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RF ORPG (Rising Force) + AI

Rising Force ORPG
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BECOME THE HERO OF NOVUS

Novus requires heroes to be born on the battlefield. The three races of Holy Alliance Cora, the Bellato Union, or Accretian Empire can only claim victory with your strengths! Join the battle! Sign up right now!


Gameplay

The Beginning of the Journey

When the game is just began, select your character at Race Supreme.
Go to outside of your Head-Quarter and kills some creeps to gained XP or creep's drops, don't for forget to complete the Quest to claimed the rewards. (types "-J" to open the journal and see the Quests)

The Contribution of the Chip War

When your level is 30 or greater, you will be given a Race Quest to contribute to the Chip War when the time come
Go to Crag Mine and try to destroy other race's Control Chip, but you have to protect your own race's Control Chip. So you and your allies must have a good strategy for it!

The Searching of The Power

When your race is cannot destroy any Control Chip in condition that there's no Control Chip is destroyed, don't give up! The Victory is inevitable! Seek the "true power" to get the victory in every corner of the Planet Novus and contribute again in next Chip War with the greater strengths.

Features

3 Races | Choose from Holy Alliance Cora, the Bellato Union, or Accretian Empire.
29 Jobs in 4 Different Classes | There are 29 jobs in RF ORPG and 4 different classes, Warrior, Ranger, Spiritualist and Specialist.
12 Areas | There are 12 chaotic areas that you can explore, maybe you must face the deadly enemies there. Keep your friends close!
500~ Equips | There are more than 500 equips in this game from Axes, Bows, Firearms, Maces, Rocket Launchers, Staffs, Swords, Force Armors, Heavy Armors, Light Armors, Amulets, and Rings.
Equipment Upgrade | You thing just purchase the highest level and expensive equipment at the shop or found relic weapons in dungeon is enough to winning the war?
Item Combination | There are many equipment and item combinations in this game that you maybe surprised.
Chip War | Chip War is a war between three races. Each race has a Control Chip. Your race is responsible to protect it and destroy another race's Control Chip to get the Victory.
Battle Dungeon | A "Private Area" in another dimension. Open the Gate to enter that place and clean up the monster in 5 minutes. Fast respawn, High XP rate but low Drop rate.
PvP and RvR | Challenge yourself to defeat another race's Players and Pit Bosses.

Map Description

For thousands of years, the three races in lived peacefully with each other on the planet Novus. However, when resources and land slowly became scarce, the three turned against each other.

The three races, Holy Alliance Cora, the Bellato Union, and Accretian Empire, are so different from each other in almost every aspect, that historians today are amazed at how they got along with each other for thousands of years in the past. Each race became stronger by surviving and learning from battles with other races.

Holy Alliance Cora is a spiritual civilization that relies on their god Dicem for wisdom, guidance, and power. The Accretia Empire is the most technologically advanced; their civilization is heavy machine-based. Bellato Union, the last of the three races, pursues a combination of mechanics and spirit.

Races

ACCRETIA: MACHINE CIVILIZATION IN NOVUS

The Accretia has strong solid mechanical body where strength can be easily felt. Although they cannot use force, their strong defense and supporting will lead them to become the supreme leaders of Novus.
The Accretia Empire's mechanically engineered policy began with the goal of extending life, but slowly changed into early dawn of building a strong empire. With one objective, unified awareness was the motive that made the empire stronger. The empire gave the citizens a way of thinking towards totalitarianism based on mate realism, and by doing so, they dreamed of building a stronger empire. The foundation of machine civilization was to constantly replicate production and consumption. Their route for expansion was obligatory for their existence. In the long run, their choice brought chaos to the Novus Solar System.

BELLATO: HOLY FORCE HUMANISM & STEAMPUNK IN NOVUS

The Bellato race has a strong sense of 'Steam Punk' and has specialized holyforce. Above all, the mighty defensive power that grows within their small bodies allows them to be undisputable against any race.
The power of strong gravity made the Bellato's body small, nevertheless, they were presented with exceptional physical strength. With the association of dangerous natural environments that surrounds them, the civilization established rational and various mental abilities. Such abilities were enhanced through the trade between the Accretia Empire's machine civilization and the Cora holy alliance's spiritual civilization, making the Bellatons rule over unique grounds full of machines and spirituality combined. And now, all they have left to do is destroy both Corans and Accretians in order to hold the supreme power of Novus solar system. In the end, Bellatons' endless thirst for expansion changed.

CORA: HOLY SHAMANISM IN NOVUS

The Cora race has a great sense of 'shamansism' and has specialized dark force.
The Corans who worship Decem, the god of numbers, has undergone contradictions due to religious proclamation. It was called the 'war of color', which lead victory to dark classes. After the war, a single pope took the center of this strong religion and established a holy ally named 'Cora'. The most importantvalue for Corans is practicing the will throughout the universe, which is from the godlike perfect ones who are called Decem. To conquer the Solar System and earning supreme power, propagating by the military force was merely a part of Decem's will. However, the propagation of religion which started the waris now an inevitable conflict in order to survive.

Pit Boss



Name: [PB] Vice Block Lunker
Level: 41
Guard Amount: 6
Location: Near Accretia HQ

Name: [PB] Frenzy Ratmoth
Level: 41
Guard Amount: 6
Location: Near Bellato HQ

Name: [PB] Rex Cannibal
Level: 41
Guard Amount: 6
Location: Near Cora HQ

Name: [PB] Arghol Drone
Level: 43
Guard Amount: 6
Location: Near Accretia HQ

Name: [PB] Arghol Wasp
Level: 43
Guard Amount: 6
Location: Near Bellato HQ

Name: [PB] Warbeast Keen
Level: 43
Guard Amount: 6
Location: Near Cora HQ

Name: [PB] Holy Stone Keeper
Level: 45
Guard Amount: -
Location: Crag Mine - Mining Area

Name: [PB] Gaff Male
Level: 45
Guard Amount: 6
Location: Cartella - Field

Name: [PB] Blood Queen Crook
Level: 47
Guard Amount: 6
Location: Cartella - Snatcher Temple

Name: [PB] Blood Crawler Rex
Level: 51
Guard Amount: 6
Location: Cartella - Field

Name: [PB] Blood Vafer Rex
Level: 51
Guard Amount: 6
Location: Cartella - Field

Name: [PB] Fierce Snather Rex
Level: 51
Guard Amount: 6
Location: Cartella - Field

Name: [PB] Varas
Level: 55
Guard Amount: 6
Location: Cartella - Field

Name: [PB] Calliana Princess
Level: 55
Guard Amount: 6
Location: Ether Platform

Name: [PB] Eternal Flame Draco
Level: 55
Guard Amount: 6
Location: Beast Mountain - Nest

Name: [PB] Lack Joe
Level: 55
Guard Amount: 4
Location: Elan Plateau

Name: [PB] Earth Quaker
Level: 55
Guard Amount: -
Location: Crag Mine

Drop a lot of Rare Ores and Talics (for Upgrade Equipment).

Name: [PB] Balphegor
Level: 59
Guard Amount: -
Location: Vulcanic Couldron Area

Name: [PB] BaalHamon
Level: 59
Guard Amount: -
Location: BD - Dark Hole (Lv. 50 - 60)

Drop Relic Weapons.

Name: [PB] Dagon
Level: 61
Guard Amount: -
Location: Elan Plateau - Cave


Drop special high-level Accessories.

Name: [PB] Dagan
Level: 63
Guard Amount: -
Location: Elan Plateau - Cave


Drop special high-level Accessories.

Name: [PB] Dagnu
Level: 65
Guard Amount: -
Location: Elan Plateau - Cave

Drop special high-level Accessories.

Name: [PB] Thor
Level: 71
Guard Amount: -
Location:
Ether Cartella Lab

Name: [PB] Ring Leader Blood Axe
Level: 71
Guard Amount: -
Location: Elan Plateau - Cave

Name: [PB] Metal Elf Champion
Level: 75
Guard Amount: -
Location: Elven Hideout


Job and Class

ACCRETIA'S CLASSES:


Assaulter

Class: Warrior (Semi-Tanker / Damage Dealer)
Equipment: Sword, Heavy Armor
Class Skills: Power Cleave, Wild Rage, Bullseye, Pressure Bomb
Job Skills (Added when level 30): Shield Battery, Capacity Engine, Limit Gauge
Description:
Main attacker class. Strong offense and strong defense are well balanced.

Mercenary

Class: Warrior (Tanker)
Equipment: Hammer, Shield, Heavy Armor
Class Skills: Death Blow, Wild Rage, Counter Attack, Hysteria
Job Skills: Mega Shield, Powerful Element, Excel Charger, War Cry
Description:
To fight against their opponent’s force ability, they have special internal frame that uses chargers more efficiently against force.

Punisher

Class: Warrior (Debuff / Damage Dealer)
Equipment: Axe, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Tornado
Job Skills: Shield Battery, Rage blow, Magnetic Arm, Magnetic Net
Description:
This force is organized as a biological force. They target their opponent’s weak points and use their special skills to trap their enemies.


Dementer

Class: Ranger (Teleporter / Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: Dread Mind, Prey Explosion, Gate Capsule
Description:
They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle.

Phantom Shadow

Class: Ranger (Espionage / Trapper / Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Fire, Evasion, Wild Shot
Job Skills: Invisible, Illusion Attack, Find Trap
Description:
They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.

Striker

Class: Ranger (Damage Dealer)
Equipment: Launcher, Launcher Armor
Class Skills: Target Fix, Dread Fire, Compound Siege, Doom Blast
Job Skills: Siege Mastery, Siege Mode
Description:
The most powerful launcher class. They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.


Battle Leader

Class: Specialist (Support / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Fire, Evasion, Aiming Shot
Job Skills: Solid Mode, Nimble Joint, Gauge Down
Description:
Main battle supplier for the Accretian Empire. Their unique ability to increase the speed of their allies and decrease the defense of their opponents makes them invaluable in combat situations.

Scientist

Class: Specialist (Ressurection / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Fire, Evasion, Aiming Shot
Job Skills: Instant Repair, Gauge Recovery
Description:
Main supplier of the Accretian Empire. They can repair wounded soldiers in battle and recover their defense abilities.

BELLATO'S CLASSES:


Armsman

Class: Warrior (Damage Dealer)
Equipment: Mace, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Hysteria
Job Skills: Judgement, Howl, Perfect
Description:
Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities.

Berserker

Class: Warrior (Debuff / Damage Dealer)
Equipment: Sword, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Tornado
Job Skills: Double Crash, Howl, Beast Eye, Laboring Breath
Description:
Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense.

Shield Miller

Class: Warrior (Tanker)
Equipment: Axe, Shield, Heavy Armor
Class Skills: Power Cleave, Wild Rage, Counter Attack, Pressure Bomb
Job Skills: Defend, Build-Up Defense, Blood Suck, War Cry
Description:
Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP.


Hidden Soldier

Class: Ranger (Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Reload, Crossfire, Wild Shot
Job Skills: Strong, Eagle Cruiser
Description:
They are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance.

Infiltrator

Class: Ranger (Espionage / Trapper / Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Reload, Evasion, Wild Shot
Job Skills: Hide, Fatal Step, Find Trap
Description:
A secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack.

Sentinel

Class: Ranger (Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: Strong, Scamper, Divine, Mental Assault
Description:
Special defense force of the Bellato Union. Their unique skills can render their opponent’s force ability powerless, and they use holy force in order to protect themselves.


Astraler

Class: Spiritualist (Teleporter / Debuff / Damage Dealer)
Equipment: Staff, Force Armor
Force: Blaze Pearl, Wave Rage, Venom Breath, Revoke
Job Skills: Force Freezing, Eldian's Soul, Escape, Return Gate
Description:
They usually support their allies rather than fight on the front lines. Their unique abilities allow them to flee the danger of battle to safety with their party members.

Holy Chandra

Class: Spiritualist (Support / Debuff / Healer)
Equipment: Staff, Force Armor
Force: Healing, Speed, Holy Shield, Entangle
Job Skills: Healing Wind, Recovery Circle, Nerve Fuzz
Description:
They are at the peak of mastering the holy force. They can blind their opponents and have maximum healing abilities. A valuable support class for any party.

Wizard

Class: Spiritualist (Damage Dealer)
Equipment:|r Staff, Force Armor
Force: Meteor, Frost Nova, Sand Storm, Lightning Chain
Job Skills: Eldian's Soul, Sage Force, Force Impact
Description:
These are the most offensive spiritualists in the Union. They make great use of the staff and dish out very effective damage.


Armor Rider

Class: Specialist (M.A.U Driver)
Equipment: Axe, Shield, Heavy Armor
Class Skills: Slasher, Wild Rage, Counter Attack, Power Cleave
Job Skills: Manage and Operate M.A.U
Description:
The Armor Riders are aces in handling armors. The armors they control can produce superior strength than others’.

Mental Smith

Class: Specialist (Ressurection / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Reload, Evasion, Aiming Shot
Job Skills: Rebirth, Gauge Recovery
Description:
The Mental Smith, who has devoted themselves in development all these days, now they aid battles by preparing various weapons and armors and takes part in protecting their allies.

CORA'S CLASSES:


Black Knight

Class: Warrior (Tanker)
Equipment: Axe, Shield, Heavy Armor
Class Skills: Power Cleave, Wild Rage, Counter Attack, Pressure Bomb
Job Skills: Relax, Hypnotic Power, Vampire Grown, Shout
Description:
Black Knights are blessed by Dark Force. They use the self-hypnotism of Dark Force to increase their defense ability. They can also hypnotize their enemies into attacking them. Black Knights are heavy infantry with the best defense in the Holy Alliance.

Guardian

Class: Warrior (Semi-Tanker / Debuff / Damage Dealer)
Equipment: Mace, Shield, Heavy Armor
Class Skills: Death Blow, Wild Rage, Counter Attack, Hysteria
Job Skills: Faith, Muscle Break
Description:
They are guardians of Decem’s sanctuary, with the power to make their enemies weak.

Templar

Class: Warrior (Damage Dealer)
Equipment: Sword, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Tornado
Job Skills: Full Swing, Power Up, Grace, Sprint
Description:
They are blessed by Decem with maximum physical ability. These holy champions deal strong and effective blows which makes them feared on the battlefield.


Adventurer

Class: Ranger (Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: First Strike Shot, Hold, Precise Strike
Description:
From the experiences of their explorations they have gained remarkable vision of sight. They earned their reputation as the most dangerous archers as far as damage is concerned.

Assassin

Class: Ranger (Espionage / Trapper / Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Reload, Evasion, Wild Shot
Job Skills: Extinction, Silence Step, Find Trap
Description:
The secret Assasin force of Decem’s sanctuary. They are sneaky and make good use of stealth.

Stealer

Class: Ranger (Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: Fake Death, Heat Confusion, Blink Illusion
Description:
They’re a skilled group who like to think and act for themselves. They do whatever it takes to survive and are labelled as “Stealers” by the Bishop.


Dark Priest

Class: Spiritualist (Teleporter / Support / Debuff)
Equipment: Staff, Magic Armor
Force: Might, Speed, Efficiency, Hell Bless
Job Skills: Concentration, Force Shield, Escape, Return Gate
Description:
The Dark Priest watches and protects its allies in the field of battle. They are given the unique ability to escape from battle at will.

Grazier

Class: Spiritualist (Summoner / Debuff / Damage Dealer)
Equipment: Staff, Magic Armor
Force: Meteor, Weakness, Entangle, Sloth
Job Skills: Summon Animus, Revive Animus, Maximum Animus
Description:
Graziers are masters of the Animus and can harness their true powers.

Warlock

Class: Spiritualist (Debuff / Damage Dealer)
Equipment: Staff, Magic Armor
Force: Blaze Pearl, Wave Rage, Venom Breath, Revoke
Job Skills: Concentration, Meditation, Stone Curse
Description:
They study for the efficient use of Force. They have the power to freeze their enemies in their tracks and a special force attack spell. Their high accuracy makes them great against enemies with high evasion.


Artist

Class: Specialist (Resurrection / Summoner / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Fire, Evasion, Aiming Shot
Job Skills: Summon Sealed Animus, Revival, Gauge Recovery
Description:
Artists bear the task of supplying armor to their race. They spend their time crafting and perfecting their skills of trade. They have a unique ability to revive their allies but only limited combat capabilities.


Race Specializations

ACCRETIA: STRIKER'S ROCKET LAUNCHER AND SIEGE KIT

Rocket Launcher
is an ultimate weapon of Accretia, launches a rocket missile to an enemy target that causes an area massive damage. Rocket Launcher is has the greatest damage among all weapons in Planet Novus. Not to mention, when it's used in conjunction with a device called the Siege Kit that increases the Striker's damage dealt and damage reduction more, but make the Striker enter into standby state when used.


Without Siege Kit:

200913-fbe5899725d5b04b6f8c81fc5afef40c.png
With Siege Kit:

200914-bf08aa596e1fe4b9b48b1f7a6323bac2.png


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200912-ecdccd8daa15a31832bcb99808839bf1.png



BELLATO: ARMOR RIDER'S MASSIVE ARMORED UNIT (M.A.U)

Massive Armored Unit or shortened MAU is mechanized mobile unit that manufactured by Bellato's mechanics. The User must the Armor Rider class and purchase MAU's Key(s) to operate the MAU. There are 2 types of MAUs: Catapult MAU and Goliath MAU.


Armor Rider:

200931-0abd7acb7d80faf5ca7ec156bc796c52.png


Basic Attribute of MAU Type Catapult: Upgrade is available.

200960-85662282cb1257c1bff36058bb6ac5fd.png
Basic Attribute of MAU Type Goliath: Upgrade is available.

200961-3843dcee36d48a7eb22947d37e611b8d.png
Low-Grade Catapult (Black)

200924-9ee8b29b9133b446931d1fedb5dc839a.png
Low-Grade Goliath (Black)

200923-c307a54b5764f3fa75bfb0bb379b8beb.png
Mid-Grade Catapult (Orange):

200925-3f8bedca5db536a9ba92d212edd16978.png
Mid-Grade Goliath (Red):

200926-9159d14cf39e72060d7d693401f55c2c.png
High-Grade Catapult (Blue):

200927-c87a0cd62c454b553a787f73694b21c7.png
High-Grade Goliath (Green):

200928-e6e4efb14fe53e5e5bf2a2fbb59d71a9.png
Max-Grade Catapult (Gold):

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Max-Grade Goliath (Gold):

200930-b3dad008775ded544bae68d437d18114.png


CORA: GRAZIER'S ANIMUS

Animus
are creatures that appear to serve the Holy Cora Alliance. Animus can only be summoned by Grazier or Artist (Sealed Animus = Animus with limited attributes), and as such must be used wisely when emplyed on the field of an ongoing battle.


Grazier with Hecate:

200955-dd09ab66882273303692854e7644430f.png
Grazier with Inanna:

200956-b60b81b1ce5bad4783007b45852869e3.png
Grazier with Paimon:

200957-a9fdc7f7898de271b57246346be0cd99.png
Grazier with Isis:

200958-0857422cfa7cbaa4d367a75a951f7d12.png


Hecate : ( Stunner / AoE Damage Dealer)

200962-47fe24466fb5334a237519731de975d5.png


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Inanna : (Healer)

200963-dc1cb6bad8c7ece7f114c6221e8c8e56.png


200940-d1efc4129752422a1ef992051e98491a.png
Low-level Hecate (Black):

200935-0fa730b964e27faa4a1da0547f16612f.png
Low-level Inanna (Black):

200936-60665257487435a54aab2e9124133bba.png
Mid-Level Hecate (Red):

200943-53e912b8948ddbfad77c5d208467d03a.png
Mid-Level Inanna (Red):

200946-790faaadc24c34cb4e45bb42fc40e42c.png
High-Level Hecate (Blue):

200944-8671418017c3f2e0c261517d2b3b433e.png
High-Level Inanna (Blue):

200947-d73f75afc1655f9be48bc659f1c7daa1.png
Max-Level Hecate (Gold) :

200945-cf8c6098f91fc5a535ad271aaa4dcdd0.png
Max-Level Inanna (Gold):

200948-6648ee136c5b2f547c0ba657059a4d41.png
Paimon: (Tanker)

200965-d8feab082cd7a01d1f315248c76ddb60.png


200941-70cf994345cdd5c343dfa7828192b000.png
Isis: (Critical / Single Damage Dealer)

200964-65ec84fe8d32d69f4c6977e5d62c5d7d.png


200942-6b12b35ee75d72db0094c1c456589192.png
Low-Level Paimon (Black):

200937-5eba6d0003dc91c1cb788bc1ed41df46.png
Low-Level Isis (Black):

200938-8263028ef0dea30ec71915430d640b9a.png
Mid-Level Paimon (Red):

200949-f973bbe2bf7e4c5010059edb516a8408.png
Mid-Level Isis (Red):

200952-1f8824590b173076fd6aa0b36173e70c.png
High-Level Paimon (Blue):

200950-b329dbebc04b7ed6f14975e41a346700.png
High-Level Isis (Blue):

200953-ad2a908f4b2dedaa1767abe9f7220294.png
Max-Level Paimon (Gold):

200951-99345c80f59f812f4d32b6d64693c3e3.png
Max-Level Isis (Gold):

200954-313d62f407fb88075e3beffee48008b3.png


AI Handicap


Easy AI / ComputerNormal AI / ComputerInsane AI / Computer
  • Using Normal Equipment +(Level/10)
  • 80% Hit Point
  • 40% HP Auto-Potion
    • Level 1 - 20 = Small HP/FP Potion
    • Level 21 - 40 = Medium HP/FP Potion
    • Level 41 - 60 = Large HP/FP Potion
    • Level 61 - 75 = High HP/FP Potion
  • 100% Damage Dealt
  • 100% XP Rate
  • Using Intense Equipment +(Level/10)
  • 100% Hit Point
  • 60% HP Auto-Potion
    • Level 1 - 20 = Small HP/FP Potion
    • Level 21 - 40 = Medium HP/FP Potion
    • Level 41 - 60 = Large HP/FP Potion
    • Level 61 - 75 = High HP/FP Potion
  • 120% Damage Dealt
  • 15% Damage Reduce
  • 100% XP Rate
  • Using Superior Equipment +(Level/10)
  • 120% Hit Point
  • 80% HP Auto-Potion
    • Level 1 - 20 = Small HP/FP Potion
    • Level 21 - 40 = Medium HP/FP Potion
    • Level 41 - 60 = Large HP/FP Potion
    • Level 61 - 75 = High HP/FP Potion
  • 140% Damage Dealt
  • 30% Damage Reduce
  • 120% XP Rate.

% HP Auto-Potion: When a unit reached a percentage of HP, the unit's HP will be restored by amount of currently equiped HP Potion's heal.
% FP Auto-Potion: When a unit reached a percentage of FP, the unit's HP will be restored by amount of currently equiped FP Potion's regain.


Automatic Mobile Storage


Ability used: Enchant

Enchants equipment and accessory's base effect/bonus.

Enchant equipment up to +4 (Weapon, Armor, Shield)


- Equipment +0/+1/+2/+3 (Placed in Storage's inventory slot 1)
- Ignorance Talic (Weapon) / Favor Talic (Armor, Shield) x1

Enchant equipment up to +7 (Max) (Weapon, Armor, Shield)

- Equipment +4/+5/+6 (Placed in Storage's inventory slot 1)
- Ignorance Talic (Weapon) / Favor Talic (Armor, Shield) x1
- Blue Stone x1

Enchant accessory up to +5 (Max) (Ring, Amulet)

- Accessory +0/+1/+2/+3/+4 (Placed in Storage's inventory slot 1)
- Ignorant Talic (Damage Dealt) / Favor Talic (Damage Reduction) / Chaos Talic (Critical) / Grace Talic (Accuracy) / Mercy Talic (Dodge) / Vampire Talic (Vampire)

NOTE:

The talics that you need are depends on what kind of bonuses that the Accessory provide.

Example:

A Ring +0 with damage dealt and damage reduction bonus is required an Ignorance Talic and a Favor Talic to be enchanted to a Ring +1.


Ability used: Restore

Removes equipment's enchantment and restores the enchantment talics.


- Equipment +1/+2/+3/+4/+5/+6/+7 (Placed in Storage's inventory slot 1)
- Rebirth Talic x1


Ability used: Proceed Ore

Proceed the Rare/Super Rare/Ultra Rare Ores to create valuable item material(s) like Talics, Blue Stones, Red Stones, etc


- Rare Ore/Super Rare/Ultra Rare Ore at least 99 pcs (Placed in Storage's inventory slot 1)
- Required: Move all items except the Rare Ore/Super Rare/Ultra Rare Ores in Storage's inventory slot 1.

