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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Road to War

Submitted by PhantomTap
This bundle is marked as approved. It works and satisfies the submission rules.
Road to War is a Warcraft III custom map developed by PhantomTap.com.

Genre: Action RPG

Players: 1-4

Synopsis: Choose a Hero and customize their set of abilities. Face a random sequence of Boss controlled areas in cage match fashion. Defeat wave after wave of minions, level up, then take down each Boss as they come for you personally. Get in, rack up a major death toll, get your loot, and get out! Clear four Boss encounters before running out of lives to achieve victory.

http://www.youtube.com/watch?v=xVBJGySGeH8

http://www.youtube.com/watch?v=JYew64iZVA8

Features
Features:

-Customize the abilities of your Hero in-game! Choose a primary damage spell, support ability, and a passive utility skill to create a Hero that fits your preferred play style.

-Choose from 4 distinct difficulty settings (Easy, Normal, Hard, or Hardcore) and 2 alternate modes of play (battle your friends in PvP Mode or face a rapid chain of Bosses in Boss Rush Mode).

-Experience co-op gameplay that is balanced dynamically. Corresponding to the number of active players enemies receive an appropriately beneficial aura and additional units to keep the difficulty on par whether you're alone or supported by up to three friends.

-Overcome fierce and interactive Boss battles! Destroy enemy units with explosive barrels, avoid the repeating cannons of a battleship at sea, lead kamikaze units into their own comrades, take cover from devastating mana nukes, and much more!

-Arrive on the battlefield and make a pivotal choice about which side to take in the upcoming war: the mechanized Iron Legion or the magical Arcanis Imperium! With the support of either army turn the tide of battle and attempt to siege the enemy fortress to end the war forever!

-Every game is different! With random spawns, random drops, uniquely customizable Heroes, and different Boss sequences; no play-through is ever the same!


Credits
Deadpan (A.K.A. PhantomTap on this site) - Lead Designer, Terrain, Triggers, Spells, etc.

Blinky the Tiger - Shards of Winter, Twitch Bolts, Illuminate, Natural Order

Paladon - Knockback system

Egg - Undead Medivh skin/icon, Undead Shadow Hunter, and Undead Panda

Mock1 - Undead Blademaster skin/icon

Gar'nogal - Undead Garithos skin

Sheyd - Undead Shandris skin/icon

Crazyrussian - Ability icons for Bone Gambler, Hard Puncher, Heart Thief, Intensive Training, Rolling Thunder, Shards of Winter, Spark Pulse, Spew, and War Cry

Taco J - Primary tester

And special thanks to all our players and testers! Enjoy!


Changelog
4/11/10 (Version 2.0)

-Added difficulty settings (Easy, Medium, Hard, and Hardcore) which are chosen in-game prior to starting the first encounter. The higher the difficulty chosen the less effective Bottomless Healing Potions and Mana Nukes become. You will also begin with fewer lives on higher difficulty settings. The specifics are further explained in-game.

-Alongside the new difficulty settings are 2 new game modes: Boss Rush (a speedrun mode in which only Bosses are faced) and PvP (a short player vs player mode that sets Heroes at level 16 and pits them against one another in FFA arena-style combat).

-Added a new encounter, The Sanctuary, which is 1 of 3 possible second stages (selected at random).

-Added 2 new spells to Spell Shop #2: Illuminate and Natural Order.

-Removed Wish from Spell Shop #1.

-Added new level 6 abilities for the Wraith and Infected Pandaren: Torch Shot and Blitz.

-Decreased the stun duration and amount healed by the Harbinger's level 6: Darklight.

-Decreased the stun duration and damage dealt by the Devil Tamer's level 6: Dark Impact. However, the summoned unit's attacks now Cleave.

-Bone Gambler Fire Mages are no longer capable of damaging allies. Additionally, the fire left behind by their attacks, has a smaller radius and causes significantly higher damage.

-Bone Gambler Archers no longer have the Fever Pitch ability, but they attack much faster.

-Fever Pitch now causes the Hero to take 50% extra damage while active.

-Thunder Sweep, Wrath, Incinerate, and Ride the Lightning now receive bonus damage based on maximum mana.

