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Restricted Complex 601 2.83

Submitted by jk2pach
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game




Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website




Note
This map can NOT be played in solo.
This since they are more and more hackers.
To test or play the map, play online.


Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Key Points


[r] [+] [c] Diversity [c]
Hundreds custom objects
Random factors everywhere​

[r] [+] [c] Survivor,RPG/Hack&Slash [c]
Save/load experience and medals,
Progressive unlock of all hero class
Permanent spawn of hundred creeps ​

[r] [+] [c] Zombie background [c]
Custom models/skins
Retro-futurist elements
Marines vs zombies universe
Forest, villages, cities... ​

[r] [-] [c] Hard game [c]
for unskilled players​

[r] [-] [c] Brain needed [c]
you can not play alone and just camp. ​
[r] [-] [c] Patience [c]

do not except to fully understand the map within your first game. ​






General Information

Official homepage jk2pach.com
You are welcome on the website to see complete

information and/or talk about the map.
You will be able to report bugs, write suggestions, organize clans, speak about the bot, etc...
This website is the official homepage of the game clans:
RC @ Europe - lead by Dark_Warlock
RRTF @ Us East - lead by jk2pach
I upload main system codes and some spells example there. Feel free to ask some questions.
I read the board, and I answer to all suggestions and bug reports, so you are welcome!
For example, I accept suggestions for Heroes, spells or any other things.
You can also request to be admin of the official bot.
To end this, the forum will you give the links for open-source version.​

Facebook http://www.facebook.com/apps/application.php?id=158677050837453
There is a Facebook

page​

Official Host Bot jk2pach-host5
There is a host bot I rent to host the map.
All realms are available
It is called jk2pach-host5; add him as a friend on BattleNet to know what is the map number.
To get it: enter /whois jk2pach-host5 on BattleNet
Go on the board if you want to get admin.​

Update Log Click there
I just write any changes between each version.
Because the file is quite long now, the update log remains in my own website.​

Open source Click there
The current open source is the 1.91
Open source just gets medal system and save/load system disabled to prevent noob hackers to generate codes.​

Protection W3 Map Optimizer
If you do have any question about this map, register on the official homepage.
I share everything I do, through map open source or systems posted on the board.
The reason the map file is protected is only because of the optimisation which grants a lighter map and, overall, a faster loading time.
As a consequence, this prevent noob-hackers to generate codes. ​

The map
This map is between a Hero Survivor and an ORPG.
Pick your Hero class, do the quests and try to survive. You may be able to save your experience and the medals earned during the game.
Experience gives you bonus and grants access to more Hero classes.
The story of the map is about the Restricted Complex 601, a private giant-laboratory owned by the Thanatos Industries. It's a global firm leading researches on weapons,

biology, physic...
The RC601 is an underground complex [The first version ever I made was in that complex, but for many reason, I changed it to a game happening on the surface]
Players will be requested to take care of a zombie threat and to follow the orders of their employers. ​




Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Features

Game Modes
Story
A mode with more than 50 quests, randomly generated or depending on the success the last quest the team did. Through a game up to 16 quests are playable.
Missions will alternate between base or unit defence, scout, escort, protection, search and destroy...
There are 3 chapters, each one with a final boss (added to the several boss spawned each quest end).

Survival
The team will have to survive to several waves of creeps with an increasing difficulty. Basically, this is a pure survival mode without any other thing to do than survive.

Last stand
The objective is to defend a database in a random base until the army arrives to fight a last boss.

Assault
The objective is to search and destroy NPC bases; there, the players will fight against creeps and NPC.

Team Deathmatch
Same than deathmatch, but players are divided into 2 teams.

Trophy Hunt
The objective is to keep a flag and prevent the opposite team to keep its own flag

A Bridge Too Far
Mode removed.


Difficulty
Training
Not available at the moment

Normal
The basic settings. Normal creeps.

Nightmare
It is like Normal mode with harder creeps (+10 damage and +50% health points, +20% chances to spawn special waves etc.)

Insane
Harder than nightmare; a lot of special waves, more boss or miniboss, creeps with a second upgrade... ​


Quests
-Complete Quest Trees with random/conditions to make each game different
-Each quest has its own universe of creeps (combinations several unit types)
-Each quest get its own boss
-Each quest success brings experience. If the quest can be failed, and that players fail it, you will not get experience but get an other quest.
-Efficient AI for creeps, allied units and non-hero units to avoid micro-manage. Creeps are able to act with some intelligence (heal, dodge-jump etc).
A part of the creeps will patrol into the direction of the current quest objective, and the other will directly follow the living heroes.
-Proportional difficulty: the more the experience average between players, the harder the game is (Creeps statistic will be improved and chance to get special waves will be

raised) ​


Heroes
-several heroes with many spells and a different gameplay for each one.
-Each hero has a spellbook with shared abilities
-Each hero has its specific spell tree with up to 16 skills
-Each hero has a different role and gameplay
-Heroes are unlocked if the loaded code provides a rank enough high.


