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Restricted Complex 601 2.83

Submitted by jk2pach
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game




Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website




Note
This map can NOT be played in solo.
This since they are more and more hackers.
To test or play the map, play online.


Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Key Points


[r] [+] [c] Diversity [c]
Hundreds custom objects
Random factors everywhere​

[r] [+] [c] Survivor,RPG/Hack&Slash [c]
Save/load experience and medals,
Progressive unlock of all hero class
Permanent spawn of hundred creeps ​

[r] [+] [c] Zombie background [c]
Custom models/skins
Retro-futurist elements
Marines vs zombies universe
Forest, villages, cities... ​

[r] [-] [c] Hard game [c]
for unskilled players​

[r] [-] [c] Brain needed [c]
you can not play alone and just camp. ​
[r] [-] [c] Patience [c]

do not except to fully understand the map within your first game. ​






General Information

Official homepage jk2pach.com
You are welcome on the website to see complete

information and/or talk about the map.
You will be able to report bugs, write suggestions, organize clans, speak about the bot, etc...
This website is the official homepage of the game clans:
RC @ Europe - lead by Dark_Warlock
RRTF @ Us East - lead by jk2pach
I upload main system codes and some spells example there. Feel free to ask some questions.
I read the board, and I answer to all suggestions and bug reports, so you are welcome!
For example, I accept suggestions for Heroes, spells or any other things.
You can also request to be admin of the official bot.
To end this, the forum will you give the links for open-source version.​

Facebook http://www.facebook.com/apps/application.php?id=158677050837453
There is a Facebook

page​

Official Host Bot jk2pach-host5
There is a host bot I rent to host the map.
All realms are available
It is called jk2pach-host5; add him as a friend on BattleNet to know what is the map number.
To get it: enter /whois jk2pach-host5 on BattleNet
Go on the board if you want to get admin.​

Update Log Click there
I just write any changes between each version.
Because the file is quite long now, the update log remains in my own website.​

Open source Click there
The current open source is the 1.91
Open source just gets medal system and save/load system disabled to prevent noob hackers to generate codes.​

Protection W3 Map Optimizer
If you do have any question about this map, register on the official homepage.
I share everything I do, through map open source or systems posted on the board.
The reason the map file is protected is only because of the optimisation which grants a lighter map and, overall, a faster loading time.
As a consequence, this prevent noob-hackers to generate codes. ​

The map
This map is between a Hero Survivor and an ORPG.
Pick your Hero class, do the quests and try to survive. You may be able to save your experience and the medals earned during the game.
Experience gives you bonus and grants access to more Hero classes.
The story of the map is about the Restricted Complex 601, a private giant-laboratory owned by the Thanatos Industries. It's a global firm leading researches on weapons,

biology, physic...
The RC601 is an underground complex [The first version ever I made was in that complex, but for many reason, I changed it to a game happening on the surface]
Players will be requested to take care of a zombie threat and to follow the orders of their employers. ​




Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Features

Game Modes
Story
A mode with more than 50 quests, randomly generated or depending on the success the last quest the team did. Through a game up to 16 quests are playable.
Missions will alternate between base or unit defence, scout, escort, protection, search and destroy...
There are 3 chapters, each one with a final boss (added to the several boss spawned each quest end).

Survival
The team will have to survive to several waves of creeps with an increasing difficulty. Basically, this is a pure survival mode without any other thing to do than survive.

Last stand
The objective is to defend a database in a random base until the army arrives to fight a last boss.

Assault
The objective is to search and destroy NPC bases; there, the players will fight against creeps and NPC.

Team Deathmatch
Same than deathmatch, but players are divided into 2 teams.

Trophy Hunt
The objective is to keep a flag and prevent the opposite team to keep its own flag

A Bridge Too Far
Mode removed.


Difficulty
Training
Not available at the moment

Normal
The basic settings. Normal creeps.

Nightmare
It is like Normal mode with harder creeps (+10 damage and +50% health points, +20% chances to spawn special waves etc.)