-Limited the number of possible bounces that Incinerate and Ride the Lightning can achieve when striking Heroes.

-Burn the Dead, in addition to detonating nearby corpses, now summons an allied unit that slows enemies and explodes on death.

-Increased the chance for Coercion to activate when attacking enemy units and added a chance for it to deal extra damage when attacking enemy Heroes.

-Heart Thief awards 40% health and mana, instead of the regular values, when an enemy Hero is killed.

-Intensive Training now instantly awards attributes when an enemy Hero is killed.

-Increased the overall damage output of Firewall, Shards of Winter, War Cry, Whirlwind, Wrath, Pestilence, Quickfire, Spark Pulse, and Wind Armor.

-Decreased the overall damage output of Twitch Bolts, Surge, and Arcanist.

-Adjusted a number of spell cooldowns for the sake of balance across all game modes.

-Removed the walls surrounding the Summoning Beacons on the Battlefield and replaced the raised terrain formerly behind them with trees. Altogether this creates a wider combat space and allows for freer movement.

-Replaced the flying Iron Warbird units on the Battlefield with ground-based Iron Golems.

-Fixed an issue with overlapping Hero choices that could have potentially resulted in a player ending up without a Hero.

-Corrected Gate collision (so that attacking a Gate while appearing "inside" of it is no longer possible).

-Fire Wagons no longer explode on death.

-Increased the overall difficulty of the Final Boss encounters.

3/11/10

-Pulled Hailstone from Spell Shop #2.

-Removed Barb Skin from Spell Shop #3 to make room for some more interesting spells.

-New passive abilities: Arcanist, Cryo-Weapons, Profusion, and Wind Armor. Spell Shop #3 is now fully stocked.

-Intensive Training now adds +1 to your primary attribute for each player in the game, instead of a static +1.

-Fixed an issue where Heart Thief wouldn't proc off of certain spells.

-New level 6 ability for the Vanquisher: Sword Waltz (think D2 style Barbarian Whirlwind).

-Increased the cooldown on Shards of Winter by 4 seconds.

-Significantly increased the damage of Twitch Bolts and Wrath.

-Lowered the attack speed bonus of Fever Pitch from x3 to x2.

-Items now sell for 75% of their store value rather than 50%.

-The Pack Mule recall ability is now functioning properly.

-In order to reduce clutter and improve visibility, Battlefield units are now marginally smaller and have more subtle healing and attack animations.

-Lieutenant Deep (as well as Homunculi) now have slower more powerful regular attacks that cause knockback.

-The enemy Generals on the Battlefield encounter will now only surface when their respective Summoning Beacon AND Lieutenant are both dead. This prevents the possibility of facing an enemy General and their Lieutenant at the same time.

-Each General has had their life extended, their regular attack damage lowered, and been granted a new special ability.

-Each General's Armageddon ability now does double damage. When weakened they will occasionally follow it up by chain-casting slow on nearby players.

-Tired of wailing on those damn Stronghold Gates? Gates can now be damaged by spells in addition to regular attacks. Allied units will also assist with gate destruction when no other threats are present.

-Fire Wagon attacks no longer release exploding untargetable minions, but stationary fires instead.

-The Final Bosses now deal significantly less damage, but players will no longer receive periodic reinforcements from their chosen ally during the fights.

-Completely redesigned the Legion Highlord Boss fight. He now has 6 distinct special attacks: Flame Volley, Minions!, Fire Spawns, Heatwave, and Wall of Flame (as well as a knockback ability). The fight lasts longer and includes more frequent instances of resto runes as well.

-Getting stuck within the Legion Highlord's prisons is no longer possible.

-The Imperium Highlord Boss fight has also been significantly redesigned. His special attacks now include: Tree of Ice, Tree of Fire, Tree of Life, Tree of Death, Black Holes, and Earth Spirits.

-The Imperium Highlord's tree powers are no longer capable of firing after his death.

2/24/10

-Corrected the damage of Marrowstorm, which was temporarily exorbitant.

-Corrected a bug, which occasionally prevented the Beach encounter Boss from exiting his battleship.