Save System

-Save and load your experience. This allows you to change of hero each game (and avoid a boring unique character).
-Experience brings up to 20 ranks.
-Each rank provides a general bonus (health, mana regeneration, move and attack speed)
-Ranks unlock hero class.
-There is a medal system (since 1.27) for the best players (which also adds little bonus); medals are granted through the achievements of some special stuffs during the game.


Realistic Equipment
Since 1.09 there is no more one weapon/unit and one ammo-type per unit. NPC no longer have limited ammo, excepted they need to reload.
This mean the weapon is "hidden" (no more item to stock in the inventory) for Heroes, and all units have the same ammo-type (item type) they can load or drop from their weapon.
It is less realistic but after a lot of tests, it makes the game less complicated.
Units can carry up equipment, grenades, explosives, weapons...​


Dozen systems
-A weather changing during the game
-A story displayed through texts with various speakers
-The possibility to drive a lot of vehicles
-Dozen items which can be combined, consumed, some being class-restricted etc
-Various kinds of explosives
-Various grenades and rockets
-Various abilities for NPCs and Creeps
-(see more on the open source)





Videos

http://www.youtube.com/watch?v=etFl0-SBMGA
http://www.youtube.com/watch?v=OAK89FgR08k
http://www.youtube.com/watch?v=Z-p7f0GuZS8&feature=player_embedded
http://www.youtube.com/watch?v=--UsxISU13c&feature=player_embedded
http://www.youtube.com/watch?v=4uA0rXThAdQ&feature=player_embedded
http://www.youtube.com/watch?v=gt-nPCTOILI&feature=player_embedded
http://www.youtube.com/watch?v=XqCFx2HvOwM




Quest Tree

Restricted Complex 601 is organized around a quest trees: you will not play all quests in a game, but only some of them.
Then, the quest you will get will change depending your last quest was a success, a fail, or, sometimes, an other random choice.
[​IMG]




Map Overview


[​IMG]



In-editor basic overviews

External outpost
[​IMG]
Swamps
[​IMG]
RC601's main entrance
[​IMG]
Barracks and Container storage
[​IMG]
Aviary; Ship Facilities and Sand ruins
[​IMG]
Town
[​IMG]
Old bunker, hangar and town
[​IMG]
Old Teleporter
[​IMG]
Refinery, Com Center, Energetic Factory
[​IMG]
Airfield
[​IMG]
Mechanoids Facilities
[​IMG]
Warehouse
[​IMG]
Village, fields
[​IMG]



Credits


Entire map
This map is made by jk2pach.

Special thanks
Special thanks to Troll-Brain for his advices and suggestions on VJass

Models
Models not listed there are from me and are available in the map open source . Feel free to send me a private message if I forget someone.


[r] Author [c] Model [c] Link [c]
Used for ​

[r] Anarcahianbedlam [c] Minicopter [c] Click [c]
AW-Big Bee ​

[r] Anarcahianbedlam [c] Prowler [c] Click [c]
GW-Hurricane, GW-Gust ​

[r] Anarcahianbedlam [c] SHIVA Nuclear Warhead v6 [c] Click [c]
high explosive rocket ​