Insane
Harder than nightmare; a lot of special waves, more boss or miniboss, creeps with a second upgrade... ​


Quests
-Complete Quest Trees with random/conditions to make each game different
-Each quest has its own universe of creeps (combinations several unit types)
-Each quest get its own boss
-Each quest success brings experience. If the quest can be failed, and that players fail it, you will not get experience but get an other quest.
-Efficient AI for creeps, allied units and non-hero units to avoid micro-manage. Creeps are able to act with some intelligence (heal, dodge-jump etc).
A part of the creeps will patrol into the direction of the current quest objective, and the other will directly follow the living heroes.
-Proportional difficulty: the more the experience average between players, the harder the game is (Creeps statistic will be improved and chance to get special waves will be

raised) ​


Heroes
-several heroes with many spells and a different gameplay for each one.
-Each hero has a spellbook with shared abilities
-Each hero has its specific spell tree with up to 16 skills
-Each hero has a different role and gameplay
-Heroes are unlocked if the loaded code provides a rank enough high.


Save System

-Save and load your experience. This allows you to change of hero each game (and avoid a boring unique character).
-Experience brings up to 20 ranks.
-Each rank provides a general bonus (health, mana regeneration, move and attack speed)
-Ranks unlock hero class.
-There is a medal system (since 1.27) for the best players (which also adds little bonus); medals are granted through the achievements of some special stuffs during the game.


Realistic Equipment
Since 1.09 there is no more one weapon/unit and one ammo-type per unit. NPC no longer have limited ammo, excepted they need to reload.
This mean the weapon is "hidden" (no more item to stock in the inventory) for Heroes, and all units have the same ammo-type (item type) they can load or drop from their weapon.
It is less realistic but after a lot of tests, it makes the game less complicated.
Units can carry up equipment, grenades, explosives, weapons...​


Dozen systems
-A weather changing during the game
-A story displayed through texts with various speakers
-The possibility to drive a lot of vehicles
-Dozen items which can be combined, consumed, some being class-restricted etc
-Various kinds of explosives
-Various grenades and rockets
-Various abilities for NPCs and Creeps
-(see more on the open source)





Videos

http://www.youtube.com/watch?v=etFl0-SBMGA
http://www.youtube.com/watch?v=OAK89FgR08k
http://www.youtube.com/watch?v=Z-p7f0GuZS8&feature=player_embedded
http://www.youtube.com/watch?v=--UsxISU13c&feature=player_embedded
http://www.youtube.com/watch?v=4uA0rXThAdQ&feature=player_embedded
http://www.youtube.com/watch?v=gt-nPCTOILI&feature=player_embedded
http://www.youtube.com/watch?v=XqCFx2HvOwM




Quest Tree

Restricted Complex 601 is organized around a quest trees: you will not play all quests in a game, but only some of them.
Then, the quest you will get will change depending your last quest was a success, a fail, or, sometimes, an other random choice.
[​IMG]




Map Overview


[​IMG]



In-editor basic overviews

External outpost
[​IMG]
Swamps
[​IMG]
RC601's main entrance
[​IMG]
Barracks and Container storage
[​IMG]
Aviary; Ship Facilities and Sand ruins
[​IMG]
Town
[​IMG]
Old bunker, hangar and town
[​IMG]
Old Teleporter
[​IMG]
Refinery, Com Center, Energetic Factory
[​IMG]
Airfield
[​IMG]
Mechanoids Facilities
[​IMG]
Warehouse
[​IMG]
Village, fields
[​IMG]



Credits


Entire map
This map is made by jk2pach.

Special thanks
Special thanks to Troll-Brain for his advices and suggestions on VJass

Models
Models not listed there are from me and are available in the map open source . Feel free to send me a private message if I forget someone.


