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[JASS] Remove last entered chat string

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Level 10
Joined
Aug 25, 2004
Messages
473
Just if anyone can help me to create an action that will remove last entered chat string. Cause there are some commands in my map that have to be tiped several times. And if every player will do it the game will turn into a huge spam window. Anyone?

I also would like a trigger that does something like this:
If a unit issued an order to attack the ground then order this unit to hold or run or to jump just anything but attacking the unit. The thing is: there are few seage units, this seage units are shooting bullets, when they attack a unit, some trigger track it down and remove 1 bullet from inventory. But those seage units can also attack ground and i just can't track it down with trigger. i looked all over for the sollusion and i just cant find anything. so my last hope is someone who knows jass. plz help
 
Level 13
Joined
Aug 31, 2005
Messages
823
For the first question, I believe there is a trigger that might help you, its under cinematics believe and it removes all chat messages from the screen, id give you a more detaild answer but im workin on gettin world editor reinstalled right now. and as far as jumping, maybe a trigger that changes the unit from a ground unit to an air unit and then back to a ground unit. ((thats how iv done it in the past))
 
Level 2
Joined
Sep 21, 2005
Messages
27
I think he was referring to the JASS code part of the cinematic that hides messages on-screen, but not text. This is extremely obvious when you play TotS. It has really LONG cinematics in parts, and lots of them. You can hear your buddies typing away for 25s, but you see nothing....you do see the troll dude infront of you "speaking" text though.
 
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