[r] Callahan [c] NerubianGuard [c] Click [c]
Animal - Bug ​

[r] DonDustin [c] CryptQueen [c] Click [c]
Animal - Crusher, Evolved Bug ​

[r] donut3.5 [c] HookHorror [c] Click [c]
Undead - Horror ​

[r] Epsilon [c] Container [c] Click [c]
Building - Container 2 ​

[r] Epsilon [c] M249 [c] Click [c]
FN-Minime attachment ​

[r] Epsilon [c] M4 [c] Click [c]
Colt M4 attachment ​

[r] Epsilon [c] PulseBuff [c] Click [c]
Buff - hero about to die ​

[r] Epsilon [c] SG550 [c] Click [c]
Sig SG550 attachement ​

[r] Erius [c] AGreySmoke [c] Click [c]
Smoke grenade ​

[r] Feleer [c] StrikerVFX [c] Click [c]
GW-Tornado ​

[r] Fingolfin [c] ISA M82 Assault Rifle [c] Click [c]
Barret M82 attachement ​

[r] Fingolfin [c] Mauler [c] Click [c]
Mauler attachement ​

[r] Fingolfin [c] Sta-52 Assault Rifle [c] Click [c]
Sta-52 LAR attachement ​

[r] GeneralFrank [c] SpaceOrc_APSV_Badge [c] Click [c]
ACV-Transport ​

[r] GeneralFrank [c] Space Orc Condor [c] Click [c]
AW-Falling Star ​

[r] GeneralFrank [c] Space Orc 'Hedgehog' AT-AAV [c] Click [c]
ACV-Shiva ​

[r] GeneralFrank [c] M2 A3 Grizzly - Main Battle Tank [c] Click [c]
ACV-Iron Turtle ​

[r] GeneralFrank [c] M3 A1 'Kodiak' Super Heavy Tank [c] Click [c]
ACV-Goliath ​

[r] GeneralFrank [c] Metal Fox - Anti-Air Artillery [c] Click [c]
ACV-Rolling Thunder ​

[r] Ice [c] Sandbags1 [c] Click [c]
Sand Bag ​

[r] Illidan(evil)x [c] A10 Thunderbolt II [c] Click [c]
A10 Thunderbolt ​

[r] Illidan(evil)x [c] Cobra Attack Helicopter [c] Click [c]
Cobra ​

[r] Illidan(evil)x [c] F22 Raptor [c] Click [c]
F22 Raptor, Raptor Pilot ​

[r] Illidan(evil)x [c] Orca Fighter [c] Click [c]
UAV, Supply Plane ​

[r] jk2pach [c] Animated Marine [c] Click [c]
Most marines and NPCs ​

[r] jk2pach [c] AW-Rising Sun [c] Click [c]
AW-Rising Sun ​

[r] jk2pach [c] AW-Sentry [c] Click [c]
AW-Sentry, AW-Storm ​

[r] jk2pach [c] AW-Titan [c] Click [c]
AW-Titan ​

[r] jk2pach [c] GW-Beef [c] Click [c]
GW-Beef ​

[r] jk2pach [c] GW-Frog [c] Click [c]
GW-Frog ​

[r] jk2pach [c] GW-Fury [c] Click [c]
GW-Fury ​

[r] jk2pach [c] GW-Iron Turrtle [c] Click [c]
Hero selector ​

[r] jk2pach [c] GW-Hurricane [c] Click [c]
GW-Hurricane ​

[r] jk2pach [c] GW-Pepper Shaker [c] Click [c]
GW-Pepper Shaker ​

[r] jk2pach [c] GW-Twin Gun [c] Click [c]
GW-Typhoon ​

[r] jk2pach [c] GW-Worker [c] Click [c]
GW-Worker ​

[r] jk2pach [c] Scout Tower [c] Click [c]
Primary Observatory Tower ​

[r] jk2pach [c] Turret-Artillery [c] Click [c]
Artillery Turret ​

[r] jk2pach [c] Turret-Base [c] Click [c]
Turret base, Mine Thrower turret, Energetic Turret, Medical Turret ​

[r] jk2pach [c] Turret-Light Radar [c] Click [c]
Primary Radar Tower ​

[r] jk2pach [c] Turret-Machinegun [c] Click [c]
Machinegun Turret ​

[r] jk2pach [c] Turret-Micromissile Thrower [c] Click [c]
Missile Thrower ​

[r] jk2pach [c] Turret-Rocket [c] Click [c]
Rocket Pod ​

[r] jk2pach [c] Turret-Tesla [c] Click [c]
Tesla Turret, AA Railgun Turret ​

[r] jk2pach [c] Turret-Twin Gun [c] Click [c]
Primary Defensive Tower ​

[r] jk2pach [c] Unit-Marine Cyborg [c] Click [c]
Cyborg ​

[r] jk2pach [c] Unit-Marine Engineer [c] Click [c]
Mecanist, Builder, Drone Master, Engineer, ... ​

[r] jk2pach [c] Unit-Marine Recon [c] Click [c]
Force Recon ​

[r] jk2pach [c] Unit-Marine Scientist [c] Click [c]
Most scientist units (Biologist, Physicist...) ​

[r] jk2pach [c] Unit-Marine Sniper [c] Click [c]
Polyvalent Sniper, Lighning Sniper, Special Ops... ​

[r] Ket [c] Villager Zombie pack [c] .... [c]
Zombie - Decomposition, Zombie - Excressence, Living Dead - Degenerescence, Living Dead - Reaper ​

