Rise of the Destroyer v1.0.3 [Act One]

This bundle is marked as approved. It works and satisfies the submission rules.
Hello everyone! Long time no see.
It is with pleasure to present you my newest custom campaign: Rise of the Destroyer. Go check it out now. I am looking forward for your feedback. The story is based on World of Warcraft novels which are set during the Cataclysm.
I have managed to fix pretty much all the game breaking bugs, though there may be still some left. if you find any, please point them out.

How to install properly?

- Make sure you have Patch 1.29 or newer! https://www.hiveworkshop.com/threads/wc3-download-archive-1-00-1-31-1-beta-demo.326836/
- (Optional) Download CataclysmOp.mpq cinematic and move it into your Warcraft III\Movies folder.
- (Optional) Download Music folder and move it into your Warcraft 3 root folder.
- (Optional) Allow Local Files in the Registry Editor. https://www.hiveworkshop.com/threads/local-files.330849/
- Download RotD v1.0.w3n and move it into your Documents\Warcraft III\Campaigns folder.
- Launch Warcraft 3 --> Single Player --> Custom Campaigns --> Rise of the Destroyer --> Play.

I hope you will like this campaign and don't hestitate to post feedback. Check out my walkthrough on my youtube channel:
Get in contact with me on Discord: https://discord.com/invite/8mVQy9QGdu

Known Issues : - Aggra's totems may spawn behind walls or trees.
- Movies don't work on patch 1.30/1.31.

Change Log


1.0 - 25/05/2022
  • Released
1.0.1 - 01/06/2022
  • Fixed chapter five game cache.
  • Goblin units have new soundset.
  • Sassy Hardwrench has a new soundset.
  • Fixed Thrall's cage in chapter four.
  • Fixed searing totem base damage scaling.
  • Disabled paladin xp gain in chapter four.
  • Reduced Mo'arg's damage and HP in Chapter 2.
  • Replaced Maidan of Pain with Vile Temptress in Chapter 2.
  • Optional quests rewards are now dropped near the quest giver rather than given directly to Thrall (Chpt 2)
1.0.2 - 20/06/2022
  • Minor bug fixes.
  • Fixed stash cache.
  • Removed goblin mines in chapter 6.
1.0.3 - 17/08/2022
  • Thrall has a new model.
  • Thrall is now a strength based hero.
  • Renamed Thrall's Thunder Clap ability to Primal Strike and added a remove buff bonus.
  • Replaced Thrall's Snowfury ultimate with Thunderstorm.
  • Renamed Aggra's Soul Burn ability to Flame Shock.

Credits :

- Warseeker.
Contents

Rise of the Destroyer v1.0.3 (Campaign)

Reviews
deepstrasz
The enemy seems to prioritize on attacking Thrall rather than the wolf. Abilities are normal Warcraft III ones. Thrall's are quite underwhelming, a mix of Rexxar and Muradin, mostly the latter though. Eitrigg is just a Blademaster but he's called...
Level 3
Joined
Nov 12, 2019
Messages
9
Small issue/bug I found, etrigg keeps spawning on this spot or in that illusion's spot, and he would be stuck there. I presume it's because of the troll headhunter and the trees around the stone. This forced me to immediately lose the new ally/hero I just got from this same area of the map lol. Please fix, I suggest moving the stone a little far back or just moving that troll. (Ended up killing the troll then etrigg to get him out)
1653536802290.png
 
Level 25
Joined
Feb 18, 2014
Messages
3,470
Can I play the campaign without downloading the music and mpq file?
Yes, but you won't be able to hear music during cutscenes.
Hello! Is this campaign the sequel of the dawn of the twilight hammer campaign?
No, this is a remake of the old campaign.
Small issue/bug I found, etrigg keeps spawning on this spot or in that illusion's spot, and he would be stuck there. I presume it's because of the troll headhunter and the trees around the stone. This forced me to immediately lose the new ally/hero I just got from this same area of the map lol. Please fix, I suggest moving the stone a little far back or just moving that troll. (Ended up killing the troll then etrigg to get him out)
View attachment 400184
Noted.
 
