- Joined
- Dec 29, 2006
- Messages
- 359
I have a reputation system in my map that functions basically the same as the pvp honor system in WoW (w/o the pvp part) if you don't have enough rep points the item will be removed from your inventory
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Kirin Item Selling
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Events
- Unit - Kirin Quartermaster 0042 <gen> Sells an item (from shop)
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Reputation_Kirin Greater than or equal to (Integer((Current life of (Sold Item))))
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Then - Actions
- Set Reputation_Kirin = (Reputation_Kirin - (Integer((Current life of (Sold Item)))))
- Game - Display to (All players) for 3.00 seconds the text: (Item purchased successfully! You now have + ((String(Reputation_Kirin)) + Kirin Reputation points remaining.))
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Else - Actions
- Item - Remove (Sold Item)
- Game - Display to (All players) for 3.00 seconds the text: Insufficient Reputa...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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