Rise of the Mok'nathal V1.02

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
just an imaginative campaign of warcraft about the mok'nathal by creator yaassoor
still underprogress needs cinematics
it is with minimal triggering and still there is 8chapters and two cinematics and an epilogue
a lot of resources have been used for nearly all races can be used even who are still working on new campaigns i have the models from hive and i want to thank every who i used thier models and icons an d all other resources have been used



Im very open to criticism, as it helps me improve upon this campain.
If you have any, or encounter any bugs, then please share it
credit list
Contents

Rise of the Mok'nathal V1.02 (Campaign)

Reviews
deepstrasz
The Prologue loading screen has no text/info. After the map loads, the Beastmaster's hero icon can be seen just before the cinematic mode starts. The ogre and Rexxar aren't even facing one another when speaking. After the intro, the camera does not...
Level 3
Joined
May 19, 2023
Messages
5
i think you should you put screenshots and credit list and i will try your campaign as soon as possible
for the credits should i add the names of the model and creators cause if that am doomed i just don't remember so it will take a bit of time
or just the people who created and contributed in maps story triggers and cinemtics cause that will easily be me
 

deepstrasz

Map Reviewer
Level 66
Joined
Jun 4, 2009
Messages
18,176
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Rise of the Mok'nathal V1.02
You can also upload your map here to generate a list: Asset scanner

Also...
Please use the yellow Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.

Please improve the description as in the guides below.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 3
Joined
May 19, 2023
Messages
5
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Rise of the Mok'nathal V1.02
You can also upload your map here to generate a list: Asset scanner

Also...
Please use the yellow Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.

Please improve the description as in the guides below.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
okay is that one fine
 
Level 5
Joined
May 14, 2016
Messages
51
bruh... concept is fine, everything else is so bad you shouldn't have released it in this state

New account and your first post is "this is bad, don't release it". This seems a pretty easy way to demotivate ambitious players who want to enter the custom campaign scene and who are looking for outside criticism to help.

Yassoor, I understand that your english capabilities are limited. But grammar and punctuality helps improve the quality of the campaign and helps us understanding the story you are trying to tell. If you have someone who is willing to help you with writing dialogues, then absolutely you should go for it. Using google translator isn't a bad option either, even if it's not completely accurate sometimes. It is better than trying to use your limited knowledge which most of the time doesn't go well at all. A professional and well written dialogue between the characters often gives the campaign a completely different look.


I recommend learning some knowledge from Turnro, he has good custom campaigns that are on par with official ones and it has tutorials for multiple subjects related to campaign creation.
 

mym

mym

Level 4
Joined
Jul 29, 2023
Messages
11
New account and your first post is "this is bad, don't release it". This seems a pretty easy way to demotivate ambitious players who want to enter the custom campaign scene and who are looking for outside criticism to help.

Yassoor, I understand that your english capabilities are limited. But grammar and punctuality helps improve the quality of the campaign and helps us understanding the story you are trying to tell. If you have someone who is willing to help you with writing dialogues, then absolutely you should go for it. Using google translator isn't a bad option either, even if it's not completely accurate sometimes. It is better than trying to use your limited knowledge which most of the time doesn't go well at all. A professional and well written dialogue between the characters often gives the campaign a completely different look.


I recommend learning some knowledge from Turnro, he has good custom campaigns that are on par with official ones and it has tutorials for multiple subjects related to campaign creation.
I am not here to hold anyone's hand.
  • Gameplay is unbalanced, as an only example cheaper units that cost less food and come out faster are way stronger than more expensive units.
  • Language
  • Progress of the story makes no sense, you have no idea how you arrived in the next level why are you there what happened ????
  • All the triggers are a mess, levels don't finish, text on screen makes no sense to what is actually happening yada yada

As I said, concept is a + the rest are a -
 
Level 1
Joined
Aug 1, 2023
Messages
1
I like the ogre faction and the concept of the first map, but there are still a lot of things that need to be corrected for this to be actually fun to play.

Most important issues in my opinion:

FIRST: The balance of the levels are a mess, the first map is super easy, you just need to span units and attack. The second map was almost impossible because of constant waves of never ending enemies that didn't let me leave my base. I was only able to win using a bug in the level where the enemy units got stuck in a bridge while I destroyed their numerous bases.

SECOND: The story, I couldn't understand what was the story really, all I know is that it happened after the rexxar campaing in warcraft 3.

Other issues:

FIRST: The triggers are not working, I had to manualy enter all missions and some of them would not finish no matter what I did.


SECOND: The dialogs. They just felt really weird, I don't know how to describe them.

There are other problems in general, like the upgrades that didn't work and buildings that cost nothing, but they are not that important.

I hope this review helps, english is not my first language and this is my first review so it may be lacking.

Played in 1.31
 
Level 6
Joined
Oct 6, 2021
Messages
88
Hey man, your campaign is actually already interesting, moreover there are various kinds of races in it too but you haven't finished the campaign just yet you released it to this site, you should finish this campaign first, learn how to make triggers, ai, etc... if In terms of the map, you're pretty good, but when we played without any clear missions and stories, we immediately went into battle without any cinematics and so on... I hope you find a mentor first to finish your campaign. I'm sure it will be wonderful for us to play if your campaign is finished in it

-Warm regards :)
 

deepstrasz

Map Reviewer
Level 66
Joined
Jun 4, 2009
Messages
18,176
  1. The Prologue loading screen has no text/info. After the map loads, the Beastmaster's hero icon can be seen just before the cinematic mode starts.
  2. The ogre and Rexxar aren't even facing one another when speaking.
  3. After the intro, the camera does not properly reset to gameplay mode.
  4. Rexxar has a spell called Dark Portal whose description mentions Archimonde. This spell summons troops indefinitely.
  5. No quest log or information what to do. I guess, the Prologue was supposed to be just cinematic but there was no victory message and/or second mission start.
  6. The second map's loading screen has no description either. I presume none have.
  7. The info about what to do appears on the screen during the cinematic intro.
  8. Rexxar is selected during the scene.
  9. The scene finishes with the screen showing a fog of war part of the map rather than where Rexxar and the ogre are.
  10. You can have two Mishas.
  11. Rexxar reaches max level 3 right from the start and the experience is huge for some reason: 7778077.
  12. The Jungle Beasts quest is given two times.
  13. Ogre Workers apparently build Draenei buildings and upgrade (e.g. fortress) buildings.
  14. One of the ogres has the Huntress' description and another the Shaman's. Another has the Rifleman's, even the icon, some other the Footman's and two have the same Stonemaul's description. Also, the Catapult is called Draenei Demolisher. The worker is called Peon.
  15. Learn about writing proper descriptions/tooltips:
  16. Tooltip Tutorial
  17. Weapon and Armour upgrades mention orc units. Pillage, the same. Probably most upgrades do.
  18. No items for your inventory.
  19. The enemy AI attacks neutral hostile units.
  20. No incentive to kill neutral hostiles aside gold bounty.
  21. In map 3, attack waves seem to leave no respite.
  22. The chapter doesn't end after all bases and enemies are destroyed.
  23. Appreciate the Zeppelin troops landing although making them invulnerable is kind of meh (actually only those belonging to the enemy are invulnerable). However, ship waves would have been really nice to see for a change.
A very unpolished and unfinished nonsensical story campaign where the main plot is Rexxar allying with the ogres to hunt wild beasts that somehow developed societies and tribal if not fortress organizations, which only gets better when the twist becomes ogres vs ogres.
While the concept is nice, right now, there's much to polish and improve from gameplay quality of life to proper interaction between characters as well as a understandable story.

Simple.
 
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