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Risk Reforged 2.5a

Submitted by Saran
This bundle is marked as approved. It works and satisfies the submission rules.
Risk Reforged
Risk Reforged is a large-scale RTS map based on the RISK board game. It features 20+ unit types, 59 countries and tens of different gameplay/diplomacy modes.
Created from scratch, inspired by the original Risk Devolution map. Includes many new things, such as restart system and name modes!

Start in a random country and conquer the adjacent ones to gain more income.
Use your diplomacy skills to create short term alliances, betray your allies, use other players as your pawns.
Fight and dominate the whole Europe.

Features / Mechanics

Income
Gain the gold income for owning the whole country. Income is equal to the number of cities, i.e. 4 income for owning Iceland (4 cities).
Conquer as many neutral countries as possible after start. Start in countries with 2 or 3 cities to quickly claim then.
Try to not get in early wars with other players to not lose.

City Defenders
Every city has its defender staying on circle, often a rifleman. Kill him to conquer the city.
Try to attack the defender outside the tower range, to lose the least units possible or none at all.
However, if there are allied units near the defender, they will keep becoming new defenders. Kill every one.

Regional Bonuses
Own the whole regions to gain bonuses, i.e. +2 income for owning British Isles (England, Wales, Scotland, Ireland).

Bounty
The more enemy units you kill, the more gold you gain. The bounty means 1/4 of the unit value, by default.
Don't lose more units than needed, to not give an advantage to your enemy.

Country Spawns
Every turn riflemens are spawned for the conquered countries, at the campfire spots.
The number of spawned units is equal to the formula: X+1/2, where X is the number of the country cities.
Use spawns before training new units. They're free and spawn every turn. New units cost gold.

Ranked / League support
Play FFA games with default settings and upload replays on our discord (#ranked-submit) to get your game ranked and update your statistics. The map supports wc3stats: Warcraft III Stats


Learn more about settings/mechanics:
  • Gamemodes
    Classic - Play the classic risk game, conquer the required % of the map to win (65%).
    Timed - Gain as much income as you can, during set amount of turns.
    Capitals - Rush to choose your capital during the first turn and try to protect it later. You die if you lose your capital city. Eliminate the other players to win.
    Russia Mode - Every player starts with 1 city in Russia. Conquer the whole Russia to win. +Sapper unit.
  • Alliance modes
    FFA
    - the most popular mode - everyone vs everyone. Create short-term alliances, break them, backstab your allies, win the game. Preteaming forbidden.
    Lobby Teams - fight with teams preset in lobby.
    Teams of 2/3/4/6 - randomize teams ingame.
    Free Diplomacy - use -ally and -war commands to create and break alliances (-accept to accept the offers).
    Free Diplomacy (1 ally) - Free Diplomacy, but you can have only one ally for the whole match.
  • Name Modes
    Show
    - shows real player names (handy for 1v1 and team games)
    FFA games should have hidden player names, that's why there are multiple name modes to choose from:
    Colors - Warcraft III colors. Red, Blue...
    Historic names - Julius Caesar, Hammurabi...
    Medieval names - Randomized prefix+title, i.e. Grand Emperor, Greedy Prince, Cruel Queen...
    Mythology names - King Arthur, Ragnar Lothbrock...
    Players choose the name mode by voting at the beginning.
  • Other modes, extending the gameplay
    Turn time - 75 / 60 / 45 / 30 / 1(scaled income) seconds
    Turn time to add per turn - 0 / 0.5 / 1.0 / -0.5 / -1.0
    Fog - Enabled, Disabled, Night Fog, Partial Fog
    Turns to lose (if a player has no country for a long time, he loses) - 1 / 3 / 7 / 15 / Disabled
    Spawns limit - 3 / 5 / 10 / 15 / Spawns Disabled
    Multiboard - Standard / Standard+Gold / Minimal
    Ships - All / Weak Ships
    Trees - Enabled / Disabled (???)
    Bounty - 1/2 1/3 1/4 1/5 Disabled
    Fill Cities - automatically enabled for FFA games with more than 9 players. Assigns almost all cities on the map, without leaving neutral ones. If disabled, assigns only 15/less cities, depending on the number of players.
    Rounds to win - used mainly for quick 1v1 and team games. Grants points to winners of the round. The game ends after reaching chosen points by one of the players. 1 / 2 / 3 / 4
    Secret mode - Different every version. (1.53 - alternative russia income) (1.54 - growing trees).
    Changing most of the settings makes the game unranked.
  • Host items
    To quickly activate a set of modes:
    - Promode - Fog enabled, Show names, Lobby teams
    - Promode (to 2) - Fog enabled, Show names, Lobby teams, 2 points to win
    - Promode (to 3) - Fog enabled, Show names, Lobby teams, 3 points to win
    - Promode (to 4) - Fog enabled, Show names, Lobby teams, 4 points to win
    - Secret mode - Activates the secret mode
    - Reset modes - Brings all settings back to their default values
  • Voting system
    If there are more than 6 players, they can vote to reject host settings and start with the default ones.
  • Observers
    Toggle the observer spell ingame, if you want to only observe the game.

