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Retribution: Path of Paladin (v1.8.)e

Submitted by Gorin
This bundle is marked as approved. It works and satisfies the submission rules.
RETRIBUTION: PATH OF PALADIN

" After deadly night ambush by Scourge forces, paladin Gavinrad the Dire returns back to his camp only to see the carnage that Horseman of Death is responsible for. Fueled by righterous rage, his path for justice begins "

Retribution: Path of Paladin is single player RPG focused on paladin Gavinrad on his path for avenging his fallen brothers. On his journey, he will across not only hordes of undead enemies, but also hopeless villagers and resisting militia seeking his aid.

-- Requirements --

Warcraft 3 : The Frozen Throne (Classic)
- Patch 1.32.9

Note : The map may work on older patches.

-- How To Play --

- Explore as much as you can
- Choose wisely your skill-tree
- Gold is valuable, but limited
- Be mindful of healing items you find, dont use unless necessary
- Camera edging comes in handy, hidden levers/items

-- Features --

- Storyline set in lands of Lordaeron during Third War
- Custom Units/Heroes/Items/Abilities/Enviroment
- Numerous Quest givers and additional dialogs
- Riddles/Secret Zones/Boss Fights
- Level cap raised to 20
- Almost 2 hours of gametime

-- Changelog --

May 7, 2020 - Uploaded

August 15, 2020 - Edited additional Map Description/Screenshots

August 29, 2020 - Terrain update, additional mini-boss dialog

September 28, 2020 - Terrain update, bugfix, boss fights update, added additional quest description into quest log, added Beam of Hope ability for Easy Difficulty, slight changes in creep scaling, added ending cinematic, updated The Learned One quest

October 18, 2020 - Terrain update, bugfix quest 'Captured Workers' (trigger functioning twice), handicap attributed to all parties by 25% in order to make gameflow faster (while changing scaling hero abilities dmg, creep custom spell dmg/cd's), adjusting mini-boss creep damage/hp's (Mistress Xe'lana, Magazel the Cruel etc.), slight visual changes in Dark Magus duel

November 8, 2020 - Terrain update, slight map expansion (cave region), item changes (Razgal Boots, Horn of Neteduss), additional fountains of restoration, runes, gold, salves etc. for easy difficulty, added additional optimized map for Reforged-only version

-- Credits --

TheGorinR

-- Additional Info --

! Map is separated to 2 sources becouse of usage of reforged-only models (Gavinrad model etc.) !

If you have any questions, feel free to reach me out on Discordtag included in loading screen.

No additional modes or models were downloaded for this map.

Feel free to report any bugs or glitches you can find.
Contents

Retribution: Path of Paladin(v1.8.)e (Map)

Retribution Path of Paladin REFORGED (Map)

  1. Gorin

    Gorin

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    Hi

    Yes I went for vanilla models solely becouse of reforged and option of keeping that blizz-like warcraft feel to it.

    So far as the warlock quest goes, good news for you ~ i'm planning to add abit more backstory to it with little expansion in underground caverns. It may need to expand a map little bit, but i have some ideas that people may like.

    As for the rest, some people had problems with faragast herb quest, (so far got only two feedbacks onto it however) so keep me updated so i can fix these issues.
     
  2. fantocan

    fantocan

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    I did the herb quest fine, no problens, I was owned by the Dark Magus sadly and skipped the last big battle whee u start by going to the Capitain at the far right, cuse I wanted to explore more, but the Dark Magus ate me even tho I did buy the Hammer of Justice and was saving for the other red item, guess I should have kept more pots.
     
  3. Gorin

    Gorin

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    Dark Magus fight is the hardest one as you need one of every tier of items - White/Blue/Red (quest rewards included), I should probably also state that you need to collect nearly all books and manuals of health and getting lvl 19.

    Spoiler - there is a golem who drops Sword of Nobility by the time finish Wicked Sorcery quest, he spawns on road behind the summoning place.

    Its possible to keep the Greater Health Stone for the boss fight as it helps alot (around 800hp), but its hidden in the secret sasquatch area.

    The warning is probably not very obvious before you step into the portal so I wil try to be more accurate in next patch.

    Anyway thx and gl&hf !
     
  4. fantocan

    fantocan

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    I did find the sword at the golem and did use the SPOILER to break the path to the secret Sasquash area, but I did not activate the big army near the end cuse I assumed it was the last battle, so I died at the Dark Magus first.

    Gona retry it (saving this time) might even record it and post.
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Blessing of Hope's hotkey E doesn't work. It also doesn't say how much it heals.
    2. Intended for the Mud Golem to be created with low mana? Also, kinda meh, you just create units where there were none.
    3. Can't get further after killing the gnolls in their camp. The blighted trees didn't fall. anima.png
    I'm playing on Easy. Maybe some needed creature to trigger that was eliminated because of this?

    Until now, the game is rather monotonous, linear and uses Warcraft III material to its fullest. The terrain is nice though.
     
  6. Gorin

    Gorin

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    Hi

    1. It is mainly supposed to be weaker heal early on, there is not much use for it in later stages anyway. Although i agree the hotkey could be fixed.

    2. Yes the mud golem is intended to not use slow as it will decrease your hp before you get to later mobs (therefore, not enough hp), there are mud golems later on who will use slow ability on you once you get stronger. Wanted to feel map abit alive with mobs lurking behind your back without getting respawn triggers ( as it would confuse leveling )

    3. Did you break the cage that is in the gnoll camp?
     
  7. deepstrasz

    deepstrasz

    Map Reviewer

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    Hmm, it didn't look like it could be broken. It seems to be an unselectable doodad. I will try again.
    Moved near it and nothing happened.
     
