- Joined
- Jun 20, 2004
- Messages
- 229
Hi,
Havent requested a model lately, but I do have one that I think might not be too hard to do, and I will skin it myself. What I am in need of is a simple cave-like ceiling so basically a flat plane with rock-like dips in it.
Here is a picture of kind of what I am looking for. Just a ceiling with alot of different random bumps and dips to give it a rocky feeling. I am not sure exactly how big I would need it to be but in terms of map editor sizes, I would say about the size of the largest terrain palette square brush would be about right. All I can do is edit models, so I dont know about making them from scratch, but can you possibly start off with a flat plane and edit the verteces in a bunch of areas to make dips?
If you have any questions please ask, this would help my cave quite a lot in terms of looks. I think skinning would be pretty easy for me to do myself if the skin mesh thing is just stretched out from one edge to the other.
Thanks
Havent requested a model lately, but I do have one that I think might not be too hard to do, and I will skin it myself. What I am in need of is a simple cave-like ceiling so basically a flat plane with rock-like dips in it.
Here is a picture of kind of what I am looking for. Just a ceiling with alot of different random bumps and dips to give it a rocky feeling. I am not sure exactly how big I would need it to be but in terms of map editor sizes, I would say about the size of the largest terrain palette square brush would be about right. All I can do is edit models, so I dont know about making them from scratch, but can you possibly start off with a flat plane and edit the verteces in a bunch of areas to make dips?
If you have any questions please ask, this would help my cave quite a lot in terms of looks. I think skinning would be pretty easy for me to do myself if the skin mesh thing is just stretched out from one edge to the other.
Thanks