Hello,
I'll start by saying, I'm not sure if this is possible or not but if it is, it could really help me out.
I'm wondering if someone can make a trade system similar to Age of Empires, where you purchase a "trade cart" and right-click on a town center (in this case, a teammate's town center), it'll automatically walk to and from the town center with resources. However, on top of this, I was wondering if it were possible to set it to where the player who is sending the "trade cart" (a turtle caravan in this case) would use his own resources for the trade instead of generating brand new resources:
Player trains caravan
Player sends caravan to teammate's town center
Caravan touches town center, caravan's Player loses 100 gold and 50 lumber (resource numbers are just for example) from personal resources
Caravan returns back to Player's town center, teammate gains 100 gold and 50 lumber
The only real must is that it needs to just be in-game editor triggers, if it's not possible to do it with in-game triggers then I'll have to scrap the idea.
Thanks for any help provided, it's greatly appreciated.
Hjorleif
I'll start by saying, I'm not sure if this is possible or not but if it is, it could really help me out.
I'm wondering if someone can make a trade system similar to Age of Empires, where you purchase a "trade cart" and right-click on a town center (in this case, a teammate's town center), it'll automatically walk to and from the town center with resources. However, on top of this, I was wondering if it were possible to set it to where the player who is sending the "trade cart" (a turtle caravan in this case) would use his own resources for the trade instead of generating brand new resources:
Player trains caravan
Player sends caravan to teammate's town center
Caravan touches town center, caravan's Player loses 100 gold and 50 lumber (resource numbers are just for example) from personal resources
Caravan returns back to Player's town center, teammate gains 100 gold and 50 lumber
The only real must is that it needs to just be in-game editor triggers, if it's not possible to do it with in-game triggers then I'll have to scrap the idea.
Thanks for any help provided, it's greatly appreciated.
Hjorleif