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Revives and Vision

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Level 2
Joined
Jul 18, 2008
Messages
4
I am looking for help with two diferent triggers. I used to be able to do one of them, but I have no used WE in a long time. I am making a maze; as they are my favorite genre to make :D

First Trigger:
I am loking to make a revive and the end of each level of my maze.

Second Trigger:
I would like to give vision of the whole map to all players.
 
Level 12
Joined
Mar 16, 2006
Messages
992
Alright, this is easy to do. You get a piece of paper and a pencil and you start drawing your map. Make photo copies of it. Congratulations, your map is done!


If you don't know how to make a hero revive point on your map, or give vision, then you are in need of a lot of learning. That's the problem today. Everyone wants to make a map with 0 learning of the map making process. Like people who just decide to buy canvas to draw on and then declare themselves struggling artists who need your funding.


pick all players in group(all players) and do following:
disable fog of war for picked player
call destroygroup
 
Level 14
Joined
Nov 4, 2006
Messages
1,241
First, you could use sth like this:
  • Events
    • Player - Player 12 Browns used food gets 0
  • Conditions
  • Actions
    • create your next wave
be sure all your creeps have at least 1 food consumed

second:
  • Events
    • Map Initalization
  • Conditions
  • Actions
    • Visibility - disable Fog of War
    • Visibility - disable Black Mask
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
To make a revive trigger, you simply make a region and make a trigger
  • Events
    • A unit enters <REGION>
  • Conditions
  • Actions
    • Revive <UNIT> at Random place in <REGION>
I don't have WE available right now, but it should be like that. For multilpe units, you can make them a Unit Group and use the 'Pick all units in ... and do Revive Picked units at Random place in <REGION>' Action. Easy enough.

However I have to agree with Vegavak. These are easy triggers, and if you can't create of these yourself, I suggest you make a test map with triggers where you're going to make 1 of each Event, Condition and Action, so you know what's possible with GUI triggers. Then you can use your creative mind to make conbinations of what you learned this way to make your own triggers, and get a lot more advanced, giving you access to better maps, which will be liked by people a lot more (becouse they're unique) :wink:

Good luck.
 
Level 12
Joined
Mar 16, 2006
Messages
992
So does anyone actually want to help me?

Actually, I did help you. You're just too bone headed to read.

pick all players in group(all players) and do following:
disable fog of war for picked player
call destroygroup

There's the easiest thing in the book I helped you with. Because if you can't figure out how to do something that simple, you're better of LEARNING how instead of just ASKING someone to do it for you.
 
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