Map Informations:
  • -cam <x> set camera height
    -c <country> move camera
    -g <player> <amount> send gold to the allied player
    -stfu <player> mute the chosen dead player
    -ally <player> offer an alliance to someone
    -war <player> declare a war on your team
    -team <name> change the name of your team, i.e. for RolePlay
    -change <name> use the command and click the country's campfire spell to change the country name
    -clear clears the screen from info messages
    -restart vote to restart the game, 50% of players need to vote
    -draw initiate a draw vote
    -load <settings> (host only) load the settings code, check F9 for info
    For commands with a name parameter, only the first letters of the player name are needed.
  • [​IMG]
    [​IMG]
    [​IMG]
  • FFA

    Team games
  • Latest version:
    V2.5 - 12.02.2020

    - Added easy start dialog for hosts, they can choose between few different game modes to start the game instantly
    - Fixed gold bug happening in team games, giving to players lots of gold
    - Fixed spawn unit names, not showing the amount of spawned/limited units correctly
    - Fixed ranked games text displaying wrong text
    - More help messages for ally commands
    - Fixed updating minimap in the partial fog mode? (to be confirmed)
    - Tiny fixes&improvements


    <more in full changelogs>

    Full changelog:
    <coming soon>

  • Credits
    Creator: Saran
    Discord league help (bots): Verbosix, Pinzu

    Scripts: Saran (with the help of Daddel)
    Big thanks to Arker and Loujine for help with map design.
    Original Europe Terrain: goble-r1sk
    Terrain Edits: Saran, civec, Daddel, 2nerla
    Map Testers: Arker, Loujine, Col.Ellis, kektus, 131n[Lcr], 2nerla, Nod, BelArk, Spirit, Spiritos, Lumio, itzDivinity, taryn, Daddel, civec

    Inspired by: Risk Devolution by Priwin and psycomarauder [Link]

    Libraries:
    Progress bars library: Ammorth
    GameTime library: edo494

    Custom Icons:
    BTNEconomics by NFWar
    BTNRecipe by kola
    BTNFist by inhuman89
    BTNINV_Misc_Coin_02 by Blizzard Entertainment

    Other:
    Loading screen art: Mingonos
    Balloon model: Kitabatake
    City claim sfx: nGy
    Colored terrain tiles&trees: Saran

    Sorry if I forgot about someone and feel free to PM me if that's the case.


Planned Features
New countries, especially useful for games with 14+ people
Gameplay balance (statistics, new units)
New modes (i.e. for custom names)

Risk Online Chat
[Link Click]

Enjoy!
Previews
Contents

Risk Reforged 2.5a bySaran (Map)

Reviews
deepstrasz
For diversity and spicing the game they would surely be welcome. Warcraft III and StarCraft are balanced games, maybe not 100% but being as they are makes the games much better. Itțs important to note that people editing original works should show...
  1. eubz

    eubz

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    Why am I seeing sooooo many beta here. Please.
     
  2. Saran

    Saran

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    Hello! It's already out of beta in fact (has been tested for the last year by thousands of players, people are hosting the map daily on bnet.
    Just forgot to remove the Beta tag, will do in the new version.
     
  3. Ulfsire

    Ulfsire

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    A well-tested, remade classic. Has been present on bnet for a while. Even though I kind of suck at the micro, the map itself offers really fun opportunities for diplomacy and emergent storytelling. Definitely deserves approval. 5 stars.
     
  4. deepstrasz

    deepstrasz

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    Funny how mostly everyone who is shoved the rule about betas in their faces denies in one way or another their stuff is beta.
     
  5. eubz

    eubz

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    Then, update the map and remove the beta word at its end, please.
     
  6. Saran

    Saran

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    The new version has been released.
    New countries, units, commands and more!
    Check the changelog for informations.
     
  7. Arker

    Arker

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    Watched this map evolve from Revolution to Devolution to Reforged; love it and so glad Saran is here to keep up the legacy.
     
  8. JFAMAP

    JFAMAP

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    Deserves approval!
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Some icons are green squares on F10/game pause. The one for Host Options, League Info and Turn Time. Use the button manager linked below to create disabled versions if you have none. Learn about icons
      Button Manager v1.8.2
      BLP Lab v0.5.0
      Complete Icon Tutorial - All About Icons
      How to Make an Icon
    2. Turn Time should have an active icon. You can make it look that way with the button manager linked above.
    3. Hero models (those that have glow) for units is a bad idea as the bodies remain on the ground for a long time.
    4. Nice idea with the simplistic terrain and doodad colours but unfortunately they don't blend well with the units and buildings which don't follow the same trend.
    5. Army General and Army Major have the same spell. Be original. If possible don't recycle Warcraft III material. Spells | HIVE Even Marine Major and General have that spell. Also, Bloodlust and Frenzy on the same unit? You could have even added Unholy Frenzy then.
    6. Everyone has the same troops. It might be risk but it's nothing new or original.
    7. Ships are like the same thing but a better version of each other.
    I think you should be more creative, differentiate unit roles more, maybe create factions for each country.

