• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

REQUEST: WW2 beach obstacles

Status
Not open for further replies.
Level 3
Joined
Jul 2, 2007
Messages
42
I would like some beach obstacles for my ww2 map... only a few

Anti Tank obstacle aka the hedgehog

These are iron made and should have a rusty,metalic look
http://www.conteco.com/beachobstacle2150.jpg


Concrete "pyraidmid" : Tetrahedrons

also another obstacle used in ww2 beach defenses
http://www.omaha-beach.org/US-Version/352/Tetra.jpg

This pic shows a few hedgehog and a tetrahedrons how they are placed on the ground

http://storage.msn.com/x1pcXCUHniduQdL9P9kH9ABhMie03XrG4SRKpJo6R1uRO8RzIvYjhnPz68wF-yzEMl-XVdSaZZlRUj-fbyVfICEd_YBZA6z7lMfXg_oznJ2GDoOIg6Et9A_QkUL9r9AlRa9gdp8KNaoo7Y


Wooden defenses used against landing ships

This pic shows how it is used
http://www.combinedops.com/LCT/LCT%20beach%20obstacles.jpg

Dif types of varitions , try to make a single pole , and another one which is the ramp version , the most basic desgin using 3 logs having 1 log as the ramp and 2 other logs supporting it
http://www.dod-federation.com/media/modelmap/images/Wicked_Obstacles_V1.jpg

"Dragon teeth" ... concrete solid pyramids ( different from tetrahedrons)
Well acoording to some information on the net , they were used as beach obstacles... didnt know that ... only knew they were used inland to block tanks.
http://static.flickr.com/49/147909368_90bea33b71_m.jpg
 
Level 26
Joined
Nov 19, 2007
Messages
1,177
bnw2000 said:
Could help me with the beach obstacles? Could u help me retexture the "dragons teeth" or show/tell me how to as well as help me lengthen the log of the wooden log obstacle

Okay. Firstly, you'll have to download both Oinkerwinkle's Warcraft mdl editing tools (specifically the Vertex Modify) and Magos' Model Editor (the War3 Model Editor), which can both be found in the tools section.

1.Open the MPQ browser of Magos (Windows > MPQ Browser).
2.Open File > War3.mpq , then the textures folder and find a picture that you want to use as the texture. 3.Remember its name.
4.Now open your Dragons teeth in Magos. Open the MPQ browser again, and right-click the texture you want. Select 'use as texture' (DO NOT OPEN THE TEXTURE!).
5. When you've done that, open the Material Manager (Windows > Material Manager). Right click on the white space and select 'Create New'.That will open up a new window.
6. Under the Texture ID window, click the drop-down menu and select your texture.
7. Press OK.
8.Now remember what the Material ID number is (or write it down).
9. Open the Geoset Manager (Windows>Geoset Manager). Select the geoset whose texture you want to change (in this case, there's only one geoset.)
10. Double click the geoset. Change the material ID to the one you just memorised.
11. Should be all done!
 
Status
Not open for further replies.
Top