NOTE:

Rare Ore -> Super Rare Ore
Super Rare Ore -> Ultra Rare Ore



Ability used: Craft

Seal Removal

Removes the seal from a Relic Weapon.
- Relic Weapon (Sealed) (Placed in Slot 1)
- Seal Removal x1
Combine

Creates an item from combining some items.
Type-B (Purple) Equipment: (ex. Strong Patron Beam Sword)

Ingredients:
- Normal Weapon or Shield x1 pcs | Obtained from: Shop NPC
- Purple Excelsior x1 pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Talic* x1 pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Ability Combiner x1 pcs | Obtained from: "Sundries" NPC
- Weapon Ability: Strong/Solid/etc** or Armor Ability: Strong/Solid/etc** x(Weapon or Shield's Req. Level) pcs | Obtained from: Pit Boss, "Turncoat" Creep, Auction
Upgrade

Upgrade the Equipment.
Intense (Yellow) Equipment: (Weapon, Armor, Shield)

Ingredients:
- Normal Equipment x1 pcs | Obtained from: Shop NPC
- Talic Crystal x5 pcs | Obtained from: "Talic Collector" NPC
Superior (Orange) Equipment: (Weapon, Armor, Shield)

Ingredients:
- Intense Equipment x1 pcs | Obtained from: Quest, Pit Boss, Creep, Upgrade
- Talic Crystal x8 pcs | Obtained from: "Talic Collector" NPC
Type-C (Yellow) Weapon: (ex. Strong Intense Patron Beam Sword)

Ingredients:
- Intense Weapon x1 pcs | Obtained from: Quest, Pit Boss, Creep, Upgrade
- Type-B Weapon x1 pcs | Obtained from: Upgrade
- Talic Crystal x(Weapon's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* x(Weapon's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Excelsior*** x(Weapon's Req. Level / 10) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
Type-C (Yellow) Shield: (ex. Strong Intense Patron Black Heater Shield)

Ingredients:
- Intense Shield x1 pcs | Obtained from: Quest, Pit Boss, Creep, Upgrade
- Type-B Shield x1 pcs | Obtained from: Upgrade
- Talic Crystal x(Shield's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* x(Shield's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Red Stone x(Shield's Req. Level / 10) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
Type-D (Orange) Weapon: (ex. Strong Superior Patron Beam Sword)

Ingredients:
- Superior Weapon x1 pcs | Obtained from: Quest, Pit Boss, Creep, Upgrade
- Type-C Weapon x1 pcs | Obtained from: Upgrade
- Talic Crystal x(Weapon's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* x(Weapon's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Excelsior*** x(Weapon's Req. Level / 10) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
Type-D (Orange) Shield: (ex. Strong Superior Patron Black Heater Shield)

Ingredients:
- Superior Shield x1 pcs | Obtained from: Quest, Pit Boss, Creep, Upgrade
- Type-C Shield x1 pcs | Obtained from: Upgrade
- Talic Crystal x(Shield's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* x(Shield's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Red Stone x(Shield's Req. Level / 10) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
* :
- Strong = Ignorance Talic
- Solid = Favor Talic
- Fine = Grace Talic
- Sharp = Chaos Talic
- Vampire = Vampire Talic
- Smart = Mercy Talic
- Wind = Belief Talic
- Anti-Sharp = Chaos Talic
- Protection = Belief Talic

** :
- Strong | Bonus Effect: Damage Dealt +10% | Weapon / Shield
- Solid | Bonus Effect: Damage Reduce +10% | Weapon / Shield
- Fine | Bonus Effect: Accuracy +25 | Weapon / Shield
- Sharp | Bonus Effect: Critical +15 | Weapon / Shield
- Vampire | Bonus Effect: Lifesteal +10% | Weapon / Shield
- Smart | Bonus Effect: Dodge +15 | Weapon Only
- Wind | Bonus Effect: Movespeed +60 | Weapon Only
- Anti-Sharp | Bonus Effect: Critical Damage Reduction +30% | Shield Only
- Protection | Bonus Effect: Block +10 | Shield Only

*** :
- Black Excelsior = Axe / Mace / Sword / Knife / Lance
- Blue Excelsior = Staff
- Green Excelsior = Bow
- Red Excelsior = Firearm
- Yellow Excelsior = Launcher

Screenshots


Cartella Continent

Accretia HQ
Bellato HQ

Cora HQ

Crag Mine

Sette Desert

Ether Platform



Cartella Laboratory

Elan Plateau



Elan Cave

Vulcanic Couldron Area



"Tower"

Beast's Mountain

Outcast Land

Elven Hideout



Videos

Changelogs


  • v0.4 : Map Uploaded.
  • v0.4.1 : Fix Bug (The Specialists can build another race's Guard Towers.)
  • v0.5 : 2021-07-15
    • Fix Bug (The Strikers not gained the necessary effect from Lv. 40 Siege Kit.)
    • Fix Bug (The Sealed-Animus' not registered with Custom Value.)
    • Fix Bug (Equipment issues.)
  • v0.5.1 : 2021-07-19
    • Fix Bug (Terrain pathing issues.)
  • v0.5.2 : 2021-07-26
    • Reduces particular items's drop rate.
    • Reduces XP gained rate.
    • Reduces atk/def/HP/MP of monsters, PB, and the Control Chip's protectors.
    • Fix Bug (MAU Goliath not gained bonus defense after upgrade.)
    • Fix Bug (The Mercenaries not gained the necessary effect from skill Excel Charger.)
    • Fix Bug (Alternative units not gives kill / dead counts on death.)
  • v0.6 : 2021-07-28
    • Add 'Class' menu on Race Supreme. Click it to open a Class Selection and choose one from available unique classes.
    • Now you have 30 seconds to pick up a created or dropped item on the ground before it recycled. (reduces lag.)
    • Increases some Equipment's Cost Rate.
    • Reduces some Equipment's Drop Rate.
    • Reduces some Item's Auction Rate.
    • Fix Tooltip (Abilities: Fast Shot, Destruction Shot. Hysteria, Compound Siege, Grace.)
    • Fix Bug (Camera Bound issues on Teleportation Abilities: Escape, Return Gate.)
    • Fix Bug (Monster: Holy Stone Keeper is not attacking.)
  • v0.6.1 : 2021-07-28
    • Fix Tooltip (Spellbooks: Job Skills.)
    • Fix Bug (Race's Total Credit issues.)
  • v0.6.2 : 2021-07-30
    • The Striker no longer invulnerable while casting Skill: Siege Mode.
    • Add Rare Ore (1-99x Rare Ore = 1-12x Igronant or Favor Talic.)
    • Fix and Optimize Bind Point system
    • Fix Skills/Forces' level, cooldown, duration and mana cost in Extended Tooltip.
    • Fix Nuclear's damage and casts up to 3 of Nuclears at Crag Mine during War Time (cooldown 120 seconds).
    • Fix Bug (Player is not gained the attack/defense bonus from Weapon/Armor/Shield after revived if died in Invisible/Hide/Extinction/Siege Mode.)
    • Fix Bug (The Sentinel's and Mental Smith's Skill: Fast Shot's animation and special effect issue.)
    • Fix Bug (Skill: Wild Fire's animation and special effect issue.)
    • Fix Bug (Skill: Mental Assault causes lag issue.)
    • Fix Minor Bugs.
  • v0.6.3 : 2021-08-02
    • Add Quests in Journal (Command: -J).
    • Fix minor Bugs
  • v0.7 : 2021-09-11
    • Fix Battle Dungeon (Player is cannot enter the Battle Dungeon)
    • Increases all buff duration by 60 seconds.
    • Add Codeless Save and Load System. Save List:
      • Hero's level and class
      • Items in the Hero's inventory
      • Hero's equipped items
      • MAUs' grade (Bellato)
      • Animus' level (Cora)
    • Add new Battle Dungeon: Dark Hole. (Monsters in this dungeon will drop Relic Weapons.)
    • Add Relic Weapons:
      • Armor Killer (Axe)
      • The End (Axe)
      • Valkyrie (Bow)
      • Beast (Firearm)
      • M-72 Dark Bullet (Firearm)
      • Cerberus (Launcher)
      • Inferno (Launcher)
      • Titan (Launcher)
      • Cretin Toel (Mace)
      • Forgotten Mace (Mace)
      • Exerion (Staff)
      • Man Eater (Sword)
    • Fix a lot of bugs.
  • v0.6.4 : 2021-08-11
    • Fix minor Bugs
    • Fix Bugs (Quest issues.)
  • v0.7 : 2021-09-11
    • Fix Battle Dungeon (Player is cannot enter the Battle Dungeon)
    • Increases all buff duration by 60 seconds.
    • Add Codeless Save and Load System. Save List:
      • Hero's level and class
      • Items in the Hero's inventory
      • Hero's equipped items
      • MAUs' grade (Bellato)
      • Animus' level (Cora)
    • Add new Battle Dungeon: Dark Hole. (Monsters in this dungeon will drop Relic Weapons.)
    • Add Relic Weapons:
      • Armor Killer (Axe)
      • The End (Axe)
      • Valkyrie (Bow)
      • Beast (Firearm)
      • M-72 Dark Bullet (Firearm)
      • Cerberus (Launcher)
      • Inferno (Launcher)
      • Titan (Launcher)
      • Cretin Toel (Mace)
      • Forgotten Mace (Mace)
      • Exerion (Staff)
      • Man Eater (Sword)
    • Fix a lot of bugs.
  • v0.7.1 : 2021-09-12
    • Fix Minor Bugs
  • v0.8 : 2021-09-19
    • Increases M.A.U's attribute increment
    • Reduces M.A.U's upgrade/repair cost
    • Reduces Siege Kit's damage dealt/reduction bonus.
    • Removes "Codeless Save & Load System" by TriggerHappy
    • Adds "Save & Load System" by Neostorm, Save List:
      • Hero's Level
      • Animus' Level
      • M.A.U' Grade
      • Credit (Max. 1000000)
      • Gold Point (Max. 16000)
      • All items in Hero's inventory (+ Item Charges)
      • All items in Storage's inventory (+ Item Charges)
    • Add Intense-type equips:
      201413-054b754a2253480d9992c6072431c4a4.png
      201412-04a31ba464e2c0a4189cd7f8b3a2f883.png
      Intense-type equip is an enhanced version of the normal equip. (enhanced up to 40%)
      • Intense-type equip is only available for Weapons, Armors, and Shields.
      • Intense-type equip is dropped from creep (small chance) and from Pit Boss (high chance). Currently not available in shop.
    • Fix Bug (Critical damage deals too much damage.)
    • Fix Minor Bugs
  • v0.8.1 : 2021-09-19
    • Fix Bug (Removes testing unit Rifleman in Elan)
    • Fix Bug (Removes testing message when acquires/loses an item.)
    • Fix Minor Bugs
  • v0.9 : 2021-10-14
    • Increases M.A.U's Attribute, Upgrade/Repair Cost
    • Increases Animus's Attribute.
    • Increases Guard Tower's HP and Defense.
    • Reduces Intense-type Equipment's bonus => enhances equipment's bonus up to 25%(damage) / 15%(defense) from its normal-type.
    • Add Superior-type Equipment => enhances equipment's bonus up to 40%(damage) / 25%(defense) from its normal-type.
      • Superior-type equip is only available for Weapons, Armors, and Shields.
      • Superior-type equip is exchanged from Talic Crystals at [NPC] Dark Ambassador in HQ.
    • Add new command -savebank: Save your's Bank Data, Bank Data Lists:
      • Total Vault (up to 5 Vaults) => Vault is used to save your items (up to 6 items)
      • Credits and Gold Points in Bank Account => Bank Account is used to save your Credits and Gold Points (up to 10 millions)
      • Note: command -savebank is added in for the player that want to start a new character but don't want to start with "empty pocket", so -savebank and -save are not same nor linked each other.
    • Add new command -loadbank (code): Load your's saved Bank Data. with Conditions:
      • Your race must be same as your race when you save your Bank Data.
    • Add new command -as: Used to turn on/off the Auto-Save mode => Allows you to automaticly save your Character Data. (Bank Data and Character Data are not same.)
    • Add new command -ap: Used to turn on/off the Auto-Potion mode => Allows you to automaticly use HP/FP Potion when your HP/FP is below a fixed percentage(%). Default = 50% HP/FP
      • How to activate Auto-Potion: 1. Turn on the Auto-Potion mode, 2. Use HP/FP Potion in your Hero's Inventory.
    • Fix major bugs
  • v1.0 : 2021-10-25
    • Increases Trap's Damage.
    • Remove -savebank command:
      • Type in -save to save your character and bank account.
      • Char Code and Bank Code now is related each other. You only can load Bank Code with the Char Code in the same preload file (.txt) or you have to create new character (not have been load any Char Code) then load any Bank Code that you want. sorry hard to explain, hope you understand.
    • Fix Bug (You cannot load your character.)
    • Fix many bugs.
  • v1.0.1 : 2021-11-08
    • Fix minor bugs.
  • v1.1 : 2021-11-11
    • Fix Bug (Equipment's Upgrade: impossible to success the upgrade.)
    • Fix Bug (Talic's Restore: don't want to "unplug" the talics from equipment.)
    • Fix Bug (MAU not dealing damage after loaded from savecode.)
    • Fix Bug (MAU not gained Reward Box from Quest.)
    • Fix Bug (Quest item wont disappear when its done.)
    • Gives Credits from the Guard Tower after killing creeps.
    • Adjust Attribute increment / level.
    • Reduces MAU and Striker AOE radius (from 250 -> 200)
    • Reduces Control Chip's HP (From 2000000 to based on Gameplay: 10 minutes gameplay = 1200000, 60 minutes gameplay = 1800000)
  • v1.2 : 2022-04-14
    • Increases level cap from 70 to 75.
    • New Armor Set: Patron Armor Set (Lv. 75)
    • Fix Bug (Gives some Pathing Block to terrain as it should be.)
    • Fix Bug (Reduces lags of the game significantly. Some lags are causing freeze in the game.)
    • Changes the Striker's primary attribute from Agility to Intelligence
    • M.A.U's base movement speed is reduced from 180 to 160.
    • New Skill: M.A.U Booster (Increases movement speed of M.A.U up to 240 for 120 seconds. CD: 30 s. FP: 50 pts)
    • Gives a FP cost for skill: M.A.U Net by 100 pts.
    • Gives a maximal FP for M.A.U by 1000 pts.
    • Increases skill: Hell Bless and Rage Blow's HP drains interval from every 1.5 seconds to every 2 seconds.
    • Increases all Battle Dungeon's base duration from 5 minutes to 10 minutes.
    • Increases Battle Dungeon: Dark Hole's next stage extra duration from +120 seconds to +300 seconds.
    • Increases Battle Dungeon: Dark Hole's extra duration by kill a Beacon from +20 seconds to +30 seconds.
    • Fix minor Bugs.
  • v1.3 : 2022-04-15
    • Fix Bug (Pit Boss's Guards are not respawned properly.)
    • Fix Bug (Processing Rare Ore only produce Favor Talics.)
    • Fix Minor Bugs.
  • v1.4 : 2022-04-17
    • New Individual Quests: Level 71 - The Exploration, and Level 73 - The Exploration #2
    • Fix Bug (Individual Quest's XP Reward issues.)
    • Fix Minor Bugs.
  • v1.5 : 2022-05-01
    • Enhances base HP, Dmg and Defense for all level of Guard Tower.
    • New Guard Towers: Lv. 67 Shinning Cannon (A) / Shinning Hawk (B) / Shinning Lance (C), and Lv. 70 Expert Shinning Cannon (A) / Expert Shinning Hawk (B) / Expert Shinning Lance (C)
    • Enhances base HP, Dmg and Defense for all grade of MAU.
    • New MAU: Lv. 67 Shinning Gold Catapult / Goliath , Lv. 70 Expert Shinning Gold Catapult / Goliath.
    • New Siege Kit: Lv. 70 Expert Shinning Siege Kit.
    • New Siege Kit's Feature: Now Siege Kits has a Enhancement limit.
      • A new Siege Kit is provided by 1000x Enhancement limit.
      • When Siege Kit's Enhancement limit is 0 (Zero), the Siege Kit is no longer gives you the damage and defense bonus in Siege Mode.
      • Siege Kit's Enhancement limit is decreased by 1 after you dealing damage in Siege Mode.
      • You still can use the Siege Kit with 0 Enhancement limit to enter Siege Mode and cast Siege Mode's skills but doesn't get the Siege Kit's bonuses.
    • Enhances base HP, Dmg and Defense for all type of Animus
    • New Items: Super Rare Ore, Ultra Rare Ore, Lv 70 Mysterious Reward Box Weapon / Armor in Exchange at NPC Dark Ambassador (Provides Superior-type Weapon and Armor).
    • New Features: Processing Ore (Processing Ore is used to create a greater quality of Rare Ore at NPC Mysterious Ore Collector. Rare Ore => Super Rare Ore => Ultra Rare Ore.)
      • Better quality of Rare Ore provides better result at Proceed Ore.
    • Changes maximum attributes from 999 to 99, but increases bonuses of each attribute.
    • Increases particular item's maximal charge up to 999x from 99x.
    • Fix Control Chip's HP to 1000000 for all Gametime but adjusts it's DEF / Armor based on Gametime. (Note: Now you can break the Control Chip faster.)
      • Gametime:
      • 10 minutes = 1200 DEF / Armor
      • 20 minutes = 1400 DEF / Armor
      • 40 minutes = 1600 DEF / Armor
      • 60 minutes = 1800 DEF / Armor
    • Fix bugs. (A lot of bugs and errors have been fixed.)
  • v1.5.1 : 2022-05-01
    • Increases Damage per Primary Attribute from 4 to 8.
  • v1.5.2 : 2022-05-01
    • Increases Attack Speed of the Striker (In Siege Mode)
    • Fix minor bugs.
  • v1.6 : 2022-05-11
    • Fix Bug (You dont gained the Job's Skills after load the character with code.)
    • Decreases amount HP per Defence PT from 150 HP to 120 per 1 Def PT.
    • Increases Phantom Shadow (A)'s Invisible / Hidden Soldier (B)'s Hide / Assassin (C)'s Extinction duration from 60 seconds to 90 seconds but also increases cooldown from 10 seconds to 40 seconds
    • Fix Bug (Contribution's skill issues.)
  • v1.7 : 2022-05-11
    • Now you can build a Guard Tower at a ground-pathable place (not requires a buildable place).
    • Increases significantly Guard Towers' HP regeneration up to 1% HP per second.
    • Increases Guard Towers' cost up to 170% and Traps' cost up to 250%.
    • Increases Animuses' XP rate up to 150%.
    • Fix Guard Towers' rebuild cost.
    • Fix MAU's recharge cost.
    • Fix minor bugs.
  • v1.8 : 2022-05-25
    • Fix Bug (Dont gained Credits when killing monsters while driving a M.A.U)
    • Fix Bug (Quest issues while driving a M.A.U.)
    • Now after the Hero do last hit to monsters its not shares the XP and Credits to the Animus anymore, but the Animus still shares the XP and Credits to the Hero after they do the last hit to monsters.
    • Save code for the older version than this version is cannot being used. T_T. because i add a new value for M.A.U last HP and FP, now you will not gained a full HP and FP instantly for your MAU after load a code and gives the MAU's HP and FP exactly as your last save (MAU's HP = 0 mean your MAU is destroyed). i think its fair enough.
  • v1.8.1 : 2022-05-26
    • Fix Bug (Animus do not share XP and Credit to the Hero when they kill monsters.)
    • Fix Bug (Animus do not gained Attributes properly when they level 71 or greater.)
    • Fix Bug (MAU drop all items when they destroyed.)
  • v1.9 : 2022-05-31
    • Increases Eagle Cruiser's damage from 150 + (70%-110% Attack) to 140 + (80%-120% Attack).
    • Increases Silent Step/Fatal Step/Illusion Attack's damage from 1200 + (500%-800% Attack) + (10% lost HP) to 1200 + (500%-800% Attack) + (30% lost HP)
    • Maximum Player up to 15 players (5 players each Race)
    • Reduces Isis's attack speed from 2 seconds to 4 seconds.
    • Reduces Hecate's attack speed from 1.5 seconds to 3 seconds.
    • Increases Hecate's paralize rate from base 25% + increment 0.20% per level to base 40% + increment 0.30% per level.
    • Increases Hecate's paralize duration from 0.50 second to 0.80 second.
    • Increases Inanna's heal point from 40 + ( 25 x level ) + ( 5% lost HP ) + ( 60 x Force PT ) to 60 + (40 x level ) + ( 8% lost HP ) + ( 120 x Force PT )
    • Increases Sealed Inanna's heal point from 25 + ( 15 x level ) + ( 3% lost HP ) + ( 40 x Force PT ) to 40 + (25 x level ) + ( 5% lost HP ) + ( 80 x Force PT )
    • Reduces Catapult MAU's attack speed from 1.8 seconds to 3 seconds.
    • Reduces Goliath MAU's attack speed from 2.3 seconds to 4 seconds.
    • Increases MAU's maximum movement speed from 220 to 280.
    • Increases Guard Tower's HP regeneration from 1% HP per second to 3% HP per second.
    • Increases HP bonus per Def PT from 120 HP to 160 HP.
    • Expand Beast Mountain's map area.
    • Fix Bug (Only Cora's Guard Tower that have HP regeneration.)
    • Fix Bug (Fix MAU, Animus, and Guard Tower's dice damage issues.)
    • Fix Bug (Mobile Storage become vulnerable when leave a city.)
    • Fix Bug (Mobile Storage not spawned at properly point while driving MAU.)
  • v1.9.1 : 2022-06-01
    • New Quest: Lv. 30 Job Reset at NPC Race Supreme
    • Expands Map Elven Hideout (Recommended lv 70 ~)
    • Fix Bug (Quest's Intense Equipment Box is giving a Special equipment.)
    • Fix Bug (Quest's issues for player 13, 14, and 15.)
    • Fix minor bugs
  • v1.9.2 : 2022-06-02
    • Fix Bug (Quest's issues when killing Young Flem.)
    • Significantly reduce lag while playing with AI.
    • Increases Close-Range/Long-Range/Force/Launcher PT's damage dealt from (Total 99 Close-Range/Long-Range/Force/Launcher PT = 71% damage dealt) to (Total 99 Close-Range/Long-Range/Force/Launcher PT = 83% damage dealt)
    • Increases Def PT's damage reduction from (Total 99 Def PT = 25% damage reduction) to (Total 99 Def PT = 33% damage reduction)
  • v1.9.3 : 2022-06-02
    • Reduces Close-Range/Long-Range/Force/Launcher PT's damage dealt from (Total 99 Close-Range/Long-Range/Force/Launcher PT = 83% damage dealt) to (Total 99 Close-Range/Long-Range/Force/Launcher PT = 76% damage dealt)
    • Fix Bug (Quest's display message issues.)
  • v1.9.4 : 2022-06-02
    • New Quest: Lv. 40 Job Reset at NPC Race Supreme
    • New Quest: Lv. 50 Job Reset at NPC Race Supreme
    • Fix Bug (Tornado doesnt deal damage.)
    • Fix minor bugs.
  • v1.9.5 : 2022-06-03
    • Fix Bug (AI issues Templar doesnt use its weapon properly.)
    • Fix Bug (AI issues during Chip War.)
    • Fix Bug (Quest's reward box is cannot be used after load a code.)
  • v1.9.6 : 2022-06-03
    • Now AI can help you at the Battle Dungeon as long as they're idle and within their level.
    • Improves AI system.
    • Fix minor bugs.
  • v1.9.7 : 2022-06-03
    • All Specialist class gained a Credit cashback by 25% of equipment's Credit cost. (Only for equipment and except from Auction.)
    • Fix Bug (MAU's upgrade doesnt changes MAU's damage after load a character.)
    • Fix Bug (Processing Ore at Ore Collector doesnt gives a properly amount of result.)
    • Fix Bug (Procceed Ore at Storage doesnt gives a properly amount of result.)
    • Fix minor bugs.
  • v2.0 : 2022-06-09
    • Elemental accessories and rings can be upgraded.
    • Item Bag (A/B/C) is available at Sundries in HQ.
    • Equipment will not be destroyed after failing to upgrade.
    • AI's level will be adjusted to the highest Player's level after the Player is loaded the game.
    • Replaced Holy Chandra's Entangle (prevent the target to cast spells) with Blazing Lance (Dealing fire damage)
    • Reduced Guard Tower's base HP and Defense point.
    • Accuracy and blocking points will increase as the player level increases.
    • Adjustment for player's attributes.
    • Fix Bug (The User's base damage is not changed after using an equipment in version 1.32~.)
      • P.S: thanks to @Dr Super Good for checking and testing.
    • Fix Bug (The Dragon Reward Box is not given to the User after being exchanged.)
    • Fix Bug (Striker's damage is broken after equip and unequip Siege Kit.)
    • Fix Bug (Become so lag while playing with AI and disorientated AI movement.)
    • Fix Bug (Gauge Recovery can targeted an enemy unit.)
    • Fix Bug (Evasion is reducing the User's Dodge instead giving a Dodge bonus and suddenly giving an infinite dodge rate.)

