Discussion in 'Warcraft Editing Tools' started by ENAleksey, Sep 20, 2016.
I will open the source code soon.
Here is the source code of the basic version. I have not updated it for a long time, there are a lot of things in it that need to be changed. I was completely focused on the experimental version, in which much has been reworked for the better.
I will soon begin to transfer the functionality and fixes from the experimental version to the basic one.
You can follow the development progress in Trello.
I merged the main and experimental versions.
Source code: ENAleksey/RenderEdge
Later I will upload the updated version to the site.
Follow the development progress in Trello.
hello fella,I opened your map "[RenderEdge] Sample Map",I can move camera ,I can moved the portrait UI,but there still didn't have shadow .Version: basic version 0.2.7 a
Shadows will be in 0.3.0a version. Most likely I will release it at the end of the month. For now, you can download the last experimental version.
I runned the basic version on various maps but nothing changes. am i missing something?
There are no visible changes in the basic version, except for widescreen fix, reduced orders delay and the removal of the fps limit. This version is useful only for mapmakers, as it adds new jass native functions, for example, for editing the UI. Therefore, all this functionality should be implemented by the author himself in his map.
To test it, just launch sample map from RenderEdge folder.
Implementation of Free Camera can be found in sample map too. In addition, the Free Camera mode in the experimental version works in all maps.
I'm trying to use experimental version but my fps always drop below 20, is there anything that i can do to solve the problem?
You can enable Default Renderer, to turn off all graphic improvements
Update v0.3.0Basic version was merged with experimental version v0.1.3a (changelog).
The experimental version is no longer supported.
Added support of Cine Filter;
Added EnvBRDF function;
Added Terrain shader;
Loading .ini file from RenderEdge folder without AllowLocalFiles flag;
Added Reload Shaders button;
Updated Bloom effect.
Fixed Direct3DCreate8 hooking issues;
Fixed searching war3.exe bug in launcher;
Fixed shadows quality;
Fixed shadows far clip bound;
Fixed screenshots names and missing extensions;
Fixed Post Processing rendering while map loading.
Good news that this great work has been updated. We are always waiting for it. Many thanks and respect to you, @ENAleksey.
It seems that almost all features have been achieved in this update except for Jass handling. Continue your great project!
Fixed reading Terrain and Object settings from RenderEdge.ini.
Is this a dynamic shadow bug?English is not good.
Just go to the Shadows settings and increase FarZ parameter (you can set very large value, it will be clipped by the FarZ parameter of Camera) .
But sometimes there is a bug due to which there are no shadows in the last cascade (you can check it by enabling Show Cascades option, the blue cascade should contain the Shadows). Previously, there was no such problem, I will try to fix it as soon as possible.
Fixed broken TriggerRegisterWindowResizeEvent function.
Could u add the support of shader like dota2 or starcraft2?
No, but you can do it yourself. Just edit standard shaders.
Separate names with a comma.