- Joined
- Apr 5, 2008
- Messages
- 529
Hey there.
Me and yohobofire have been working on this project for some time now. We call it "Everwood". We both want this game to be as unique as possible.
See progres at my signature
The map is many features.
That's all the features for now. We still have lots of features in mind, but none of them are decided.
Yohobofire has been trying to make the terrain as realistic as possible. Everything is thought down to last detail, because we want the players to think "Wow, amazing, this is good. Very good!".
Both of us suck at modelling, animating etc. so we're recruiting 2 modellers for this project. As a modeller you will mostly be making weapons, armors, shields and helmets for the attachment system, but you'll also be making amulets, rings etc. that's will be displayed on the ground.
It's hard to use a chest attachment for heroes, therefor we only use 1 hero, using different skin.
Here is some pictures of the map. More will come the following days.
We hope to hear from all of you modellers out there, who wants to be a part of the team
We look forward to hear from you.
~RolePlaynGamer and Yohobofire
Me and yohobofire have been working on this project for some time now. We call it "Everwood". We both want this game to be as unique as possible.
See progres at my signature
The map is many features.
- An advanced camera system which allows the player to control the camera by pressing (or holding) down the arrow keys and change angle by using the mouse scroll
- A unique equipment system, that includes the use of a spellbook
- An attachment system that makes the item equipped, with the equipment system, display themself on the hero
- Items that lies on the ground, looks like themself with a rotation effect and a sparcle effect, so we wont see the ugly blizzard chest anywhere
- Lots of custom spells
- Lots of quests (not the borring ones)
- A storyline (not writen 100% yet)
- Arena with PvP or normal monster fighting
- Crafts like fishing, smithing, skinning etc.
- Abilities that increase with stats like strenght, agility, inteligence, level, craft level etc.
- An advanced hero selection system
That's all the features for now. We still have lots of features in mind, but none of them are decided.
Yohobofire has been trying to make the terrain as realistic as possible. Everything is thought down to last detail, because we want the players to think "Wow, amazing, this is good. Very good!".
Both of us suck at modelling, animating etc. so we're recruiting 2 modellers for this project. As a modeller you will mostly be making weapons, armors, shields and helmets for the attachment system, but you'll also be making amulets, rings etc. that's will be displayed on the ground.
It's hard to use a chest attachment for heroes, therefor we only use 1 hero, using different skin.
Here is some pictures of the map. More will come the following days.
The weapons so far
Shields so far
The human guild
inside the guild
A grave outside the guild
A hanging bridge in the forrest
The same bridge
Another bridge
A pedestal with the orc base behind it
A waterfall
A fountain in a city
Arena entrance
Orc watchtower
The orc base from afar
Orc base from afar without fog
The orc base closer
The Orc Leaders tent
The cult base inside
Cult base library
Cult base
Warrior
Rogue
Here is a picture of the attachment system so far.
Equipment system so far
Pictures of Yohobofires texture work
Shields so far
The human guild
inside the guild
A grave outside the guild
A hanging bridge in the forrest
The same bridge
Another bridge
A pedestal with the orc base behind it
A waterfall
A fountain in a city
Arena entrance
Orc watchtower
The orc base from afar
Orc base from afar without fog
The orc base closer
The Orc Leaders tent
The cult base inside
Cult base library
Cult base
Warrior
Rogue
Here is a picture of the attachment system so far.
Equipment system so far
Pictures of Yohobofires texture work
We hope to hear from all of you modellers out there, who wants to be a part of the team
We look forward to hear from you.
~RolePlaynGamer and Yohobofire
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