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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Rise of the Blood Elves v3.0

Submitted by tomoraider
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]


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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


[​IMG]
- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


[​IMG]
A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.
Sorrowfall


[​IMG]

[​IMG] Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
[​IMG] Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
[​IMG] Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
[​IMG] Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
[​IMG] Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
[​IMG] Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
[​IMG] Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
[​IMG] Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
[​IMG] Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.


[​IMG]

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Trailer
Video


Models Credits Skins Credits Icons Credits Miscellaneous credits
Credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
Credits
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
Credits
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Credits
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit


Changelog
Changelog

v2.0 December 7th 2013
- Released.

v2.0.1
- Fixed a bug in chapter nine that let the
first quest finish immediately.

v2.0.2
- Interludes The Forsaken and Tempest Keep should now play
with no problem.

v2.0.3
- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

v2.0.4
- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

v2.1
- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

v2.2
- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

v3.0 February 15th 2017
Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

v3.0.1 February 16th 2017
- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

v3.0.2 February 18th 2017
- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

v3.0.3 February 20th 2017
- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

v3.0.4 April 8th 2017
- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

v3.0.5 July 5th 2017
- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.


Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
Moderator
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
  1. Verb8im

    Verb8im

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    I'm on patch 1.30.4, and the blood knight skin is broken. It shows the night elf sentry skin, with the blood knight sword and shield
     
  2. Lichdemon

    Lichdemon

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    Do you plan on making this campaign more in-line with the lore, like you did with Curse of the Forsaken? I'd love to see Haulduron Brightwing put in, in lieu of Aewynn as Ranger-General. I felt like Aewynn didn't really add anything that Haulduron couldn't have done himself.

    In addition, having him work through his addiction to Bloodthistle while fighting to retake Quel'thalas would've been interesting as well. Gameplay-wise, it would give him a debuff that reduces his intelligence, that slowly eases up as you go through the early chapters. Albeit I'm not sure if this would work, as I'm not sure if there are actually any stat-reducing debuffs in WC3 aside from armor, damage, and movement speed reductions.
     
    Last edited: Feb 14, 2019
  3. Blazethesage

    Blazethesage

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    Question of 100% pure curiosity that comes to mind now that I'm playing though this again. From a triggers standpoint... in Chapter 6, when Sylvanas sets up an Allied AI base.

    Those quotes she shoots off in battle, mostly taken from Heroes of the Storm stuff. Is that just periodically when she's in combat, or are there more specific triggers to get her to say stuff?
     
    Last edited: Feb 20, 2019
  4. tomoraider

    tomoraider

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    Glad you liked it!

    Yeah, I'm familiar with that, patch 1.30 changed the skin's path or something, I'll fix it.

    Doubtful. I'm honestly more fond of Aewynne and Alessandra than I was of Phaelynne in Curse of the Forsaken. I was thinking of perhaps only expanding on Anveena a bit, but otherwise I don't think I'll be changing anything.

    There are specific triggers for those. If I'm not wrong, she says each one when she reaches a certain point, I think she says one when she is on the bridge. Not 100% sure about the rest, but they are not random.
     
  5. OtongFTW

    OtongFTW

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    Why burning crusade cinematic just flash out and continue to first chapter ? is it bug ?
     
  6. tomoraider

    tomoraider

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    Yeah, it doesn't work anymore. I plan to remove it in the future, just haven't gotten around to updating the campaign yet.
     
  7. OtongFTW

    OtongFTW

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    Oh okay. Love your campaign dude. Is there multiple ending in this campaign ?
     
  8. Blazethesage

    Blazethesage

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    No multiple endings, no. But there's certainly plenty here, and a good number of secrets and easter eggs to be found! There's one I know about, but still have yet to actually find while playing... because I forget it's there when I'm on the right level. Eheheh. Oops. (it's the one in chapter 5, when you unlock Arcane Golems)
     
  9. OtongFTW

    OtongFTW

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    Because there is no multiple ending in this campaign, so i safe to continue the game by selecting from chapter list rather than load the game right ? For example i just reach chapter 3 but i am no manually save my game, so i can continue by just selecting from chapter list right?
     
