Risk Reforged is a large-scale RTS map based on the RISK board game. It features 20+ unit types, 59 countries and tens of different gameplay/diplomacy modes.
Created from scratch, inspired by the original Risk Devolution map. Includes many new things, such as restart system and name modes!
UPDATE 2021.02.03 OPEN SOURCE RISK VERSION
Download Risk Reforged 3.0 file (this is the open source version) Available below this post.
Hello! I'm officially releasing the latest, unprotected version of Risk Reforged 3.0. Enjoy. Feel free to modify and create endless fun version of this map! Be sure to credit me tho.
The system has a lot of things, including spawns of units, possibility to define spawn unit types etc! Country incomes and region income as well!
It has a non-working ranking system, just delete it. Otherwise it's the same as 2.8i.
I'm also including a non-finished world risk terrain (with Africa and USA). Feel free to use it as well.
Triggers might be a bit complex, but I added a small info on how to add new countries and units.
Delete the triggers for ranking systems, as it is not working anyway.
It should be relatively easy to replace the terrain with another and edit all cities in triggers.
Start in a random country and conquer the adjacent ones to gain more income.
Use your diplomacy skills to create short term alliances, betray your allies, use other players as your pawns.
Fight and dominate the whole Europe.
Features / Mechanics
Gain the gold income for owning the whole country. Income is equal to the number of cities, i.e. 4 income for owning Iceland (4 cities).
Conquer as many neutral countries as possible after start. Start in countries with 2 or 3 cities to quickly claim then.
Try to not get in early wars with other players to not lose.
Every city has its defender staying on circle, often a rifleman. Kill him to conquer the city.
Try to attack the defender outside the tower range, to lose the least units possible or none at all.
However, if there are allied units near the defender, they will keep becoming new defenders. Kill every one.
Own the whole regions to gain bonuses, i.e. +2 income for owning British Isles (England, Wales, Scotland, Ireland).
The more enemy units you kill, the more gold you gain. The bounty means 1/4 of the unit value, by default.
Don't lose more units than needed, to not give an advantage to your enemy.
Every turn riflemens are spawned for the conquered countries, at the campfire spots.
The number of spawned units is equal to the formula: X+1/2
, where X
is the number of the country cities.
Use spawns before training new units. They're free and spawn every turn. New units cost gold.
Ranked / League support
Play FFA games with default settings and upload replays on our discord (#ranked-submit) to get your game ranked and update your statistics. The map supports wc3stats: Warcraft III Stats
Learn more about settings/mechanics:
Classic - Play the classic risk game, conquer the required % of the map to win (65%).
Timed - Gain as much income as you can, during set amount of turns.
Capitals - Rush to choose your capital during the first turn and try to protect it later. You die if you lose your capital city. Eliminate the other players to win.
Russia Mode - Every player starts with 1 city in Russia. Conquer the whole Russia to win. +Sapper unit.
FFA - the most popular mode - everyone vs everyone. Create short-term alliances, break them, backstab your allies, win the game. Preteaming forbidden.
Lobby Teams - fight with teams preset in lobby.
Teams of 2/3/4/6 - randomize teams ingame.
Free Diplomacy - use -ally and -war commands to create and break alliances (-accept to accept the offers).
Free Diplomacy (1 ally) - Free Diplomacy, but you can have only one ally for the whole match.
Show - shows real player names (handy for 1v1 and team games)
FFA games should have hidden player names, that's why there are multiple name modes to choose from:
Colors - Warcraft III colors. Red, Blue...
Historic names - Julius Caesar, Hammurabi...
Medieval names - Randomized prefix+title, i.e. Grand Emperor, Greedy Prince, Cruel Queen...
Mythology names - King Arthur, Ragnar Lothbrock...
Players choose the name mode by voting at the beginning.
Other modes, extending the gameplay
Turn time - 75 / 60 / 45 / 30 / 1(scaled income) seconds
Turn time to add per turn - 0 / 0.5 / 1.0 / -0.5 / -1.0
Fog - Enabled, Disabled, Night Fog, Partial Fog
Turns to lose (if a player has no country for a long time, he loses) - 1 / 3 / 7 / 15 / Disabled
Spawns limit - 3 / 5 / 10 / 15 / Spawns Disabled
Multiboard - Standard / Standard+Gold / Minimal
Ships - All / Weak Ships
Trees - Enabled / Disabled (???)
Bounty - 1/2 1/3 1/4 1/5 Disabled
Fill Cities - automatically enabled for FFA games with more than 9 players. Assigns almost all cities on the map, without leaving neutral ones. If disabled, assigns only 15/less cities, depending on the number of players.
Rounds to win - used mainly for quick 1v1 and team games. Grants points to winners of the round. The game ends after reaching chosen points by one of the players. 1 / 2 / 3 / 4
Secret mode - Different every version. (1.53 - alternative russia income) (1.54 - growing trees).
Changing most of the settings makes the game unranked.
To quickly activate a set of modes:
- Promode - Fog enabled, Show names, Lobby teams
- Promode (to 2) - Fog enabled, Show names, Lobby teams, 2 points to win
- Promode (to 3) - Fog enabled, Show names, Lobby teams, 3 points to win
- Promode (to 4) - Fog enabled, Show names, Lobby teams, 4 points to win
- Secret mode - Activates the secret mode
- Reset modes - Brings all settings back to their default values
If there are more than 6 players, they can vote to reject host settings and start with the default ones.
Toggle the observer spell ingame, if you want to only observe the game.
|-cam <x>||set camera height|
-g <player> <amount>
|send gold to the allied player|
|mute the chosen dead player|
|offer an alliance to someone|
|declare a war on your team|
|change the name of your team, i.e. for RolePlay|
|use the command and click the country's campfire spell to change the country name|
|clears the screen from info messages|
|vote to restart the game, 50% of players need to vote|
|initiate a draw vote|
|(host only) load the settings code, check F9 for info|
For commands with a name parameter, only the first letters of the player name are needed.
Discord league help (bots):
Saran (with the help of Daddel)
Big thanks to Arker and Loujine for help with map design.
Original Europe Terrain:
Saran, civec, Daddel, 2nerla
Arker, Loujine, Col.Ellis, kektus, 131n[Lcr], 2nerla, Nod, BelArk, Spirit, Spiritos, Lumio, itzDivinity, taryn, Daddel, civec
Risk Devolution by Priwin and psycomarauder [Link]
Progress bars library: Ammorth
GameTime library: edo494
BTNEconomics by NFWar
BTNRecipe by kola
BTNFist by inhuman89
BTNINV_Misc_Coin_02 by Blizzard Entertainment
Loading screen art: Mingonos
Balloon model: Kitabatake
City claim sfx: nGy
Colored terrain tiles&trees: Saran
Sorry if I forgot about someone and feel free to PM me if that's the case.
Risk Standalone Project:Join the Risk Ultimate Discord Server!
New countries, especially useful for games with 14+ people
Gameplay balance (statistics, new units)
New modes (i.e. for custom names)