    Your map is basically the same thing as: Risk Modern Warfare Final
    On further search and credits reading, it's kind of a rip of: Risk Devolution Reborn 2.9

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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    Last edited: Oct 2, 2019
  10. Saran

    Saran

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    1/2. Changed the icons,
    3/4. That is how it should be.
    5. Changed spells in 2.1, added Slam and Pulverize (There's no need to create custom spells if we can use the existing ones)
    6. This is the most balanced way. LOTR Risk is unabalanced with different units in each city. For a fair play, everyone needs to have the same units.
    7. Yes, they are, it's the most balanced way right now. In future versions I might add a few different versions of ships.
    This isn't a rip, the terrain has been created ~15 years ago by goble-r1sk, units were known before and used by many mapmakers.

    The map has been created from scratch, because Risk Devolution was bugged and players wanted a new version.
    One of the risk clans searched for a mapmaker to create a new risk map and I agreed.

    My version includes new units (Artillery/Flamethrower, around 15 new countries, gameplay modes and new features (restarting rounds ingame, players wanted that for years!).

    I have added a whole bunch of additions polishing the map (ie. better spawns, many types of hidden names for players (Medieval/Mythology/Historical/Color names), special effects when conquering countries, better camera (now you can set the distance up to 8000 without the map turning black, not only 4000 as in Devolution, which gives a better overview). The Devo map was quite stiff to play, at least for me.
    Finally, it's a 24-player version!

    Thank you for your post, I hope the new update is good enough to get approved! ;)



    V2.1 - 06.11.2019:
    - Added spawn options (campfires)
    - Added one Siberia city (1 -> 2)
    - Changed unit names to more player-friendly, i.e. Army Privatee -> Rifleman
    - Reintroduced Flamethrower unit
    - Nerfed Flamethrower
    - Changed hotkeys for ships & their icon position
    - The vote at the beginning is more visible now
    - Disabled Russia areas for 1v1 games
    - New secret mode, which enables the `-g` command for FFA (transfering gold to others)
    - (Army General) Replaced Unholy Frenzy with Slam (AoE damage spell)
    - (Marine General) Replaced Frenzy with Pulverize (Passive AoE damage)
    - (Artillery) Attack type: Explosive -> Piercing (it's slightly more powerful now, due to its weak defenses)
    - Tiny terrain modification in northern Russia, to make life easier for pirates
    - Updated league winners CoRnZeE & smokechronic

    - (FIX) Bugged icons
    - (FIX) Russian Brawl mode works for all Russia countries now

    Updated download.
     
    Last edited: Nov 6, 2019
  11. deepstrasz

    deepstrasz

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    For diversity and spicing the game they would surely be welcome.
    Warcraft III and StarCraft are balanced games, maybe not 100% but being as they are makes the games much better.

    Itțs important to note that people editing original works should show more so that they'd come close to the original author's work.

    By the way, why does the Priest and Spell Breaker units have the same projectile? Similarly, the mortar team, steam tank and meat wagon?

    Anyways, it's OK, I guess,
    Approved.

    (previous comments: Risk Reforged 2.1)
     
  12. JFAMAP

    JFAMAP

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    Finally your map approved my friend. Glad to see that.
     
  13. Saran

    Saran

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    Updated. 2.2a, main changes:
    - Unit lag removed almost completely - especially for games with small number of players - ie. 13, 14, 15, 16 or less
    - Added spells for transport ships "Load All Units" and "Unload All Units", that help manage ships
    - Added Crimea (2 cities)
    - Divided Siberia into three countries, 1/2/1 cities
    Read more in changelog.
     
  14. Saran

    Saran

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    Update to 2.4c, supports SD Reforged

    V2.4 / V2.4a - 27.01.2020
    - Added new Alternative Income mode (to prevent camping). Available in the "Other modes" tab in three variations: 5/12/20. Special information spells appear in the barracks upon activation. Read it to learn more about the mode. Thanks for idea, Loujine!
    - Added new secret mode (try it out!)
    - There are unit kill statistics for units that cost 4 gold or more now (check unit names).
    - Added "Transfer gold" mode into other modes tab
    - Added "Ship Modes" mode (normal/weak ships/only b ships) (I'm open for mode ideas)
    - Players who lost are able to click units now
    - Removed -draw command, since it was causing toxic behaviour
    - Marine Major removed Roar, added Frenzy
    - Added ???????!
    - Optimized&fixed things
     
  15. feito

    feito

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    is the bug removed where when a teammate quits the income of the one left skyrockets massively?
     
  16. Saran

    Saran

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    @feito I am going to release a fix version in a few hours
     
  17. Saran

    Saran

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    New version released

    **V2.5a - 12.02.2020**
    - Added easy start dialog for hosts, they can choose between few different game modes to start the game instantly
    - Fixed gold bug happening in team games, giving to players lots of gold
    - Fixed spawn unit names, not showing the amount of spawned/limited units correctly
    - Fixed ranked games text displaying wrong text
    - More help messages for ally commands
    - Fixed updating minimap in the partial fog mode? (to be confirmed)
    - Tiny fixes&improvements


    @feito should be fixed!
     
  18. feito

    feito

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    thanks we'll play it later! saw you in lobby