1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Recruiting for unique ORPG

Discussion in 'Project Recruitment' started by RolePlaynGamer, Apr 5, 2008.

  1. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Hey there.

    Me and yohobofire have been working on this project for some time now. We call it "Everwood". We both want this game to be as unique as possible.
    See progres at my signature

    The map is many features.

    • An advanced camera system which allows the player to control the camera by pressing (or holding) down the arrow keys and change angle by using the mouse scroll
    • A unique equipment system, that includes the use of a spellbook
    • An attachment system that makes the item equipped, with the equipment system, display themself on the hero
    • Items that lies on the ground, looks like themself with a rotation effect and a sparcle effect, so we wont see the ugly blizzard chest anywhere
    • Lots of custom spells
    • Lots of quests (not the borring ones)
    • A storyline (not writen 100% yet)
    • Arena with PvP or normal monster fighting
    • Crafts like fishing, smithing, skinning etc.
    • Abilities that increase with stats like strenght, agility, inteligence, level, craft level etc.
    • An advanced hero selection system

    That's all the features for now. We still have lots of features in mind, but none of them are decided.

    Yohobofire has been trying to make the terrain as realistic as possible. Everything is thought down to last detail, because we want the players to think "Wow, amazing, this is good. Very good!".

    Both of us suck at modelling, animating etc. so we're recruiting 2 modellers for this project. As a modeller you will mostly be making weapons, armors, shields and helmets for the attachment system, but you'll also be making amulets, rings etc. that's will be displayed on the ground.

    It's hard to use a chest attachment for heroes, therefor we only use 1 hero, using different skin.

    Here is some pictures of the map. More will come the following days.

    Screenshots
    The weapons so far

    [​IMG]




    Shields so far

    [​IMG]





    The human guild

    [​IMG]




    inside the guild

    [​IMG]




    A grave outside the guild

    [​IMG]





    A hanging bridge in the forrest

    [​IMG]





    The same bridge

    [​IMG]





    Another bridge

    [​IMG]






    A pedestal with the orc base behind it

    [​IMG]






    A waterfall

    [​IMG]





    A fountain in a city

    [​IMG]




    Arena entrance

    [​IMG]





    Orc watchtower

    [​IMG]





    The orc base from afar

    [​IMG]





    Orc base from afar without fog

    [​IMG]





    The orc base closer

    [​IMG]




    The Orc Leaders tent

    [​IMG]





    The cult base inside

    [​IMG]





    Cult base library

    [​IMG]




    Cult base

    [​IMG]





    Warrior

    [​IMG]






    Rogue

    [​IMG]





    Here is a picture of the attachment system so far.

    [​IMG]


    Equipment system so far

    [​IMG]



    Pictures of Yohobofires texture work

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]




    We hope to hear from all of you modellers out there, who wants to be a part of the team



    We look forward to hear from you.

    ~RolePlaynGamer and Yohobofire
     
    Last edited: Apr 23, 2008
  2. ~Void~

    ~Void~

    Joined:
    Jul 1, 2007
    Messages:
    6,449
    Resources:
    14
    Icons:
    8
    Skins:
    2
    Tutorials:
    4
    Resources:
    14
    This looks good, but the terrain fog is terrible. Make it gray or tan or something instead of bright yellow!
     
  3. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    You dont have to tell me this, since you already did at wc3c...
     
  4. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Wow this is awsome and i dont have words i really love your rpg wish u good look and did u use the utm ?
     
  5. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    No we only used some imports from UTM.

    Btw thanks for the words... =),

    I have just finished the basics of the hero selection. You toogle between the heroes using up and down arrow key, and then you press Esc to choose the current shown hero. Then the hero spawn and the systems are applied to the hero. Screenshots coming soon.

    ~Update~

    Added 8 more pictures of yohobofires texturing work.
     
    Last edited: Apr 7, 2008
  6. Aby

    Aby

    Joined:
    Feb 27, 2008
    Messages:
    11
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wew it will be cool map
    But i think the map large is impossible (maybe)
    what do you need? crew for what? triger editor, model editor, story editor, spell editor?
     
  7. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Read the description next time =)
     
  8. DarkIron Dwarf

    DarkIron Dwarf

    Joined:
    Apr 2, 2008
    Messages:
    458
    Resources:
    0
    Resources:
    0
    Hey you guys need any Idea factories because i can help with that and im a bit of a writer.
     
  9. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    We only need 2 modellers to make attachments. But if you have any ideas of features or similiar, then you can just write at this thread and if we like them, then we could use them in the map. You will be credited for this.

    Soon coming: Screenshots of the equipment icons and hero selection system.
     
  10. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Sorry for double posting...

    Now the equipment system and attachment system works with each other, and the hero selection system is done.

    Most of the systems are in place now, and we also have most of the icons.

    Yohobofire just finished the equipment system icons, except the amulet.

    The map is like halfways finish.
     
  11. Magoo 111

    Magoo 111

    Joined:
    Jul 27, 2007
    Messages:
    96
    Resources:
    0
    Resources:
    0
    Half way already...

    You guys work fast. Keep up the good work.
     
  12. 4rankie

    4rankie

    Joined:
    Sep 19, 2007
    Messages:
    213
    Resources:
    0
    Resources:
    0
    this map looks really good, i love the equipment system you arent using the one off this site are you?, or is it the one thats on this site other then that looks really good cant wait 2 play.
     
  13. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Yea we work pretty fast =)

    -Is there an equipment system at this site? :0

    The 10 playable classes will be:

    -Warrior
    -Ranger
    -Pyromancer
    -Hydromancer
    -Necromancer
    -Berserker
    -Rogue
    -Shaman
    -Druid
    -Priest

    ~Update~

    Added hero selection system screenshots and amulet slot
     
    Last edited: Apr 12, 2008
  14. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    I think u should add Human, night elf and naga more interesting !
     
  15. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    We wont use races in this map.
     
  16. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Sry for double posting...

    hey there. We have an update for the camera system. You can now use the mouses scroll to "scroll". You have fully controll of the camera and you can view from all possible angles.

    Also there will soon come more ingame screenshots at yohobofires gallery at wc3campaigns.
     
    Last edited: Apr 24, 2008
  17. The_Twilight

    The_Twilight

    Joined:
    Apr 16, 2008
    Messages:
    15
    Resources:
    0
    Resources:
    0
    Looks really good guys, cant wait for it.
    You know, there should be sum kind of single-player gameplay thing. idk where thats going, but i think it would be cool to have in your game
     
  18. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    single-player gameplay thing? Like if only one player is playing, he has some special features like another kind of multiboard?
     
  19. The_Twilight

    The_Twilight

    Joined:
    Apr 16, 2008
    Messages:
    15
    Resources:
    0
    Resources:
    0
    yea, or maybe sum extra single-player-only quests or sumthing. extra features that only if playing on one player could they do, maybe like having the ability to SAVE/LOAD YOUR CHARACTER which you can only get the code by playing by yourself. stuff like that.
     
  20. RolePlaynGamer

    RolePlaynGamer

    Joined:
    Apr 5, 2008
    Messages:
    473
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    We have a feature in mind called 'Single Quests' (or something...), where the different players have their own progress in the quests, meaning one player have maybe completed it, another player is in the middle of it, and a third player hasn't even started it.

    And save/loading is only enabled if more than 2 players are playing.