[r] Kitabatake [c] Porcupine [c] Click [c]
Living Dead - Reborn ​

[r] Klarnetist [c] Barrels [c] Click [c]
Barrels ​

[r] Klarnetist [c] Bradley [c] Click [c]
M2 Bradley ​

[r] Klarnetist [c] Bus Stop [c] Click [c]
Bus Stop ​

[r] Klarnetist [c] Dead Car [c] Click [c]
Car. ​

[r] Klarnetist [c] Dead Corpses [c] Click [c]
Living Dead - Corpse Chest, Living Dead - Corpse Skull, Living Dead - Corpse Legs ​

[r] Klarnetist [c] TurretTrap [c] Click [c]
Turret Trap ​

[r] Klarnetist [c] Windmill [c] Click [c]
Building - Windmill 2 ​

[r] Kolbosa [c] Skeletal wolf [c] Click [c]
Mutation - Theta ​

[r] Knet [c] Workbot [c] Click [c]
GW-Bot ​

[r] Kofi_Banan [c] Black Hawk [c] Click [c]
... ​

[r] Kofi_Banan [c] bud2 [c] Click [c]
Blackhawk ​

[r] Kofi_Banan [c] BuildingsNew [c] Click [c]
Building - City Factory ​

[r] Kofi_Banan [c] gfdh [c] Click [c]
Medical Post, Building - City Post ​

[r] Kofi_Banan [c] Humvee [c] Click [c]
Humvee ​

[r] Kofi_Banan [c] M 113 APC [c] Click [c]
Mobile HQ ​

[r] Kofi_Banan [c] Town10 [c] Click [c]
Building - Cirty Building 5 ​

[r] Kofi_Banan [c] TownHall [c] Click [c]
Building - City Great House ​

[r] Kofi_Banan [c] TownHall(1) [c] Click [c]
Building - City Workhouse ​

[r] Kofi_Banan [c] zfcxzf [c] Click [c]
Crane 1 ​

[r] Kofi_Banan [c] ZSU-23-4 "Shilka"[c] Click [c]
Shilka ​

[r] Mechanical Man [c] Barracks [c] Click [c]
Military Building - Warehouse ​

[r] Mechanical Man [c] Com Center [c] Click [c]
Military Building - Com Center ​

[r] Mechanical Man [c] Factory [c] Click [c]
Military Building - Factory ​

[r] Mechanical Man [c] Refinery [c] Click [c]
Military Building - Refinery ​

[r] Mr. Bob [c] Barracks [c] Click [c]
Military Building - Barracks ​

[r] Mr. Bob [c] Helipad [c] Click [c]
Military Building - Helipad ​

[r] Mr. Bob [c] Metal Mine [c] Click [c]
Military Building - Mine ​

[r] Mr. Bob [c] Power Generator [c] Click [c]
Military Building - Power Generators ​

[r] Mr. Bob [c] Radar Tower [c] Click [c]
Military Building - Radar Tower ​

[r] Mr. Bob [c] Tank Factory [c] Click [c]
Military Building - Tank Factory ​

[r] Mr. Bob [c] Tech Center [c] Click [c]
Military Building - Com Station ​

[r] oGre_ [c] Decoration Hopper [c] Click [c]
Building - Hangar, Old Bunker, Bunker walls... ​

[r] Pyramidhe@d [c] Butcher Girl [c] Click [c]
Undead - Butcher ​

[r] Pyramidhe@d [c] Carrion Crow [c] Click [c]
Animal - Dead Crow ​

[r] Pyramidhe@d [c] Dessicator [c] Click [c]
Living Dead - Devourer ​

[r] Pyramidhe@d [c] Enslave Worker [c] Click [c]
Experiment - Typhoid ​

[r] Pyramidhe@d [c] Magot [c] Click [c]
Animal - Worm ​

[r] Pyramidhe@d [c] Ripper_PH09 [c] Click [c]
Evolved Parasite ​

[r] Pyramidhe@d [c] VampireBat [c] Click [c]
Undead - Blood Bat ​

[r] Sakh_badboy [c] Greenhouse [c] Click [c]
Aviary Entrance ​

[r] SataX [c] OldFactory [c] Click [c]
Old Factory ​

[r] shamanyouranus [c] Installation Foundry [c] Click [c]
Building - City Foundry, Supply Structure ​