Level 23
Joined
Mar 28, 2015
Messages
2,534
I will begin my review

Chapter One:
-While not truly needed, you could add a description of Snowsong. Also, Thrall's summoning ability doesn't state that he has Resistant Skin.
-The Search and Rescue quest says that the prisoners we have to free are orcs, however there are orcs and trolls.
-Since we can't get the Pillage upgrade, there's no need for its icon to appear
-The Snowsong we can summon from the Level 2 ability doesn't have Bash, it has Critical Strike
"... before it start causing trouble..." --> "... before it starts causing trouble..."
-The Elemental Revenant quest has a green icon

Chapter Two
-I noticed a grammar problem in the Warden Bullrok's line while asking us for help: "... how can we you..."
-Pity that Aggra doesn't receive rewards during the optional quests
Ending cinematic: "Have you ever gone a vision..." --> "Have you ever got a vision..."
 
Level 25
Joined
Feb 18, 2014
Messages
3,470
Update: v1.0.1
  • Fixed chapter five game cache.
  • Goblin units have new soundset.
  • Sassy Hardwrench has a new soundset.
  • Fixed Thrall's cage in chapter four.
  • Fixed searing totem base damage scaling.
  • Disabled paladin xp gain in chapter four.
  • Reduced Mo'arg's damage and HP in Chapter 2.
  • Replaced Maidan of Pain with Vile Temptress in Chapter 2.
  • Optional quests rewards are now dropped near the quest giver rather than given directly to Thrall (Chpt 2)
  • Minor bug fixes
 
Level 7
Joined
Apr 10, 2022
Messages
31
I like this campaign and I can't wait to play it when it is finished.
Just some things:
-There is a bug in chapter one when Eitrigg gets stuck in the monolith located in the orcish base.
-In the mission to protect the goblin base, I think some workers can repair the defense towers, and have a few more units to defend the base as well.
-When you play the dungeon mission to save Thrall, the items you had from the previous mission dissapear.

So far, is a good jewel that will shine in the future just like the Forsaken campaign you made and I loved it. Keep going, Warseeker.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,862
  1. The enemy seems to prioritize on attacking Thrall rather than the wolf.
  2. Abilities are normal Warcraft III ones. Thrall's are quite underwhelming, a mix of Rexxar and Muradin, mostly the latter though. Eitrigg is just a Blademaster but he's called Warrior and we don't get to choose his abilities from the start. Vol'jin=Rokhan/Shadow Hunter. Garosh is also a Warrior but his abilities=Cairne's.
  3. Elemental Revenant quest's icon is a green square.
  4. Snowsong wasn't moved to the attacked Orgrimmar after the secret meeting.
  5. Some transmissions run too fast.
  6. Should make quest items into runes/variable so that they won't occupy inventory space.
  7. The Glyph of Purification remains, can it be used later on? Same with the Family Locket.
  8. Sucks that you tease players with stuff that could have been but isn't in the campaign yet (unavailable "instance" in this version). Could have just added the stuff in an update rather than have dummy material lying around.
  9. Gladiator Thrall's Storm Bolt isn't on Q but on T hotkey.
  10. Can't beat all arena contenders as there's no healing. You have to resort to respawning which is lame. Actually, the golem kills you two times.
  11. Control Elemental's hotkey is T as the Feral Spirit's. Spells in this chapter are not QWERT anymore besides Thunder Clap.
  12. Some of the centaurs attacking Cairne's party are going back from whence they came to their caves, both Khans actually and some smaller ones.
  13. Level 2 Searing Totem says it gives 0-0 damage.
  14. Not sure how the orc and goblin reached the other island after their boss got the ship for himself. I guess, they used a rowboat?
  15. Thrall has his armour back now, in the prison?
  16. Something invisible attacks Aggra during the scene where they rescue Thrall.
  17. Three heroes based on intelligence is pretty gameplay diversity killing.
  18. Apparently they also locked the wolf with him.
  19. Chapter 6 could have been designed as a race against the greedy goblin to get the caches. Instead, you have to kill a dozen Snowsongs to avoid the mines. That if you don't care about immersion and just use the hero respawn system continuously.
  20. Rockets destroyed trees two chapters ago but not in this one, hence the counter-intuitiveness using them in that chapter for that specific thing.
  21. Linearity could be done nicely; trees suddenly falling after a quest completion is immersion breaking.
  22. There are two burning caches near the Trade Prince; if you destroy them, you get the Big G quest message each time.
It's a more story driven campaign than anything else, the gameplay being classic non-melee and repetitive.
To make matters worse, it's not even finished. You might want to mention that so no one else would be fooled.
But it's quite enough to be