[r] Author [c] Model [c] Link [c]
Used for ​

[r] Anarcahianbedlam [c] Minicopter [c] Click [c]
AW-Big Bee ​

[r] Anarcahianbedlam [c] Prowler [c] Click [c]
GW-Hurricane, GW-Gust ​

[r] Anarcahianbedlam [c] SHIVA Nuclear Warhead v6 [c] Click [c]
high explosive rocket ​

[r] Callahan [c] NerubianGuard [c] Click [c]
Animal - Bug ​

[r] DonDustin [c] CryptQueen [c] Click [c]
Animal - Crusher, Evolved Bug ​

[r] donut3.5 [c] HookHorror [c] Click [c]
Undead - Horror ​

[r] Epsilon [c] Container [c] Click [c]
Building - Container 2 ​

[r] Epsilon [c] M249 [c] Click [c]
FN-Minime attachment ​

[r] Epsilon [c] M4 [c] Click [c]
Colt M4 attachment ​

[r] Epsilon [c] PulseBuff [c] Click [c]
Buff - hero about to die ​

[r] Epsilon [c] SG550 [c] Click [c]
Sig SG550 attachement ​

[r] Erius [c] AGreySmoke [c] Click [c]
Smoke grenade ​

[r] Feleer [c] StrikerVFX [c] Click [c]
GW-Tornado ​

[r] Fingolfin [c] ISA M82 Assault Rifle [c] Click [c]
Barret M82 attachement ​

[r] Fingolfin [c] Mauler [c] Click [c]
Mauler attachement ​

[r] Fingolfin [c] Sta-52 Assault Rifle [c] Click [c]
Sta-52 LAR attachement ​

[r] GeneralFrank [c] SpaceOrc_APSV_Badge [c] Click [c]
ACV-Transport ​

[r] GeneralFrank [c] Space Orc Condor [c] Click [c]
AW-Falling Star ​

[r] GeneralFrank [c] Space Orc 'Hedgehog' AT-AAV [c] Click [c]
ACV-Shiva ​

[r] GeneralFrank [c] M2 A3 Grizzly - Main Battle Tank [c] Click [c]
ACV-Iron Turtle ​

[r] GeneralFrank [c] M3 A1 'Kodiak' Super Heavy Tank [c] Click [c]
ACV-Goliath ​

[r] GeneralFrank [c] Metal Fox - Anti-Air Artillery [c] Click [c]
ACV-Rolling Thunder ​

[r] Ice [c] Sandbags1 [c] Click [c]
Sand Bag ​

[r] Illidan(evil)x [c] A10 Thunderbolt II [c] Click [c]
A10 Thunderbolt ​

[r] Illidan(evil)x [c] Cobra Attack Helicopter [c] Click [c]
Cobra ​

[r] Illidan(evil)x [c] F22 Raptor [c] Click [c]
F22 Raptor, Raptor Pilot ​

[r] Illidan(evil)x [c] Orca Fighter [c] Click [c]
UAV, Supply Plane ​

[r] jk2pach [c] Animated Marine [c] Click [c]
Most marines and NPCs ​

[r] jk2pach [c] AW-Rising Sun [c] Click [c]
AW-Rising Sun ​

[r] jk2pach [c] AW-Sentry [c] Click [c]
AW-Sentry, AW-Storm ​

[r] jk2pach [c] AW-Titan [c] Click [c]
AW-Titan ​

[r] jk2pach [c] GW-Beef [c] Click [c]
GW-Beef ​

[r] jk2pach [c] GW-Frog [c] Click [c]
GW-Frog ​

[r] jk2pach [c] GW-Fury [c] Click [c]
GW-Fury ​

[r] jk2pach [c] GW-Iron Turrtle [c] Click [c]
Hero selector ​

[r] jk2pach [c] GW-Hurricane [c] Click [c]
GW-Hurricane ​

[r] jk2pach [c] GW-Pepper Shaker [c] Click [c]
GW-Pepper Shaker ​

[r] jk2pach [c] GW-Twin Gun [c] Click [c]
GW-Typhoon ​

[r] jk2pach [c] GW-Worker [c] Click [c]
GW-Worker ​

[r] jk2pach [c] Scout Tower [c] Click [c]
Primary Observatory Tower ​

[r] jk2pach [c] Turret-Artillery [c] Click [c]
Artillery Turret ​

[r] jk2pach [c] Turret-Base [c] Click [c]
Turret base, Mine Thrower turret, Energetic Turret, Medical Turret ​