    • Clearing leaks (Removing the unused point at initialization triggers which are hundreds of them. no wonder why this game is become so laggy. Removing all unused effect/point/dummy in the triggers also.)
    • Improved the effectivity of the triggers. (Replaced based point with based coordinate x/y.)
    • Fix minor bugs.
  • v2.0.1 : 2022-06-10
    • Fix Bug (Monster Ring Leader Royal Guard Lv. 69 doesnt respawn after killed.)
    • Fix minor bugs.
  • v2.0.5 : 2022-06-15
    • Adjust Close-Range/Long-Range/Force/Launcher PT from giving an extra damage dealt to giving an armor penetration.
      • Previous Version : Increases damage dealt => (Total 99 Close-Range/Long-Range/Force/Launcher PT = 83% damage dealt)
      • Current Version : Ignores target's armor on damage => (Total 99 Close-Range/Long-Range/Force/Launcher PT = 83% target's armor is ignored.)
    • Adjust Def PT from giving an extra armor reduction to giving a resistance againts attacker's armor penetration.
      • Previous Version : Increases damage reduction => (Total 99 Def PT = 33% damage reduction)
      • Current Version : Reduces attacker's armor penetration => (Total 99 Def PT = 33% attacker's armor penetration is reduced.)
        • P.S. : In previous version, even your hero has 99(currently max amount of attributes) of Close-Range (str) /Long-Range (agi) /Force (int) /Launcher (int) PT and powerful weapon, you still cant beat the opponents with 3000~ armor (FYI: Cora's Black Knight has up to 6000~ armor, meant it has up to 97%~ damage reduction.) , but in current version you will have more strength to beat the enemies with huge armor as i must said that this map is mainly Arena game not just RPG. i hope you have fun.
    • Fix Armor Rider's Catapult icon for Warcraft 1.32~
      • P.S. : in Warcraft 1.32~, the game will not using the imported icon that have same path with warcraft's default icon.
    • Improve AI system
      • P.S. : I realized that its still lagging while playing with AI, sorry. Now, im using a temporary "Rect" and removed after AI is already get ordered, its for save more data and faster compared with using a permanent/default region. sorry its hard to explained.
    • Improve Battle Dungeon: Dark Hole
      • P.S. : Similar with AI system, it required a Rect/Region to creates monsters in next stage.
    • Improve the animation scene after you or your enemy complete the game. The game is over or complete after one of three Control Chip is destroyed. You can restart the game for another round.
    • Adjust Nuclear's damage from dealing (2.000.000 ~ 2.500.000) damage to (80.000 ~ 120.000) damage.
    • Now Nuclear is gives a debuff called Stigma , the damaged units are cannot use HP/FP Potion and its armor is reduced by 50% for 15 seconds.
    • Now Auction will store at least 1 item not empty like previous version.
    • Fix Bug (Siege Mode doesnt gives damage bonus properly.)
    • Fix Bug (AI doesnt get a properly Max. HP from Def PT.)
    • Fix minor bugs.
  • v2.0.6 : 2022-06-16
    • Reduce monsters' aggro.
    • Fix Bug (Monsters doesnt back to Neutral Passive after 10 seconds leftover.)
  • v2.0.7 : 2022-06-16
    • Decrease success rate of upgrading slightly.
    • Fix Bug (Talics is disappeared after upgrade an equipment.)
  • v2.0.8 : 2022-06-17
    • Fix Bug (Monsters aggro issues.)
    • Fix Bug (AI doesnt attack Control Chip during war.)
    • Fix Bug (AI Bellato and Cora are spawned at Accretia's HQ portal after doing BD.)
    • Fix Bug (Upgrade success rate become too low.)
    • Fix Bug (Non-Hero units shared XP to the Hero.)
  • v2.0.9 : 2022-06-18
    • Compound Siege now AoE.
    • New Hero Ability: can be reached at level 12. (All new abilities are based on unreleased Skill/Force Master-tier in RF Online.)
      • Conceal for Ranger Job : Self target become invisible.
      • Energy Shot for Ranger Job : Similar to Fast Shot but attack three times, more damage, and new missile.
      • Onslaught for Warrior Job with Axe : Similar to Tornado but more damage and new effect.
      • Spirit Attack for Warrior Job with Sword : Charges to the target and dealing AoE damage.
      • Lightning Trick for Warrior Job with Hammer : Similar to Death Blow but more damage, AoE and have a thunder effect.
      • Gravel Ruin for Spiritualist: Dealing terra damage, AoE.
      • Hell Fire for Spiritualist: Dealing fire damage, AoE.
      • Snow Drift for Spiritualist: Similar to Meteor, dealing aqua damage, AoE.
    • Expand Elven Hideout Map
    • New monster:
      • Metal Elf Berserker Lv. 75
    • Now Pit Boss will drop Superior-tier of equipment.
    • Now Seal Removing have a chance to failed.
    • Now Job Skills are can be obtained at level 35.
    • Now Animus can be purchased at level 35.
    • Animus' started level after puchased is level 30.
    • Add ability to monster:
      • Lv. 69 [PB] Thor - Slam: Slam the groung, dealing 150% attack and and ignore targets' armor by 40%.
      • Lv. 71 [PB] Ring Leader Blood Axe - Spin: Spinning attack, dealing 120% attack every 0.50 second to nearby targets and ignore targets' armor by 60% last 3 seconds.
      • Lv. 75 [PB] Metal Elf Champion - Vorpal: Throw a vorpal blade forward, dealing 150% attack and ignore targets' armor by 40%.
    • Animus' started level after puchased is level 30.
    • Increases the Hero's experience requirement. (longer to level up.)
    • Fix Bug (Nuclear's Stigma debuff doesn't gives the effect properly.)
    • Fix Bug (Tornado doesnt deals damage. Again.)
    • Fix Bug (Judgement doesnt deals damage.)
    • Fix Bug (Hero damage is constant.)
    • Fix Bug (Auction still broken, the notification is there but there is no item.)
    • Fix Bug (Notification of beacon spawn appear, but there is no beacon.)
    • Fix Bug (Lifesteal issues.)
    • Fix Bug (War timer when reach 0.00, it stuck for 1 minute.)
    • Fix Bug (Striker's Siege Mode issues.)
    • Fix Bug (AI lost somewhere after reached level 60~.)
    • Fix minor bugs.
Will be lag while load the AI's level, but only a few seconds.
  • v2.1 : 2022-06-21
    • Remove the possibility that an AI could become the Archon when there's a User in the same race.
    • Remove the Auction at the middle of Sette.
    • New Pit Boss: Lv. 65 Soul Cinder at the middle of Sette.
    • Now Archon can invite an Archon from other race to make an Alliance together.
      An invited Archon can accept or refuse it. If the Archon are AI, the Alliance invitation will be accepted immediately.
    • Add new feature: Click middle-button -> Archon (Only for Archon)
    • Archon's contents:
      • Ally/Enemy with Accretia (An Invitation Alliance's dialog will be sent to the invited Archon. Accretia doesn't has this option.)
      • Ally/Enemy with Bellato (An Invitation Alliance's dialog will be sent to the invited Archon. Bellato doesn't has this option.)
      • Ally/Enemy with Cora (An Invitation Alliance's dialog will be sent to the invited Archon. Cora doesn't has this option.)
      • Ally/Enemy for All (Only AI) (Only if playing solo with the AI.)
      • Lock/Unlock Alliance (Locked: Prevent another race's Archon to sent an Alliance Invitation's dialog to this player. Unlocked: Allow another race's Archon to sent an Alliance Invitation's dialog to this player.)
    • Adjust PB Ring Leader Blood Axe's armor penetration of Spin skill from 60% to 40%.
    • Now Animus and MAU also has a Armor Penetration.
    • Increases Control Chip's Max HP from 1000.000 to 10.000.000 and Defense from 1200 ~ 1800 to 3000 ~ 5000.
    • The one thats deals the most damage to opponent's Control Chip will be granted some rewards below:
      • (10 x War Time in second. 5 minutes War time = 300 x 10 = 3000 Contribution Points granted ) Contribution Points to the MVP.
      • (5 x War Time in second. 5 minutes War time = 300 x 5 = 1500 Contribution Points granted ) Contribution Points to his/her allies.
      • Coming soon
    • Fix Bug (Amulets and Rings are un-enchantable.)
      Now all Amulets and Rings are enchantable as long as you have the matched materials.
    • Fix Bug (Gli and Beam are not dropped from any monsters.)
      Now Beam is dropped from Assassin Builder A, Assassin Builder Z, and PB. Gli is dropped from monster is Ether and PB.
    • Fix Bug (Striker's Siege Mode still former issues about damage.)
    • Fix Bug (Items in the Auctions are unlimited to be purchased, now them has stock replenish time.)
    • Fix Bug (Animuses cannot be summoned after loaded the Character.)
    • Fix Bug (Force: Might is giving a Defense bonus not an Attack which its should be. Thats make the units with Might's buff have a huge defense.)
    • Fix Bug (Skill: Spirit Attack issue that make the User infinitely move forward.)
    • Fix Bug (Skill: Hell Fire issue that make the projectile infinitely move forward.)
    • Fix Bug (The User cannot enter the cave in Elan.)
    • Fix Bug (PB Beacon doesnt spawned properly.)
    • Fix Bug (Damage Dealt and Damage Reduce not implemented to the Hero.)
  • v2.1.1 : 2022-06-21
    • Fix Bug (Monsters lv 75 doesnt gives XP.)
    • Fix Bug (Player MVP issue. Damage not detected.)
  • v2.1.2 : 2022-06-24
    • Improve Siege Mode system.
    • Reduce Chaos/Cure-Chaos Potion's price.
    • Reduce possibility for rare equipment to be sold at Auction.
    • Reduce Pit Boss respawn from 300~600 to 240~480 seconds.
    • Increase Item on Ground's lifetime from 30 seconds to 90 seconds.
    • New Skill Lv. 65 [PB] Dagnue - Meteor Blow: Call infernal stones, dealing 230% attack and and ignore targets' armor by 60%.
    • Adjust skill :
      • Lv. 69 [PB] Thor - Slam: Slams the ground, dealing damage from 150% attack to 180% attack and and ignore targets' armor from 40% to 60%.
      • Lv. 71 [PB] Ring Leader Blood Axe - Spin: Spinning attack, dealing damage from 120% attack to 123% attack every 0.50 second to nearby targets and ignore targets' armor by 60% last 3 seconds.
      • Lv. 75[PB] [PB] Metal Elf Champion - Vorpal: Throw a vorpal blade forward, dealing damage from 150% attack to 180% of attack and ignore targets' armor by 40% to 60%.
    • Fix Bug (Player Bank issues.)
    • Fix Bug (Save and Load issues.)
    • Fix Bug (Player MVP not fair with AI.)
    • Fix Bug (You cannot reset Bind Point.)
    • Fix minor bugs.
  • v2.1.3 : 2022-06-25
    • Now MAU and Animus can penetrate target's armor on attack.
    • Now Beam and Gli are available at Auction.
    • Reduces Control Chip's defense significantly from 3000~5000 to 500~1100.
    • Fix Bug (Skill Dummy is created everywhere.)
    • Fix Bug (You can cast spell to your ally.)
    • Fix Bug (Booster's recipes and Booster cannot be obtained.)
    • Fix Bug (Item doesnt removed after dropped from hero after 90 seconds.)
  • v2.1.4 : 2022-06-27
    • Play "Floating" animation while using Booster. (Using Sorceress's Walk and stand animation.)
    • Fix minor bugs.
v2.2 : 2022-07-11

- New Weapons, Shields, Armors: Lv. 70 Patron Shields and Lv. 75 Baalzebub Weapons, Shields, Armors.
Same as Patron equipment, Baalzebub equipment are not available at Shop, but you can obtained Baalzebub equipment from Auction or Lv. 75~ monster / PB drops.

- New Craft recipes:
Type-B (Purple) Equipment: (ex. Strong Patron Beam Sword)

Ingridients:
- Normal Weapon or Shield = 1 pcs | Obtained from: Shop NPC
- Purple Excelsior = 1 pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Talic* = 1 pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Ability Combiner = 1 pcs | Obtained from: "Sundries" NPC
- Weapon Ability: Strong/Solid/etc** or Armor Ability: Strong/Solid/etc** = (Weapon or Shield's Req. Level) pcs | Obtained from: Pit Boss, "Turncoat" Creep, Auction
Type-C (Yellow) Weapon: (ex. Strong Intense Patron Beam Sword)

Ingridients:
- Intense Weapon = 1 pcs | Obtained from: Quest, Pit Boss, Creep
- Type-B Weapon = 1 pcs | Obtained from: Crafting
- Talic Crystal = (Weapon's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* = (Weapon's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Excelsior*** = (Weapon's Req. Level / 10) | Obtained from: Pit Boss, Processing Rare Ore, Auction
Type-C (Yellow) Shield: (ex. Strong Intense Patron Black Heater Shield)

Ingridients:
- Intense Shield = 1 pcs | Obtained from: Quest, Pit Boss, Creep
- Type-B Shield = 1 pcs | Obtained from: Crafting
- Talic Crystal = (Shield's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* = (Shield's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Red Stone = (Shield's Req. Level / 10) | Obtained from: Pit Boss, Processing Rare Ore, Auction
Type-D (Orange) Weapon: (ex. Strong Superior Patron Beam Sword)

Ingridients:
- Superior Weapon = 1 pcs | Obtained from: Quest, Pit Boss, Creep
- Type-C Weapon = 1 pcs | Obtained from: Crafting
- Talic Crystal = (Weapon's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* = (Weapon's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Excelsior*** = (Weapon's Req. Level / 10) | Obtained from: Pit Boss, Processing Rare Ore, Auction
Type-D (Orange) Shield: (ex. Strong Superior Patron Black Heater Shield)

Ingridients:
- Superior Shield = 1 pcs | Obtained from: Quest, Pit Boss, Creep
- Type-C Shield = 1 pcs | Obtained from: Crafting
- Talic Crystal = (Shield's Req. Level / 2) pcs | Obtained from: "Talic Collector" NPC
- Talic* = (Shield's Req. Level / 3) pcs | Obtained from: Pit Boss, Processing Rare Ore, Auction
- Red Stone = (Shield's Req. Level / 10) | Obtained from: Pit Boss, Processing Rare Ore, Auction
* :
- Strong = Ignorance Talic
- Solid = Favor Talic
- Fine = Grace Talic
- Sharp = Chaos Talic
- Vampire = Vampire Talic
- Smart = Mercy Talic
- Wind = Belief Talic
- Anti-Sharp = Chaos Talic
- Protection = Belief Talic

** :
- Strong | Bonus Effect: Damage Dealt +10% | Weapon / Shield
- Solid | Bonus Effect: Damage Reduce +10% | Weapon / Shield
- Fine | Bonus Effect: Accuracy +25 | Weapon / Shield
- Sharp | Bonus Effect: Critical +15 | Weapon / Shield
- Vampire | Bonus Effect: Lifesteal +10% | Weapon / Shield
- Smart | Bonus Effect: Dodge +15 | Weapon Only
- Wind | Bonus Effect: Movespeed +60 | Weapon Only
- Anti-Sharp | Bonus Effect: Critical Damage Reduction +30% | Shield Only
- Protection | Bonus Effect: Block +10 | Shield Only

*** :
- Black Excelsior = Axe / Mace / Sword
- Blue Excelsior = Staff
- Green Excelsior = Bow
- Red Excelsior = Firearm
- Yellow Excelsior = Launcher

- New Upgrade Combination:
Now Upgrade Equipment from +5 to +7 required 1 pcs Blue Stone (Blue Stone can be obtained from Pit Boss, Processing Rare Ore, Auction)

- New Attribute System:
Type "-pt" to check your character's attribute point

Close-Range PT = Value to Max. HP, Close-Range Damage, Armor Penetration (for Warrior) | Gained after dealing damage
Long-Range PT = Value to Critical, Dodge, Long-Range Damage, Armor Penetration (for Ranger) | Gained after dealing damage
Force PT = Value to Max. FP, Force Damage, Armor Penetration (For Spiritualist) | Gained after dealing damage
Special PT = Value to Launcher's Damage, Armor Penetration (For Striker) | Gained after dealing damage
Shield PT = Value to Blocking Rate (For Hero with Shield) | Gained after blocking damage
Defense PT = Value to Max. HP, Defense, Resistance againts attacker's Armor Penetration | Gained after taking damage

- Gives bonus Armor Penetration to some skills:
Warrior's Spirit Attack = Armor Penetration +10%
Warrior's Onslaught = Armor Penetration +10%
Warrior's Lightning Trick = Armor Penetration +10%
Ranger's Fast Shot = Armor Penetration +8%
Ranger's Aiming Shot = Armor Penetration +8%
Ranger's Destruction Shot = Armor Penetration +10%
Ranger's Wild Shot = Armor Penetration +10%
Ranger's Energy Shot = Armor Penetration +15%
Adventurer's First Strike Shot = Armor Penetration +12%
Assassin's Silent Step = Armor Penetration +12%
Infiltrator's Fatal Step = Armor Penetration +12%
Phantom Shadow's Illusion Attack = Armor Penetration +12%

- Gives bonus damage dealt to all force by 50%
- New Storage's Feature: Now you can open your Bank's vault via Automatic Mobile Storage.
You can carrying alot of items anywhere and anytime as long as you have a Bank's account and extend your Bank's vaults.
- New Siege Kit: Lv. 75 Baalzebub Siege Kit.
- New Trap and Guard Tower: Lv. 75 Expert Atom Mine and Lv. 75 Expert Shinning Cannon II (A) / Hawk II (B) / Lance II (C) | These items can be obtained from "Sundries" NPC at Elven Hideout Map.
- Adjustment to Siege Kit's bonus
- Increase maximum Hero Level from 75 to 80
- Increase Control Chip's defense from 300~700 to 500~1100.
- Increase PB / Creep's Max. HP and Defense.
- Fix Bug (The Hero still flying after deactivate Booster.)

Older save code is unable to being loaded on this current version. T_T

v2.2.1 : 2022-07-14

- I considered that some natives in WE v1.30.4 are changed or not working in WE v1.32~, so i make some adjustment about it.
Not working in v1.32~ but working in v1.30.4
- Set Item Name
- Set Item Tooltip

Changed in v1.32~
- Base Damage's Index : from Index 1 = Attack 1, Index 2 = Attack 2 (in v1.30.4) -> Index 0 = Attack 1, Index 1 = Attack 2 (in v1.32~)

If there's native that changed or not working in WE 1.32~, please let me know.. i want to this game is suitable for all version of warcraft..
- New Creeps: Lv. 77 Metal Elf Archer, Lv. 79 Metal Elf Warlock (these monsters you can meet at Elf Hideout Map)
- Fix Bug (The Striker's Special PT doesnt come out as damage.)
- Fix minor bugs.

v2.2.3 : 2022-07-19


- Fix Bug (Equipment doesn't replace old's attack/defense bonus with the new one.)
- Fix Minor Bugs.

v2.2.4 : 2022-07-23

- Reduce monsters and PBs' armor.
- Fixed Bug (When you use Potions in Auto-Pot mode and when you use Equipment, the items is removed in 90 seconds.)
- Fix Minor Bugs.

v2.2.4.1 : 2022-07-23

- Add Skill to [PB] Soul Cinder: Shinning - Dealing up to 300% damage to her enemies in area. Armor Penetration by 40%.
- Fixed minor bugs.

v2.3 : 2022-07-24

- PVP Mode
Features:

- Hero's initially level up to 40.
- Hero's initially obtained weapon, shield and armor level 40, Booster level 40 and 50.
- Purchased Armor, Shield, or Weapon is instantly upgraded to Type-E equipment. (Superior + Ability)
- Unlimited to change job
- EXP Rate x 100
Restrictions:

- Unable to use teleportation items
- Unable to teleport between caves
- Unable to save or load the game
- Some areas are restricted
- Monsters and PB no drops any item
- Fixed bug (Only while playing multiplayer: Gameplay Vote's dialog is always show up.)
- Fixed minor bugs.

v2.3.1 : 2022-07-24

- Fixed minor bugs

v2.3.2 : 2022-07-24

- New Weapons: These items are un-upgradeable / un-enchantable
Weapon level 40:

- Expert's Hora Axe
- Expert's Hora Acheron
- Expert's Hora Bow
- Expert's Hora Hammer
- Expert's Hora Sword
- Expert's Hora Staff
- Expert's Hora Vulcan
Weapon level 45:

- Expert's Dark Bullova
- Expert's Dark Flame Launcher
- Expert's Dark Siege Bow
- Expert's Dark Beam Presser
- Expert's Dark Beam Sword
- Expert's Dark Staff
- Expert's Dark Gatling Gun

- PVP Mode
Features:

- Hero's initially level up to 40.
- Hero's initially obtained weapon, shield and armor level 40, Booster level 40 and 50.
- Purchased Armor, Shield, or Weapon is instantly upgraded to Type-E equipment. (Superior + Random Ability)
- Unlimited to change job
- EXP Rate x 100

New Features:

- There are healing spot near each race's Crag Mine Portal
- Monsters, PBs and Protectors in Crag Mine are drop Talics, Excelsiors, and Jewels (Red Stones, Blue Stones)
Restrictions:

- Unable to use teleportation items
- Unable to teleport between caves
- Unable to save or load the game
- Some areas are restricted
- Monsters and PB no drops any item

New Resctrictions:

- Unable to use potion items

- Fixed Bug (Cora's Heavy Armors doesnt gives HP Regeneration.)
- Fixed minor bugs

- Hero Adjustment:
Adjust:
- Now the Striker's basic attack no longer deals area/splash damage, but the Striker can try to use an Ammunition; Rocket for Rocket Launcher or Liquid for Flame Thrower.
Buff:

- Grazier: Animus Bless' cooldown is reduced from 60 seconds to 30 seconds.
- Gives Penetration* bonus to MAUs and Animuses. Penetration increased based on MAU's Grade or Animus' Level.
- Gives Resistance** bonus to MAU's and Animuses. Resistance increased based on MAU's Grade or Animus' Level.
Nerf:
- Grazier: Summon Animus' cooldown is increased from 60 seconds to 120 seconds.
NOTE:

* Penetration: An attribute that allowed the User to ignore target's defense/armor on damage.
** Resistance (or Anti-Penetration): An attribute that reduces the damager's Penetration Effect.

- New Items: Ammunition / Charges
NameDescription
Fire ArrowsAOE Fire Element Arrow. Used for Bow.
Water ArrowsSingle-Target Aqua Element Arrow. Used for Bow.
Poison ArrowsSingle-Target Terra Element Arrow. Used for Bow.
Mineral ArrowsSingle-Target Wind Element Arrow. Used for Bow.
Fire BoltsAOE Fire Element Arrow. Used for Cross-Bow.
Water BoltsSingle-Target Aqua Element Arrow. Used for Cross-Bow.
Poison BoltsSingle-Target Terra Element Arrow. Used for Cross-Bow.
Mineral BoltsSingle-Target Wind Element Arrow. Used for Cross-Bow.
Explosive Beam CellAOE Fire Element Beam Cell. Used for Beam Cross-Bow / Beam Bow.
Fire MagazineAOE Fire Element Magazine. Used for Firearm.
Water MagazineSingle-Target Aqua Element Magazine. Used for Firearm.
Poison MagazineSingle-Target Terra Element Magazine. Used for Firearm

Mineral Magazine
Single-Target Wind Element Magazine. Used for Firearm
Energy MagazineSingle-Target Wind Element Energy Magazine. Used for special Firearm with Energy Magazine.
Explosive Vulcan MagazineAOE Fire Element Vulcan Magazine. Used for special Firearm with Vulcan Magazine.
Nuclear RocketAOE Fire Element Rocket. Used for Rocket Launcher.
Cyclone RocketAOE Aqua Element Rocket. Used for Rocket Launcher.
Venom RocketAOE Terra Element Rocket. Used for Rocket Launcher.
Electric RocketAOE Wind Element Rocket. Used for Rocket Launcher.
Fire LiquidAOE Fire Element Liquid. Used for Flame Thrower.
Water LiquidAOE Aqua Element Liquid. Used for Flame Thrower.
Poison LiquidAOE Terra Element Liquid. Used for Flame Thrower.
Mineral LiquidAOE Wind Element Liquid. Used for Flame Thrower.