-Whirlwind, Firewall, Shards of Winter, and several other spells will now accurately damage Taskmasters and Homunculi.

-Increased the health and spell resistance for Taskmasters in games of 3 and 4 players.

-Adjusted the gold formula, resulting in a large increase for gold accrued in multiplayer games.

-Fixed an issue that prevented the lower row of Factory furnaces from releasing their flames.

-Increased the radius of the General's devastating new spells.


2/23/10

-New spells: Marrowstorm, Shards of Winter, Twitch Bolts, and Wish.

-The spell formerly named 'Shards of Winter' has been renamed 'Hailstone'.

-Renamed 'Rolling Thunder' to 'Sweeping Thunder' and relocated it to Spell Shop #1.

-Renamed 'Skywrath' to 'Wrath' and switched it from targeting units to targeting a point. This ultimately makes the spell more versatile and easier to cast. Additionally, Wrath now has a chance to proc a 'double cast'.

-Removed Scatterwatt and Netherwave from the game. These were basic, less interesting spells, based off of Forked Lightning and Shockwave.

-Removed Corpse Explosion from Spell Shop #2 and reworked it into a passive ability called 'Burn the Dead' which is now selectable from Spell Shop #3.

-Added a new effect to Barb Skin. In addition to increased armor, and returning enemy melee damage, it also has a chance to repel attacking melee units with a knockback effect.

-Widened the Factory encounter area to allow for a little more room to breathe.

-Changed the golems that appeared in multiplayer games into more relevant units that vary based on the encounter location. These units are now called, 'Taskmasters'.

-Added a new devastating spell to each General in the Battlefield encounter. Be careful as you face them.

-Readjusted spawning durations and types of spawns in each Stronghold encounter, which are now more accurately based on the number of active players.

-Calibrated the life of Stronghold gates to be based upon the active number of players.

-Added a new devastating spell to the Iron Legion Highlord boss fight.

-Added a new enemy unit, the 'Fire Wagon' which creates lava spawns at the impact points of its attacks. The lava spawns are untargetable, briefly attack, then self-destruct. Avoid the spawns and destroy the Fire Wagons quickly to survive!

-All Shops in town have been reworked and restocked. New items are available at new prices and in new quantities.


2/10/10

-Fixed an issue that caused the Jungle encounter to spawn golems as allies rather than enemies in multiplayer games.

-Changed the labels on the Hero select screen to better reflect what individualizes each Hero.

-Spawns in the Iron Legion Highlord fight are now based on the number of active players.


2/7/10

-Added a new encounter, The Jungle, which is now 1 of 3 possible first stages (selected at random).

-Added a number of new ability icons, created by Crazyrussian.

-Skywrath no longer damages allies and now features additional spark animations.

-Renamed 'Force of Will' to 'War Cry' and fixed a bug which occasionally prevented War Cry from knocking enemies back as intended.

-Incinerate and Ride the Lightning will now bounce to targets previously hit if no others are available.

-Scaled back the total number of units on the Battlefield encounter and scaled up their life and damage to reduce potential lag when running RTW on less capable computers.

-Fixed a bug which prevented one of the final Boss doors from opening in certain instances.

-Made a number of changes to the Imperium final Boss to increase the difficulty of the fight more accurately based on how many players are left in the game.


2/4/10

-Returned Pestilence to its original non-targetable form.

-Increased the damage of Hailstone, Spew, and Whirlwind.

-Added missing Hero icons for death and pause screens.

-Lengthened each of the two possible final Boss battles.


2/1/10

-Added a map preview image, a new loading screen, and skins for each selectable Hero.

-Corrected a problem with Infected Pandaren and Devil Tamer spell casting animations.

-Further improved allied AI in each of the 2 possible Stronghold encounters.


1/30/2010

-Improved allied AI.

-Corrected timer durations.

-Fixed a problem with an optional final Boss ability.


[​IMG]

Check out the official Road to War page here.

Keywords:
RPG, Action RPG, Road to War, RTW, Phantom Tap, PhantomTap.com, Wc3, Custom Map, Boss
Contents

Road to War (Map)

Reviews
Moderator
17:56, 1st Feb 2010 ap0calypse: Approved
  1. dead-man-walking

    dead-man-walking

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    Damn you DeadPan! :) That's really quick for an update.
     