[r] jk2pach [c] Turret-Light Radar [c] Click [c]
Primary Radar Tower ​

[r] jk2pach [c] Turret-Machinegun [c] Click [c]
Machinegun Turret ​

[r] jk2pach [c] Turret-Micromissile Thrower [c] Click [c]
Missile Thrower ​

[r] jk2pach [c] Turret-Rocket [c] Click [c]
Rocket Pod ​

[r] jk2pach [c] Turret-Tesla [c] Click [c]
Tesla Turret, AA Railgun Turret ​

[r] jk2pach [c] Turret-Twin Gun [c] Click [c]
Primary Defensive Tower ​

[r] jk2pach [c] Unit-Marine Cyborg [c] Click [c]
Cyborg ​

[r] jk2pach [c] Unit-Marine Engineer [c] Click [c]
Mecanist, Builder, Drone Master, Engineer, ... ​

[r] jk2pach [c] Unit-Marine Recon [c] Click [c]
Force Recon ​

[r] jk2pach [c] Unit-Marine Scientist [c] Click [c]
Most scientist units (Biologist, Physicist...) ​

[r] jk2pach [c] Unit-Marine Sniper [c] Click [c]
Polyvalent Sniper, Lighning Sniper, Special Ops... ​

[r] Ket [c] Villager Zombie pack [c] .... [c]
Zombie - Decomposition, Zombie - Excressence, Living Dead - Degenerescence, Living Dead - Reaper ​

[r] Kitabatake [c] Porcupine [c] Click [c]
Living Dead - Reborn ​

[r] Klarnetist [c] Barrels [c] Click [c]
Barrels ​

[r] Klarnetist [c] Bradley [c] Click [c]
M2 Bradley ​

[r] Klarnetist [c] Bus Stop [c] Click [c]
Bus Stop ​

[r] Klarnetist [c] Dead Car [c] Click [c]
Car. ​

[r] Klarnetist [c] Dead Corpses [c] Click [c]
Living Dead - Corpse Chest, Living Dead - Corpse Skull, Living Dead - Corpse Legs ​

[r] Klarnetist [c] TurretTrap [c] Click [c]
Turret Trap ​

[r] Klarnetist [c] Windmill [c] Click [c]
Building - Windmill 2 ​

[r] Kolbosa [c] Skeletal wolf [c] Click [c]
Mutation - Theta ​

[r] Knet [c] Workbot [c] Click [c]
GW-Bot ​

[r] Kofi_Banan [c] Black Hawk [c] Click [c]
... ​

[r] Kofi_Banan [c] bud2 [c] Click [c]
Blackhawk ​

[r] Kofi_Banan [c] BuildingsNew [c] Click [c]
Building - City Factory ​

[r] Kofi_Banan [c] gfdh [c] Click [c]
Medical Post, Building - City Post ​

[r] Kofi_Banan [c] Humvee [c] Click [c]
Humvee ​

[r] Kofi_Banan [c] M 113 APC [c] Click [c]
Mobile HQ ​

[r] Kofi_Banan [c] Town10 [c] Click [c]
Building - Cirty Building 5 ​

[r] Kofi_Banan [c] TownHall [c] Click [c]
Building - City Great House ​

[r] Kofi_Banan [c] TownHall(1) [c] Click [c]
Building - City Workhouse ​

[r] Kofi_Banan [c] zfcxzf [c] Click [c]
Crane 1 ​

[r] Kofi_Banan [c] ZSU-23-4 "Shilka"[c] Click [c]
Shilka ​

[r] Mechanical Man [c] Barracks [c] Click [c]
Military Building - Warehouse ​

[r] Mechanical Man [c] Com Center [c] Click [c]
Military Building - Com Center ​

[r] Mechanical Man [c] Factory [c] Click [c]
Military Building - Factory ​

[r] Mechanical Man [c] Refinery [c] Click [c]
Military Building - Refinery ​

[r] Mr. Bob [c] Barracks [c] Click [c]
Military Building - Barracks ​

[r] Mr. Bob [c] Helipad [c] Click [c]
Military Building - Helipad ​

[r] Mr. Bob [c] Metal Mine [c] Click [c]
Military Building - Mine ​

[r] Mr. Bob [c] Power Generator [c] Click [c]
Military Building - Power Generators ​