- New Features: Rank & Title
Title (Accretia)Title (Bellato)Title (Cora)RequirementsEffects
HastatiEnsignTurgonLevel: 1~
Contribution Point*: 0~
Max. HP: + 0%
Damage Dealt: + 0%
Damage Reduce: + 0%
PrincipeLieutenantArienLevel: 10~
Contribution Point*: 5000~
Max. HP: + 5%
Damage Dealt: + 3%
Damage Reduce: + %
3
TriariiCaptainFeawenLevel: 20~
Contribution Point*: 10000~

Max. HP: + 10%
Damage Dealt: + 6%
Damage Reduce: + 6%
CenturioMajorTaralomLevel: 30~
Contribution Point*: 15000~
Max. HP: + 15%
Damage Dealt: + 9%
Damage Reduce: + 9%
ManipelCatersAranelLevel: 30~
Contribution Point*: 30000~
Max. HP: + 20%
Damage Dealt: + 12%
Damage Reduce: + 12%
PrimpilusRoyalAncalimeLevel: 30~
Contribution Point*: 60000~
Max. HP: + 25%
Damage Dealt: + 15%
Damage Reduce: + 15%
CohortConquestElrondLevel: 40~
Contribution Point*: 90000~
Max. HP: + 30%
Damage Dealt: + 18%
Damage Reduce: + 18%
LegionMaximusChamtalionLevel: 50~
Contribution Point*: 150000~
Max. HP: + 40%
Damage Dealt: + 25%
Damage Reduce: + 25%
NOTE:

* Contribution Point is gained from killing opponent Hero and Completed a Quest.

- New Map: Cursed Dungeon
Name Map: Cursed Dungeon
Portal Location: In Crag Mine, at Mining Area (Spawn Location of Holy Stone Keeper.)

Important:

- Required level 70 or Greater.
- Required a Crystal Key to Open the Cursed Dungeon and Crystal Key is gained from killing [PB] Holy Stone Keeper.
- There's only one Crystal Key during the game, you cannot save the Crystal Key and it will be removed after the [PB] Holy Stone Keeper.
- The player to open the Cursed Dungeon means that he has opened the Cursed Dungeon for his allies and prevent his enemies to enter the Cursed Dungeon.
- When [PB] Holy Stone Keeper is respawned means the Cursed Dungeon's time is expired and another race's player are possibly re-open and enter the Cursed Dungeon.

- Save code from previous version is no longer available.​

- AI improvement: AI's Armor Rider now can drive a Catapult or Goliath MAU.
- AI Improvement: AI's Grazier now can summon Isis.
- Fixed bug (Creep's damage issues for Wc3 version 1.32~/Reforged)
- Fixed a severe bug that the Game is Force Closed after kill some creep.
I dont know why the creeps with Death Type: "Does Raise, Does Decay" is causes force-closed instantly when they're died, so i changed and tested it, and its work, but not quite sure, maybe there's something else, as i tested it only for not longer that 1 hour.
- Fixed minor bugs.

v2.4.2 : 2022-09-05

- New Effect
- Item Panzer (Accretia) / Booster (Bellato) / Ether Wing (Cora) now gives Anti-Critical while the item is acquired. This effect is unstacked and the better ones will be implemented. Types: "-c" to check all implemented attributes.

- Panzer: Anti-Critical +20%
- Booster: Anti-Critical +20%
- Ether Wing: Anti-Critical +20%
- Advanced Panzer: Anti-Critical +30%
- Advanced Booster: Anti-Critical +30%
- Advanced Ether Wing: Anti-Critical +30%

- Critical damage now causes stun for 0.5 second and 0.8 second for the user with Mace weapon (Mercenary, Guardian and Armsman).

- Fixed minor bugs.

v2.5 : 2022-09-26

- Increases PB's drop rate by 2.5x. Its easier to collect resources.
- I put all combination recipe in Info [F9]
- Fixed bug (Player Name's issues)
- Fixed bug (AI's name in Ranking Board)
- Fixed bug (Load character's issues.)
Save code for previous version cannot be used anymore, send me your save file (.txt) if you need to recovered your characted, but not fully recovered.
- Fixed bug (Critical strike's paralize/stun issues.)
Minor Monsters is causes stun by 0.20 second on critical attack, PB Monsters, Users, and Animuses are causes stun by 0.5 second on critical attack.
- Fixed bug (Monster's behaviour in Elan.)
- Fixed bug (Dark Hole BD's issues.)
- Fixed minor bugs.

v2.6.1 : 28-11-2022 = Thanks to my friend: Yudistira for his advices.

- Monster in Dungeon's respawn time is increased by 100%.
- Prey Explosion - Add new effect: Armor Penetration by 70%
- New Weapon
Buff:
- Prey Explosion - Add new effect: Armor Penetration by 70%
s: Spears and Knives are available in NPC Shop.
Spears:

- Provides the greatest attack bonus (compared with other melee weapon types) to the Warrior User.
- Provide base effect: Vampire +8% (Lifesteal/HP Absorption from damage dealt)

Relic Spear: Vengeance (Unsealed)

- Provide additional effect: Armor Penetration +3%
Knives:

- Provide damage dealt bonus by 40% while using Shield to the Warrior User.
- Provide base effect: Attack Speed +12%

Relic Knife: Eisen Ritter Back (Unsealed)

- Provide additional effect: Move Speed +30
- New Upgrade System: Check at Automatic Mobile Storage section of this thread.
- New Feature:
Command: -cam

Lock camera to the User's Hero and activate Keyboard Mode.

Keyboard Mode:

- Alternative 0:
Press UP Button: Change Keyboard's Alternative 0 to Alternative 1
Press LEFT Button: Open/Close Equipment Menu.
Press RIGHT Button: Open/Close Charged Menu.
Press DOWN Button: Open/Close Journal Menu.

- Alternative 1
Press UP Button: Change Keyboard's Alternative 1 to Alternative 0
Press LEFT Button: Turn On/Off Auto-Potion Mode.
Press RIGHT Button: Turn On/Off Auto-Save Mode.
Press DOWN Button: Summon/Hide Automatic Mobile Storage.
- New Feature: Now you can save more items in AMS* up to 36 slots. (Total you have 72 slots to save your items in this game)
- New command: -ls (Load items in your AMS*'s inventories)
- New NPC: Expensive Shop (Selling various expensive items with Gold Points.)
- Class Reset (Lv. 30 - 39) | Price: 1000 Gold Points
- Class Reset (Lv. 40 - 59) | Price: 1500 Gold Points
- Class Reset (Lv. 60 - 80) | Price: 2500 Gold Points
- Golden Blade +7 (Lv. 45 Knife)
- Golden Spear +7 (Lv. 45 Spear)
- Golden Bow +7 (Lv. 45 Bow)
- Golden Blaster +7 (Lv. 45 Firearm)
- Golden Staff +7 (Lv. 45 Staff)
- Golden Launcher +7 (Lv. 45 Launcher)
- New NPC: Power-Up Shop
- Tome of Strength (Permanently +10 Attack) | Price: 15000 Credits
- Tome of Intelligence (Permanently +10 Force) | Price: 20000 Credits
- Tome of Durability (Permanently +10 Defense) | Price: 40000 Credits
- Tome of Power (Permanently +5 Attack/Force/Defense) | Price: 30000 Credits
- Tome of Leadership (Permanently +15 Attack) | Price: 20 Gold Points
- Tome of Witchcraft (Permanently +15 Force) | Price: 25 Gold Points
- Tome of Sacrifice (Permanently +15 Defense) | Price: 50 Gold Points
- Tome of Absolute (Permanently +10 Attack/Force/Defense) | Price: 55 Gold Points
- Remove Gameplay selection, now the Gametime is fixed to 30 minutes of Preparation Time and 30 minutes of War Time.
- Temporarily remove PVP Mode.
- Adjusted some item in shop and auction.
- Remove "Exchange Credit to Gold Point" and "Exchange Gold Point to Credit" item from Bank. Now Gold Points will be exclusively dropped from defeating Pit Bosses and killing other opponent players during Chip. War.
- Fixed Bugs
Fixed Bugs List:
- [PB] Thor doesn't spawned properly.
- Skill: Onslaught doesn't deals damage properly.
- Superior Reward Box doesn't gives properly equipment.
- Still invulnerable after leaving a town / safe zone.
- Some monster is impossible to drops equipment after be killed.
- AI Hero doesn't revived in Ether after be killed in Ether.
- Cannot load Hero/Animus's properly amount of Experience Points.
- Striker's Siege Mode Issues that the attack bonus is still applied when the Striker dies and not in Siege Mode.
- PB/Monsters are went too far from their spawn point. (max. range is 600)
- Fixed minor bugs.

*AMS: Automatic Mobile Storage

v2.6.2 : 2022-12-14

- New Map:
NameMonsterRecommended Level:Path
Isle of WindMetal Elf Gunner
Metal Elf Warrior
Metal Elf Archer
Metal Elf Warlock
[PB] Soul Cinder
[PB] Eldycloche
[PB] Juggernaut
[PB] Host Lazhuwardian
70 - 80From Elven Hideout Land -> Isle of Wind

From Elan -> Elan Cave -> Isle of Wind

Using Portal Isle of Wind

- New Items
NameDescriptionReq. Level
Portal Isle of WindTeleports to Isle of Wind70
Portal Elven Hideout LandTeleports to Elven Hideout Land70
Arcane's VaccineReduces [PB] Host Lazhuwardian's Damage for 10 minutes.1
- Portal Isle of Wind (Obtained from drop monsters in Isle of Wind)
- Portal Elven Hideout Land (Obtained from drop monsters in Isle of Wind)
- Arcana's Vaccine (Obtained from drop monsters in Isle of Wind)

- New Pit Boss

NameSkillLevelLocation
[PB] EldyclocheBlood Locust ( Summons 10 locusts that absorb the target's HP by 800 - 1200 for lasts 10 seconds )75Isle of Wind
[PB] JuggernautJuggernaut's Stomp ( Stomps the ground, dealing damage by 400% Attack and stun the nearby enemies by 2 seconds. )79Isle of Wind
[BP] Host LazhuwardianShield Wall ( Activate defend mode for 10 seconds, thats increases the Host Lazhuwardian's damage reduction by 50% and restore the Host Lazhuwardian's health by 5% per second. )99Isle of Wind

- New Quest

New Quest (Race):

Defeat [PB] Host Lazhuwardian, you will instantly winning the game.. be careful, [PB] Host Lazhuwardian has 80% of armor penetration, so you need to use Arcane's Vaccine to reduces its damage.

Reward: Victory


Lore: Prolog

In the previous years of space travel, the continent of Antarctica was used as a center for environmental adaptation research and training for space exploration. However, after the success of the first galactic exploration and building plans, Antarctica was trending toward destruction and darkness. After the exploration of the galaxy and the 4th development plan, all the interesting things from the exploration were lost and left a frozen wasted area for ex-researchers in that place.

The researcher is a resident of Earth named Solberg Ivanovic. He is a retired biologist who works for the Arcane Research Club, where their goal is to gather professional researchers and amateur researchers who focus their efforts on an area that has been forgotten by the world community. They made excuses on the topic 'The history of humans and the origin of population on Earth'. The world community views this club as a group of pranksters gathered in a community and not a research club according to its literal meaning. The club felt disrespected and said it was unreasonable, because their club was not certified or recognized by any responsible or authoritative association, nor did they have scientific proof.

On his retirement, Solberg Ivanovic went to Antarctica to study all forms of life that can live in extreme conditions. His trip to Antarctica seemed insignificant, as it was believed that there was no longer any form of life that had not yet been found in remains on Earth. Subsequently, he was judged as a fool because of the departure and because of his attachment to the club. He was treated as a strange or crazy person, until he finally found the source of the Dimens syndrome, namely the Arcane virus.

Ivanovic's discovery of the Arcane virus deep beneath the surface of the Antarctic ice made him very happy. Without having to be careful, he picked up the virus and brought it to his laboratory as quickly as possible, driven by the passion of discovering a new life form on Earth. Even though, trapped under the surface of Antarctic ice for thousands of years, he realized that the virus was still alive and well. hibernating, waiting for the virus to find a new suitable environment to live again.

Solberg Ivanovic melted the ice, in which the Arcane virus was trapped, in the hope that this would become the most important thing in the history of biology. His heart pounding, he believed that he could dispel the notion that there was no other life form on Earth. However, he did not think long about his feelings that said this discovery would plunge planet Earth and humans into destruction. After being freed from the ice, the Arcane virus immediately infected Ivanovic in the blink of an eye. However, he assumed that the infection he felt was just a common cold, and within a day, all of his laboratory colleagues were also infected.

People who are infected with this virus, show a high desire to destroy and have abnormal aggressiveness. Then, they tried to kill each other, this bloodthirsty nature led them to destruction. The public transportation company in Antarctica became aware of this tragedy and brought one of the researchers' bodies to their center. The virus that was carried on the trip immediately infected everyone who made direct contact. And in a really very short time, the entire world community has been infected. This virus is far more contagious than any other virus on Earth.

The people of Earth, displaying the same aggressive attitude as Solberg Ivanovic and co-workers, are trying to kill each other. Earth's most powerful weapon, the Fussion Cannon, is used by people infected with the Arcane virus to destroy all colonies of life in the Solar system, such as Mars, the moon, and the natural satellites of the planets Jupiter and Saturn. The colonies had no choice but to shoot back with their own fusion cannons to defend against Earth's attack. This is the beginning of the destruction of human civilization.

When news of this destruction reached the people who had migrated to other systems in the galaxy, they formed a rescue team and sent them to Earth, as well as to the other planets within the Solar system, but they arrived too slowly. Earth and other planets have been ravaged by the brutality of the fusion cannon fire. All planets become uninhabitable places, where a lot of radioactive waste falls from the sky which can be very harmful to humans. Earth, being a land of cold and dark, frozen land devoid of beauty, its rank as a blue planet in the solar system has been lost to history.

The rescue team realized after the survey they had conducted to find survivors had turned out to be a waste. Besides, they focused on finding the cause of this incident. Their efforts lead to the discovery of the Arcane virus as the cause of the destruction in the Solar system. According to their knowledge, these viruses can still survive in very extreme conditions due to the use of fusion cannons and return to hibernation as they did when Solberg Ivanovic first discovered them.

With their affinity for the Arcane virus at the time of discovery, the members of the rescue team began to show their aggressiveness, long before they even started to decide to commit gruesome murders. The team realized the danger of the virus and acted quickly before they lost their entire team. Their discoveries were informed immediately before the Arcane viruses infected them.

The administration of sector B-13, regards the Arcane virus as a confined life form, and refers to it as 'Symptoms of the Virus the Dimens Syndrome'. The main center of galactic exploration and Development plan 4th, B-13, became the new administrative center belonging to the human race. The victims of the disaster that attacked Earth are slowly being forgotten, and a new civilization for humans will slowly begin.

= Prolog End =
- Change Soul Cinder's location from Ruin of Sette to Isle of Wind
- Change Expensive Shop's location from HQ to Ruin of Sette
- Change Power-Up Shop's location from Ether Platform to Ruin of Sette
- Bug Fixed Lists:
Storage's Savecode is invalid!
Minor bugs

v2.6.3 : 01 - 01 - 2023

- Added an unique number to save file .txt (exclude autosave's file .txt) -> prevent the file to be replaced/overwrited by new file.
- Removed command: -n (player rename) -> prevent cheating for load character.
- Increased multiboard refresh from 2 seconds to 10 seconds -> Reduces lag slightly.
- Hide save code from the screen after saving.

- Adjustment:
Creep's Heal: reduces cooldown from 1 second to 120 seconds.

Non-explosive ammunitions are gives 15% ~ 25% damage dealt bonus:
- Frost Arrow/Bolt/Magazine (Water), Poison Arrow/Bolt/Magazine (Terra), Mineral Arrow/Bolt/Magazine (Wind) : Damage Dealt + 15%
- Energy Magazine (Wind) : Damage Dealt + 25%

Increased Taunt skills' AoE from 300 to 500.

- Bug Fixed Lists:
AI (Computer player)'s attributes doesnt growing properly
Sometimes Taunt skills doesnt worked properly.
Time window issue when Chip War is started during Battle Dungeon.
Save file issue

v2.6.8 : 11 - 01 - 2023

- Save&Load:
Available to save and load Contribution Point & Bonus (-pvp)
- Bug Fix

Bugs:

- Item is gone after dropped on the ground. Fixed
- BD-DH: Timer of BD keep increasing and the stage will complete even all of the monster are defeated. Fixed
- Dialog Button is instantly cleared if other player is clicking their's the dialog button at a time. Fixed
- Monster in Elan, still Passive after you attacked them, same case with monsters in Ether. Fixed
- NPC "Shop" is gone if other player deselect the shop at a time. Fixed
- You're not gain a Shield PT even the Block is succeed. Fixed
- Monsters gives wrong drop rate. Fixed
- Items in storage are cannot be loaded. Fixed
- Damage Dealt/Reduce error during the game. Fixed
- Adjustment
- Gives element attributes to some Pit Boss / Monster. You can attacked them with their counter element to deals extra damage.
( Fire -> Terra; Terra -> Wind; Wind -> Aqua; Aqua -> Fire )
- All players shall received a game message after a Pit Boss is killed and respawned
- Increases Bean and Gli drop rate.
- Booster / Panzer / Wing's anti-critical rate is increased from 20% to 25% (Lv. 40) and 30% to 40% (Lv. 50)

- Important:

Now your save code file is saved in Directory: C:\#Username#\Documents\Warcraft III\CustomMapData\RFORPG


v2.7.0 : 13 - 01 - 2023

- Chip War

After destroying the opponent's Control Center, the game does not end immediately, but the Chip Breaker will get a "Chip Breaker" effect on the hero and will get a mission to go to the Mining Area / where the HSK spawns less than 5 minutes after destroying the opponent's CC.

If Chip Breaker dies, then Chip Breaker will lose the "Chip Breaker" effect and the mission is failed.

If Chip Breaker manages to go to the Mining Area in less than 5 minutes and without dying beforehand... then the game will end.

If no CC is destroyed or CB fails to complete the mission.. Chip War will be reset to Preparation Time.

If CB succeeds in destroying the opponent's CC but fails to complete its mission, the HP of the opponent's CC that was destroyed will be restored 50% when the Preparation Time begins.

- Adjustment
- Armor Penetration and Armor Resistance will be capped at 80% max.
- Damage Dealt will be capped at 250% max.
- Damage Reduce will be capped at 90% max.
- Protector/Guardian units in CM, the damage is increased up to 4 times. (max. damage 25000~)-
- Chaos time set to 120 seconds.
- Pit Boss's Drop rate is based by Pit Boss's level.
- Re-balance monster's attribute.

- Bug Fixed
- After attacking Pit Boss, monster within huge "guard" area (30 square) are attacking the attacker. Now the "guard" area is reduced to only 6 square like regular monster's "guard" area.
- Tower item constructed a wrong Tower unit. Made the damage/armor/HP attribute not registered properly.
- Damage dealt is significant small.
- Quest: Reset Class lv. 40 and lv 50 are gives Reset Class lv. 39 as reward.
- Cannot cast Nuclear in War.
- minor bugs

v2.7.1 : 15 - 01 - 2023

- Fixed Bug

Initial base damage for heroes of Cora and Bellato is zero.

v2.7.2 : 17 - 01 - 2023

- Fixed Bug

- You cannot upgrade, repair, or recharge MAU.
- Instantly gives 100% HP/FP to loaded MAU units, even you previously saved it with low HP/FP.
- Radar item detects race's HQ, Outpost, Solus, Haram, Armory, race's Ether Platform, etc
- Spells: Lighning chain doesnt show its lightning effect and some spells deals an unwanted damage.
- After you change your bag it in your new bag there's no Booster, the passive of Booster is not implemented to the Hero.
- Minor Bugs

- Adjustment
- Change initial code (-lc / -lb / -ls) = Change old "-ls" to new "-lb" and change old "-lb" to new "-lv"
- Gives motion to Towers' attack. : Accretia's tower attacks 4-times, Bellato's tower attacks 6-times, Cora's tower attacks 2-times.
- Black Knight's Hypnotic Power: Increases its defense bonus from +25% to +40%.. Hypnotic Power: Reduces the User's attack by 25% to gives defense bonus by 40% and Blocking point by 10.
- You can equip ammo and potion without unequip the equipped one first.
- Change Shield's Effect: from Reduces damage dealt by 40% to Reduces equipped weapon's damage by 25% (except Knife-type weapon)
- Increases trap's base damage by x1.5.
- Increases trap's max. damage from (base damage x1.25) to (base damage x2.50)
- Increases tower's max. damage from (base damage x 1.20) to (base damage x1.80)
- Traps' damage ignore enemy's Damage Reduce bonus (not from armor) and Dodge. (But the player still can Block the damage with reduced rate.)
- Towers' attack ignore enemy's Damage Reduce bonus (not from armor) and Dodge. (But the player still can Block the damage with reduced rate.)
- Towers' defense ignore enemy's Damage Dealt bonus, Critical, and Armor Penetration.
- Tower and Trap has no Armor Penetration, Damage Dealt bonus nor Critical. Purely damage from its min. damage ~ max. damage.
- Tower has no Armor Resistance, Block, Dodge, nor Damage Reduce (not from armor).
- Now the players will gained Armor Penetration from their damage and Armor Resistance from their armor.
Implemented Armor Penetration = Armor Penetration bonus from equipment + ((damage x 0.01) / (1000 + (damage x 0.01)))
Implemented Armor Resistance = Armor Resistance bonus from equipment + ((armor x 0.01) / (400 + (armor x 0.01)))

- Fixed Bug
Initial base damage for heroes of Cora and Bellato is zero.

v2.7.3 : 03 - 02 - 2023

- Fixed Bug and Optimization

- Fixed: Charged and Equipment item issues.
- Optimized: Bag Menu.

v2.7.4 : 05 - 02 - 2023

- Now Entering the Elf Hideout Area do not required the Crystal Artifact item if your level is 70 or greater.

- New Item
- Resurrection Rune (Unusable) : Bring this item in any inventory page, after you died and press 'Esc' button, there will be a new option in the "Revive" dialog box said "Yes with Item". If you select it, you will use the item and instantly revived on your potition.

NPS: Expensive Shop
Cost: 25x Gold Point

- Teleportation Rune (Usable) : Use this item to teleport to a hunting point; Volcanic Couldron Area, Beast Mountain, Elan Plateau, Outcast Land, Elven Hideout Land, and Isle of Wind. Usable in Ether map.

NPC: Expensive Shop
Cost: 15x Gold Point

- Fixed Bug and Optimization
- Optimized: Remove the "Wander" ability from creeps. Reduces lag significantly.
- Fixed: Damage dealt bonus is not removed when ammunition is replaced.
- Fixed: Damage dealt is not back to normal when ammunition is out of number.
- Fixed: Attacks dealing constant damage.
- Fixed: Critical and Dodge rate only take effect onto MAU-type units.
- Fixed: Reset Class doesn't gives the old attributes and items to the new character properly.
- Fixed: MAU is upgraded greater than the limit.
- Optimized: Place the item into another Inventory's page if current Inventory's page is full (Press 'Esc' to check/change the inventory pages).

For now its only when; Claimed Quest's reward item, Un-equipped the equipment.
Maybe in the future, when you pick an item on the ground, the item will placed into next Inventory's page if current Inventory's page is full.

- Adjustment
- Set all heroes' base damage:
(Primary Attribute: min. damage - max. damage)

Close-Range: 18 - 20
Long-Range: 8 - 28
Force: 16 - 24
Launcher: 20 - 24
- Removes MAU-type unit's Critical Damage and Dodge rate. (Because MAU units' are already has large amount of Attack and Defense.)
- Reduces Armor Penetration's cap from 80% to 40%. (Because reduces an enemy's armor by 80% on any attack is a mess. :D)
- Reduces Anti-Armor Penetration's cap from 80% to 40%.
- Anti-Armor Penetration do not gives a bonus damage reduction. Anti-Armor Penetration is only subtract the inflicted Armor Penetration.
If Target's Anti-Armor Penetration is greater or equal to Attacker's Armor Penetration then Attacker's Armor Penetration is automaticly set to 0%
but if Attacker's Armor Penetration is greater than Target's Anti-Armor Penetration then using the calculation below:

Target's Penetrated Armor = Target's Armor - (Target's Armor x (1 + (Attacker's Armor Penetration - Target's Anti-Armor Penetration)))

v2.7.6 : 09 - 02 - 2023

- Fix Bug

Fixed-Tested: Item issues in Inventory, Equipment, and Charge slots.