  10. Blazethesage

    Blazethesage

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    Exactly. It will still carry forward inventory and levels and skill choices from the previous maps where appropriate, just like the official campaigns. You won't get Kael back right away, but you'll be back in control of him soon. There's a lot of heroes you jump between in this campaign, but not all of them will stay until the end of the campaign!
     
  11. tomoraider

    tomoraider

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    Alright guys, let's talk Rise of the Blood Elves update.

    When I finished Curse of the Forsaken v3.0 I was honestly so sick of Warcraft 3 because of all the issues I ran into while working on the update, I had more crashes and complications than ever before, issues with cinematics and AIs and lots of stuff really, which is why it took me so long to even get the v3.0.1 update out. Because of that I had no big plans for a RotBE update and I had already mentioned a few times I would just like to do a smaller update for it, just add some new stuff from CotF v3.0, such as multiple difficulties, maybe flesh out Anveena a bit more, the heroes and units and such.

    But I've been in a Warcraft 3 mood lately and have been thinking about this update, and (unfortunately) I got some fun new ideas, but when I wrote all that down it ended up meaning the story would be massively altered and like six maps would be revamped to some extent. Honestly I kind of feel that if I were to do any kind of update for RotBE, I wouldn't want it just to be a look at gameplay and bug fixes because I'm kind of... not that content with its story anymore? I mean, I still love the story and the whole campaign, RotBE was my first campaign and really any kind of creation like that ever and it will always be special for me, but when I look at it now, after working so much on these campaigns (and stuff outside of WC3), it's a really simple story that has not changed much since its beginning, and I just want to do more, and I know I can do more.

    I want to flesh out Kael'thas' betrayal better, I don't want it to be a sudden thing anymore, I want it to build up over the campaign. I want to include Anveena and Kalecgos more and make that entire story make sense rather than Anveena being a sudden random magical plot device. I want to include Rommath and Halduron and give Liadrin a full journey as a character. I want to bring the story a bit closer to WoW and show how the blood elves actually dealt with all their troubles, rather than it just being a "Let's take Quel'thalas back!" story and then people end up getting murdered and no one gets punished, and then Kael suddenly betrays everyone. So there would be more opinions, more different extremities, but not insanities in the form they exist now. Unfortunately, this means Aewynne would probably end up getting cut, Alessandra would most likely remain, but she would probably play less of an important role. I'm really fond of both of these characters, so that's kind of unfortunate. Sylvanas might appear less.

    Anyway, if I decide to do this, it would take some time, though probably not as long as CotF v3.0 did. I guess I'm kind of hesitant cause I've been working on these campaigns for so long already and CotF v3.0 really burned me out. But I do feel that Curse of the Forsaken is finished, I think that campaign has reached its peak and I have no desire to work on it anymore, but Rise of the Blood Elves can still be better.

    So these are just some of my thoughts and I wanted to let you know what's going on with the campaign. What do you think? Feel free to share your thoughts!
     
  12. Sclammerz

    Sclammerz

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    I think I understand the urge to revamp the campaign and I really think it would be better that way like the Anveena and Kalecgos part, etc. RotBE is a special campaign for me and brought me to this site. I support your plan and hope you for the best of luck. :)
     
  13. Storm Knight

    Storm Knight

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    tomoraider i want to download this campaign before you change it and i wanted to ask what version of wc3 is this campaign best played on ?

    i have 1.27 and 1.28.2 and 1.29 and then the latest (which i think it's not the best patch because of issues)
     
  14. Relith96

    Relith96

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    @tomoraider I see your struggle is basically to keep both this and a possible updated version you want to work on in the future. Why don't you do the same as Curse of the Forsaken, and keep this version at the bottom of the post and update the campaign? Doing so you'll keep both, it's like having two different versions of the project, one that will have your OCs and the other that will be, lore-wise, more in-context with WoW.

    A lot of people have been asking to keep these more WoW related, but you still don't want to get rid of them. I think keeping the original and the future version both avaiable will make everyone, you aswell, happy and satisfied with your work. I've been following these maps since 2013 and my god, every time is a fucking experience, I really don't mind an update since your campaigns are my favourites.
     