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 5
Joined
Jun 22, 2020
Messages
25
About "Resurrection Stones"

This isn't the first map I've played with the Resurrection Stones, it just happened to 'fill the pitcher' with water. Excluding a single Creator of such campaigns to all others, I want to say the following:

- the charm of the game is lost when you can be reborn to infinity INSTANTLY. There is no challenge for you because you are immortal. Play the last two campaigns of Resyak (High Death: The Scourge of Kalimdor and The Legend of Mikokoro) and see a possible solution.

- what I could suggest is to have a delay in the rebirth of the character with a minimum of 5 minutes. So at least I would feel encouraged not to walk around the map like a tank crushing everything in its path, but I would be more careful and make more effort to keep the character from dying as infrequently as possible.

- a limit on the number of rebirths can be set

- maybe at some level in the game these things will not be appropriate to apply but it would be great to minimize this as much as possible

ABOUT THIS map: It's a good idea to store items in the stones, but why are there no items on the next level and the stone is empty?
Played on v.1.30 unfinished - I like the terrain, the story but I miss the challenge in the way of the hero.

Ou - Ou -Ou Warseeker - Gold. For what purpose do I accumulate gold coins when I kill an enemy? I saw nowhere a store or a way to use them. But these are "white kahari" :)
 
Last edited:
Level 4
Joined
Oct 12, 2020
Messages
41
played till 5th misson these are the changes i want

1 there are some rock chunks near the end which should break instantly if even one dies not need asap but a good qol change in the future

2 remove the granite golem magic immunity to make the fight against it more interesting and not just a drag and maybe even nerf it a bit because the fight was just thrall reviving and then dying over and over and i had to do nothing

3 in third mission centaur ai keeps running back to cave when you fight them and as they come from two sides i didn't notice that and then they had stacked up and it was a nightmare

overall a very fun campaign and a good way to experince my sec fav wow expansion

and i will be waiting for it to get completed so i can give my 5 star :goblin_yeah:




EDIT - finished it today and another thing i want is maybe items dropping from those staches for the player or maybe put some items of the prison mission in the last? because i felt like there was a lack of good items and suddenly all the items appeared in that mission and a gem of true sight so that mines just don't feel like a annoying thing you can't do something about
 
Last edited:
Level 25
Joined
Feb 18, 2014
Messages
3,470
The enemy seems to prioritize on attacking Thrall rather than the wolf.
I know. I think that's because he is an intellect based hero.
Eitrigg is just a Blademaster but he's called Warrior and we don't get to choose his abilities from the start. Vol'jin=Rokhan/Shadow Hunter. Garosh is also a Warrior but his abilities=Cairne's.
They are minor characters that don't play anymore role later in the game.
Should make quest items into runes/variable so that they won't occupy inventory space.
Which quest items are you talking about?
The Glyph of Purification remains, can it be used later on? Same with the Family Locket.
No.
Sucks that you tease players with stuff that could have been but isn't in the campaign yet (unavailable "instance" in this version). Could have just added the stuff in an update rather than have dummy material lying around.
I'm still thinking whether it's necessary to add those instances or not.

Thanks for the approval!

Hey its a great campaign, but anychance you will made campaign base on Warlord of Draenor
Unlikely.
It's a good idea to store items in the stones, but why are there no items on the next level and the stone is empty?
The items don't transfer to the next level?
Gold. For what purpose do I accumulate gold coins when I kill an enemy?
I will add shops later on.
 
Level 1
Joined
Jun 26, 2022
Messages
1
some characters are not seen, Jaina, elementals and Thrall sometimes, in mission 3 I can't select the earth elemental with the spell and I can't advance. this happened to me in other campaigns, is there a solution?
1656182826673.png
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,862
some characters are not seen, Jaina, elementals and Thrall sometimes, in mission 3 I can't select the earth elemental with the spell and I can't advance. this happened to me in other campaigns, is there a solution?
Just play on the recommended version. Read what it is at the bottom of the map thread description.
I played it on 1.30.4 and it worked perfectly.
 
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