[r] skrab [c] NuclearReactor [c] Click [c]
Nuke Reactor ​

[r] Scythy Dervish [c] Virus Vial Orange [c] Click [c]
Health charged items ​

[r] Scythy Dervish [c] Virus Vial Purple [c] Click [c]
Health/Mana charged items ​

[r] Scythy Dervish [c] Virus Vial Teal [c] Click [c]
Mana charged items ​

[r] Thrikodius [c] Blink [c] Click [c]
... ​

[r] Unwirklich [c] Starcraft Interface [c] Click [c]
Effect - Antivenom ​

[r] Vuormalainen [c] Barbed Wire [c] Click [c]
Barbed Wire ​

[r] Vuormalainen [c] Sea Obstacle [c] Click [c]
Sea Obstacle ​

[r] Virysru [c] C300 [c] Click [c]
ACV-Plede Lips ​

[r] WebSter [c] Modern Warfare Pack VĂ©hicules [c] Click [c]
ACV Destiny, ACV Inferno ​

[r] WebSter [c] Thunderhawk [c] Click [c]
AW-Wrath ​

[r] WILL THE ALMIGHTY [c] Artillery Strike [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Dirt Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Explosion Big [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ground Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ion Canon [c] Click [c]
Plasma Strike ​

[r] WILL THE ALMIGHTY [c] Nuclear Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ultimate Explosion --- Ground-based explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ultimate Explosion --- Massive Explosion [c] Click [c]
Effect ​




Icons
Icons are Blizzard basic icons, from me or images taken from Google converted to Icons.

Music and Sounds
No imported music at the moment
Non-Blizzard sounds all come from the video game Counter Strike 1.5 or from free sound databases.

General Libraries, spells and triggers
Codes used for the map which are not from me


[r] Author [c] Model [c] Link [c]
Information ​

[r] Anitarf [c] Stack [c] Click [c]
... ​

[r] Dangerb0y [c] Easy Item Stack 'n Split [c] Click [c]
... ​

[r] grim001 [c] AutoIndex [c] Click [c]
... ​

[r] grim001 [c] UnitListModule [c] Click [c]
... ​

[r] Patio_111 [c] Clock [c] Click [c]
Cerberus - Plasma Clock ​

[r] Rising_Dusk [c] GroupUtils [c] Click [c]
... ​

[r] Rising_Dusk [c] SoundUtils [c] Click [c]
... ​

[r] Rising_Dusk [c] TerrainPathability [c] Click [c]
... ​

[r] Vexorian [c] Bound Sentinel [c] Click [c]
... ​

[r] Vexorian [c] Independant Summon [c] Click [c]
Autoindex version by MoCo, modified for the needs of Restricted Complex 601 by jk2pach ​

[r] Vexorian [c] PowedUpSentinel [c] Click [c]
... ​

[r] Vexorian [c]Table [c] Click [c]
... ​

[r] Vexorian [c] TimerUtils [c] Click [c]
... ​

[r] Prince.Zero [c] Organic Bomb [c] Click [c]
Strike Force - Organic Bomb ​

[r] Prince.Zero [c] Wrath of Zeus [c] Click [c]
Lightning Sniper - Wrath of Zeus ​

[r] The Witcher [c] Advanced Camera, Keyboard & Movement System [c] Click [c]
for FPS mode ​



Tools


[r] Author [c] Model [c] Link [c]
Information ​

[r] Alex [c] Mdlvis [c] Click [c]
The most simple and powerfull tool about models: create models, apply textures,optimize them and, more than all, animate them. Used for ALL my models ​

[r] Guesst [c] Mdlx Squisher [c] Click [c]
Reduce the size of the models once they are inside the map ​

[r] Magos [c] Warcraft 3 Model Editor [c] Click [c]
To watch models, work on nodes, particles and textures... ​

[r] PitzerMike [c] Widgetizer [c] Click [c]
Reduces the loading time. Does not work for RC601 (bug) ​

[r] Spec [c] W3 Button Manager [c] Click [c]
The easiest tool I have tested to transform pictures into W3 Icons ​

[r] Tim [c] Oinkerwinkle Tools [c] Click [c]
A complete pack of tools. I use at 95% the Vertex Modifier to edit models of the first version of Stars. All of my ships were made with this tool ​

[r] Tim [c] W3 Viewer [c] Click [c]
I use it to convert skin files (*.BLP <=> *.TGA, *.BMP, *.JPEG ​

[r] Vexorian [c] JassNewGenPack [c] Click [c]
Because the VJass from Vexorian is incredibly powerfull and the JNPG allows a lot of things, the map is edited with this editor hack. ​