  15. Destinies Guardian

    Destinies Guardian

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    @tomoraider Glad to hear you are considering an update for RoTBE, loved the campaign. Some stuff you did that was suddenly thrown at me was kinda odd and some more back story on some of the later characters to appear, such Anveena and Kalecgosas, would be welcome.

    My only real problems with the campaign is 1) put in a difficulty selection please, playing on hard only is REALLY annoying, I like a challenge and all, but i don't have much time for gaming these days, (Full time job and all),
    and 2) reduce the respawn rate of the Fel Orc Warchief, he respawned WAY to quickly it seemed like.

    Other then that, the maps are fun, the story is good, the cinematics are very enjoyable.

    You sir are a God amongst mere mortals.
     
  16. Blazethesage

    Blazethesage

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    Do what you feel you gotta do, man. These campaigns are honestly my favorite Warcraft 3 product to date, and that's including Blizzard's campaigns. The little touches, and taking audio from WoW to flesh out events and add extra weight to scenes like the confrontation with Kael'thas, or even just taking a character's actual voice from WoW to make their unit quotes like with Lor'themar and Kalecgos.

    These campaigns are absolutely a labor of love and it shows in every way, and I will never object to seeing them updated. The only thing that should stop you from updating them if you're not satisfied is you.

    Losing original character you're fond of is a shame, but adding Halduron will please fans as well, and I'm eager to see what you do with him.

    I won't lie, I'd have been satisfied with a small update to just fix a few things the most recent patches broke. But if you want to start a bigger update, I salute you. Rest assured, I will be playing it as soon as I see it released.
     
  17. tomoraider

    tomoraider

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    Thank you all for the nice words!

    Thank you! Yeah, I love these two campaigns and always when I finish updating one, I feel like the other one is lacking! Maybe this will finally be the end?

    This version of the campaign works from 1.27 onwards, but the UI (because of widescreen) and the blood knight skin is broken on 1.30 onwards.

    Yeah, I guess it's that too. The ideas I got this time would just change parts of the campaign so vastly it would be quite different, it's hard to let go of what exists now.

    And thank, I am glad you like them!

    Multiple difficulties would 100% be a feature in the future (heh). Easier Chapter Ten would come along with that!

    And thank you for the big compliments!

    Thank you! I've always considered these campaigns a kind of a love letter to WoW from me, the blood elves have been my favorite race and Sylvanas my favorite character ever since I first played Warcraft 3 when I was 10 or 11 or something like that. I've always just wanted to do something more with them in Warcraft 3 and I'm glad so many people enjoy it as well! Adding audio from WoW certainly adds to the special WoW feel.

    I've been thinking a bit more about Aewynne and Alessandra. I think I could keep Aewynne as an enemy hero, a Kael'thas loyalists that is just there as an adversary in a map or two. Could give her some kind of a tiny arc or something. Alessandra, however, has been here since the very first version back in 2012 and I think cutting her would really mean cutting a core part of RotBE, in a weird way. Whereas Phaelynne in CotF was really just a female Putress, I think Alessandra is much more than that.

    Actually, I've been working on fixing the UI for widescreen, it's turning out pretty well. I think I'll do a tiny update maybe even this week to address that, as well as the broken blood knight skin. Is there anything else that got broken in these recent patches?
     
  18. rexor1981

    rexor1981

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    Maybe this is not a bug, but in the chapter 6, and 8, in the tomb of relics I can buy the orb of corruption, instead of the orb of darkness.....
     
  19. Verb8im

    Verb8im

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    @tomoraider I know you probably don't want to have yet another playable hero, but why can't you do both Halduran and Aewynne? Have Aewynne in the Kael missions, and Halduran first appear at Lorthemar's base in chapter 4. You could make it so she can't be swayed back to their side after the betrayal and they have to kill her
     
  20. tomoraider

    tomoraider

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    That's definitely an oversight. Will need to update the Forsaken to their CotF v3.0 changes anyway.

    Oh I like this idea! I could probably work something out, but there's gonna be a lot of characters...