[r] Mr. Bob [c] Radar Tower [c] Click [c]
Military Building - Radar Tower ​

[r] Mr. Bob [c] Tank Factory [c] Click [c]
Military Building - Tank Factory ​

[r] Mr. Bob [c] Tech Center [c] Click [c]
Military Building - Com Station ​

[r] oGre_ [c] Decoration Hopper [c] Click [c]
Building - Hangar, Old Bunker, Bunker walls... ​

[r] Pyramidhe@d [c] Butcher Girl [c] Click [c]
Undead - Butcher ​

[r] Pyramidhe@d [c] Carrion Crow [c] Click [c]
Animal - Dead Crow ​

[r] Pyramidhe@d [c] Dessicator [c] Click [c]
Living Dead - Devourer ​

[r] Pyramidhe@d [c] Enslave Worker [c] Click [c]
Experiment - Typhoid ​

[r] Pyramidhe@d [c] Magot [c] Click [c]
Animal - Worm ​

[r] Pyramidhe@d [c] Ripper_PH09 [c] Click [c]
Evolved Parasite ​

[r] Pyramidhe@d [c] VampireBat [c] Click [c]
Undead - Blood Bat ​

[r] Sakh_badboy [c] Greenhouse [c] Click [c]
Aviary Entrance ​

[r] SataX [c] OldFactory [c] Click [c]
Old Factory ​

[r] shamanyouranus [c] Installation Foundry [c] Click [c]
Building - City Foundry, Supply Structure ​

[r] skrab [c] NuclearReactor [c] Click [c]
Nuke Reactor ​

[r] Scythy Dervish [c] Virus Vial Orange [c] Click [c]
Health charged items ​

[r] Scythy Dervish [c] Virus Vial Purple [c] Click [c]
Health/Mana charged items ​

[r] Scythy Dervish [c] Virus Vial Teal [c] Click [c]
Mana charged items ​

[r] Thrikodius [c] Blink [c] Click [c]
... ​

[r] Unwirklich [c] Starcraft Interface [c] Click [c]
Effect - Antivenom ​

[r] Vuormalainen [c] Barbed Wire [c] Click [c]
Barbed Wire ​

[r] Vuormalainen [c] Sea Obstacle [c] Click [c]
Sea Obstacle ​

[r] Virysru [c] C300 [c] Click [c]
ACV-Plede Lips ​

[r] WebSter [c] Modern Warfare Pack VĂ©hicules [c] Click [c]
ACV Destiny, ACV Inferno ​

[r] WebSter [c] Thunderhawk [c] Click [c]
AW-Wrath ​

[r] WILL THE ALMIGHTY [c] Artillery Strike [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Dirt Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Explosion Big [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ground Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ion Canon [c] Click [c]
Plasma Strike ​

[r] WILL THE ALMIGHTY [c] Nuclear Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ultimate Explosion --- Ground-based explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ultimate Explosion --- Massive Explosion [c] Click [c]
Effect ​




Icons
Icons are Blizzard basic icons, from me or images taken from Google converted to Icons.

Music and Sounds
No imported music at the moment
Non-Blizzard sounds all come from the video game Counter Strike 1.5 or from free sound databases.

General Libraries, spells and triggers
Codes used for the map which are not from me


[r] Author [c] Model [c] Link [c]
Information ​

[r] Anitarf [c] Stack [c] Click [c]
... ​

[r] Dangerb0y [c] Easy Item Stack 'n Split [c] Click [c]
... ​

[r] grim001 [c] AutoIndex [c] Click [c]
... ​

[r] grim001 [c] UnitListModule [c] Click [c]
... ​

[r] Patio_111 [c] Clock [c] Click [c]
Cerberus - Plasma Clock ​

[r] Rising_Dusk [c] GroupUtils [c] Click [c]
... ​

[r] Rising_Dusk [c] SoundUtils [c] Click [c]
... ​

[r] Rising_Dusk [c] TerrainPathability [c] Click [c]
... ​

[r] Vexorian [c] Bound Sentinel [c] Click [c]
... ​

[r] Vexorian [c] Independant Summon [c] Click [c]
Autoindex version by MoCo, modified for the needs of Restricted Complex 601 by jk2pach ​