- Update the Credits. Please check it out.

v2.7.7 : 09 - 02 - 2023

- Fix Bug

Fixed-Tested: Player cannot save equipment while in Equip menu and cannot save charges while in Charge menu.

v2.7.8 : 10 - 02 - 2023

- New Item

Golden Ether Wing (Usable)
Passive: Reduces attackers' critical point by 40%, Dmg Reduce +10% (Equipped)
Active: Increases movement speed by 100%, but drain mana. (Flying)

Cost: 250 Gold Point
NPC: Expensive Shop

Golden Force Booster (Usable)
Passive: Reduces attackers' critical point by 40%, Dmg Reduce +10% (Equipped)
Active: Increases movement speed by 100%, but drain mana. (Flying)

Cost: 250 Gold Point
NPC: Expensive Shop

Golden Panzer Fluigel (Usable)
Passive: Reduces attackers' critical point by 40%, Dmg Reduce +10% (Equipped)
Active: Increases movement speed by 100%, but drain mana. (Flying)

Cost: 250 Gold Point
NPC: Expensive Shop

How to Flying with Booster:

1. Equip the Booster first. (The Booster will be placed in Charge's page slot 4. Cmd: -c)
2. After the Booster is equipped then Click-right and hold it until the Hero is flying!
3. Flying increases movement speed for lasts 120 seconds, and drain mana overtime until the Hero is landing.

How to landing.

1. Click-right and hold it until the Hero is landing!
2. Unequipped or Replaced the Booster item will make the Hero is landing immediately.
3. Attack, casts spell, deals damage or takes damage also will make the Hero is landing immediately.

- Fix Bug
Fixed-Tested: Cannot change class using Class Reset item
Optimized: Inventory Dialog Box only show up when the Hero is selected.

- Adjustment
- Critical Damage is capped up to 400% from Attack Damage (previously no cap) and 250% from Skill/Force Damage (previously no cap).
Now Critical Damage bonus from Buff has more impact. (+)

- User's Critical chance is reduced to 40% (previously 50%) when deals Skill/Force Damage. (~)
- Target's Dodge chance is reduced to 40% (previously 50%) when takes Skill/Force Damage. (~)
Lets say that Skills and Forces provides more accuracy but less critical on dealing damage.

- Ether Wing/Force Booster/Panzer Fluigel's critical reduction is reduced from 25% to 20%.
- Advanced Ether Wing/Force Booster/Panzer Fluigel's critical reduction is reduced from 40% to 30%.
- Some item price balance.
- Sell return rate reduced to 20%.

v2.8.0

New items
• Retraining Rune (unusable)
Allow you to change class/job with any level.

Cost: 120 gold points
NPC: Expensive Shop

- Changes
• Removes Class Reset items from Expensive Shop and Adds Retraining Rune to Expensive Shop.
• Revamps Guard Towers - Model by jk2pach (IonTurret, AATurret, MissileLauncher)
• Revamps Dragon Armors (Add Wings' effect after equipped) - Models by Vinz (Elven Cosmic Wings)

- Fix Bugs
Fixed: The Hero doesnt get the Job Skills after change class.
Fixed: AI Heroes' doesnt get HP/FP grow properly.

- Issue Known
Issue in Warcraft Reforged or maybe v1.31.2 above : Abilities dependencies issue.

v2.8.1

- Changes
• Reduces Protector units' damage by 50%

- Fix Bugs
Fixed: AI idle issue.
Fixed: Not regain the Tower's item after cancel the construction.
Fixed: Potion is used when the Hero is dead in Auto-Potion mode.

v2.8.2 [2/17/2023]

- New Items

Black Dragon Armor

Req. Level: 70
Req. Job: All Jobs
Defense: 1280
Max. Upgrade: - (Unupgradable)
Max. Enchant: 7

NPC: Dark Ambassador
Cost: 18x Talic Crystals

- Fix Bugs
Fixed: Save/Load code is not working
Fixed: Armor Dragons' Element Resistance bonus gives wrong amount and element's type
Fixed-NotTested: Skills' requirements issue in Warcraft Reforged v1.35

v2.8.3 [2/19/2023]

- Changes
- Guard Towers allowed distance to other tower is reduced from 500 to 400
- Guard Towers' range attack reduced from 800 to 700
- Guard Towers' rebuild costs + 5% of Guard Tower's Max HP
- Traps allowed distance to other trap is reduced from 90 to 80
- Create a Portal at Elf Hideout Land - Safe Zone to go back to Sette.

- Fix Bugs
Fixed: Towers sometime stay being idle when the Hero are attacking/attacked by the enemy unit.
Now when the Towerist (Tower-Specialist) are doing attack on enemy unit, the nearby Towers more effectively ordered to attack the enemy unit.
Fixed: Towers are allowed to built close each other and rebuild issue.
Fixed: Shop unit's portrait is blank when player open the Shop menu from NPC.
Fixed: Information issue in Info [F9]
Fixed: T'he Hero cannot go back to Sette from VC through Portal.

v2.8.4 [2/20/2023]

- Changes
- Integrates Split and Stack's System with Inventory System!

If you have an empty slot in other page of your inventory, you still can pick an item on the ground when your current page of inventory is full.

Now you cannot split an item's charge if there's no slot in current inventory for the other item. (previously the other item will be dropped on the ground, now it cannot.)

Caution: You still have to prepare an empty slot if you need to obtained an item from shop (purchasing) or other unit / hero (trading).

- The disassembled Trap and Tower item will placed at slot in other page of inventory if your current page of inventory is full (as long as there's a remaining slot).

if there's no remaining slot, the system will not allows you to Reconstructs the Tower or Recollects the Trap. The Automatic Mobile Storage would be useful at the moment.

- Fix Bugs
Fixed: Animus sometimes stay being idle or following the Hero when the Hero are attacking/attacked by the enemy unit.
Now when the Grazier and Artist are doing attack on enemy unit, the animus are more effectively ordered to attack the enemy unit.

v2.8.5 [2/21/2023]

- Changes
- Guard Towers' reconstruction additional cost is reduced from 5% Max HP to 2% Max HP
- All Specialist's Jobs gained bonus Credit after selling Equipment item to Shop NPC (not Auction)
- All Specialist's Jobs gained extra enchant rate +5% and proceed ore rate +10 (to drop talic)
- Frost Nova's AoE is increased from 250 to 350
- Automatic Mobile Storage (AMS) is allowed to moving far away from the User, for helping the User to transfers items to NPC Bank, sells/buys items to/from NPC Shop, etc (Click-right to any friendly unit / npc)
Caution: AMS requires a specific unit to be followed/targeted that ordering the AMS to move to a Point will causes the AMS to re-following the User if the User doing any order.

- Fix Bugs
Fixed: Invulnerability / Vulnerability issue after entering or leaving a safe zone.
Fixed: Pick a non-charged item (Equipment, Siege Kit, etc) wont placed the item to an empty slot in other page if current page is full.
Fixed: Frost Nova issue that sometimes it doesn't dealing damage to nearby enemies.

v2.8.6 [2/23/2023]

- Changes
- Enchanting equipment now has a slightly chance to destroy all materials include the equipment when failed (0% - 2,4%)

- Fix Bugs
Fixed: Artist's primary attribute issue.

v2.8.7 [2/27/2023]

- Changes
- Enchanting equipment now has a slightly chance to destroy all materials include the equipment when failed (0% - 2,4%)
- Adjust enchanting rate.

- Fix minor bugs

v2.8.7 [2/27/2023]

- Changes
- Revamp MAU model:

Catapult & Goliath
255047-ff24cbd1fef74beb6aae8556684207e9.png
255048-09c45d82f6dd53941803b15479f34a38.png


If you are the author or know who's the author is, please let me know..

- Change name and color of MAU:

Shinning Gold Catapult/Goliath -> Lesser Shinning Catapult/Goliath
Expert Shinning Gold Catapult/Goliath -> Shinning Catapult/Goliath

Before: Shinning Gold Catapult / Expert Shinning Gold CatapultAfter: Lesser Shinning Catapult / Shinning Catapult
255057-5777299df180a68a8f1aa3be57af3238.png
255060-a6392ab7e397634bdf8f43f799dc8101.png
Before: Shinning Gold Goliath / Expert Shinning Gold GoliathAfter: Lesser Shinning Goliath / Shinning Goliath
255059-84460420f19cae5936ea885eb5beb763.png
255058-1024d6eb03063e637302bc4c2f0f4cce.png
- Adjusts MAU's Upgrade requirement level:
Shinning Catapult/Goliath (Previously Expert Shining Gold Catapult/Goliath): From level 75 to level 73.
(new) Advanced Shinning Catapult/Goliath: level 75.
- Adjusts animus' ATK, DEF, HP. (Isis and Hecate deals too much damage in early game lv.40 ~ lv.50, but very weak in late game lv.60 ~ lv.80)
- Revamp Striker Siege Mode:
Siege Kit Lv. 30 /
Advanced Siege Kit Lv. 40
Epochal Siege Kit (Lv. 50)Lecas Siege Kit (Lv. 55)Lesser Shinning Siege Kit (Lv. 60)
Shinning Siege Kit (Lv. 65)
Advanced Sninning Siege Kit (Lv. 70)
Baalzebub Siege Kit (Lv. 75)
255076-c422b539bd5bd35b1b9a5a6782810a18.png
255077-766b2e0bd7d2c5b85244893ea80d8f77.png
255078-2bf262ac51c3919cf716ce97fbe6c663.png
255075-f98c6da2059aac9956cbdd233a8ac6b0.png
255079-dce8e4e40d85b242b4975dfbded4945d.png
- Adjust Gold Point gained from killing a player:
Before: 5%-20% of the opponent's current Gold Points (at least 1 Gold Point).
After: Opponent's level x4 + 5%-8% of the opponent's current Gold Points.
- Increases Golden Weapon's Gold Point cost.
- Increases Golden Weapon's requirement level from level 45 to level 60.
- Increases Golden Weapon's attack. Enchantable up to +7, but unupgradable to Intense/Superior and Unable to combined with Ability, but their base damage is equal to Lv. 70 Intense Weapon's damage.
- Add effect to Golden Weapons:
+40% Armor Penetration, +60% Damage dealt
- Increases High Council Armor Sets' requirement level from level 50 to 60.
- Increases High Council Armor Sets' attack. Enchantable up to +7, but Unupgradable to Intense/Superior and Unable to combined with Ability, but their base defense is equal to Lv. 70 Intense Armor's defense.
- Add effect to Normal/High Council Armor Sets:
Normal Council Armor Set: Damage dealt +40%, Damage reduce +30%
High Council Armor Set: Damage dealt +60%, Damage reduce +40%

- Fixed bugs
Fixed: You cannot deploying MAU after load a character.
Fixed: Striker's damage issue after die.
Fixed minor bugs.

v2.9.0 [12-3-2023]

- Changes
- Increased amount of Quest's CP, Credit and XP rewards.
- Decreased cap of Quests' objectives.
- Increased equipment drop rate.
- Decreased Credit income from 48 to 40 (Every 10 seconds.)
- Decreased MAU's repair cost.
- Adjusted MAU's HP, DEF, ATK, UPGRADE COST, Repair Cost, Recharge Cost
- Increased Animus's HP growth.
- Skill: Decreased Maximum Animus' attack damage bonus from 60% to 40%.
- MAU consumes 1 FP to dealing 120% damage. If MAU's FP is insufficient, MAU is dealing 100% damage.
- Skill: Decreased MAU Booster's FP cost from 50 to 10
- Skill: Decreased MAU Net's FP cost from 100 to 20
- CHIPWAR
- Immediately after the [War Time] is started, all races must destroying other races' Control Centre and protecting their Control Centre.

- (Success Condition 1) If your race are successfully destroy another race's Control Centre for the first time, then [War Time] will be paused and the [Delivery Time] will be started for 5 minutes, the Chip Breaker(the first player who destroy/last hit another race's Control Centre during War) must enter the Mining Area in 5 minutes before the [Delivery Time] is ended.
- (Fail Condition 1) If all races are not yet destroy any of Control Centre until the [War Time] is ended, then the [Preparation Time] will be started immediately.

- (Success Condition 2) If the Chip Breaker is successfully enter the Mining Area without die in 5 minutes of [Delivery Time], then a Holy Stone Keeper will be spawned at the middle of Mining Area and the [HSK Time] will be started immediately for 10 minutes. The Chip Breaker's allies together must protect the Holy Stone Keeper from other races who try to kill it.
- (Fail Condition 2) If the Chip Breaker isn't be able to enter the Mining Area in 5 minutes before the [Delivery Time] is ended or died during the delivery, then the [Preparation Time] will be started immediately.

- (Success Condition 3) If the Chip Breaker's race successfully keep the Holy Stone Keeper stay alive for 10 minutes until the [HSK Time] is ended, then the [Mining Time] will be started immediately for 10 minutes (if the War Duration is 30 minutes) or 20 minutes (if the War Duration is 60 minutes). Only the allies of the Chip Breaker are be able to mining Ores in the Mining Area until the [Mining Time] is ended.
- (Fail Condition 3) If the Chip Breaker 's race aren't be able to protect the Holy Stone Keeper for 10 minutes before the [HSK Time] is ended, then the [Preparation Time] will be started immediately.

New Items:
- Unmanned Mining Tool

NPC: Expensive Shop
Cost: 250 Gold Points

*UMT is invulnerable unit.
*Items in UMT's inventory can be loaded by load Bag Code (-lb)

- Battery

NPC: Expensive Shop
Cost: 100 Gold Points

*For UMT

- Ore

*Only can be obtained from mining.
*Can be processed similar to processing Rare Ore.

- Mining Area is larger
- New feature: Use item Bag to add a page of inventory.
- Now PB Thor (Previously HSK) will drop Crystal Key to open the Cursed Dungeon (Lv. 70-80)
- Increased Compound Siege's damage from 800 + (500% of Attack) to 800 + (600% of Attack)
- Increased Doom Blast's damage from 400 + (200% of Attack) to 400 + (250% of Attack)

- Fixed Bugs
Fixed Skill: Maximum Animus's issue on Animus's attack.
Fixed: Invulnerable issues
Fixed: AI issues
Fixed minor bugs

v2.9.1 [14-3-2023]

- Changes
- Increased Animuses' attack, defense and HP.
- Increased Siege Power's attack bonus from 50% to 60% and defense bonus from 30% to 40%.
- Increased Guard Tower's attack, defense and HP.
- Decreased Trap's damage slightly.
- Adjusted Hero's initial HP/FP.
- Decreased [PB] Metal Elf Warlock's level from 77 to 75
- Decreased [PB] Metal Elf Assassin's level from 79 to 75
- New Map: Novajan Ruin
Path to Novajan Ruin: Small area with the deadliest monsters.
Go to Ether -> Go to portal near the Laboratory's entrance.
255668-d6d0a743288414ae47c33606981281d7.png

Overview:
255669-9dde92f91fc15287a557ec3c1394e026.png


- New monsters:
- Novajan Snatcher Sniper : Level 69
- Novajan Crawler Priest : Level 71
- Novajan Vafer Shaman : Level 73
- [PB] Blood Axe Fort Commander : Level 79

255671-531ca1a43e37b3282ecd2547a1ea5797.png

- Bug Reports
Fixed Minor Bugs

v2.9.2 [18-3-2023]

- Changes

- Decreased Animus' requirement level from 35 to 30. (not Sealed Animus)
- The Users will received their Job Skill "D" (Siege Mode, Summon Animus, Double Slash, etc) from at level 35 to at level 30.
- Increased Target Fix's damage from Attack x (0.60 + (0.60 x SkillLv)) to Attack x (0.80 + (0.80 x SkillLv))
- Reduced Target Fix's cooldown from 15 sec. to 12 sec.
- Increased Dread Fire's damage from Attack x (0.80 + (0.80 x SkillLv)) to Attack x (1.00 + (1.00 x SkillLv))
- Reduced Dread Fire's cooldown from 25 sec. to 18 sec.
- Reduced Compound Siege's cooldown from 25 sec. to 24 sec.
- Adjusted Siege Kit's attack and defense bonus.
- Winning the War are granted by 80000x CP + 1000x GP for the Chip Breaker.
- Level up faster.

- Bug Fixes
Fixed bug Nuclear (unable to be casted during war) issue.
Fixed bug Invulnerable (safe zone) issue.
Fixed bug Revive (the hero is revived at not-ether) issue in ether.
Fixed bug Load character issue (sometime the char code cant be loaded.)

v3.0.0 [20-3-2023]

- Changes


v3.0.1 [20-3-2023]

- Changes


v2.9.3 [28-3-2023]

- Changes

- Craft Ammunition

Requires Jobs:

- Specialist - Battle Leader
- Specialist - Scientist
- Specialist - Armor Rider
- Specialist - Mental Smith
- Specialist - Artist

Crafts a pack of Ammunition (Arrow, Bolt, etc) by its crafting materials (Greaf, Mid Mika, Lake, etc)

Summon AMS (types: -s) to crafts a pack of ammunition.

- New Crafting Materials

The crafting materials are obtained from monsters.

Greaf (from any monsters lv. 1 - 79, for crafting ammunition)
Mid Mika (from any monsters lv. 1 - 79, for crafting ammunition)
Siar Blidend (from any monsters lv. 1 - 79, for crafting ammunition)
Lake (from any monsters lv. 1 - 79, for crafting ammunition)
Warm (from any monsters lv. 1 - 79, for crafting ammunition)
Jim (from any monsters lv. 1 - 79, for crafting ammunition)
Rian (from any monsters lv. 45 - 79)
Gli (from any monster lv. 45 - 79, for crafting Booster)
Beam (from any monster lv. 45 - 79, for crafting Booster)
Low-Grade Talic Master

Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 20%)
Mid-Grade Talic Master

Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 40%)
High-Grade Talic Master

Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 60%)
Highest-Grade Talic Master

Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 80%)
Any-Grade Talic Master is obtained from "Proceed Ore" of 99x Ore (not Rare Ore, but the green one that obtained from mining.)

- Duplicates any Talic(s)
Ingredients:

- Any-Grade Talic Master x1
- Any-Kind Talic x1-999

Duplicate:

- Place the Talic Master x1 and the Talic x1-999 to AMS's Inventory.
- Cast "Craft" ability and select "Combine"
- If success, the Talic's amount will be doubled.

- New Items:
Offense Charger (A) / Burst Potion (B) / Offense Potion (C)

Increases Attack by 40% for 300 seconds.

Cost : 12000x Credit (for 10x charges)
Seller : Power Up Shop at Center of Sette
Defense Charger (A) / Protect Potion (B) / Defense Potion (C)

Increases Defense by 40% for 300 seconds.

Cost : 12000x Credit (for 10x charges)
Seller : Power Up Shop at Center of Sette
Critical Charger (A) / Critical Potion (B) / Critical Potion (C)

Increases Critical by 40% for 300 seconds.

Cost : 10000x Credit (for 10x charges)
Seller : Power Up Shop at Center of Sette
High HP Charger (A) / High HP Potion (B) / High HP Potion (C)

Restore the User's HP by 8000

Cost : 4000x Credit (for 10x charges)
Seller : Potion Shop at HQ, Sundries at Outpost
EXP Pills (A)
Gives 1%-3% Experience to the User

Drop: PB
EXP Pills (C)
Gives 3%-5% Experience to the User

Drop: PB
EXP Pills (B)
Gives 1%-5% Experience to the User

Drop: PB
EXP Pills (D)
Gives 3%-8% Experience to the User

Drop: PB
EXP Pills (E)
Gives 5%-8% Experience to the User

Drop: PB

- Changes "Superior" to "Rare-D" and "Intense" to "Rare-B"
Rare-A = Normal Equipment + Ability
Rare-B <=> Intense Equipment
Rare-C = Intense/Rare-B Equipment + Ability
Rare-D <=> Superior Equipment | Crimson Weapons (Coming Soon)
Rare-E = Superior/Rare-D Equipment + Ability | Infinity Weapons (Coming Soon)

- Prevent Duplicating Items

You cannot acquires an item that belongs to another player.

- Increases Elemental Amulet/Rings' cost
- Special Quest: Reset Class Lv.30/40/50 are removed.

- Bug Fixes
- Fixed: Sometimes you cannot load code; -lc,-lb,-lv ..

Now, the Save / Load system is no longer have to verified your name, so you can load any code with any Player Name, The name verification makes the Save/Load system is sometimes cannot load the code, so i remove it, but if the code is already loaded by other player, you cannot load it again to prevent more than one players load a same code..

- Fixed: The Individual Quest that gives credits reward doesn't gives the actual credits to the User.

v2.9.4 [28-3-2023]

- Changes

- New Ammunitions:
- Frost Beam Cell for Cross-Bow
- Poison Beam Cell for Cross-Bow
- Mineral Beam Cell for Cross-Bow

- Bug Fixes
Fixed Minor Bugs

v2.9.5 [8-4-2023]

- Changes

- Revamp Map Sette
- Adds Credit Reward to Individual Quest Lv. 1 - 39
- Increases all abilities' increment mana cost from constant mana cost to increased mana cost per level.
- Minor changes

Archon's Features:
Click Middle-Button -> select "Archon" (Only available if you are an Archon)

- Race Order: Attack (AI)
Order AI Hero(es) in same race to attack an opponent player Hero / Control Centre target. (Must in same map.)
- Race Order: Stop (AI)
Stop any Race Order.

- Bug Fixes
Fixed: You gained unlimited HP/MP Potion (after replaced it with other Potion)
Fixed: You gained unlimited Ammunition (after replaced it with other Potion)
Fixed: You gained unlimited XP Pills.
Fixed: Attack Damage issue after you died while casting Siege Mode.
Fixed minor bugs.

v2.9.6 [9-4-2023]

- Changes

- Actually its a v2.9.5's changes but its okay i'll update it in this version.

Now Cross Bows will show Cross Bow's attachment to the User!

Three race has different Cross Bow's attachment model.

Accretia - Dementer using Cross-Bow from model Crossbow Warrior by Kitabatake (When use Cross-Bow weapon)
Bellato - Sentinel using Horde Crossbow by ikillforeyou (When use Cross-Bow weapon)
Cora - Adventurer, Stealer using Crossbow by ikillforeyou (When use Cross-Bow weapon)

#Example for Accretia's Dementer:

257810-b8a4e9ac6354dcb074b2b2607d7c21f6.png

- Bug Fixes
Fixed: Siege Kit issues.
Fixed: Archon's Race Order issues.
Fixed minor bugs.

v2.9.7 [14-4-2023]

- Changes

- Adjusted Monster's HP, Defense and Attack.
- Increased HP, Defense and Attack of the Pit Boss that have no Guard unit (up to 50%).
- Increased Armor Penetration's cap from 40% to 70%.
- Reduced Damage Reduce's cap from 90% to 80%
- Armor Penetration's base rate from ( (Attack Point x 0.01) / ( 1000 + (Attack Point x 0.01) ) ) - to - ( (Attack Point x 0.01) / ( 600 + (Attack Point x 0.01) ) )
- Armor Resistance's base rate from ( (Defense Point x 0.01) / ( 400 + (Defense Point x 0.01) ) ) - to - ( (Defense Point x 0.01) / ( 200 + (Defense Point x 0.01) ) )
- Adjusted Upgrade rate bonus:
Weapons = Attack +14% / Grade (Max. Grade 7)Armor Sets = Defense + 12% / Grade (Max. Grade 7)Accessories = Stat + 8% / Grade (Max. Grade 5)

Now, this game is more challenging to high level Users.
Attack Potion, Defense Potion, and Critical Potion are very important items for current version, they're cheap but valuable,

- Bug Fixes
Fixed: Character Info's misdescription.
Fixed: Monster's skill unable to target MAU.
Fixed: MAU's inventory issue (You lost your item in MAU's inventory after deploy/hiding the MAU)
Fixed minor bugs

v2.9.8 [17-4-2023]

- Changes

- New Feature: Extract Ability from Weapon and Shield

How to Extract Ability Socket from Weapon and Shield

Ingredients:
- Rare-A (Purple)/C (Orange)/E (Red) Weapon/Shield
- Ability Extractor x1 (Obtained from Sundries in HQ)
- Rebirth Talic x1 (Obtained from PB Monster, Proceed Ore, Purchased from Talic Shop in Sette)
- Place all ingredients above in AMS's Inventory then cast "Craft" ability -> select "Combine"

Result:
- Your Weapon/Shield's ability socket x(Weapon/Shield's Req. Level)

- Bug Fixes
Fixed: Combining items issue.
Fixed minor bugs.

