would prefer people who have interests in a fantasy/medieval setting.
-Also, a need for a decent/good trigger editor(s) would be of significant use, along with a knowledgeable terrainer(s), and even a modder or two.
-Mainly experienced map makers would be preferred to increase map productivity.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Map Storyline and Background:
-Basically the story is a small town of ancient heroes in a small, peaceful corner of the world feels a strange essence growing in their world. The usual calamites and strange occurrences in the wilderness as well, such as the peaceful elk suddenly becoming rabid, and attack passerby travelers. Also, shifts in the elements and weather in areas.
-So the Ancient heroes a select few of young warriors of sorts to travel about these places where the unnatural happenings are.
-These warriors each have their own special talents that some share with others, these talents are divided into classes, such as Samurai, Knight, Berserker, Crusader, ect (other class variety will be made once the map is underway).
-The game does have some realism, only 2 hand, 1 helm, 1 chest plate, 1 leggings, and 1 artifact(such as materias and items of elemental significance.
-The classes will be either bought, earn through training(random drops) and/or Boss slaying.
-The same of course goes with weapons of sorts.
-The map will have sever areas in which the players can go for individual training at start, but once they reach a later area, where final bosses are they must either be at highest level w/a powerful class, or in a group of decently leveled/powerful classes