1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  5. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  8. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Rise of the Blood Elves v3.0

Submitted by tomoraider
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]


[​IMG]
1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


[​IMG]
In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


[​IMG]
- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


[​IMG]
A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.
Sorrowfall


[​IMG]

[​IMG] Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
[​IMG] Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
[​IMG] Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
[​IMG] Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
[​IMG] Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
[​IMG] Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
[​IMG] Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
[​IMG] Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
[​IMG] Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.


[​IMG]

Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]


Trailer
Video


Models Credits Skins Credits Icons Credits Miscellaneous credits
Credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
Credits
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
Credits
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Credits
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit


Changelog
Changelog

v2.0 December 7th 2013
- Released.

v2.0.1
- Fixed a bug in chapter nine that let the
first quest finish immediately.

v2.0.2
- Interludes The Forsaken and Tempest Keep should now play
with no problem.

v2.0.3
- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

v2.0.4
- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

v2.1
- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

v2.2
- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

v3.0 February 15th 2017
Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

v3.0.1 February 16th 2017
- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

v3.0.2 February 18th 2017
- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

v3.0.3 February 20th 2017
- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

v3.0.4 April 8th 2017
- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

v3.0.5 July 5th 2017
- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.


Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
Moderator
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
  1. Verb8im

    Verb8im

    Joined:
    Mar 29, 2015
    Messages:
    400
    Resources:
    0
    Resources:
    0
    Yeah, I know. I actually edited the Blizzard missions to have more heroes from lore in the campaigns, and in the Blood Elf campaign, I added in Aewynne, to keep continuity with ROTBE. So I personally like to think of Aewynne as the Ranger General of Kael's forces. Now Halduran can be the Ranger General of Lorthemar's forces still in Quel'Thalas, or something like that.

    Maybe in chapter 6, where you have all 5 heroes, they can send Aewynne or Halduran on a scouting mission so you don't have 6 playable heroes in that mission, then at the end of the mission, they come back, so you have them for the holdout. Then that would mean you have 4 heroes for that mission rather than 3, but I don't think one extra hero will make that mission particularly easier.
     
  2. Yuefang

    Yuefang

    Joined:
    Apr 14, 2011
    Messages:
    440
    Resources:
    0
    Resources:
    0
    Oohh, that update seems to be really interesting, though I love Aewynne and Alessandra being major caracthers and don't want both of them to dissappear/get less story.
    Idk who's Halduran tbh but I've always loved the way you introduce new caracthers with every update even if they have a major or minor role.
    I've been following your work and were the first ones I've played and discovered the existence of custom campaigns so I have a little more love for them as other ones; map revamps aren't bad at all, but as Relith said you could keep both current and future versions as you did with CotF.
     
  3. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,591
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    About Aewynne you could just make her a ranger captain loyal to kael'thas and kill her off. Anyway I'm excited with this.
     
  4. hardstuck_diamond

    hardstuck_diamond

    Joined:
    Mar 22, 2019
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Uh, this was one magnificent piece of art. Thanks a lot for making it <3
     
  5. tomoraider

    tomoraider

    Joined:
    Nov 5, 2010
    Messages:
    1,299
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I've thought about something similar. We'll see!

    Halduron is the actual ranger-general in Warcraft canon, but yeah, I'll definitely have the older versions uploaded as well if I do this.

    Thanks, glad you liked it!
     
    Last edited: Mar 24, 2019
  6. Raven80

    Raven80

    Joined:
    Dec 28, 2017
    Messages:
    16
    Resources:
    0
    Resources:
    0
    For me as a big fan of warcraft cannon lore and actual Loremaster ( :3 ) this could be the an awesome improvement for your campaign, i reallly like what you did with CotF, also some of non cannon thing you added give these campaigns some custom campaign feeling :p
    Hope we will see at least one more campaign from you in the future :p
    All things taken, great job!
     
  7. Tuwnew

    Tuwnew

    Joined:
    Apr 20, 2014
    Messages:
    265
    Resources:
    0
    Resources:
    0
    Well, personally, I always considered Alessandra as "our avatar", to us players. Like the main character we follow the most.
    The fact is she is a Grand Magister in your version, which is incorrect because it is Rommath.
    So, I may suggest you to create a new chapter between Chapter 2 and 3.

    Alessandra would be Rommath apprentice and it will be our starting mission to discover BE issues and each point of views.. Like, Rommath wants to free Quel'Thalas, but he is too loyalists to act against Kael'Thas.
    So here, Alessandra may try to reach Quel'Thalas on her own.

    But yeah, I am just leaving this here, because to me, Rommath is a major character for the blood elves, and it is sad to not see him.
     
  8. tomoraider

    tomoraider

    Joined:
    Nov 5, 2010
    Messages:
    1,299
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Alright, not sure yet if I'll be doing this new version of RotBE, but I've decided to do a slightly larger update to RotBE v3.0. I'll get started on it soon, I need to replay the whole campaign first, but it will include:
    • Addition of multiple difficulties.
    • New intro cinematic.
    • Most likely some minor techtree changes. The Forsaken techtree will be updated to reflect the changes in CotF v3.0.
    • Aewynne will no longer faint in the interlude between Chapter Eleven and Chapter Twelve. Because while it is hilarious, it is also dumb as shit.
    • Other minor story changes such as that.
    • Fixed UI and other issues.
    • And probably some other minor stuff!
     