[r] Vexorian [c] W3 Map Optimizer [c] Click [c]
It grantly reduces the size of the map and the map loading, as well as improve the scripts ​




Players who helped me a lot through reports, suggestions or back-office such as loading screens
ArnaudB
Captain_Keyes
Dark_Warlock
Gamefreak-
graal
Lightsaber122
Lordskyy_
Namorax
Null_Signature
OmegaFlare
Ruler
TheDamnedLegion
xxxlord
Yahtzeepwnsu


Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Keywords:
restricted, complex, 601, warfare, modern, weapon, research, zombie, quests, orpg, science, horror, abomination, technology, military, marine, tank
Contents

Restricted Complex 601 2.83 (Map)

Reviews
Moderator
22:57, 6th Jul 2010 ap0calypse: Approved 25:22, 1st Feb 2011 Cweener: Approved Highly Recommended - Director's Cut! Re-reviewed on request.
  1. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    48
    Models:
    43
    Packs:
    1
    Maps:
    4
    Resources:
    48
    xD. Never!
     
  2. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,858
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Theres so many bugs that needs to be fixed, like abusing the Q8 mission; you can spam troops and redo the mission for 50exp.
     
  3. Yahtzeepwnsu

    Yahtzeepwnsu

    Joined:
    Jun 20, 2010
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Hai

    You probably have fixed this but I like to spam on a forum.

    - The Polyvalent Sniper's ''Railgun'' didn't work the last time I played with it.
    - The Polyvalent Sniper's CHOPPER IS WAY TOO GOOD NERF IT, IT CAN"T BE HIT AND DEALS INSANE DAMAGE... cough cough...
    - The last bullet in my clip still doesn't work (did you do this on purpose just to fck me)?
    - Force Recon's ''reload -0.5 sec // + 1 bullet''-skill also gives the Nanite aura, I like it.
    - Force Recon's stealth doesn't work properly, maybe I just suck.
    - Polyvalent Sniper's book skills all have weird names.
    - The Firebat's last book skill says that it costs 10 energy, but it costs 20 energy instead............ :O

    - Add an 'objective-ping-machine' in the game. cba to fly around looking for crappy spores/liches...
    - Remove the vortex thing, it sucks.
    - NERF THE CHOPPER
    - When nerfed... let the chopper fly to the group from the airbase... there's one already waiting to fly.
    - wtb Varun
    - nerf the chopper.
    - nerf it srsly.
    - I'm still waiting for an endless zombie siege mode after Apocalypse is down...
    - Give more rankxp when you level up, I can just stay lvl 6 now and get my CHOPPPPEEER and I get tons of xp by killing 1000 mobs... no fun, I want to level up and get like 5-10xp each level ^^
     
  4. ap0calypse

    ap0calypse

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    I can answer this one though: you need to get experience points to get multiple heroes.
    If you pick the first or second hero in multiplayer, you can get some exp and then, when you restart the game, you can pick other heroes based on your exp.
     
  5. jk2pach

    jk2pach

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    @Yahtzeepwnsu: i quoted u on the good board (jk2pach.1fr1.net, the one you are registered, rc601.1fr1.net is an old one :p); i will work from there.

    @Cweener: Thanks for the review, I like it!

    I allow myself to comment what you said:
    Terrain=>this mean I need more doodads; I will also remove bridges.
    Jump was bad.=>If i call it "assisted jump" cause of some technology, would it suit better?
    Those Abilities in that spellbook, like jump...=>What is the probleme?
    Night vision...sucked. just made it green. (period)=>what do you mean with period? It is green, isn'it?
    crouch was not even crouching...it was laying down.:=>If i name it "crawl" it is ok?
    how I had no fucking idea what the hell was going on?=>I need to develop the story system. But what do you need to know? Story? Background? Quests? I'm not sure to undertand what you said.

    EDIT
    Oh, by the way, metal bridges; I do not understand; after all, why would not have human built bridges?

    @ap0calypse: yeah, you are right: it works like an ORPG for this.
     
  6. Cweener

    Cweener

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    @ap0c Thanks for clearing that up with me :p

    Night vision should turn it green sure, but maybe add reveal more, because it just looks like you put a green filter over the standard wc3 camera.

    yes crawl would be more informative, the only difference is really in the rate that you can move in a crawl vs a crouch,

    Like, I went into the game, and then me and my other testing friends simply said okay now what?

    I didn't understand the purpose of jump tbh.

    You don't nessecarily need to remove the bridges, just give them more natural feels...
     
