- Joined
- Mar 30, 2008
- Messages
- 666
Hi,how can i put an item that is not stackable with itself?
Example:Mask of Death is not stackable with Mask of Death
Example:Mask of Death is not stackable with Mask of Death
Aha,I understand,i'll make an ability with.
Ok,please help me with this...
omfg what os that,i will try tomorrow because I'm tired.Thanks for your help.+rep
I have this and it drops items and then I can pick that item class again.
- DROP
- If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 1)) then do (Hero - Drop (Item being manipulated) from (Triggering unit)) else do (If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 2)) then do (Hero - Drop (Item being manipulated) from (Triggering unit)) else do (If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 3)) then do (Hero - Drop (Item being manipulated) from (Triggering unit)) else do (If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 4)) then do (Hero - Drop (Item being manipulated) from (Triggering unit)) else do (If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 5)) then do (Hero - Drop (Item being manipulated) from (Triggering unit)) else do (If ((Item being manipulated) Equal to (Item carried by (Triggering unit) in slot 6)) then do ((Hero - Drop (Item being manipulated) from (Triggering unit)) else do do nothing