After you can restore the Talics from Equipment (Weapon/Shield/Armor) -> Downgrade
Now you can restore the Ability Sockets from Weapon or Shield. -> Disenchant

Next Update you will be allowed to restore the Talics from Accessories (Amulet/Ring)

So you dont have to hesitate to upgrade / enchant your equipment in early game because you always can Downgrade / Disenchant it anytime.

v2.9.9 [17-4-2023]

- Hot Changes

Reduced Accuracy's success chance capped from 99.99% to 90%
Reduced Block's success chance capped from 99.99% to 90%
Reduced Dodge's success chance capped from 99.99% to 90%

- Hot Fixes
Fixed Holy Stone Keeper's Skill (Stomp) doesn't causes a properly effect (stun to units in large area of effect for 2 seconds).
Fixed HP/MP regeneration buff issue.
Fixed Crafting (Combine) issue.

v3 [27-4-2023]

- Changes

- New Weapon-Type: Grenade Launchers

Grenade Launchers are available with level 20 to 75 for Battle Leader and Scientist.
Grenade Launcher gives an effect to the User. Effect: causes stun for 0.8 second on basic attack. (No need ammunition/Grenade)

- New Ammunition-Type: Grenade (requires to equip a Grenade Launcher)

NameEffectCooldownDuration
Flash WaveBlind the target.

Causes the target have a chance to miss on attack and ignore the target's accuracy rate. (Probability: 60%)
1 second4 seconds.
Holding WebEnsnare the target.

Reduces the target's movement speed to the minimum speed. (current minimum speed: 50)
1 second6 seconds.
Mind ControlPrevent the target to cast skill/spell1 second4 seconds.
Virus InjectPrevent the target to use HP Potion1 second4 seconds.


- New Feature: Tournament
Regulations:
- The races must register their team at NPC Representative of Tribute in HQ. (Each race only can register one team.)
- At least 2 Teams (2 Races) have registered to start the Tournament.
- All non-AI players with level 50 or greater will join the Team and participate in the Tournament. (AI Players and below level 50 will not participate in the Tournament)
- After at least 2 teams have registered, the Tournament will be started after Preparation Time is ended.

Rundown

EventDuration
Preparation*Depends on the Gameplay selected. (30 minutes / 1 hour)
Preparation (Tournament)30 seconds.
Round 1*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)30 seconds.
Round 2*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)30 seconds.
Round 3*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)30 seconds.
Round 4 (Extra conditionally if any team cannot win 3 rounds.)*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)30 seconds.
Round 5 (Extra conditionally if any team cannot win 3 rounds.)*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Next Match, Repeat the rounds. (If only 2 teams have registered to the Tournament, this Event will be skipped)-
Chip War*Depends on the Gameplay selected. (30 minutes / 1 hour)

Tournament's Gameplay:
- The Team must win 3 rounds of matches to win the Tournament.
- At the start of the round, a player will be selected from one of the teams to be the Banner Bearer - the team will be selected differently in every round of the match.
- As the Banner Bearer's ally team, they must protect the Banner Bearer until the end of the round.
- As the Banner Bearer's opponent team, they must eliminate the Banner Bearer before the end of the round.
- The one who killed the Banner Bearer will be the next Banner Bearer.
- The team of the last Banner Bearer that survive the round will be the winner.

- Added Hero's percentage of Attribute PTs to the command "-pt"
- Reduced Healing (Creep)'s cooldown from 30 seconds to 12 seconds.
- Reduced Quest's Credit and CP rewards amount.
- Turned Off Alliance Resources Trading.

- Bug Fixes
Fixed Warcry's issue
Fixed some item's description.
Fixed Baalzebub Equipment's prices.
Fixed minor bugs.

v3.1 [2-5-2023]

- Changes

- Reduced Creep's damage dealt from (level / 150) to (level / 200)
- Increased Creep's damage reduce from (level / 250) to (level / 150)
- Changed Holding Web's effect from reduces target's movement speed for 6 seconds to immobilize the target (only ground unit) for 4 seconds.
- Changed Ensnare's effect from reduces target's movement speed to immobilize the target (only ground unit).

- Animus Adjustment:
~ Adjusted Animuses' Attack, Defense, and HP.
- Reduced Animus' bonus stats from 100% of Grazier's stats to 25% Grazier's stats.

- MAU Adjustment:
~ Adjusted MAUs' Attack, Defense, and HP. (Increase the base but reduce the increment of the stats.)
+ Increased MAU's attack speed.
- Increased MAU's Upgrade cost.
- Now MAU Catapult doesn't deals area damage anymore.
- Now MAU requires energy (mana) to attack by 1 energy / attack. (Cannot attack without energy)
~ Adjusted MAU's attack bonus from 40% Armor Rider's attack to 120% of equipped weapon's attack.

Now MAU has 2 types of weapon:
CatapultGoliath
Rocket Launcher (Fires a aimed rocket to an enemy. Single-Target.)

Effect:
Accuracy + 125/150/175/200
Damage dealt to monster + 50%/55%/60%/65%

Weapon can be upgraded up to Grade 3.

Ingredient:
Crystal Talics x10/x15/x20
Yellow Excelsior x20/x40/x60

Cost:
Gold Point x250/x500/x1000
Chainsaw (Grinding around with Chainsaw. AOE.)

Effect:
Armor Penetration + 16%/19%/22%/25%
Damage dealt to monster + 50%/55%/60%/65%

Weapon can be upgraded up to Grade 3.

Ingredient:
Crystal Talics x10/x15/x20
Black Excelsior x20/x40/x60

Cost:
Gold Point x250/x500/x1000
Gatling Gun (Fires a round of bullets to an enemy. Single-Target.)

Effect:
Armor Penetration + 21%/24%/27%/30%

Weapon can be upgraded up to Grade 3.

Ingredient:
Crystal Talics x10/x15/x20
Red Excelsior x20/x40/x60

Cost:
Gold Point x250/x500/x1000
Searblade (Slashing around with Searblade. AOE)

(Attactment Model : DragonBlade by HappyTauren)

Effect:
Armor Penetration + 26%/29%/32%/35%

Weapon can be upgraded up to Grade 3.

Ingredient:
Crystal Talics x10/x15/x20
Green Excelsior x20/x40/x60

Cost:
Gold Point x250/x500/x1000

Now MAU is stronger in PVP and PVE.

New Weapons: PVP Weapons!!!
Bloody Tears (Lv. 65 Bow) -> Cast: Ensnare (Immobilize)
Bone Slasher (Lv. 65 Axe) -> Cast: Weakness (Reduce Defense)
Death Scream (Lv. 65 Firearm) -> Cast: Weakness (Reduce Defense)
Dragon Breath (Lv. 65 Flamethrower) -> Cast: Ensnare (Immobilize)
Hell Bringer (Lv. 65 Sword) -> Cast: Weakness (Reduce Defense)
Hell Song (Lv. 65 Staff) -> Cast: Power Drain (Reduce Attack)
MuspellHeim (Lv. 65 Knife) -> Cast: Weakness (Reduce Defense)
Pinoka (Lv. 65 Spear) -> Cast: Ensnare (Immobilize)
Titan Fist (Lv. 65 Mace) -> Cast: Ensnare (Immobilize)
Note:

These weapons are available at Expensive Shop with price Gold Point x1000

The special about PVP weapon:
- Cast a Lv.7 Debuff to target with probability 25%-60% (Increased by weapon's Grade) on basic attack (doesnt cost any FP)
- PVP Weapon's already has special effect: Movespeed + 80 (all type of PVP Weapon)
- PVP Weapon's base attack is greater than Patron weapon (Lv. 70)'s base attack (compare between same type.)
- PVP Weapon's rarity can be upgraded. (Rare-B / Rare-D)
- PVP Weapon's grade can be upgraded up to +7.

Lacks about PVP weapon:
- PVP Weapon's cannot be enchanted with ability.

New Map:
Extended Elan's Cave area.

Recommended:
- Level 60 - 70
Extended Novajan Ruin area.

Recommended:
- Level 70 - 80
Caravan

Requires a Caravan Key to enter the map.

Recommended:
- Level 70 - 80

New Monsters:
Tempest Striker (Level 71)
Tempest Black Knight (Level 73)
Tempest Armsman (Level 75)
Tempest Archer (Level 77)
Tempest Grazier (Level 79)
[PB] Gill Zeitsev (Level 81)

*Monsters above are at Caravan.

- Bug Fix
Fixed Equipment issue that equipment doesn't give HP bonus properly.
Fixed MAU's inventory issue that player will lost the items in MAU after the MAU is destroyed or undeployed while in equipment (-q) / charge (-e) mode.
Fixed MAU's Upgrade issue that Upgrade cost doesn't gives a correct amount cost.
Fixed monster's attack issue that its reduced up to zero after gained a buff/debuff.

v3.1.1

- Changes
- Reduced Siege Power's attack/defense bonus from 60%/40% to 40%/30%
- Reduced Target Fix's damage from (80+(80/skill lv.))% Attack to (60+(60/skill lv.))% Attack
- Reduced Dread Fire's damage from (100+(100/skill lv.))% Attack to (80+(80/skill lv.))% Attack
- Reduced Compound Strike's damage from 600% Attack to 500% Attack
- Reduced Doom Blast's total damage from 750% Attack to 600% Attack

// P.S.: In previous update, Striker is too powerful againts high level players even with full upgrade equipment and accessories and without using a Siege. Striker's damage output is more acceptable now!

- Reduced Armor Penetration bonus that comes from amount of Attack: ((Attack x 0.01) / ( 600 + (Attack x 0.01))) to ((Attack x 0.01) / ( 1200 + (Attack x 0.01)))
- Reduced Armor Resistance bonus that comes from amount of Defense: ((Defense x 0.01) / ( 200 + (Defense x 0.01))) to ((Defense x 0.01) / ( 300 + (Defense x 0.01)))
- Adjusted MAU
- Removed MAUs' Armor Penetration bonus that comes from Upgrade, now only comes from amount of MAU's attack and MAU's weapon effect.
- Removed MAUs' Armor Resistance bonus that comes from Upgrade, now only comes from amount of MAU's defense.
- Reduced MAUs' HP, Attack, and Defense.

P.S.: In previous update, MAU is too powerful againts high level players with full upgrade equipment and accessories, even againts a Tank.
- Adjusted Animus
- Removed Animuses' Armor Penetration bonus that comes from Level Up, now only comes from amount of Animus's attack.
- Removed Animuses' Armor Resistance bonus that comes from Level Up, now only comes from amount of Animus's defense.
- Reduced Animuses' HP, Attack, and Defense.
- Increased Pit Bosses' HP and Defense, slightly increased Attack.
- Increased Guard Tower's HP and Defense, slightly increased Attack.
- Revamped PB Thor's appearance
- Revamped PB Black Sign's appearance
- Revamped Holy Stone Keeper's appearance
- Revamped PB Dagan's appearance
- Revamped PB Dagon's appearance
- Revamped PB Lack Joe's appearance
- Revamped PB Varas's appearance
- Revamped Bellato - Berserker's appearance
- Revamped appearance of Accretia/Bellato/Cora's Outpost.
- Revamped appearance of Accretia/Bellato/Cora's Ether Platform.
- Revamped appearance of Cartella Bio. Lab.
- New Monsters:
NameLevelLocation
- Passer Delta
- Assassin Builder X
- Devastator
- PB Caliana Queen
- PB Talaven
- PB Chief Researcher John F. Carter
- PB Lion Bolcoff
- PB Trashue
- PB Cyrus Gale
- PB Jetso
- PB Bloody Hellar Wing
- PB Ancient Rune
59
61
61
61
57
63
65
65
65
67
69
77
Elan
Elan
Elan
Elan
Elan
Sette
Near Solus
Near Accretia's Outpost
between Cora's Outpost and Bellato's Outpost
Beast Mountain
Isle of Wind
Isle of Wind

- New Features:
Alternative Bag System, types "-bag" to turn on/off the Alt-Bag.
Alt-Bag is cannot be turned-on while driving MAU.
Archon's orders and commands:

Types "/att" to order the AI allies to attack the currently selected unit (must enemy) if you and the AI in same map. (att = attack the target)
Types "/fm" to order the AI allies to follow you, the AI will instantly move to your location if you and the AI in different map. (fm = follow me)
Types "/rg" to order the AI allies to move to near you, the AI will instantly move to your location if you and the AI in different map. (rg = regroup)
Types "/dm" to cancel any order of the AI allies, make them back to their basic order. (dm = dismiss)

You can using alternative by Click middle-button -> select "Archon" in dialog box. (only available if you are an Archon)
Interactive Key System:

While in Shop, you can press Up, Down, Left, Right button to do the action below:

Press Up/Down = Change the Shop's page.
Press Left/Right = Change your Bag's page.

- Fixed Bugs
- Fixed Archon's orders and commands issues that the AI keep doing their basic order. Now the AI will prioritize the Archon's order.
- Fixed Chip War issues that the Holy Stone Keeper is become too weak, after a Control Centre is destroyed, the AI doesn't try to kill(enemies)/protect(allies) the Chip Breaker, after the Chip Breaker delivered the Chip to the Holy Stone Keeper, the AI doesn't try to protect(allies)/defeat(enemies) the Holy Stone Keeper.
- Fixed MAU Catapult's Gatling Gun issue that the Gatling Gun doesn't spit other bullets on attack.
- Fixed minor bug.


v3.1.2 : 19-05-2023

- Changes
Ability Adjusment:
- Reduced Target Fix's base damage from 240/300/360/420 to 80/120/160/200
- Reduced Dread Fire's base damage from 320/380/460/540 to120/180/240/300
- Reduced Compound Strike's base damage from 800 to 400
- Reduced Doom Blast's base damage from 400 to 200
- Adjusted effect of Silent Step (Assassin)/Fatal Step (Infiltrator)/Illusion Attack (Phantom Shadow) from damage +30% target lost HP <- to -> gives a chance by (target's lost HP percentage)% to gives an additional Armor Penetration by 40% to the attack.

Item Adjusment:
- Reduced Baalzebub Lance's attack from 7870 to 7670
- Reduced Baalzebub Flamethrower's attack from 8830 to 7830
- Reduced Patron Lance's attack from 5280 to 4880
- Increased Patron Flame Launcher's attack from 4880 to 5280

- Reduced equipment's rarity attack(weapon)/defense(armor, shield) bonus from 40%/30% to 30%/30%.
- Adjusted equipment's upgrade attack(weapon)/defense(armor, shield) bonus from 14%/12% to 13%/13%.

- Now Amulet and Ring has rarity from Rare-A to Rare-C.
"Normal" rarity changed name to "Rare-A"

Rare-A is base rarity of accessory, no bonus of effect.
Rare-B is mid rarity of accessory, all upgradable bonuses' are increased by 20%
Rare-C is the highest rarity of accessory, all upgradable bonuses' are increased by 40%.

- Now Dragon Armor Sets' are upgradable up to +7

- Bug Fixes
Fixed AI issue that AI players won't cast buffs for theirselves.
Fixed AMS issue that when AMS picked an item with full inventory, the item is transferred to bag's inventory.

v3.1.3 : 27-05-2023

- Changes
// Unit Adjustment:
- Adjusted MAU's max damage from 25% from base damage to 20% from base damage.

// Adjusted calculation of base Armor Penetration
- from ( ( Damage Dealt * 0.01 ) / ( 2000 + ( Damage Dealt * 0.01 ) ) )
- to ( ( Damage Dealt * 0.01 ) / ( 4000 + ( Damage Dealt * 0.01 ) ) )

// Adjusted calculation of base Armor Resistance
- from ( ( Armor * 0.01 ) / ( 200 + ( Armor * 0.01 ) ) )
- to ( ( Armor * 0.01 ) / ( 400 + ( Armor * 0.01 ) ) )

// Increased Lifesteal's Cap from 25% Max. HP to 50% Max. HP.
// Increased Long-Range PT's Critical / Evade bonus point from 2 / 1 to 2.5 / 1.5 per PT.
// New Bonus: Long-Range PT. - Every 3 point of Long-Range PT is increases Critical Damage's Cap by 1%.

// Item Adjustment:
- Increased Fear of Death Ring's Max. HP bonus from 15% to 25%
- Increased Heroin Ring's Max. HP bonus from 5% to 15%
- Increased Beast of Life Ring's Max. HP bonus from 10% to 20%
- Increased Looter Amulet's Max. HP bonus from 10% to 20%
- Increased Dead Officer Amulet's Max. HP bonus from 15% to 25%
- Increased Dagon Leash Amulet's Max. HP bonus from 5% to 15%
- Increased Beast Amulet's Max. HP bonus from 20% to 30%.
- Reduced cost of Retraining Rune (for change job) from 120 GP to 40 GP
- Adjusted PVP Weapon's debuff cooldown from can cast debuff again after 3 normal attacks <-to-> after 2 normal attacks.

- Bug Fixes
- Fixed AI issue that AI Heroes doesn't gained the proper attribute after level up.
- Fixed the cost and incorrectly description for some item.
- Fixed -save issue that doesn't save the right items in bags.





- Changes
New Items, Monsters, Map:

Level 75 Rare M Infernal DragonBorn Equipments:

261877-d642969e5688cb75401f16c43f79f394.gif


- Infernal DragonBorn Weapons (Bow, Gatling Gun, Saber, Sword, Bullova/Axe, Pressure/Mace, Spear, Staff, Grenade Launcher, Flame Thrower)
- Infernal DragonBorn Armor Sets (Close-Range, Long-Range, Force, Launcher.)
- Infernal DragonBorn Shield (Procyon Shield, Sirius Protector)
- Infernal DragonBorn Booster (Daedalus, Palmas, Nightwalker)

How obtain these items:

[Rare-D] Baalzebub-Type Weapon + Infernal DragonBorn Stone x5 = [Rare-M] Infernal DragonBorn-Type Weapon
[Rare-D] Baalzebub-Type Shield + Infernal DragonBorn Stone x5 = [Rare-M] Infernal DragonBorn-Type Shield
[Rare-D] Baalzebub-Type Armor + Infernal DragonBorn Stone x5 = [Rare-M] Infernal DragonBorn-Type Armor
Infernal DragonBorn Booster Part 1 - Part 5 = [Rare-M] Infernal DragonBorn Booster (depend on User's race)

Place all materials into the AMS's Inventory and cast the ability "Combine [C]" => If the combination is right, the Infernal DragonBorn equipment will be created immediately into the AMS's Inventory.

*Tips: remove any item that not included in the ingredients and make sure the amount of Infernal Dragon Stone is exactly 5 pieces (not more or less).

Materials:

Infernal DragonBorn Booster Part 1 - Part 5 are obtained from the monsters below:
- Lv. 75 [PB] Guardian Dagnue at Infernal DragonBorn Tower (Drop rate: 40% for each part)
- Lv. 73 [PB] Guardian Dagan at Infernal DragonBorn Tower (Drop rate: 30% for each part)
- Lv. 71 [PB] Guardian Dagon at Infernal DragonBorn Tower (Drop rate: 20% for each part)
- Lv. 83 [PB] Infernal DragonBorn at Infernal DragonBorn Tower (Drop rate: 60% for each part)

Infernal DragonBorn Stone are obtained from Lv. 83 [PB] Infernal DragonBorn at Infernal DragonBorn Tower (Drop rate: 30%, drops from 1 up to 3 pieces at once)

Infernal DragonBorn Tower's Location:

Sette -> Vulcanic Couldron (VC) -> VC Tower -> Infernal DragonBorn Tower

261880-231a7b6163ee9564c364a3e62abf6ccf.png


Picture: VC Tower
*Blue Arrow is pointed at the portal into the Infernal DragonBorn Tower

261881-f446ab8fdc7608b034570eba8634ff07.gif


Picture: Infernal DragonBorn Tower

Reference:

DragonBorn Database

Author's Note:

Now the patriots of Novus are one step closer to defeat the Host Lazhuwardian! and eliminate the Arcane Virus from all planets are infected.
- Adjustment

- Now MAU and Animus are gained a damage/armor/HP bonus from Special PT up to 25%/25%/25%. (4 Special PT = 1% bonus)
- Now User's Special PT will be increased when MAU/Animus is attacking.
- Now Close-Range PT gives HP bonus by 50/30 (Warrior/Other Classes) each point.
- Increased Hero level's Max. HP bonus from 60 to 150. (gained every level up)
- Increased Hero level's Max. FP bonus from 40 to 100. (gained every level up)
- Reduced Defense PT's Max. HP bonus from 240/180 (Warrior/Other Classes) to 120/80 (Warrior/Other Classes)
- Reduced Force PT's Max. FP bonus from 120/80 (Spiritualist/Other Classes) to 80/60 (Spiritualist/Other Classes)
- Reduced Long-Range PT's base Critical rate/Critical damage/Evade rate for non-Ranger classes by 25%
- Reduced Force PT's base elemental resistances for non-Spiritualist classes by 25%
- Increased Mercenary's Excel Charger extra HP/MP Potion recovery from 20% to 25%

And some many adjustment that i dont remember..
- New Features
- Power Up:

NPC: Power Up Shop in Sette

Tome of Intelligence | Cost: 5000 Credits
- Increases permanently Force bonus point by 24. (Max. 24000)

Tome of Strength | Cost: 5000 Credits
- Increases permanently Attack bonus point by 24. (Max. 24000)

Tome of Durability | Cost: 3000 Credits
- Increases permanently Defense bonus point by 8. (Max. 8000)

*These bonus points are saved in Character Code (-lc)
- New Pages for AMS's Inventory (up to 5 pages) => You can load the items in all pages of AMS's Inventory by load the storage code (Types -ls <code>)

Caution!:

After you load the Character Code (-lc),
You are not allowed to use a Bag item or open the Hero's bag, before you load the Bag Code (-lb),
You are not allowed to open Bank's Vault, before you load the Vault Code (-lv),
You are not allowed to open/summon the AMS, before you load the Storage Code (-ls),
You are not allowed to saving (-save) your game, before you load all other codes (-lb,-lv,-ls).

So please load all Codes in the save file at the beginning of the game, if you already load your Character Code (the Character Code and other codes must come from the same save file).

But if you start a new game by selecting a new hero, its not a problem.

Caution!:

You can load the previous version save-codes by changes their prefix:
In Previous VersionIn Current Version
-lc <code>-lx <code>
-lb <code>-ly <code>
-lv <code>-lz <code>

- Bug Fixes
- Fixed Bag Load (-lb) issue that you can load a bag when your current bag contains item(s). (causes old items are removed)
- Fixed Vault Load (-lv) issue that you can load a vault when your current vault contains item(s). (causes old items are removed)
- Fixed you cannot upgrade Dragon Armor Sets and Archon Armor Sets. Now they can be upgraded up to +5.
- Fixed Upgrade equipment's rarity issue that you cannot upgrade your equipment's rarity.
- Corrected information about upgrade and enchant in [F9]
- Fixed Inventory issue that you cannot pick an item in Bag Mode
- Fixed AI Heroes issue that sometimes they're not moving when you order them to move (as archon).
- Fixed minor bugs.





// Implemented a sound effect on some skill.
// Increased distance of effect (damages more enemies) for warrior's skills: Pressure Bomb, Judgement, Double Crash, Full Swing
// Increased armor penetration of Dementer's skill Prey Explosion from 70% to 80%. (reduces the probability for the nearby enemies to survive from the explosion)
// Reduced cost of additional inventory's page for AMS.
// Increased production rate and drop rate of Ore (from mining).
// Reduced HSK's stomp damage.
// After you activate "Race Order: Attack the Target" and the target is dies, then "Race Order: Follow Me" is activated immediately.

// Revamped character info: types -c to show the character's development.
// Revamped PVP info: types -pvp to show the player's kill/dead count, contribution point, etc.
// Revamped visual of Flamethrower missiles.
// Revamped visual of Pressure Bomb effect.

// Fixed Race Order issue that not an Archon can do a Race Order by command; "/fm" (Follow Me), /rg (Regroup), /att (Attack the Target), /dm (Dismiss)
// Fixed AI issue that AI heroes are not responding until they get level 35 or greater.
// Fixed issue that the Specialist's doesnt has a spellbook: Craft Ammunition on AMS.
// Fixed issue that you lose your charge/equipment items when you open Charged/Equipment menu while you dies.
// Fixed unable enter Outcast from Beast Mountain's Outcast portal.
// Fixed Striker in Siege Mode can dodge attacks.
// Fixed [PB] Jetso and its guardians are not spawning at Beast Mountain.
// Fixed Animus Paimon increases user's Special PT when it being attacked instead when it attacking.
// Fixed Animus Inanna increases user's Special PT when it healing the user instead when it attacking (Inanna is doesn't attack anyway.).
// Fixed when the user is claiming a completed individual quest with item reward, the user doesnt get the quest's reward item at current page.
// Fixed AMS inventory issue, when the AMS is picking an item on the ground, but the AMS failed to stacks the item with a same type of item in the AMS's inventory at current pge.
// Fixed the user cannot load a new character code. (different race issue.)
// Fixed incorrect stats after change class.
// Fixed minor bugs.