  7. jk2pach

    jk2pach

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    Thanks for such a report again :)

    So: Jump allows to fast avoid mass creeps, to jump from a cliff to an other and then gain time against creeps (time for them to follow you on the normal way).

    I will change other things.

    But once again, I dont understand why metal bridges is a probleme: you can have human structures in any area, can't you?
     
  8. Cweener

    Cweener

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    You can jump from a cliff? see, I didn't know that. Does it say that in the tooltip?

    The bridge I suppose you could leave, it didn't hurt your score, it just didn't appeal to me I suppose.
     
  9. jk2pach

    jk2pach

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    And about terrain itself? What you mean with more doodads? You think they are no various? There are lack of things in the screen?
     
  10. Yahtzeepwnsu

    Yahtzeepwnsu

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    @Cweener
    Maybe I'm not the one that has to reply to this, but srsly do not play the game once and write a review, you should play it more often and the game will make more sense. but ok.
     
  11. Cweener

    Cweener

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    You right, and wrong.
    Your not the one who has to reply,
    and you're wrong about playing it once and writing a review.

    If I was just a user in Battle.Net who saw this hosted, and played it once, I would probably never play it again, when I saw it hosted, because it didn't make sense to me the first time.
    I have since played it again, and understand it now, but that doesn't change the fact that it just doesn't make much sense the first time around.
    If I was super nooby it still wouldn't make sense to me.

    Also, try using correct grammar and spelling next time.
    I'm a grammar NAZI for the record, and probably am inclined to not take you as serious as someone who uses correct grammar.
     
  12. jk2pach

    jk2pach

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    That's why on the dedicated board I asked people to help to fix all sentences xD
     
  13. Cweener

    Cweener

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    Well, you're fine, he was just making an invalid point.

    I also know all of your mistakes are grammar related, which I'm assuming is due to the fact that English is not your native language, but his mistakes are things like "srsly" instead of "seriously". Just an unnecessary shortening of words.
     
  14. Ranger21

    Ranger21

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    This map reminds me mine map, but this map created with more love and artistic things. Great job. I wish i could make mine map like this, but i prefer to stick with "arcade gameplay", which most wc3 maps have.

    And this is bad ;D
     
  15. assmokey

    assmokey

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    hi i just registred to tell you this: I LOVED THIS MAP but there was few things that annoyed me:
    - spelling (orthographe :))
    - we got lost during missions due to no guide at all
    - the spawns, i liked them but the rest said they were too much for too long but now i kinda agree
    - some skills are bugged
    "other than that" this is an excellent map 99/100
    cheers on the ideas man!

    EDIT: i forgot to rate :p
    oh and the items man can you make a smoother system and higher levels?
    (example: 1st aid kit+1st aid kit+1st aid kit= lvl3 item instead of 1st aid kit+1st aid kit+1st aid kit+1st aid kit)
     
  16. Cweener

    Cweener

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    How's the map coming along? Have any changes been made?
     
    Last edited by a moderator: Jul 6, 2010
  17. jk2pach

    jk2pach

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    Since your review, I already uploaded 2 new versions.
    (You rated 1.11 I think, now it's 1.13, and I will release 1.14 in 48 hours I guess).

    There is the update log since u rated map.

    Log
    >>1.13
    Systems and Gameplay
    -Interface system: -report now show the kills requirement to get 1 experience point.
    -Bug fixed: Hero selection: no more experience glitch with the required amount of kills to get experience points when the hero is forced to be picked

    Balance and Abilities
    -Game: Hero selection: time to pick hero increased from 60 to 120 seconds
    -Game: chance to get creeps Air unit waves raised from 5% to 15%
    -Quest: Q24: Vortex Assaut: now check the global amount of creeps before spawning Mutation Gamma
    -Quest: Q24: Spore Replication: now check the global amount of creeps before spawning Parasites
    -Quest: Q27: Cocoons: now check the global amount of creeps before spawning Mutation Delta
    -Unit: new hero: Marine Leader (an idea of Captain_Keyes)
    -Unit: GW-Cyclone: inventory removed
    -Unit: GW-Fury: inventory removed
    -Unit: Mutation Omicron: health raised from 750 to 1500
    -Ability: Force Recon: Camouflage: invisibility delay reduced from 6 to 5 seconds and increase quest ping duration
    -Ability: Mecanist: Radar: Nearby Discovering: cooldown reduced from 5 to 10 seconds, range increased from 5000 to 7500 and mana cost reduced from 15 to 5
    -Bug fixed: Force Recon: Activate Primary Radar Structure should no longer display wrong message about experience earned each time a radar is activated (was due to a boolean Filter which returned false, picking only one radar during initialization
    -Bug fixed: Force Recon: Camouflage: should work now
    -Bug fixed: Force Recon: Designate: now order only the appropriate NPC to attack the target
    -Bug fixed: Polyvalent Sniper: Laser Designator: now order only the appropriate NPC to attack the target
    -Bug fixed: Tactical Controler: Designate: now order only the appropriate NPC to attack the target