  9. Leochief

    Leochief

    Joined:
    Oct 13, 2018
    Messages:
    80
    Resources:
    0
    Resources:
    0
    hey Tomoraider, instead of minor stuff what about BIG STUFF
     
  10. Dord96

    Dord96

    Joined:
    Feb 13, 2012
    Messages:
    102
    Resources:
    0
    Resources:
    0
    hello for some the skin for the blood knight dont work and it shows the sentry model pleass help
     
  11. Blazethesage

    Blazethesage

    Joined:
    Jul 17, 2015
    Messages:
    36
    Resources:
    0
    Resources:
    0
    This is an issue with recent patches to Warcraft 3 - it changed the locations of some files and folders, and consequently changed and thus broke the path to that particular custom model. It will almost certainly be addressed in the planned update Tomoraider referenced just two posts above yours.

    Unfortunately, until he completes that update, there's not much that can be done.
     
  12. tomoraider

    tomoraider

    Joined:
    Nov 5, 2010
    Messages:
    1,299
    Resources:
    2
    Maps:
    2
    Resources:
    2
    BIG STUFF takes BIG TIME and BIG EFFORT

    Yup, that will be fixed whenever I get this update out.
     
  13. Leochief

    Leochief

    Joined:
    Oct 13, 2018
    Messages:
    80
    Resources:
    0
    Resources:
    0
    Tomoraider. your so right BIG STUFF NEEDS A BUTT TON OF TIME AND A BUT TON OF EFFORT, BUT I BELIEVE IN YOU
     
  14. Destinies Guardian

    Destinies Guardian

    Joined:
    Dec 31, 2018
    Messages:
    3
    Resources:
    0
    Resources:
    0
    @tomoraider : Hello again God amongest mortals.

    I had a "REALLY" Crazy idea after my last post......not sure if its even possible but.......Could you make the maps Co-op-ish???..........Never mind.........its a campiagn mission....so no...no dual player mode.....crap..

    The other not so crazy thing i had in mind was, could you make the starting areas a little bigger in some of the maps, played the camp again and it felt kinda cramped....maybe its just me, but a little more room wouldn't be bad.
    I agree 100%, don't feel rushed to get this out, I miss that about Blizzard, they rush stuff out the door WAY to much.
     
  15. Anton Dragonpride

    Anton Dragonpride

    Joined:
    Mar 15, 2011
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Ou... I know its been a while since RotBE 3.0.5 is out... but I didn't even think how it will be hard to prepare translated text for dubbing (to CZE)... at least from February amateur group Fénix ProDabing working on it... I hope...
    Ehmmm... will be there lot of characters quotes changes? And new intro cinematic mean no more Illidan Burning crusade or That plus something?
    And Sorry for meaningless info and stupid questions ;p
     
  16. tomoraider

    tomoraider

    Joined:
    Nov 5, 2010
    Messages:
    1,299
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Not sure how much text is going to be changed, I haven't done much work yet, but I don't intend to change much.

    Yes, The Burning Crusade intro will be replaced with something new, for which I plan to use voice lines from WoW.
     
  17. Yuefang

    Yuefang

    Joined:
    Apr 14, 2011
    Messages:
    440
    Resources:
    0
    Resources:
    0
    I kinda dreamed this but I don't know if it'll fit the campaign :p
     
  18. knight26

    knight26

    Joined:
    Jul 16, 2007
    Messages:
    1,133
    Resources:
    0
    Resources:
    0
    @tomoraider good to know you're still active, buddy! Good luck.
    Still hoping for a new campaign from you, but no pressure. :)
     
  19. Wooden PC

    Wooden PC

    Joined:
    Jul 27, 2017
    Messages:
    12
    Resources:
    0
    Resources:
    0
    I think the cinematic should change. It currently doesn't work right now, but you might want to use something focus on the Blood Elf. COTF cinematic is good because the point of the whole campaign is to kill the Lich King. The burning crusade cinematic , on the other hand, doesn't really fit with your story. Maybe you can take another cutscene from WOW for Blood Elf player or something.
    Anyway there are something really bother me with the black temple mission. I know there were complain the chapter was too hard so you nerf it a bit. But isn't it weird that you reduce the cost for upgrade and unit in a single mission instead of making the enemy attack with less unit?
     
  20. Graetgames

    Graetgames

    Joined:
    Aug 15, 2016
    Messages:
    63
    Resources:
    0
    Resources:
    0
    yeah The Movie Folder in your :C/Documents/Warcraft III/Movie isnt available

    Blizzard removed that folder since 1.29 or later tomoraider will remake the Cinimatics in a INC (In-Game Cinematics)