  8. Gorin

    Gorin

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    Yes the Trees/Destructibles are unselectable (gates/crates/cages etc.) as in original warcraft campaign.
     
  9. deepstrasz

    deepstrasz

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    So, then, how to break it?
     
  10. Gorin

    Gorin

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    Sorry I meant the names of the objects, generally you have crate/gate/etc. written above it, that makes it easier selectable and noticable. Attacking it with A or right click still should do.
     
  11. deepstrasz

    deepstrasz

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    That's what I was saying, that it didn't seem selectable/attackable.
    Weird. I tried some right clicks here and there and it worked eventually.

    1. Units selected during cinematic mode (Captain scene).
    2. Holy Light is useless for a lot of the map since it can only affect undead and can't be used to heal yourself since you don't have any allies anyway.
    3. After the village it gets really boring waiting to regenerate. There's no skill based gameplay. It's just wait and repeat. If not a foutain of health, at least a moonwell type building in the village or something.
    4. Right then the gate locks and you have to deal with Xelana who uses Finger of Death on you constantly. You only have one Reincarnation, after that you have to wait and her mana regenerates. Meanwhile full mana because I chose Holy Light, Bash and Attribute Bonus. The game is not imbalanced. If I had chosen Thunder Clap, it would have made things much better.
    5. It's worse than that, the Finger of Death seems to take very little mana and has a low cooldown. At least, you can just push the lever and make a run for it. OK, I was lucky that if you go 1v1 she doesn't use Finger of Death that often.
    The game is too sluggish so it's not really fun for me. You rely too much on waiting for Reincarnation and healing.
     
  12. fantocan

    fantocan

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    Yes that cage and most of the desctructables (barrels, barricades, rocks) are hard to find and notice, I guess that was part of the maker goal to make exploring more interesting.

    To open the dead trees path you have to kill the cage in that area, I also had the problem of not finding it destroiable, and for a good 5 minutes I assumed I was stuck in some bug, but after u kill the cage the peasant inside it triggers the dead tree path to open.

    And it sure is annoying that holy light is useless in the first part of the game, as u can not target self, no has many undeads to use it as damage.
     
  13. Againstallodds

    Againstallodds

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    Hello, i am currently playing this map.
    It is a slow progress and healing option are enough but not dependable.
    I would prefer a healing fountain in the main city i suppose and i saw some related comments towards that argument.
    Anywayz. I have reached lvl 19 and have 3 items one of each color. I have the red gem, i have the Horn of Neteduss, I found the sword from golem and the Mex armor.
    I am left to wonder if i must fight the Horseman or the know it all dude/
    I fought and failed miserably. I wasnt even close to killing them. Especially the horseman
    I lost trying to kill the 2 generators. I have 3000 hp and the ulti and it was over in 30 seconds.
    Also in the know it all asshole i managed to avoid avoid infernals and blasts but still i died when he turned into a pheonix.Also the healing runes disappeared when i started the fight him. Is this a bug?
    Some other probable ways to move forward are blocked by rocks or closed doors.
    One door is near the Horseman, on is near the know it all guy and theres also a small circle of power and rock blockageone on the far north .
    So i would need some guidance porfavor
    Spoiler alert
    i finished the map.
    I decided to go back and reload the game from the caves (lvl 8 back again) and i thouhgt that the gamble dude should have something better to drop. So I used my 375 gold at the time to buy the random item. First gamble was a stick and i didnt like it, i reloaded several times till i got a talisman of evasion!
    Real good drop, proved very valuable in the upcoming boss fights. I still had the red gem, sword
    and horn of neteduss. I sold orb of fire as i managed to gather 1500 and bought the damage item with
    the lesser lifesteal. That was the right choice. As i said i bought Mex Armor 1st time and it is a great item, adds 435 hp etc but wasnt enough to win me the fight against the know it all asshole.
    Over all that was the most difficult part of the map.
    You need to time everything perfectly in order to win the fight. Avoid blasts but circle towards him to get in fighting position when he stops casting, wait for infernals do 3 hits and keep moving to avoid getting stunned, eliminate them all then engage again, avoid tornados/ phoenix gave me lifesteal option and i got lucky i guess ( 3 bash hits) I also kept a healing potion for this fight and i dont regret it . It was close and i got it right after 10 desrespectful loses.


    Overall thoughts.
    I like games like that. These kind of RPGs are very interesting.
    This one has a clear concept but it demands time spent without real value outcome.
    There is no clear path to follow in a number of occasions and you find yourself wondering back and forth
    wasting time for no obvious reason. A few more portals should be added to minimize time loss.
    A healing fountain in the main city should be added as well. Limited resources was a good call, worked and it was an interesting choice. I never got to understand what is the circle of power on the top left of the map. No hints or indication. I really went out of way to revisit the map thoroughly but it was futile.
    So thats all folks, thank you for the map
     
    Last edited: Nov 23, 2020
  14. Gorin

    Gorin

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    Hi

    First of all can i ask which difficulty you played?

    - There 2 extra fountains, one close to shop and another on road to second village ( only if you play on Easy )

    Also to people struggling with the Circles of Power in front of rocks:

    Spoiler - You need to obtain Barrel of Blasting Powder ( and come with it to the circle ) from bandit camp which is hidden close to second human town, in order to get there you need to go next to the gate - which is blocked by barricades/junk, to the far right corner where big building on fire is standing, destroy the building and then walk along the wall until you reach little graveyard where destructible tree it placed. Behind the tree you find the bandit camp.