    Map Design
    -Bug fixed: Tactical Controler:Artillery Command: tooltips fixed

    >>1.12
    Systems and Gameplay
    -System changed: Hero death system: now all units of a dead hero/living player are killed
    -System changed: Leaderboard: now the ranks are displayed with short names

    Balance and Abilities
    -Game: new game mode: Pure Survival mode (including Q28/Q29/Q30/Q31, each one being a creeps wave)
    -Game: Hero experience: required points to get the next level factor reduced from 1.25 to 1
    -Game: equipment box chance to spawn permanent item raised from 25% to 50% per global chance to spawn item
    -Quest: new quest added: The worst Pilot
    -Quest: Q16 Antilles: wait time on each way points raised from 5 to 10 seconds
    -Quest: Q24 Vortex Assaut: spawn rate of Gamma Mutation decreased from 3 to 6 seconds
    -Unit: Apocalypse: health raised from 40000 to 80000; can no more be pushed
    -Unit: AW-Conquest Nova: health points decreased from 700 to 500 and mai attack AOE from 150 to 50
    -Unit: Creeps: all ranged units+boss can now target air units.
    -Unit: Villager units: now have a little attack to be normally targeted by creeps
    -Ability: Crouch is renamed Crawl; chance to deal 2 times the normal damage raised from 10% to 20%
    -Ability: Firebat: Burst Fire: instant damage part raised from 50/100/150/200/250/300 to 250/500/750/1000/1250/1500
    -Ability: Force Recon: Activate Primary Radar Tower: mana cost reduced from 50 to 40
    -Ability: Nightvision: sight range bonus raised from 600 to 900
    -Ability: Polyvalent Sniper: Chopper Support: now the chopper is spawned at the Airfield
    -Item: Satchel: mana cost removed
    -Bug fixed: all convoy quests: path reached activate new creeps spawn points
    -Bug fixed: Q10 Dance of the Frogs: now runs the good quests when it is finished/failed
    -Bug fixed: Q24 Vortex Assaut: now runs the Q6Varun and no more Chapter II
    -Bug fixed: Force Recon: MechScout Program: no more spawns a chopper
    -Bug fixed: Polyvalent Sniper: Railgun: should deal damage now.

    Map Design
    -Model: changed the model of projectile for AW-ConquestNova
    -Model: changed the model of Class Pick
    -Model: added a brown glow on important friendly units
    -Interface: Players now have the "night elve" interface which better suits than human one for Marine games.
    -Texture: Nightvision brightness increased
    -Text: added more text in "Story system".
    -Terrain: some minor terrain changes (design, more doodads etc.)
     
  18. Cweener

    Cweener

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    good lord, I've missed a lot :p. I'll re-review sometime today or tomorrow :)
     
  19. Yahtzeepwnsu

    Yahtzeepwnsu

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    Heya got some bugs for you, you probably know about them already but here they are:
    I played with the super survival mode with the Marine Leader and encountered a few bugs.

    - I only had to skill the book once to get all skills.
    - There is no limit on the ''call in reinforcements''-skill in the book
    - I like the idea of the Orbital Strike but I think the aoe radius of that thing is too large. some idiot in the game (I suppose it was me) killed everyone just to try it out ^^. you might reduce the area of effect a bit.
    - The clones can still attack even though the original hero doesn't have any bullets left. Computers will notice and attack the real hero dooooh.
    - Clone level 6 doesn't work.

    I also think the first wave of the survival thing is a bit easy. It's easier than the first few quests of the normal mode.
    Just completed wave 1 - 109 xp *how did you get this random number and it's rather low don't you think?*

    PS. I miss the bridges;<
     
  20. jk2pach

    jk2pach

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    Marine Leader: already fixed for next version (u are still welcomed on the board http://jk2pach.1fr1.net :p)
    Clone removed (not compatible with ammo/hero death systems) and replaced by a defibrilation like biologist with longer cooldown (240s instead of 120s).
    Reinforcements: cast a new wave make the old wave belongs to the AI player (dark green).

    Survival: noted. I need to test it (never played it online).
    109xp = 100 base xp + % due to the survival mode.