[r] Vexorian [c] PowedUpSentinel [c] Click [c]
... ​

[r] Vexorian [c]Table [c] Click [c]
... ​

[r] Vexorian [c] TimerUtils [c] Click [c]
... ​

[r] Prince.Zero [c] Organic Bomb [c] Click [c]
Strike Force - Organic Bomb ​

[r] Prince.Zero [c] Wrath of Zeus [c] Click [c]
Lightning Sniper - Wrath of Zeus ​

[r] The Witcher [c] Advanced Camera, Keyboard & Movement System [c] Click [c]
for FPS mode ​



Tools


[r] Author [c] Model [c] Link [c]
Information ​

[r] Alex [c] Mdlvis [c] Click [c]
The most simple and powerfull tool about models: create models, apply textures,optimize them and, more than all, animate them. Used for ALL my models ​

[r] Guesst [c] Mdlx Squisher [c] Click [c]
Reduce the size of the models once they are inside the map ​

[r] Magos [c] Warcraft 3 Model Editor [c] Click [c]
To watch models, work on nodes, particles and textures... ​

[r] PitzerMike [c] Widgetizer [c] Click [c]
Reduces the loading time. Does not work for RC601 (bug) ​

[r] Spec [c] W3 Button Manager [c] Click [c]
The easiest tool I have tested to transform pictures into W3 Icons ​

[r] Tim [c] Oinkerwinkle Tools [c] Click [c]
A complete pack of tools. I use at 95% the Vertex Modifier to edit models of the first version of Stars. All of my ships were made with this tool ​

[r] Tim [c] W3 Viewer [c] Click [c]
I use it to convert skin files (*.BLP <=> *.TGA, *.BMP, *.JPEG ​

[r] Vexorian [c] JassNewGenPack [c] Click [c]
Because the VJass from Vexorian is incredibly powerfull and the JNPG allows a lot of things, the map is edited with this editor hack. ​

[r] Vexorian [c] W3 Map Optimizer [c] Click [c]
It grantly reduces the size of the map and the map loading, as well as improve the scripts ​




Players who helped me a lot through reports, suggestions or back-office such as loading screens
ArnaudB
Captain_Keyes
Dark_Warlock
Gamefreak-
graal
Lightsaber122
Lordskyy_
Namorax
Null_Signature
OmegaFlare
Ruler
TheDamnedLegion
xxxlord
Yahtzeepwnsu


Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Keywords:
restricted, complex, 601, warfare, modern, weapon, research, zombie, quests, orpg, science, horror, abomination, technology, military, marine, tank
Contents

Restricted Complex 601 2.83 (Map)

Reviews
Moderator
22:57, 6th Jul 2010 ap0calypse: Approved 25:22, 1st Feb 2011 Cweener: Approved Highly Recommended - Director's Cut! Re-reviewed on request.
  1. Yahtzeepwnsu

    Yahtzeepwnsu

    Joined:
    Jun 20, 2010
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Everytime I click your link I get redirected to... this forum...
    Am I doing something wrong? ^^
     
  2. manzman

    manzman

    Joined:
    Nov 19, 2009
    Messages:
    14
    Resources:
    0
    Resources:
    0
    Sounds fun, ill try it.
     
  3. Rodny

    Rodny

    Joined:
    Aug 18, 2008
    Messages:
    19
    Resources:
    0
    Resources:
    0
    I just had a strange idea for a boss..... A boss that you can only see when he attacks you or when your using the night vision goggles. Don't you think its a good boss?
     
  4. rhadamant

    rhadamant

    Joined:
    Sep 19, 2009
    Messages:
    6
    Resources:
    0
    Resources:
    0
    This is awesome and JK is awesome.
     
  5. kennnny

    kennnny

    Joined:
    Jul 4, 2010
    Messages:
    10
    Resources:
    0
    Resources:
    0
    YOUR MOTHER IS A WHORE, ap0calypse, AND READ THIS YOU FAG!
    YOUR MOTHER HAS HIV! I SHIT ON YOU!
     