  2. PhantomTap

    PhantomTap

    Joined:
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    Apologies. That first update was pushed a day early it seems. :gg:
     
  3. CyberDuelX16

    CyberDuelX16

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  4. Zenerik

    Zenerik

    Joined:
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    Another great and potential map! Simple yet fun and challenging to play, I've beaten the hell out of the last Draenei boss ( one with 4 trees ) last night with only me and my friend; we are going to play this map again tomorrow.

    At the first attempt, we chose the orc/draenei side at the stage where there are 2 forces fight each other, then ended up with a FATAL ERROR when we are attacking the summoning beacon; that was before Lieutenant Deep appear. The second times, we chose the mechanical side and survived until the last stage, though we were downed to our last life, we've beaten the game with two people.

    I must say that this map is very enjoyable, although it might get chaotic sometimes ( you know, when there are loads of unit and every single one of them is casting spells, if they have one ). A 5/5, but still a little easy I guess.
     
  5. dead-man-walking

    dead-man-walking

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    Choosing the Orc's side will make 3rd Stage Easier. While choosing the Draenei's side will make the Final Encounter MUCH MUCH EASIER. Well, it's all about picking the right skills, and not being a DotArd.
     
  6. EMPerror

    EMPerror

    Joined:
    Feb 27, 2008
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    ok, tested it alone and later with 2 friends. The map is similar to what i wanted to do once, but it's great. really like it, and not much more needs to be said.
     
  7. slake

    slake

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    This ROCKS!!!

    The last update was huge, more spells, items and even a new Boss who rocks.
    I played the new version with a friend and we won with one live left. :D
     
    Last edited: Apr 10, 2010
  8. PhantomTap

    PhantomTap

    Joined:
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    Thanks everyone! Glad to hear people are enjoying the latest version.

    I added a gameplay video to the main page, however it is best viewed directly on youtube and in HD (if your connection and display can handle it). Here's a link: Road to War - Graveyard Encounter.
     
    Last edited: Feb 27, 2010
  9. sinder583

    sinder583

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    never saw this recall for the pack mule,

    also he could never come with me to even help pick up the items,

    seems to be a waste of 50 gold for it...
     
  10. PhantomTap

    PhantomTap

    Joined:
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    Thanks for bringing that to my attention. Will be fixed in the next update.
     
  11. slake

    slake

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    The map is finished, need some tweeks and will be forgotten like all the other great maps...that's very sad. Atleast you are developing a new maybe even better one.
     
  12. PhantomTap

    PhantomTap

    Joined:
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    Finished? I'll continue adding to and supporting the map as long as people are interested. Next update will be a big one!
     
  13. slake

    slake

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    Lolz, how will you ceep adding stuff when there's no more place, I can't wait for the big update.
     
  14. Lopaki

    Lopaki

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    bug

    Found a somehow disturbing bug when you play with noobs:

    When you pick a hero that someone already picked (which somehow works when you have selected the hero already or something like taht)

    the one that picked the hero get'S nothing and the one that picked it after has a hero -> add repick or something like that
     
  15. slake

    slake

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    I already suggested to make a repick command but he doesn't want to do that for a strange reason.
     
  16. PhantomTap

    PhantomTap

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    I'll look into it.

    EDIT: The next update will feature several adjustable difficulty settings (Easy, Medium, Hard, and Hardcore) as well as 2 new game modes (Boss Rush Mode, and PvP Mode). Working out the bugs presently.
     
    Last edited: Mar 21, 2010
  17. Tomsta

    Tomsta

    Joined:
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    My friends clicked on the same hero and one didn't get one and couldn't play, could you fix that in some way?

    Edit: Wait somebody already found sorry
     
    Last edited: Apr 9, 2010
  18. slake

    slake

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    Please don't make an easy mode, that would spoil everything.
     
  19. PhantomTap

    PhantomTap

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    Version 2.0 was just released, and that issue has been fixed.
     
  20. KuWe

    KuWe

    Joined:
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    2.0 is sweet