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[Campaign] Road to Damnation

Discussion in 'Map Development' started by HungaryMaster (Magyar), Jun 26, 2018.

  1. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    Hm. But the problem was that at the last cinematic (mission six) you skipped it and the problem was that I didn't write the correct category name in the game cache storeing (I dont know if it tells you anything).
    I've fixed it, so it must be working.
    It works for me.
     
  2. LISBOAH

    LISBOAH

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    To me it doesn't. He doesn't appear in neither cinematic nor mission.
    His doppleganger, the one that appears during the final cinematic, however does appear.

    Before you ask, my version is 1.30.4.
     
  3. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    Oh, chapter Six! I thought mission seven accidentally. The same problem happened with it. A few minutes and I can do it. I will lower the timer of the missions for testing.
     
  4. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    Have you seen that I replaced the file? :oops:
     
  5. Thunder1

    Thunder1

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    i replayed it from the frist mission ...
     
  6. LISBOAH

    LISBOAH

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    I have.

    Chapter Six

    '...that you can merge...'
    '...I can make it with my brothers...'
    'Are you and your so-called brothers renegades...'
    '...not what the Kirin Tor think of us...'
    'This doesn't affect us...'
    '...launch an attack...'

    Main Quest '...by the orcs and the only way... orcs' attacks...reinforce the walls...'

    I find it weird that in Chapter Four we have to wait 45 minutes, but on this we have to wait only 30.



    Chapter Seven

    '...wasn't completely succesful...'
    '...would really appreciate...'
    Hint: '...interact with the environment...'
    Main Quest '...some of the orcs...'
    During the talk with Hugen, Kel'Thuzad says 'modera" instead of 'Modera'

    -What is the purpose of the circle next to an orc encapment? I putted Kel'Thuzad there but nothing happened.
    -When I approach the white rune near the huge log blocking the path, it doesn't say anything. I gather everything around and then the axe destroys the log.
    -In order to create the spell that allows us to teleport to the other side of the rocks, we need three items, meaning that we have to discard three items permanently since we can't go back. This is a shame.
    -I can't find the telescope. May you tell me where is it?
    -What is the purpose of the rusted key that is on a small island guarded by a Sea Elemental?
    -There is a small space, which is similar to ruins, in the southeast that don't have anything in there. Why?
    -Warlocks are not known for taking control of elementals. Most of the orc warlocks back then actually believe that shamanism is for weaklings. You could say that it is a corrupted shaman attempting to subdue an elemental.

    Why is this chapter called 'Whispers of Temptation' when there are no dialogue nor actions that imply such. Kel'Thuzad reached a dwarven base, beat a warlock/shaman and got visions of an elemental telling that the orcs are attempting to go to Alterac. Kel'Thuzad's desire to know more about necromancy hasn't been increased after this mission.
     
  7. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    Grammar problems fixed.
    The circle of power shows where the goblin land mines are located next to the place where kel'thuzad is standing.
    I will make the teleportation spell ingredients "runes like" so you dont have to free up inventory slots. (But only the spell)
    Hehe, did you take a look at the peasant's inventory? :)
    The key opens the waterlogged footlocker, which holds a... find it out ;)
    Just for decoration, I'll place there something maybe in the future.
    For the warlock part, the warlock is 'binding' the elemental to his will, this means that he literally corrupts his 'mind'.
    I named it 'The Shadows of Sooth'.

    By the way, do you think it is the time for Kel'Thuzad to finally "take a trip" to Northrend. I'm very excited how I could work on that part :)
     
  8. LISBOAH

    LISBOAH

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    Will look.

    No, not yet.

    In this mission, Kel'thuzad was still a relatively nice guy and even acted friendly towards other people. For him to become the secluded, cynical and outcast he was on 'The Road to Damnation' story from one mission to another seems weird.

    Kel'Thuzad's journey to Northrend was due to several things:
    • His unsatiable thirst for knowledge
    • The fact that the Kirin Tor was too close-minded and saw him as a heretic simply for realizing that they need to get stronger
    • Despair after seeing the power of the warlocks and necromancers and just out outclassed the mages are
    The only moment till now that has pushed him into a 'darker' path was his encounter during the attack on Dalaran, when he saw undead and how the orcs entered and left Dalaran basically without any opposition.

    Kel'Thuzad needs more reasons. He has to see with his own eyes the full extent of the power necromancy holds, he has to lose trust on the Kirin Tor (the whole episode with Araj would have been a great opportunity to make him see just how narrow-minded the mages of Dalaran truly are) and the Council has to start seeing him as an outcast for his more 'open-minded' ideas.
     
  9. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    The next interlude is based on Kel'Thuzad house where he shows his first invention he found out to make the bodies unantrophyable (undecomposeable).
    Then I'm planning on a full mission with Kel'Thuzad where he is abducted by the renegade wizards and he they teach him about the true knownledge he never thought about. There (ín a mountain of hillsbrad) he must speak with other renegade wizards, collect and combine items, see visions.
     
  10. LISBOAH

    LISBOAH

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    Sounds good.

    If you were to change Kel'Thuzad's last talk with Araj so that they would depart in friendly terms, maybe Kel'Thuzad would go with these renegade wizards on his own free will.

    And at the end of the mission, Kel'Thuzad sees the mages of the Kirin Tor arrest the renegade wizards. Best case scenario, Kel'Thuzad escapes before the arresting and watches from afar. Worst case scenario, Kel'Thuzad is caught socializing with the renegades and gets reprimanded but doesn't suffer punishment since he is a member of the Council and for his help in dealing with the orcs, though the trust he once held by the other mages is no longer as high as it used to be.

    I would go for the second option.

    @HungaryMaster (Magyar) I reviewed the new Interlude. I found no grammar mistake.
    My only question is this. Kel'Thuzad said that Andromath helped him translate the books of the necrolytes. Was Andromath aware of what these books contained, or did he simply taught Kel'Thuzad to read orcish?
     
    Last edited: Mar 16, 2019
  11. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    I decided to move the place where the renegades located to Silverpine Forest, this is only a fraction of the map, Silverlode Mine.

    Silverpine.png
     
  12. LISBOAH

    LISBOAH

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    Looks very good.
     
  13. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    Hey! I know I haven't written anything for like a month, but I'm intrested, the original music would be a better choice in the background in every map or should I keep the recent ones I used so far?
     
  14. LISBOAH

    LISBOAH

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    No problem.

    I ike the ones you have been using, though in some missions you may find out that the original background music more adequate. You choice.
     
  15. Wardota2 Gamer

    Wardota2 Gamer

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    Have you updated the screenshots?
     
  16. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    No. I haven't got enough time these days.
     
  17. LISBOAH

    LISBOAH

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    Fine by me. Take all the time you need :)
     
  18. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    I have been working on the New nap recently (creating new craftings, making some models look like ghosts, working on the fast traveling system etc.). I just need some time tó think of what should I change in order to make the map more interactive. I have placed a few objects which you can use to continue your progression over the map. And created another epic item related to collecting and combining items. (Your items are going tó be lost in the next nap but you can get them back later on.
     
  19. Wardota2 Gamer

    Wardota2 Gamer

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    Oh okay Good Luck with this project my dude!
     
  20. HungaryMaster (Magyar)

    HungaryMaster (Magyar)

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    Hey!

    So, I've been playing vanilla wow on a private server, and I got really good ideas tó continue the wandering in Silverpine Forest. Just need time tó create it :p