  6. isuckatmapmaking

    isuckatmapmaking

    Joined:
    May 30, 2008
    Messages:
    20
    Resources:
    0
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    When I try to open it it says something like "application encountered critical error"... Pity I can't try the map out :(
     
  7. jk2pach

    jk2pach

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    The map is optimized. You can not open it, only play it.

    If you want triggers / models, go on the forum, there are open sources =]
     
  8. Cweener

    Cweener

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    Review Time #24 {RE-Review of #24}

    Other review was taken down.
    This is the current review and it will stand unless I am asked to create another.

    RE-Review of # 24
    CWeener's Review {Protected maps} V3.04 RE-Review of # 24


    Reviewing the map " Restricted Complex 601 1.17"

    Rating System (in weener points:)

    Rating System (in weener points:)

    1-10 Originality
    1-10 Replayability (discounted for most cinematics*)
    1-10 Triggering (discounted for protected maps*)
    1-10 Terraining
    1-10 Object Managing (custom items and destructibles etc...)
    1-10 Spells (if applies**)
    1-10 Description (On THW and In-game (Loading Screen and information))
    1-15 Engaging a.k.a. fun to play
    1-15 Misc (size, system implementation, laginess etc...)
    -100 or +100 for abiding by THW rules.
    * = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
    ** = some maps dont really need spells so this section is discounted and given an automatic 10.


    Rating System Scores
    Rating System Scores

    Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
    100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
    151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
    161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
    171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
    181-190 Points = B (Good but still not reaching full potential vote for approval and +rep)
    191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
    200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

    * = depending on the map really, and what categories it scored low in
    ** = not always but most cases.


    Restricted Complex 601 1.17
    Restricted Complex 601 1.17

    Triggering scores not available, so other maximums were raised(see rating system*)

    1-11 Originality *10* I now see that this map is very original in many ways after playing through it.
    1-11 Replayability *9* Even has save/load option, but bug #2 took off a point here.
    1-11 Terraining *9* Needs more doodads, and bug #1 should be fixed.
    1-11 Object Managing *10* Excellent work, of what I was able to see before bug #2
    1-11 Spells *10* Bugfree as far as I could tell...
    1-11 Description *10* win.
    1-17 Engaging *16* Requires you to stay engaged or you lose. :)
    1-17 Misc *15* Size was fine for a map with this many imports.
    -100 or 100 Rules *100* :grin:
    0-200 All-in-all *189* B (Good but still not reaching full potential vote for approval and +rep)

    Author's Note,

    This map was great, I liked the concept and execution. I myself have never been able to do filters, so if you wanna show me how, I wouldn't mind ;P
    Also, I sent this review to ap0c, so he can decide to approve/reject.
    Bugs I found
    Bugs:
    1) not really a "bug" but it affected your terrain score by half a point.
    Where the old metal bridge used to be in the beginning(where ramp is now). The ramp opposite from the side we start has "terrain leaks" meaning the black is being showed.

    2) All tooltips disappeared after I received the first quest...:/ (see screenshots attached)



    Recommendations
    Recommendations:
    Keep up the new ideas and good work.


    Likes&Dislikes


    [Liked]

    There is too much too say about what I liked, but I will point out that specifically I really liked the night vision and used it quite a bit now.


    [Didn't like]
    the "bugs"


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
     

    Attached Files:

  9. jk2pach

    jk2pach

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    About the tooltips bug:
    Its a probleme due to cinematic filters. Most time it disappear on the end of fade filter.
    Terrain: I will try to change it.

    Thanks a lot for reviewed the map again.
     
  10. Cweener

    Cweener

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    No problem.
    I love reviewing maps. :)
     
  11. im-a-samurai

    im-a-samurai

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    hey jk2 can i be a beta tester?
    btw this game is seriusly awsome :D


    and could you please make some better unit skins for the humans and the heroes we chose ? make them look like real marines?
     
    Last edited: Jul 12, 2010
  12. jk2pach

    jk2pach

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    Thanks.