- Changes
- New Equipment: Leon's Weapons and Metal Elven Weapons
Leon's Weapons:Effect Bonus: (do not removes the original weapon's effect bonus)
- Leon's Missile Launcher (Lv. 40 Rocket Launcher)
- Leon's Hora Acheron (Lv. 50 Rocket Launcher)
- Leon's Divine Flame Launcher (Lv. 60 Flame Thrower)
- Leon's Patron Flame Launcher (Lv. 70 Flame Thrower)
Attack + 15%
Attack Speed + 15%
Defense + 25%
- Leon's Gun Blade (Lv. 40 Knife)
- Leon's Hora Knife (Lv. 50 Knife)
- Leon's Divine Beam Saber (Lv. 60 Knife)
- Leon's Patron Beam Saber (Lv. 70 Knife)
Max. HP + 10%
Blocking Point + 20
Defense + 25%
- Leon's Lance (Lv. 40 Spear)
- Leon's Hora Lance (Lv. 50 Spear)
- Leon's Divine Lance (Lv. 60 Spear)
- Leon's Patron Lance (Lv. 70 Spear)
Attack + 15%
Lifesteal + 20%
Defense + 20%
- Leon's Siege Bow (Lv. 40 Bow)
- Leon's Hora Bow (Lv. 50 Bow)
- Leon's Divine Siege Bow (Lv. 60 Bow)
- Leon's Patron Siege Bow (Lv. 70 Bow)
Attack + 10%
Dodge Point + 20
Defense + 25%
- Leon's Bolt Rifle (Lv. 40 Firearm)
- Leon's Hora Vulcan (Lv. 50 Firearm)
- Leon's Divine Gatling Gun (Lv. 60 Firearm)
- Leon's Patron Gatling Gun (Lv. 70 Firearm)
Attack + 10%
Critical Point + 25
Defense + 25%
- Leon's Black Stick Bead (Lv. 40 Staff)
- Leon's Hora Staff (Lv. 50 Staff)
- Leon's Divine Staff (Lv. 60 Staff)
- Leon's Patron Staff (Lv. 70 Staff)
Force + 15%
Accuracy Point + 25
Defense + 20%
How to get Leon's Weapons:

Leon's weapon can be obtained from combining a Lv. 40/50/60/70 Rare-B Weapon with a Leon's Recipe I/II/III/IV.

There are 4 classes of Leon's Recipes:

- Leon's Recipe I = Combine this item with a Level 40 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff)to make a Level 40 [Normal] Leon's Weapon (based on the weapon-type you combined).
- Leon's Recipe II = Combine this item with a Level 50 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff) to make a Level 50 [Normal] Leon's Weapon (based on the weapon-type you combined).
- Leon's Recipe III = Combine this item with a Level 60 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff) to make a Level 60 [Normal] Leon's Weapon (based on the weapon-type you combined).
- Leon's Recipe IV = Combine this item with a Level 70 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff) to make a Level 70 [Normal] Leon's Weapon (based on the weapon-type you combined).

Example:

[Rare-B] Gun Blade + Leon's Recipe I = [Normal] Leon's Gun Blade
[Rare-B] Hora Knife + Leon's Recipe II = [Normal] Leon's Hora Knife
[Rare-B] Divine Beam Saber + Leon's Recipe III = [Normal] Leon's Divine Beam Saber
[Rare-B] Patron Beam Saber + Leon's Recipe IV = [Normal] Leon's Patron Beam Saber

How to get Leon's Recipes:

- Leon's Recipe I or Leon's Recipe II can be obtained easily from the Turncoats (creep) at Sette and Pit Bosses.
- Leon's Recipe III or Leon's Recipe IV can be obtained easily from the Turncoats (creep) at Elan and Pit Bosses.

Important Information:

Leon's weapon can be upgraded up to +7
Leon's weapon can be upgraded to Rare-B or Rare-D
Leon's weapon cannot be enchanted with ability.
Level:Metal Elven Weapons:Effect Bonus:
70Metal Elven Dual Blade

Dual Blade can be equipped by; Assaulter (A), Punisher (A), Armsman (B), Berserker (B), Guardian (C), Templar (C)
Anti-Critical Rate + 5%
Armor Penetration + 20%
70Metal Elven BladeAttack Speed + 12%
Armor Penetration + 25%
70Metal Elven BowDodge Point + 20
Armor Penetration + 20%
70Metal Elven Flame ThrowerAll Element Resistance + 20
Armor Penetration + 20%
70Metal Elven Gatling CannonAccuracy Point + 80
Armor Penetration + 25%
70Metal Elven StaffDamage Dealt + 5%
Armor Penetration + 20%
70Metal Elven Shield (Bellato/Cora's Shield)Blocking Point + 35
Armor Resistance + 15%
70Metal Elven Protector (Accretia's Shield)Blocking Point + 40
Armor Resistance + 15%

How to get Metal Elven Weapons and Shields:

Metal Elven Weapons and Shields dropped from the Metal Elves and Metal Elf Pit Bosses.

Important Information:

Metal Elven Weapons and Shields can be upgraded up to +5
Metal Elven Weapons and Shields can be upgraded to Rare-B
Metal Elven Weapons and Shields cannot be enchanted with ability.

Metal Elven Weapon/Shield's attack/defense bonus = Baalzebub Weapon/Shield's attack/defense x 1.2

- Added explosion effect to flame thrower missile.
- Adjusted Radar Device's cooldown/duration from 60/30 seconds to 2/10 seconds. Now only detect Pit Bosses and other players' Hero.
- Re-Add "-cam" command to lock the camera view to your hero. re-types to turn-off/on.
- Adjused PT cap per level.

- Bug Fixed
- Fixed minor bugs

- Author's Recommendation:
If you againts an opponent with mid-high defense and HP, but low-mid damage.. better to use a Metal Elven Weapon [max. Rare B +5] that gives you a lot of Armor Penetration, make your opponent's defense and HP are useless.

If you againts an opponent with low-mid defense, hp, damage.. using any weapon is basically fine but Baalzebub weapon [max. Rare E +7] is the one i recommended, but in 1 vs 1 condition => PVP weapon [max. Rare D +7] is the best choice.

If you againts an opponent with low-mid defense and HP, but mid-high damage.. i prefer to using Leon's Weapon [max. Rare D +7], which not just has a Defense bonus but also other bonus that gives you a superiority againts this kind of opponent.

but back again to the choices and feelings of each of you.
See you in Novus.

*the recommendation above based on conditions;
- The Player reached max. level againts the same level opponents,
- The Player and it's opponents never had the Infernal DragonBorn Equipement.



// Add Hero Preview at Hero Selection.
// Gives explosion/splash animation on flamethrower missile.
// Adjusted Radar Device's cooldown/duration from 60/30 seconds to 2/10 seconds. Now only detect Pit Bosses and other players' Hero.
// Re-Add "-cam" command
// Adjusted Stat PT cap per level.
// New Items: Metal Elven Weapons, Leon's Weapons.
// Registered item: Leon's Recipe at Auction.
// Now after you use a Weapon's Quest Reward Box, you have another option of weapon-type to be claimed.
// Revamped caravan and novajan map.
// New Pit Bosses:
// [PB] Novajan Crawler 1st Captain
// [PB] Novajan Vafer 2nd Captain
// [PB] Novajan Snatcher 3rd Captain
// Reduced Monsters/Pit Bosses' attack/defense/hp.
// Increased equipment's upgrade attack/defense bonus.
// Increased accessories' upgrade effect bonus.
// Increased base defense of Accretia's shields by 20%.(considered that the Mercenary only has 1 defense buff not like other races' Tank-class)
// Increased Nuclear's damage/AOE from 80k-120k/250 to 500k-800k/800.
// New command: Types "-rmvi <number of slot>" to remove an item in current inventory at any slot.

// Fixed Nuclear issue that cannot be removed.
// Fixed Hero's inventory issue that the Inventory is reset to only has 2 pages.
// Fixed archon issue that the User unexpectedly no longer to be an Archon after change class.
// Fixed equipment issue that all job/class can using all-type of weapon.
// Fixed save/load issue that cannot load items in AMS inventory.
// Fixed upgrade rarity issue that users cannot upgrade their equipment from Rare-A/Rare-C to Rare-C/Rare-E.
// Fixed equipment issue that Battle Leader and Scientist cannot use any beam-type rifle.
// Fixed multiboard issue that sometime the User's Multiboard is unexpectedly missing when other Users are hiding their Multiboard.
// Fixed quest reward box issue that Beam Rifle or Crossbow-type weapon will be not appeared after you use the box.
// Fixed minor bugs.




// Increased Monsters' HP.
// Increased AOE of Tornado and Onslaught if using a Spear.
// Increased Exp bonus in Battle Dungeon from 200% to 250%.
// Increased Pit Bosses' Gold Point drop rate from 1+(15~25% of the Pit Boss's level) to 1+(25~40 of the Pit Boss's Level).
// Increased Gold Token's Gold Point bonus from 1 to 10.
// Types "-ak" to auto-skill (beta). attack the enemy to activate the auto-skill. not include skills in Spellbook.
// Now Lv. 55 [PB] Beacon at Sette, Lv. 77 [PB] Ancient Rune and Lv. 83 [PB] Gil Zeitsev at Caravan drop Gold Tokens. Currently there are 5 Pit Bosss that drop Gold Tokens. *You can use the Gold Token to gained 10 Gold Points.

// Fixed issue that Lv. 41 [Event][PB] Golden Pig and Lv. 65 [PB] Soul Cinder doesnt drops Gold Tokens.
// Fixed issue that monster dropped items in Battle Dungeon. Battle Dungeon is only for EXP.
// Fixed issue that monsters with shield still take damage when the damage is blocked.
// Fixed issue that Quest Reward Box gives a Leon's weapon.
// Fixed issue that AMS Save Code doesnt loads items in AMS's page 1.



???? Update Soon ????



New Changes
- Now held again the feature that defeats the Host Lazhuwardian will end the game.

Final Boss Host Lazhuwardian.

Eliminates the Host to destroy the Arcane virus at once !! Save the three Planets, save all races, and writes your name in the history of the Novus Galaxy. LOL

All players (3 races, 15 players) must be united to defeat [PB] Host Lazhuwardian to end the game and claimed the rewards.

*the game will ended in 30 seconds. You can loots and save your game in that time.

Rewards:

- Victory (for all race)
- Hero Arcane Reward Box (for the last hit-er)
- Artifact Arcane Reward Box (for Rank 1 damage dealer)
- Special Arcane Reward Box (for Rank 2 damage dealer)
- Uncommon Arcane Reward Box (for Rank 3 damage dealer)
- Common Arcane Reward Box (for Rank 4 - 15 damage dealer)

More details will updated soon.

* the reward item will be dropped on your feet if your Inventory is full.

- Revamped Skills: Onslaught and Spirit Attack.

Onslaught : Rotate by emitting the energy and attack all the nearby enemies.

<Original> dealing damage to nearby enemies 2-times.
<Revamped> dealing damage to nearby enemies 3-times.

*The total damage is still the same as the original version.
Spirit Attack : Attack the target with the soul's energy. The spirit deals 50% damage.

<Original> charges to the target's position to deals damage.
<Revamped> create an illusion of the User then charges to the target's position to deals damage, the illusion also charges to the target's position and deals 50% damage.

*The total damage is still the same as the original version's total damage.
Lightning Trick: Attacks by adding strong energy to the weapon and summon the lightning to strike the enemies by 30% damage.

<Original> Slam the ground and causes Thunder Clap effect.
<Revamped> Slam the ground and causes Thunder Clap effect, then calls down the lightning bolts to strike and stun the enemies.

*The total damage is reduced, but gives stun effect to enemies in the area of effect.

- Added Credit Cinematic Scene (with music: One by Lee Soo Jung) at the end of the game. Dont skip it :D
- Added Weapons for beginner. Create a new game to have it.

Eroded Metal Elven Blade (Lv. 25) for Mercenary (A), Armor Rider (B), Shield Miller (B), and Black Knight (C)
Eroded Metal Elven Dual Blade (Lv. 25) for Assasulter (A), Punisher (A), Armsman (B), Berserker (B), Guardian (C), and Templar (C).
Eroded Metal Elven Staff (Lv. 25) for all spiritualist's classes (B/C).
Eroded Metal Elven Gatling Gun (Lv. 25) for Phantom Shadow (A), Battle Leader (A), Scientist (A), Hidden Soldier (B), Infiltrator (B), Mental Smith (B), Artist (C), and Assassin (C).
Eroded Metal Elven Bow (Lv. 25) for Dementer (A), Sentinel (B), Adventurer (C), and Stealer (C)
Eroded Metal Elven Flame Thrower (Lv. 25) for Striker (A).

- New Feature: With the further technology, now you can reconstruct (Takes your owned Guard Tower back to your inventory) at everywhere.
- New Feature: Now using a Spear-type weapon will increases your basic attack range slightly and increases a few of skills's area of effect. (Tornado, Onslaught, Spirit Attack, Power Cleave)
- Added "Double Attack" animation/effect on attack when using a Dual Weapon.
- Reduced monsters/PBs's attack speed but increased it's attack damage.
- Reduced monstes/PBs's skill damage.
- Increased Potion of Attack/Defence/Critical from 40%/40%/40% to 50%/50%/50%.
- Optimized AI heroes: Now the AI are effectively using all of their buffs and skills againts their opponents.
- Optimized XP gained from damage dealt: In the previous version, the XP gains from skill's damage dealt is smaller than attack's damage dealt with the same amount of damage comparison.

Bug Fixes

Fixed incorrect crafting's information at Info [F9]
Fixed issue that the heroes still vulnerable inside the Elan's Safe Zone / City.
Fixed issue that Dual Weapon's attachment do not appear after using a Dual Weapon.
Fixed issue that damage do not appear on the target.
Fixed issue that Punisher's Shield Battery doesn't gives the HP regen bonus properly to the User.
Fixed blank description for Dual Weapon-type and Beam Rifle-type weapons.
Fixed issue that Tornado and Onslaught doesn't deals damage if the User isn't using any weapon.
Fixed equipment menu issue.
Fixed minor bugs.




Changes
- Prey Explosion now deals damage to monsters. Damage dealt is increased by 150% for monsters.
- Increases low-mid level monster's max. HP and reduces mid-high level monster's max HP.
- Increased Abilities' casting range; Double Crash/Judgement/Full Swing/Rage Blow from 100 to 200, Fatal Step/Illusion Attack/Silent Step from 400 to 600.
- Increased Blue Stone/Red Stone's sell price from 480/440 credits to 3000/2000 credits for each.
- Increased amount of active Traps from 12 to 15 Traps on the ground.
- Revamped model of Draco, Infernal Draco, Eternal Flame Draco Guard, [PB] Eternal Flame Draco. Credit goes to olofmoleman for Lindormr Dragon.
- Revamped Templar's visual. Credit goes to Afronight_76 for HeroDemonHunter 's armor skin.
- Removed all [PB] Beacon in Sette Desert but created a [PB] Ancient Beacon at the middle of Cartella near Snatcher Temple.
- Increased [PB] Ancient Rune's level from 77 to 93.
- Increased [PB] Juggernaut's level from 79 to 97
- New Boss: [PB] Forsaken One Lv. 95 in Isle of Wind
To reaches the [PB] Host Lazhuwardian in Isle of Wind, you must to open 2 gates. First Gate will be opened after [PB] Forsaken One is defeated then Second Gate will be opened after [PB] Juggernaut is defeated.
- Gives Light Guard Tower x2 and Guard Tower x2 to Battle Leader, Scientist, Mental Smith and Artist at the game start. Check Storage's Inventory.
- Gives Blasting Powder Trap x20 and Advanced Blasting Powder Trap x20 to Phantom Shadow, Infiltrator and Assassin at the game start. Check Storage's Inventory.
- Add Bag x1 as a reward for Lv. 1 Individual Quest and Add Portal HQ x10 as a reward for Lv. 5 Individual Quest.
- Now you will get a notification when your remaining HP/FP Potion's amount are less than 10. If Auto-Potion mode is turned on.
- Types "-phoenix" to changes your AMS's models to Phoenix.
- Types "-draco" to changes your AMS's models to Lindormr Dragon
- Types "-dborn" to changes your AMS's models to Black Dragon
- Types "-amsreset" to changes your AMS's models to initial model.

Bug Fixes
Fixed minor bugs.



Bug Fixes
Fixed Phantom Shadow (A)/Artist (C)/Assassin (C)'s walk animation. They carrying the rifle like a knife while walking.



Upgrade to Reforged

The updated map is only can be played with reforged.

I fixed some bugs thats only happened in Warcraft: Reforged.
Fixed issue that the Individual Quest's abilities (In Journal) doesn't show your progress of the quest. <- Its only happened in Reforged!
Removes the bones from the Guardians (C). <- I will fixed this from the classic map (v3.2.6.4) after i know how to open the WE v1.30.4!
Adding Arcing Damage Text by MAKER on Damage. <- i will also add this feature to the classic map (v3.2.6.4) after i know how to open the WE v1.30.4!



Changes
- Increased drop rate of booty items by 200%. (Booty: Jim, Lake, Grief, etc)
- Reduced req. level of Golden Weapons from level 60 to 40 (The Weapon's Bonus is not changed).
- Reduced req. level of PVP Weapons from level 65 to 45 (The Weapon's Bonus is not changed).

- Now you won’t be able to gain experiences at level 55, you need to complete the "Break the Limit" if you want to level up again.
QuestDescription
Break the Limit

Objective
- Defeat [PB] Trashue
- Defeat [PB] Lion Bolcott
- Defeat [PB] Cyrus Gale
Accept "Break the Limit' quest from your Race Supreme then complete the objective.
After you completed the objective, report to your Race Supreme and start leveling again.

- Increased the PT rate (attribute), the hero will get PT more slowly as the hero level increases.
- Reduced drop rate of equipment that's not suitable for the hero's job and level up to 5x lower.

- Revamped Skill: Punisher's "Rage Blow.
Increased Cast range from 100 units to 400 units
New effect: Charges the target from a distance with a powerful cleaving attack.

- Adjusted HP Drain buff from absorb HP by 2% of Max. HP per 1.5 seconds to absorb HP by 1.5% of Max. HP per 1 second.

- Bug Fixed:

- Fixed skill Power Cleave issue that it will not showing a slashing effect when it casted.
- Fixed camera's target issue that the camera will not targeting to the Armor Rider after recalled the MAU. (Only happened in Cam Lock Mode)
- Fixed drop rate of equipment issue that monsters will never drop any equipment.
- Fixed Special PT rate issue that Animus and MAU doesn't increase the User's Special PT.
- Fixed model's animation issue: MAU Catapult
- Fixed buff issue that after we casted a debuff to a enemy target, it will kill the target instantly.
- Fixed spiritualist's class issue that they will attacks with close-range after equipped a staff.
- Fixed MAU issue that the MAU can't be deployed if the User loaded the character code. (Only happened if the User was save the character after the User's MAU is destroyed.)
- Fixed minor bugs




Changes
// Changed
// - Reduced level of [PB] Lion Bolcoff from 65 to 60
// - Reduced level of [PB] Cyrus Gale from 65 to 60
// - Reduced level of [PB] Trashue from 65 to 60

- Bug Fixed:

// - Req. level of Golden Launcher is lv. 60 instead lv. 40.
// - User is unable to level up after the "Break the Limit" quest is completed.
// - The "Chip War" window is duplicated instead replaced.
// - The Control Center is not registered after re-created.
// - After the opponent "AI" are killed, the "Passive" buff (dummy) is dropped instead removed.




Update: 31 - 12 - 2023

Change logs are coming soon.. there's a lot of changes and fixes, i don't remember.. i will add the change logs later.. Marry Christmas and Happy New-Year..




Update: 25 - 01 - 2024

Changes Log:
- Now you change exchange: Credit <-> Gold Point at the Bank.
- Adjusted 2nd Additional Storage's cost from 40 Gold Points to 10000 Credits.

Bug Fixed:
- Fixed issue that Game Crash after using a Granade Launcher or enter the Siege Kit Mode.
- Fixed issue that CrossBow attachment is missing after using a Cross Bow.
- Fixed issue that AI is idling (stand still doing nothing) after the Target is died during Race Order Mode: Attack the Target or the Archon is dead during Race Order Mode: Follow Me.
- Optimized AI system.




Update: 5 - 3 - 2024

Changes Log:
- Added "Sell Item" ability for Automatic Mobile Storage (AMS) : Targets an item you want to sell with the ability to instantly sell the target item.
- New command: -g
Open a Guide menu, it contains tutorials, crafting's recipes, etc (beta)
- New Pit Bosses:
Pit BossLocation
Lv. 85 [PB] Archangel Auriel
Lv. 85 [PB] Archangel Gabriel
Lv. 80 [PB] Archangel Tyriel
Arena

How to go to the Arena:

Select an NPC Representative of Tribute then select Enter Arena (Left) or
Enter Arena (Left)
- New Items:
ItemObtained from:
Infernal DragonBorn Defensive Amulet
Infernal DragonBorn Defensive Ring
Infernal DragonBorn Offensive Amulet
Infernal DragonBorn Offensive Ring
Dropped from [PB] Infernal DragonBorn at Dragon's Nest (VC)
Elemental Hue Ring
Elemental Hue Armlet
Elemental Hue Blacelet
Elemental Pliant Ring
Elemental Pliant Armlet
Elemental Pliant Blacelet
Dropped from Pit Bosses/Monsters

Bug Fixed:
- Fixed minor bugs



Credits

  • Dangerb0y : Easy Item Stack and Split System
  • The Flood : Equipment System v2.2a
  • Bribe : Unit Indexing, Damage Engine 3.800
  • Neostorm : Save and Load System


  • CCR : RF Online's Icons




  • CCR : RF Online's Sounds
  • Lee Soo Jung : ONE


  • Modafoka : Futuristic / Space UI


Author's Note
Based on MMORPG RF Online (Rising Force)
Any Icons and Sound Effects' credit goes to RF Online's Dev, CCR.


This map is not much contained a complex mechanism abillities, or mesmerizing terrain, or "rules" and Quest in the gameplay itself..
but i must says, there are lot of memories of RF Online inside this map.. The Universe of Novus never be forgotten by the its Patriots..

Progress:
Terrain : 10% (My terrain editing is not good. 10% is enough for me.)
Map Area : 100%

Features : 100%
Equipment : 100%
Other items : 100%
Bug issues : 99%

This is my final update. (Will update only for bug fixes)


Please rest after 2 hours playing this map. Save and load again after you get a fine rest.
Dont forget to play with your friends
This map is simple Arena-RPG game based on Space-Millitary background of War.[/hidden]

Contents

RF ORPG v3.8 + AI (Map)

Reviews
deepstrasz
The map suffers a bit from the way the terrain layout is built and looks. Mostly, the heroes use usual Warcraft III spells. But I guess it can be a fun Arena map for some. Approved. If you want more reviews, you should participate in the The Grand...
Level 7
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Sep 27, 2016
Messages
68
Happy New Year!
Thanks for very fast bugfix!
Happy newyear for you too!!

(I'm not sure if it's a bug) sometimes mobs spawn for which they don't give experience, but for killing them they give "CP" (any, including bosses). Such mobs are much stronger than usual ones. Unreasonably stronger (especially when you consider that not gaining experience is a waste of time and a missed opportunity). finishing them off for a long time, and running away and hitting others - in the long term means "populating" the entire map with such mobs.

Maybe its because, you only can gained exp from monster that not higher and lower than 10 level from your level.
Actually the monsters' attack, def, hp are automaticly fixed from the trigger based on their level.. im not manually set the monsters' attribute anymore..

can you tell me the specific monsters ?

Power-ups is cool, maybe add this store as an option of map?

yeah i know, but need a extra "save data" to save it.. its make the save code is longer than 127 characters and you will not be able to copy-paste it into the game..
 
Level 4
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Nov 8, 2021
Messages
27
Bug:
Accretia, Quest Job Reset(40) - give as reward item "Class Reset (Lv.30-39)"
Must be 40-55?

question: what can i do with relics? (upgrades,combines,etc) (except unSeal)
relics 50(sealed) and 45 levels only? or is there a way to level up?

13. please write, new combination for i.e strong intense, how to refine +5 to +7, to craft this that, in F9, Game info in game,
make the lastest game info in your game information
some info not have in-game.
idea/propose: at storage (slot 1) add function (and button) what will give information on all possible improvements to the item in the first slot. is possible?

bug: additional storages not save(items)
 
Level 4
Joined
Nov 8, 2021
Messages
27
v.2.6.8:
- Damage Dealt/Reduce error during the game. Fixed
Accretia - Scientist (and Battle Leader?):
with any weapon deals little damage, as if without a weapon (but accuracy on weapons works).

