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Rise Of Nations v5.63(p)

Submitted by Archangel_Tidusx
This bundle is marked as approved. It works and satisfies the submission rules.
Same Rise of Nations, Now with a new map and added players!



If you have ever played my Warring Nations map (http://www.hiveworkshop.com/forums/m...changel_Tidusx), this is just a very large extension of the game.
If you have never played the map, which is what I expect; This is an altered melee map.
The special features of this game are as follows:
-A protect-the-king type map
-Builders that require escorts
-Castle wall creation with opening and closing gates
-Multiple race indoctrination
-Multiple custom units
-Stockpile that determines maximum resource limit
-Removed food limit
-Revenue generated from houses
-Custom upgrades
-Beasts
-Unique specialization for each unit

Some of the similarities include:
-Re-edited warcraft units
-Added custom abilities to make every unit necessary
-Original Warcraft terrain from Enkaro's Way
-Research expansion, including multiple new levels for research

I will continue to edit this map as necessary. New updates are soon to come.
Also, I tried my best in crediting everyone for the models and beta testing help.
If I left you out be sure to notify me and i will give you the necessary credit.

Enjoy =]

UPDATE:
Added a weather system
Rebalanced units and fixed some minor bugs

Added a respected players list
Updated changelog in map
Added "commands" section to to quest log
Fixed some spelling at the beginning of the game
Added some upkeep levels for different levels of population
Added unit caps for certain units to prevent overmassing
Fixed interval clicks.
Fixed defeated player removal
Added autocast to certain normal abilities
Added an auto-upgrade feature
Fixed some building and upgrade tooltips
Reworked a lot of overlooked balancing issues (mostly with ranged units)
Added 2 towers to use with upcoming Goblin race
Removed Mapmaking entirely
GOBLIN RACE!! (feel free to post more ideas)
Bridge Building
New builders and more models
Fixed unbuildable starting thing
Added Outpost Requirement for Farm
Fixed Goblin Rig ability
FIXED GOBLIN MECHANIC CRASH!
Fixed Marketplace and Goblin Merchant's ability to sell items
Added a bounty for killing a king
Made Farm more useful
Fixed Backpack button position, added Unload ability, and made female laborer a woman



Coming soon:
- Option to stay and help defeater.
- Resurrrect king as super! and many more game modes

Keywords:
Warring, Nations, Altered, Melee, Rise, Of, Nations, WarringNations, RiseOfNations, Archangel, Tidus, Tidusx, ArchangelTidus, ArchangelTidusx
Contents

Rise Of Nations v5.63(p) (Map)

Reviews
Moderator
11:02, 26th Jun 2011 -Kobas-: Status: Approved
  1. 11:02, 26th Jun 2011
    -Kobas-:
    Status: Approved
     
  2. light bolt30

    light bolt30

    Joined:
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    Please don't spam map types, keep it to the most relevant one. Please add colours, tables, screenshots, etc to description, no one wants to read a wall of text. Here's a list of BB Codes to help you.
     
  3. Archangel_Tidusx

    Archangel_Tidusx

    Joined:
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    I'm not "spamming map types" I'm uploading this one because it's the game on another map. Take supcom for example, there's probably 8 different maps for that one and all of them are approved. I'll update the description tomorrow if I have time. Just didn't feel like doing it tonight.
     
  4. Symon

    Symon

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    Maptypes are for example Alternated Melee, Suvrival or FPS and so on. Remove melee from your maptypes cause meleemaps are simple Wc3 maps without any changes on units or other things. And I dont think thats what your map is.
     
  5. Archangel_Tidusx

    Archangel_Tidusx

    Joined:
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    It's an altered melee so I'd say it fits into the melee category, but if thats reserved for solely melee maps, I'll remove it - and any other tag that doesnt suit it so much.
     
  6. meatfactory

    meatfactory

    Joined:
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    Man you aways brag about descriptions... Do you never get tired of writing or copy-pasting the exact same shit? I bet most of those nearly 2000 comments are from comments probably the same as this one. Why don't you give a review of the map instead for once?
     
  7. Symon

    Symon

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    Because people dont want to find maps like this when they search for melee maps. And why dont YOU write a review insead of writing that other should do it?
     
  8. oscarylios

    oscarylios

    Joined:
    Jul 19, 2010
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    A Strategy king protection/killing based map, sounds interesting, I'll try it

    -----------------------------------

    The lore man,just few units,if you wanna make lores make them for all units,not just few,I bet you know what lores leak but here's the list :
    -Swordman, Spear Thrower and Champion
    -All archery field
    -Elvens barrack except Ballista
    -All Temple
    -All Dwarven Barracks except the riflemen and mortal team
    -All War factory
    -All Warriors Hall
    -All Beast Chamber
    -All Unholy Labyrinth
    -All Aviary
    -All Goblin Units

    Some errors : Worker upgrade to lumberjack,the building icon
    -I was amazed at the bridge,but I was heavily dissapointed cuz it can't be made(also its too big)
    -Sargearan training says it gives Lightning shield and Bloodlust wtf ?!
    -The captain,it only upgrades to Augmenting Cpt. I press really hard on others,but still upgrades to Augmenting
    -I made Archery field and upgraded max marksmanship,but still cant make hawk scout
    -At upgrades,doesn't metion Swordman and Spear thrower,crossbowman armor upgrade is with the shield,not the hide,but the hide says that upgrades crossbowman.

    That's all I could do,didn't battle singleplayer,so I don't know more just those errors
     
    Last edited: Jun 27, 2011
  9. jpnzln

    jpnzln

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    does this have AI?