    For suggestions, you are welcome on http://jk2pach.1fr1.net

    Skins/models: maybe later, it will depend if a great man I requested to join RC601 project comes or not.
     
  13. im-a-samurai

    im-a-samurai

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    can you do so all heroes can switch from their normal weapon to knife and back?

    and make mechanist able to make satchels/barricades too
    and please make the barricades like this
    barricade: no timed life. 350 or 400 hp.
    its very annoying that the barricades have timed life.

    and make some weapons for ex mp5 for mechanist and m4a1 for security and a sniper for commander just as a ex the items could give more attack speed and damage.

    and engineer should be able to make a max of 3 sentrys and 15 barricades.


    and i got a class request too btw
    hero name: Raven
    attack speed:very fast
    damage: 67-79
    armor:0
    hp:354

    Active Ability: Satalite strike:damage 6550. range 1200. cooldown 3 min

    active ability: call a helicopter or a marine commander. cooldown 1:30 mins. able to get at level 6:

    lonewolf a skill that have these abilitys in
    passive ability: critical strike: level 1:
    passive ability: view all of map. level 4:
    Passive ability:invisible (still invisible while moving) he only gets visible wen he picks up an item or attacks able to get at level 3.

    i cant come on any other spells for him :D


    i hope you like the ideas :D
     
    Last edited: Jul 12, 2010
  14. jk2pach

    jk2pach

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    I'm sorry, but Hero proposal topic is closed (if you look on http://jk2pach.1fr1.net !).


    Timed barricade; I will see ingame. But how the hell you already have Commander with the experience you had yesterday :eek:?
    More, If barricade do not have lifetime, player will block the creeps pathing without any limits.

    Securities: maybe later. I need to find something which is compatible with the weapon system, and, at the moment, adding 'Abun' (orc bunker that removes attack) again will fail the system.

    Sentries: not at all. Its balanced now. On former version it has unlimited sentries, and it was unfair. 1 is really enough.

    Knife mode: I do not want it. It's quite simple to do like in NOTD-AM (add a Immolation skill), but I do not want it. I want the reload time of the weapons a critical moment for Heroes.

    Satchels for mechanist: never. It's already really easy to find satchels and to seal caves however there is no Demolition Expert (who has satchel and the command to set satchel explosion delay) on the game.
     
  15. im-a-samurai

    im-a-samurai

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    i dont have commander i died and asked a freind to share units :D and he did so i saw all hes skills and the barricades had timed life.

    and you can just make the barricades damage enemys 1-1 and make it have a attack range of 100 so they could start attanking the barricades?

    i only got 3000 or 3500 exp
    and you need some more heroes try make some new :D i like games wit alot heroes to choose and i know the only hard ting is to find/make some spells for them but i believe you can do it :D.

    but knife mode wasnt to copy notd at all it just fits in a zombie survival game..
    and seriusly why not 2-3 sentrys for engineer max it doesnt have to be unlimited lol

    and can you give the helicopter ability to land? so it can load up 2 or 4 units?

    and make a bonus rescue mission were you can rescue some marines and get the control of them plz :D

    and can i get admin on your bot btw?

    oh and tell me if i come wit too many ideas xD
     
  16. jk2pach

    jk2pach

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    For bot admin etc. Register on the board ;)

    I have not enough time to work on the map, and more less to answer on several websites, sorry.
     
  17. Rodny

    Rodny

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    omfg... *Hugs jk2pach* I LOVE YOU.

    (If you haven't gotten why the reduction of ranks ofc)
     
  18. kidsoulex

    kidsoulex

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    On quest tree it says
    Q35->Q46 but there isnt Q46 just Q36(its on chapter 1)
     
  19. jk2pach

    jk2pach

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    Right. I will modify it as soon as possible:) Thanks.
     
  20. legionofwa

    legionofwa

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    nice job on the map jk2 one thing im wondering is why remove the parasite spores vision on the map if you jsut happen to run over them if thats not what the change log means im sorry i misunderstond your meaning. i was wondering why the little goblin things for the machnist hurt buildings when they explode.
     
    Last edited: Jul 22, 2010