I find that I am unable to match line 1361 against the latest version of the software. Are you using the version that ends in 03.03 ? I left some old versions on the front page, which is slightly confusing.
Hello! I found your program and work really awesome! But I have a few problems with exporting models:
If I'm trying to "Save as" to obj format it says View attachment 349041
And if I choose to "Export Texture" and trying to save it in any folder (even if I choose all of types) it says:View attachment 349042
I used your video from Youtube to Instal your program!
Hmm. I just opened the version that I have which is similar to v0.04.2020.03.03 but has a few small fixes on top, and it launches just fine on 1.32.3.
Can you send a screenshot of the particular type of error that you are getting? It can also be important which language you are loading, since that could have file data differences.
Just wondering... does anyone know what the Level of Quality geosets are actually for? Can they be safely deleted or would that cause problems somewhere?
What I want to know is do the LOD geosets even matter? Do top down strategy games even use much LOD unless you zoom to ground? Should I be assigning these vertexes to binds or can I just ignore them when doing mashups?
I have this same problem when editing the textures outside of model editor when I was editing the barrel.Hello
Concerning Texture editing...
I tried to change the texture from a human hero.
To do it, I opened the Texture editor, then I exported all the pictures I needed to recolor. It has been exported as PNG files.
After recoloring it, I used 'Replace texture' in the texture editor and replaced the textures with the recolored ones.
It works fine in Retera Model Studio, but when I import it to Warcraft 3.... the recolored textures are blank, replaced with a livid white.
Am i Missing something ?
The effects are a proprietary code that only the popcornfx.com website knows how to display. So, we will not have a model editor that can preview the effects unless we buy the license from Popcorn Fx like blizzard did to make Reforged. If you don't like that, go on their forums and ask popcorn for a copy of their code to put into Retera Model Studio or something. Actually, I didn't try asking them for that yet, maybe if we do they will give us the code. But they said that, you cannot make a red particle blue. It's like protected maps, you can't change Reforged particles. Blizzard added a way to tint Reforged particles so you could probably change a white particle to be blue, but you can't change a red particle to be blue, basically.
@Retera How do you lock the effect in animation editor for Walk 2 to stay the same all the way in Footer tab? I am trying to make the Walk 2 animation to be firing a lot of fire by using a fire trap side effect when the zeppelin casted a ability "boost" to go faster, you know. Or, how do you add the effect to Walk 2 animation only?
View attachment 351977
View attachment 351978