Example: Scientist level 40 with a green starting/bonus weapon deals 10-15 damage to a level 35 mob. Any weapon from shop same.

Player`s Guard towers:
  • One of all installed towers assist player when he attack, other towers assist only if plyer attacket by mob (be better if tower not assist by player attack)
  • sometimes tower not assist at all
  • Killing mobs by towers not giving drop and CP
  • if Tower attack PB, then tower "provoke/aggro" all nearby mobs at big radius

Scientist`s skill Gauge Recovery - autocast work if player in combat only (Maby remake all buffs as passives?)

*PB give drop items with killing by Tower

Epochal Guard tower (45lvl) HP:100, Damage: 16-18

Please rework mouse cursor. "vibrating" is very bad. thanks

Maybe its because, you only can gained exp from monster that not higher and lower than 10 level from your level.
Actually the monsters' attack, def, hp are automaticly fixed from the trigger based on their level.. im not manually set the monsters' attribute anymore..

can you tell me the specific monsters ?
It's not the level of the mob. I first encountered this problem (a significant increase in the mob) when I went through quests with a character of level 15-17, where you need to kill mobs of levels 15-17. these are the mobs that are slightly higher than the Akretia headquarters. BUT later I noticed that any mob can "become strong" if you "farm" in one place. I definitely saw such a bug on mobs of 15,17,35,39 levels, and even the bosses from the headquarters sometimes become like this.
* "very strong" - this is more about their indestructibility (they take less damage or they have more hp - I did not look).
Maybe I'll record a demo video in the future.

a clearer example of this bug:
on the spot where the same mobs are located, a bugged mob sometimes spawns. that is, there are conditionally two identical mobs nearby, I hit one and it takes normal damage and they give me experience, and if I hit a bugged one, then it takes almost no damage and no experience is given at all, even if it is completely killed.

and upload ver.2.7.0 pls (if press Download, then download ver 2.6.8)
 
Level 7
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Messages
68
It's not the level of the mob. I first encountered this problem (a significant increase in the mob) when I went through quests with a character of level 15-17, where you need to kill mobs of levels 15-17. these are the mobs that are slightly higher than the Akretia headquarters. BUT later I noticed that any mob can "become strong" if you "farm" in one place. I definitely saw such a bug on mobs of 15,17,35,39 levels, and even the bosses from the headquarters sometimes become like this.
* "very strong" - this is more about their indestructibility (they take less damage or they have more hp - I did not look).
Maybe I'll record a demo video in the future.

a clearer example of this bug:
on the spot where the same mobs are located, a bugged mob sometimes spawns. that is, there are conditionally two identical mobs nearby, I hit one and it takes normal damage and they give me experience, and if I hit a bugged one, then it takes almost no damage and no experience is given at all, even if it is completely killed.

and upload ver.2.7.0 pls (if press Download, then download ver 2.6.8)
i was had trouble internet, its take forever to upload the map.. now its fine .. i updated it..

i was figured it out, about mobs' strength .. i was copied the same actions in the system about the mobs' damage reduction, so i deleted the copy and it work, also i optimize it.

Update:
Now i replace the Storage's inventory to the Hero.
Press "Esc" to open the inventory.
Inventory/Bag #1 is loaded with "-lc" load code, then Inventory/Bag #2~#6 is loaded with "-ls" load code.
 
Level 4
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Messages
27
Update:
Now i replace the Storage's inventory to the Hero.
Press "Esc" to open the inventory.
Inventory/Bag #1 is loaded with "-lc" load code, then Inventory/Bag #2~#6 is loaded with "-ls" load code.
This is Awesome!

v2.7.1 small bugreport:
-items from mobs do not drop (except rare ore and armor/weapon abilities). tested on two characters when leveling from zero to level 40+

-Phantom Shadow lvl 36(Accretia): set 5 traps level 35, and AI (level 30) detonated them + i casted all the skills and it was not enough to kill them
ammo now added just for testing? now they don't fit/work with almost all weapons, although the tags on weapons and ammo are the same. (Example: Arrows tagged Bow start working at level 40+ with a starting/bonus green weapon)

*due to the lack of drops at 30+ levels, there are serious problems with money ->potions/consumables (enough for equipment).
 
Level 7
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Messages
68
-items from mobs do not drop (except rare ore and armor/weapon abilities). tested on two characters when leveling from zero to level 40+
Hmm .. actually, i was excluding some item to drops (potions, ammos, etc) its not a bug 😅 i'll adjust it..

in next update i will create monsters called "Treasure Box" its has no damage, but high defense and HP, they drops various items like potions, ammo, etc. (conceptual)

-Phantom Shadow lvl 36(Accretia): set 5 traps level 35, and AI (level 30) detonated them + i casted all the skills and it was not enough to kill them
What do you mean by "detonated"? Is it deals no damage or too small or its just get visible? if its too small, im gonna adjust it.. i tested with lv. 55 traps, and each trap Lv. 55 deals 700~ to lv. 75 hero with Lv. 75 superior long-range armor + 7 and HP 16k~.. i though its quite good .. like if there are 5 of traps, i go through of them, they can gives me 3500~ of damage :mwahaha:.. Lv. 75 traps can deals 2k~3k for each i think.. sorry for not testing traps below lv. 55.. it may be different with close armor tho.

Depends on your AI difficult:

Easy = the AI are using normal armor and weapon with upgrade +(level/10) . with no damage dealt/reduce.
Normal = the AI are using intense armor and weapon with upgrade +(level/10) . with +20% damage dealt, +15 damage reduce.
Insane = the AI are using superior armor and weapon with upgrade +(level/10) . with +40% damage dealt, +30 damage reduce.

make sure your equipment higher or equal to them.

- ammo now added just for testing? now they don't fit/work with almost all weapons, although the tags on weapons and ammo are the same. (Example: Arrows tagged Bow start working at level 40+ with a starting/bonus green weapon)
i see no suspicious about it in my system, it must work with any level of weapons.. does it not fit/work with weapon below lv. 40?

You have to make sure that you close the Charged menu, similar like when you try stacking items in storage or activate potions. potions and ammo are not active while in Charged menu.
 
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Level 4
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Nov 8, 2021
Messages
27
What do you mean by "detonated"? Is it deals no damage or too small or its just get visible? if its too small, im gonna adjust it..
-damage is too small. I think that for a one-time item that you need to buy, install and also lure the enemy there, 2-3 traps should completely kill the enemy (of the same level as the trap) in normal armor. a level 40+ character has 10k+ hp... i tested on easy ai: 40 level trap and 40 level ai - one trap did about 400-800 damage (regular/free shot deals more), AI didn’t even feel it, ran like it was on a soft rug :)
i see no suspicious about it in my system, it must work with any level of weapons.. does it not fit/work with weapon below lv. 40?
-my mistake. I have not seen subTag "Vulcan Magzine" and "Energy Magazine" - they don't work with simply tag "Magazine". they are all for "Firearms".
(Why are they divided into 3 groups? / on 6 groups...Vulcan Magzine,Energy Magazine,Magazine,Arrow,Bolt,Beam Cell)
-lvl 40 green Expert`s Hora Vilcan not have subTag (Vulcan Magzine) at discription.
 
Level 7
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Messages
68
-damage is too small. I think that for a one-time item that you need to buy, install and also lure the enemy there, 2-3 traps should completely kill the enemy (of the same level as the trap) in normal armor. a level 40+ character has 10k+ hp... i tested on easy ai: 40 level trap and 40 level ai - one trap did about 400-800 damage (regular/free shot deals more), AI didn’t even feel it, ran like it was on a soft rug :)
well.. i updated my post but not uploaded my map yet.. will tested it first, maybe some adjustment and description will changed.
-my mistake. I have not seen subTag "Vulcan Magzine" and "Energy Magazine" - they don't work with simply tag "Magazine". they are all for "Firearms".
(Why are they divided into 3 groups? / on 6 groups...Vulcan Magzine,Energy Magazine,Magazine,Arrow,Bolt,Beam Cell)
make sense, i just tried to classified them by their look..
like Firearms with :
"Pistol/Rifle" look i classified its ammo with "Magazine",
"Machine/Gatling Gun" look with "Vulcan Magazine",
"Futuristic/Laser Sniper/Rifle gun" look with "Beam Cell",
"Futuristic/Laser Machine/Gatling Gun" look with "Energy Magazine",
etc =D.
-lvl 40 green Expert`s Hora Vilcan not have subTag (Vulcan Magzine) at discription.
Fixed. it has it now. =D
 
Level 4
Joined
Nov 8, 2021
Messages
27
v.2.7.2 - Potions Broken?
youtube - Better to use time codes
In the last test, the potion was used once from inventory "Charged", then again after re-sending it from the main inventory
 
Level 4
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Messages
27
-The new turrets are great.
-Potions (any amount) after loading become a stack of 10 pieces;
-Dodge doesn't work;
-(this was checked on 2.7.1) It seems that the item bonuses on crit do not give a chance (I put on and upgrade the ring + 40 crit). it feels like only the base crit chance works;
-the description on many items is cut off, in the info menu too (F9).
 
Level 4
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Nov 8, 2021
Messages
27
it seems to me that this site has some problems with loading resources on it.
At the top of the page, the site shows that the map has been updated, but at the bottom, in the "Contents" block, the map of the previous version and the date of its upload are also old.
Again...
does the site administration know about this problem?
Is it forbidden to post links to third-party resources on this site (Google drive for example)?
 
Level 7
Joined
Sep 27, 2016
Messages
68
it seems to me that this site has some problems with loading resources on it.
At the top of the page, the site shows that the map has been updated, but at the bottom, in the "Contents" block, the map of the previous version and the date of its upload are also old.
Again...
does the site administration know about this problem?
Is it forbidden to post links to third-party resources on this site (Google drive for example)?
Its because i only updated the post, not the map.. i just want to obversed it once more before upload the map..

Edit:

The map is uploaded :D .. please check it out ..
 
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Level 4
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27
v2.7.8 - after job change character not have specials/exlusive skills, learnable skills only.

questions:

-(at expensive shop)
  • Class Reset (Lv. 30 - 39) | Price: 1000 Gold Points
  • Class Reset (Lv. 40 - 59) | Price: 1500 Gold Points
where do you get so many gold points at these levels, and this can be obtained from the quest for free ..?

-how teleportation rune works? is random teleport?

on this description (not actualy now? :) ):
- New NPC: Power-Up Shop
Spoiler: Power-Up Shop's Item Lists:
- Tome of Strength (Permanently +10 Attack) | Price: 15000 Credits
  • Tome of Intelligence (Permanently +10 Force) | Price: 20000 Credits
  • Tome of Durability (Permanently +10 Defense) | Price: 40000 Credits
  • Tome of Power (Permanently +5 Attack/Force/Defense) | Price: 30000 Credits
  • Tome of Leadership (Permanently +15 Attack) | Price: 20 Gold Points
  • Tome of Witchcraft (Permanently +15 Force) | Price: 25 Gold Points
  • Tome of Sacrifice (Permanently +15 Defense) | Price: 50 Gold Points
  • Tome of Absolute (Permanently +10 Attack/Force/Defense) | Price: 55 Gold Points
 
Level 7
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Messages
68
v2.7.8 - after job change character not have specials/exlusive skills, learnable skills only.

Fixed.

where do you get so many gold points at these levels, and this can be obtained from the quest for free ..?

Make sense.. i will adjusted it soon..

-how teleportation rune works? is random teleport?

it will show a dialog box to pick the location :D

- New NPC: Power-Up Shop
Spoiler: Power-Up Shop's Item Lists:
- Tome of Strength (Permanently +10 Attack) | Price: 15000 Credits
  • Tome of Intelligence (Permanently +10 Force) | Price: 20000 Credits
  • Tome of Durability (Permanently +10 Defense) | Price: 40000 Credits
  • Tome of Power (Permanently +5 Attack/Force/Defense) | Price: 30000 Credits
  • Tome of Leadership (Permanently +15 Attack) | Price: 20 Gold Points
  • Tome of Witchcraft (Permanently +15 Force) | Price: 25 Gold Points
  • Tome of Sacrifice (Permanently +15 Defense) | Price: 50 Gold Points
  • Tome of Absolute (Permanently +10 Attack/Force/Defense) | Price: 55 Gold Points

Yes.. I realize these items could be useful for the game, but must be messed up with the load code..
 
Level 4
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Nov 8, 2021
Messages
27
v2.8.0
I play with 10 easy AI(5 Cora + 5 Bellato), on Chip war (or after CW) 4 Bellato and 1 Cora AI stuck (just stay at teleport circle on Crag mine)

upd.: if install guard tower and cancel installation, then tower destroy (not drop as item on ground or on inventory)
 
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Level 4
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Nov 8, 2021
Messages
27
on Warcraft Reforged v1.35 looks unusual :)
Fixed-NotTested: Skills' requirements issue in Warcraft Reforged v1.35
-how to check it? what is meant?

is it possible to slightly increase the radius of the deconstruction of the guard tower? now you have to be very close.
bug: if several towers are selected, then when trying to deconstruct, a confirmation dialog appears, and after choosing any option, another one of the same dialog appears. after pressing any button in the second dialog nothing happens. the third/fourth one also does not appear if there are 3/4 towers.
video

upd: some video - just an overview of version 1.35 (sorry for low bitrate)
 
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Level 7
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Sep 27, 2016
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68
on Warcraft Reforged v1.35 looks unusual :)

-how to check it? what is meant?

is it possible to slightly increase the radius of the deconstruction of the guard tower? now you have to be very close.
bug: if several towers are selected, then when trying to deconstruct, a confirmation dialog appears, and after choosing any option, another one of the same dialog appears. after pressing any button in the second dialog nothing happens. the third/fourth one also does not appear if there are 3/4 towers.
video

upd: some video - just an overview of version 1.35 (sorry for low bitrate)

Some bug in reforged that some abilities has requirement like this.. see the Rapid Reload..

WC3ScrnShot_021323_223600_000.png


is it possible to slightly increase the radius of the deconstruction of the guard tower? now you have to be very close.

Done..

bug: if several towers are selected, then when trying to deconstruct, a confirmation dialog appears, and after choosing any option, another one of the same dialog appears. after pressing any button in the second dialog nothing happens. the third/fourth one also does not appear if there are 3/4 towers.
video

Its help a lot, i see so many bugs from the video.. that tower also allowed to built close from other towers 😅
 
Level 4
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Its help a lot, i see so many bugs from the video.. that tower also allowed to built close from other towers
with the distance between the towers, you should be more careful. in the original game (RF Online), the terrain was designed for such an arrangement, but on this map the place is extremely limited. at high levels, locations are even more compressed, mobs are denser. as a result, a situation may arise when mobs begin to massively aggro on the towers and the player cannot do anything about it
 
Level 4
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27
  • Guard Towers allowed distance to other tower is reduced from 500 to 400
  • Guard Towers' range attack reduced from 800 to 700
  • Guard Towers' rebuild costs + 5% of Guard Tower's Max HP
Tests showed that it became extremely difficult to position the towers correctly (by the method of many reinstallations). as a result, a lot of money is spent.
I think if the towers had a visible radius of their attack when choosing a place to install (like mines), then this would solve the problem.
 
Level 7
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Messages
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Tests showed that it became extremely difficult to position the towers correctly (by the method of many reinstallations). as a result, a lot of money is spent.
I think if the towers had a visible radius of their attack when choosing a place to install (like mines), then this would solve the problem.

I can adjusts the cost.. :peasant-thinking: i need the "installing" motion after placing the tower..

Specialists are extremely difficult job that paying a lot of money, even they already has advantage: 20% cashback from buying equipment at shop, but it seem not much useful..

my plan for Specialists:

Enchant success rate + 5%
Proceed Ore success rate (to drop talic) + 10%
Selling equipment to shop, Credit + 50%
Reconstruction Tower cost from 5% to 2%

quick test
 
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Level 4
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- Enchanting equipment now has a slightly chance to destroy all materials include the equipment when failed (0% - 2,4%)
The author, of course, knows better. But I think it's a "wrong turn".
Copying all MMO mechanics is a bad idea.
Breaking things when upgraded is designed to lengthen the gameplay so that players can play longer.
And in offline games (especially modern ones), they try to make the gameplay as convenient as possible, they strive to improve the quality of life.
That is, what will prevent the player from abusing the save-load?
Why force the players to abuse it?
What should a player who spent all the money and break an item do? Either suffer - farm without potions and cause little damage (if you break a weapon), or pour and not suffer.
And if a player improves not an ordinary item, but one that he has been crafting for so long? I would delete the map altogether (and change the burnt chair) :)
 
Level 7
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Sep 27, 2016
Messages
68
The author, of course, knows better. But I think it's a "wrong turn".
Copying all MMO mechanics is a bad idea.
Breaking things when upgraded is designed to lengthen the gameplay so that players can play longer.
And in offline games (especially modern ones), they try to make the gameplay as convenient as possible, they strive to improve the quality of life.
That is, what will prevent the player from abusing the save-load?
Why force the players to abuse it?
What should a player who spent all the money and break an item do? Either suffer - farm without potions and cause little damage (if you break a weapon), or pour and not suffer.
And if a player improves not an ordinary item, but one that he has been crafting for so long? I would delete the map altogether (and change the burnt chair) :)
Good points tho 🤣 .. Actually i just want to change something but i didnt know what to be changed then did this..
 
Level 4
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Messages
27
hello, I see significant progress. This is great.
in version 2.9.8 found a next bug:
Accretia, Mercenary, skill Excel Charger (maby it some other) - it gives a bonus to the power of healing from potions, but when used again (while the previous one is still in effect), it breaks the effect and begins to reduce the effectiveness of potions up to a complete ban on the use of potions (and mana potions too)
 
Level 7
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Sep 27, 2016
Messages
68
hello, I see significant progress. This is great.
in version 2.9.8 found a next bug:
Accretia, Mercenary, skill Excel Charger (maby it some other) - it gives a bonus to the power of healing from potions, but when used again (while the previous one is still in effect), it breaks the effect and begins to reduce the effectiveness of potions up to a complete ban on the use of potions (and mana potions too)
ty for the report :peasant-thumbs-up-cheers: .. its updated, check it out ..
 
Level 4
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Nov 8, 2021
Messages
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Hello. There are a couple of requests:
1) when you press ESK, the inventory selection menu opens, can you make this menu close when you press ESK again?
2) by analogy with the original RFO, there is a system for improving stats (attack improves every few hits, defense - when a character is attacked) ... is it possible to see the current status of this pumping (with the ability to understand what is the maximum at the current level of the character)?
3) in game version 1.30.4 buffs on the character "blink" when using attacking skills. is this a bug or is it intended?

bug: Accretia, Mercenary, skill Warcry not used, writes "Required shield" (I have a shield on)
 
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Level 7
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Sep 27, 2016
Messages
68
Hello. There are a couple of requests:
1) when you press ESK, the inventory selection menu opens, can you make this menu close when you press ESK again?
2) by analogy with the original RFO, there is a system for improving stats (attack improves every few hits, defense - when a character is attacked) ... is it possible to see the current status of this pumping (with the ability to understand what is the maximum at the current level of the character)?
3) in game version 1.30.4 buffs on the character "blink" when using attacking skills. is this a bug or is it intended?

bug: Accretia, Mercenary, skill Warcry not used, writes "Required shield" (I have a shield on)
1. I want to do this too, but i dont know how.. :peasant-thinking:
2. Updated, now you can see the percentage of the progress in command "-PT" but you have to type -PT every time you want to to update it.
3. Its unintended but i dont think its a bug either :peasant-thinking:
WC3ScrnShot_042723_204631_01.png
 
Level 4
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1. I want to do this too, but i dont know how.. :peasant-thinking:
I don't know how scripts work in Warcraft3... in Java I would add a boolean variable isOpened=false for this function and when ESC pressed would check if isOpened == false, then openMenu and isOpened=true, else closeMenu and isOpened=false
 
Level 7
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68
I don't know how scripts work in Warcraft3... in Java I would add a boolean variable isOpened=false for this function and when ESC pressed would check if isOpened == false, then openMenu and isOpened=true, else closeMenu and isOpened=false
Its interesting.. In Warcraft's script, basically when you make a script - initially you need to create an "Event", after create an "Event" you can add some "Condition"
(optional) then gives some "Actions" .. Like java/any programs.. When you do an "Event" and if the "Condition" is true, the "Action" will running.

But unfortunately in-game while a Dialog Menu shown on the monitor.. some "Event" are restricted and Pressing an "Esc" is one of the restricted "Event".. you can only press "Tab" and "Space".. "Tab" for selecting and "Space" for enter it..

i've been thinking to change Tap's function to be Space's function, so you can pressing Tap (it cause to enter the first option in dialog menu) to close the menu, but it may cause error if the version of the warcraft that we use are different..

I have a alternative bag system, if you no problem, i will give the test map to you..


Features:

1 Inventory with 6 pages, 36 slots.
No requires to open a page of inventory to pick an item.
Press "esc" to close the page.
You can see the list of items in each page.
Items can be saved and loaded (with codeless save/load system).
 
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Level 4
Joined
Nov 8, 2021
Messages
27
the current inventory system is quite good. can be left as is. the one shown in the video also looks interesting, but the icons there definitely need to be changed
 
Level 7
Joined
Sep 27, 2016
Messages
68
the current inventory system is quite good. can be left as is. the one shown in the video also looks interesting, but the icons there definitely need to be changed
😁.. the icons can be changed with RF's bag icons tho..

The system with Dialog Menu gives more comfortable of visual, like we dont have to see the bags/page icons,

but the system with Bags, gives more ease for use/find item, we just have to find the item at the list of items like in the video instead select page by page in dialog menu to find a specific item.
 
Level 2
Joined
Nov 8, 2023
Messages
2
Hi.
Siege mode does not work for the striker, the game crashes when used.
When equipping a grenade launcher the game also crashes.
After loading a character above level 56, the loading commands -lb -ls do not work.
After loading a character above level 56, the hero's level again becomes 55 and you must complete the quest again to remove the restriction.
After purchasing any weapon or armor from an NPC it becomes +7.
And it wouldn’t be bad if bots didn’t complete the quest at level 55 and leveled up further.

P.S. I really like your work, please don't stop working on it!

RF ORPG v.3.3.3
 
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Level 7
Joined
Sep 27, 2016
Messages
68
Hi.
Siege mode does not work for the striker, the game crashes when used.
When equipping a grenade launcher the game also crashes.

Hi..
I just post the version 3.5.1 .. i test it with Striker all the time.. there is no issue on me.. please download and try it then tell me how it goes.

After loading a character above level 56, the loading commands -lb -ls do not work.
After loading a character above level 56, the hero's level again becomes 55 and you must complete the quest again to remove the restriction.

Sorry, about this .. i already fixed it on the latest version.. thank you..

After purchasing any weapon or armor from an NPC it becomes +7.
And it wouldn’t be bad if bots didn’t complete the quest at level 55 and leveled up further.

Lol.. sorry, im forget to turn-off the development mode..

The bots will be not have the quest and will level as usual.. but dont worry, you will be able to chase them quickly after completing the quest.
 
Level 4
Joined
Nov 8, 2021
Messages
27
Hello!
Map is great, thanks!
How can i craft a booster? I have Bag, Beam x100+, Gli x100+ and recipe. I press "craft" at mobile storage, but nothing hapen. (i try this with 1 and 2 recipes)
 
Level 7
Joined
Sep 27, 2016
Messages
68
Hello!
Map is great, thanks!
How can i craft a booster? I have Bag, Beam x100+, Gli x100+ and recipe. I press "craft" at mobile storage, but nothing hapen. (i try this with 1 and 2 recipes)
hello.. long time no see.. sorry, i made a up-to-date version, i just not post it yet.. but, sadly it will cannot load any old savecode anymore, fyi..

according your question, you need to put the exact items with the exact amount of the items (based on the recipe) into the inventory and take out unnecessary items and amount from the inventory..

For example, to create a Booster, the ingredients are:

1x Bag -> Put only 1x Bag in any slot of the inventory.
99x Gli -> Put only 99x Gli in any slot of the inventory.
99x Beam -> Put only 99x Beam in any slot of the inventory.
1x Yellow Excelsior -> Put only 1x Yellow Excelsior in any slot of the inventory.
1x Chaos Talic -> Put only 1x Chaos Talic in any slot of the inventory.
empty -> Make the rest of the slot is empty

P.S: You need to put all of the ingredients in the same page of the inventory.
 
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